Akali - The Fist of Shadows

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The Fist of Shadow
Region: Ionia.png Ionia
Role: Assassins.png Assassin
Release: May 11th, 2010
Cost: 3150IP 790RP
Resource: Energy
Health: 587.8 (+85)
HP Regen: 8.34 (+0.65)
Energy: 200
Energy Regen: 50
Move Speed: 350

Attack Damage: 58.376 (+3.2)
Attack Speed: 0.694 (+3.1%)
Range: 125
Armor: 26.38 (+3.5)
Magic Resist: 32.1 (+1.25)


Akali, the Fist of Shadows is an energy-based hybrid/AP melee assassin whose short cooldown skill-set excels at sticking to enemies and dealing massive singe-target burst damage. Akali can be extremely elusive in lane and during teamfights through the ground-targeted AoE stealth of Twilight Shroud and the on-target dashes of Shadow Dance. Her passive allows her to be deceptively strong in one vs one engages, often healing enough to sneak out kills no other champion could get. She is typically found as a solo mid or solo side-lane carry.

Champion Spotlight


Lore: Tere exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.

A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: "We do that which must be done." When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran.

"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."

~ Akali, The Fist of Shadow


PassiveTwin Disciplines
Twin Disciplines.png
Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.
First Strike Healing: 5-60 (at levels 1-18)
Second Strike Damage: 10-100 (at levels 1-18)

QMark of the AssassinBanshee's Veil.png
Mark of the Assassin.png
(Active) Akali spins her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akali's basic attacks and spells against a marked target will trigger and consume the mark to cause additional damage and restore Energy.
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Range: 250
Cost: 60 energy
Initial Magic Damage: 35 / 55 / 75 / 95 / 115
Proc Magic Damage: 45 / 70 / 95 / 120 / 145
Total Magic Damage: 80 / 125 / 170 / 215 / 260
Energy Restored: 40

WTwilight ShroudBanshee's Veil Grey.png
Twilight Shroud.png
(Active) Akali throws down a cover of smoke that lasts for 8 seconds. While stealth, Akali gains movement speed. Attacking or using abilities will briefly reveal her for 0.5 seconds. Enemies inside the smoke have their Movement Speed reduced. If placed in the fog of war, the area will be revealed for the duration. Casting Twilight Shroud places Akali’s other abilities on a 0.5 second global cooldown. Now teleports Akali to the cast location, placing Twilight Shroud at her original position. Akali now retains Twilight Shroud’s full bonus movement speed value until she leaves the area.
Cooldown: 20 seconds
Range to center of AoE: 700
Radius of AoE: 400
Cost: 80 / 75 / 70 / 65 / 60 energy
Movement Speed: 20 / 40 / 60 / 80 / 100%
Slow: 14 / 18 / 22 / 26 / 30%

ECrescent SlashBanshee's Veil.png
Crescent Slash.png
(Active) Akali flourishes her kamas, hitting nearby units for physical damage. If Crescent Slash kills a unit, its cooldown is 60% refunded,
Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
Radius of AoE: 325
Cost: 60 / 55 / 50 / 45 / 40 energy
Physical Damage: 70 / 100 / 130 / 160 / 190

RShadow DanceBanshee's Veil.png
Shadow Dance.png
(Active): Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks, affected by cooldown reduction. Gives 50% less passthrough distance versus targets marked by Mark of the Assassin
Cooldown: 2 seconds
Range: 700
Cost: 1 Essence of Shadow
Minimum passthrough distance: 100
Maximum passthrough distance: 200
Essence of Shadow Recharge Time: 30 / 22.5 / 15 seconds
Magic Damage: 50 / 100 / 150
Max Magic Damage: 300 / 525 / 750

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 1 1 0 100 1.3
NA LCS.png 2014 NA LCS Summer Playoffs 0 2 0 2 0 6.9
CS EU logo.png 2014 EU CS Summer Playoffs 0 1 0 1 0 5.3
Ogn logo.png SK Telecom LTE-A LoL Masters 2014 0 1 0 1 0 1.3
NA LCS.png 2014 NA LCS Spring Playoffs 0 1 0 1 0 5.6

Patch History

Patch Notes 7.12

    • Akali can now properly proc >Q - Mark of the Assassin’s bonus damage and energy restore against the summoned Rift Herald

Patch Notes 7.2

R ratio up.
Quote.png Akali’s finally reached a stable (though slightly below-average) state following her changes in the assassin update. Given that her core item is being nerfed this patch (see more in the Items section!), we’re taking the opportunity to not only offset the hit to Gunblade, but get Akali to a slightly stronger spot than she was at before. Shadow Dance represents a lot of what we like about Akali’s kill pattern - it’s telegraphed, has appropriate downtime between casts, and gives the opposing team time to react with their abilities to help peel her prey. Considering all of that, we feel like it’s a good spot to help Akali successfully chain from one kill to the next once she gets going. Unquote.png
  • Shadow Dance.png R - Shadow Dance
    • RATIO: 0.25 ability power ⇒ 0.35 ability power

Patch Notes 6.24

Passive procs on turrets.
Quote.png When we shifted Twin Disciplines from an always-on effect to one compressed into two procs, we held off on allowing it to work on structures. This was a hit to Akali’s pushing strength, given her basic attacks against structures lost some AP scaling without reaping the benefits of the updated Twin Disciplines. We did this to maintain Twin Discipline’s combat focus for the first release of her update, ensuring we’d have a clearer read on follow-up balance needs (see: last patch’s ratio buffs). Now that things have settled a bit and we’ve had a chance to observe how all the changes are playing out, we’re comfortable giving back Twin Disciplines’ pushing potential. Unquote.png
  • Twin Disciplines.png Passive - Twin Disciplines
    • NINJA PUSHING: Can now be used against structures

Patch Notes 6.23

Passive AP ratios up. W cost down. E ratios up.
Quote.png Akali’s update was focused around shifting her damage pattern into repeated, telegraphed spikes. We’re happy with how that pattern’s shaken out, but after a little time in the wild it’s clear that those ‘spikes’ of damage aren’t as sharp as they need to be. For Akali to do her job she’s gotta have the potential for lethal damage, so we’re administering a booster-shot to her scalings to keep her damage threatening. Unquote.png
  • Twin Disciplines.png Passive - Twin Disciplines
    • HEAL RATIO: 0.6 bonus attack damage + 0.3 ability power ⇒ 0.6 bonus attack damage + 0.45 ability power
    • DAMAGE RATIO: 0.5 bonus attack damage + 0.5 ability power ⇒ 0.5 bonus attack damage + 0.65 ability power
    • BUGFIX: Fixed a bug where damage from Twin Disciplines and Mark of the Assassin would not count towards Thunderlord’s Decree
  • Twilight Shroud.png W - Twilight Shroud
    • COST: 80/75/70/65/60 energy ⇒ 60/55/50/45/40 energy
  • Crescent Slash.png E - Crescent Slash
    • RATIO: 0.7 bonus attack damage + 0.5 ability power ⇒ 0.8 bonus attack damage + 0.6 ability power

Patch Notes 6.22

Passive causes Akali’s next two attacks to heal and deal bonus damage. W teleports Akali to the cast location.
Quote.png If you’ve been keeping up with the Assassin notes so far, you’re probably noticing a pattern - each update contain equal parts ‘how do we make this less frustrating?’ and ‘how do we make this feel cooler? Akali’s no different. On the subject of making her more unique, we’re playing up Akali’s ‘smoke bomb’ to feel like a more potent defensive tool, giving her more ninja-like ways to juke, dodge, and mindgame her opponents in combat. As for answering that first question, we’re focusing more of her damage in repeatable, telegraphed spikes, ala Mark of the Assassin. We’re not re-inventing the wheel, but Akali’s update should appeal to those patient enough to wait for the right moment to strike. Unquote.png
  • UPDATED Mark of the Assassin.png Passive - Twin Disciplines
    Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.
    • COOLDOWN: 8/7/6/5/4 after first attack (at levels 1/3/5/7/9)
    • FIRST STRIKE HEALING: 5-60 (at levels 1-18)
    • HEALING RATIO: 0.6 bonus attack damage + 0.3 ability power
    • SECOND STRIKE BONUS DAMAGE: 10-100 (at levels 1-18)
    • SECOND STRIKE RATIO: 0.5 bonus attack damage + 0.5 ability power
  • Twilight Shroud.png W - Twilight Shroud
    • NEW SMOKE BOMB: Now teleports Akali to the cast location, placing Twilight Shroud at her original position
    • NEW CAN’T CAST THAT YET: Casting Twilight Shroud places Akali’s other abilities on a 0.5 second global cooldown
    • NEW CAST RANGE: 250
    • NEW SPEEDY SHROUD: Akali now retains Twilight Shroud’s full bonus movement speed value until she leaves the area
  • Crescent Slash.png E - Crescent Slash
    • COOLDOWN: 5/4/3/2/1 second ⇒ 5/4.5/4/3.5/3 seconds
    • DAMAGE: 30/55/80/105/130 ⇒ 70/100/130/160/190
    • RATIO: 0.4 ability power + 0.6 total attack damage ⇒ 0.5 ability power + 0.7 bonus attack damage
    • NEW ALMOST GOT THE RESET: If Crescent Slash kills a unit, its cooldown is 60% refunded
  • Shadow Dance.png R - Shadow Dance
    • COOLDOWN: 2/1.5/1 second ⇒ 2 seconds
    • DAMAGE: 100/175/250 ⇒ 50/100/150
    • RATIO: 0.5 ability power ⇒ 0.25 ability power

Patch Notes 6.3

Q returns more energy. R's speed increased.
Quote.png When we set out to make Duskblade (the shiny new assassin item you can read all about below), we evaluated a lot of our assassins together to see if anyone was significantly ahead or behind the pack. When looking at those left behind, it's no surprise we found Akali in much need of some love. Most assassins are measured on two major axis: time needed to kill a squishy, and what movement / utility is available to get to the next target (this cycles back and forth). On our current assessment, Akali's pretty good on the former, so we're looking into the latter. Unquote.png

Mark of the Assassin.png Q - Mark of the Assassin

    • ENERGY RESTORE: 20/25/30/35/40 energy ⇒ 40 energy at all ranks

Shadow Dance.png R - Shadow Dance

    • DASH SPEED: 1600 ⇒ 2000

Patch Notes 5.10
If Akali Qs someone, Shadow Dance will bring her much closer to them. Otherwise all of her R dashes are slightly closer in general.
"Our bad on this one. Adding a little more intelligence to Akali's dashes, where they'll try to adjust distance according to her needs."

  • Shadow Dance.png R - Shadow Dance
    • "NEW" CAN YOU FEEL THE LOVE TONIGHT Now gives 50% less passthrough distance versus targets marked by Mark of the Assassin

Patch Notes 5.9
E's cooldown is lowered. R dashes through units.
"A number of patches back, we reduced some of Akali's ability to click on - and delete - squishy enemies. This time around we're looking to give her back some viability and power, but not in the cases where she was raising alarm. In other words, we want Akali to be able to contend when she shows up, but we don't want to just do it by exacerbating her frustrating gameplay. You'll see this strategy in our changes to E's utility (wave clear and as an energy dump), as well as R positioning Akali much closer to her target so she can actually get off a Q proc."

  • Crescent Slash.png E - Crescent Slash
    • COOLDOWN 7/6/5/4/3 seconds ⇒ 5/4/3/2/1 seconds
    • RATIO 0.3 ability power ⇒ 0.4 ability power
  • Shadow Dance.png R - Shadow Dance
    • HOLD ME CLOSER, SHADOW DANCER Shadow Dance now dashes Akali through her target

Patch Notes 5.2

Crescent Slash no longer procs Q, and R's range has been reduced.

"We're going to be blunt: Akali is a prime example of an assassin with low counterplay, largely due to her reliability and target selection. While Akali's ability to blow up highly mobile targets is valuable, it also means that once she gets even slightly ahead, she's got all the tools to smash her way to a victory. With these changes, Akali will have to be a little more clever with her use of Twilight Shroud to proc Mark of the Assassin, opening up more difficult matchups against melee champions that she previously dominated. Or, as Akali would say, "As balance dictates."

Sorry, had to."

Crescent Slash.png E - Crescent Slash

  • "REMOVED" SORRY AKALI: Crescent Slash no longer detonates Mark of the Assassin

Shadow Dance.png R - Shadow Dance

  • RANGE: 800 ⇒ 700
  • CLARITY! Fixed a bug where Shadow Dance stacks were not visible to other champions

Patch Notes 4.18
No more bonus resistances when Akali is in her shroud, but now whenever she stealths she gets a significant movement speed boost.
"Akali's one of those champions who, when she gets ahead, completely circumvents her meaningful weaknesses by having extra resistances from Twilight Shroud. A fed Akali ultimately turns into a bruiser-assassin Akali who hops into a fight, tanks out damage in Twilight Shroud, and then continues to obliterate the squishies. Rather than removing her defensive mechanics completely, we wanted to focus Akali's skills on more ninja-y things, hence the heavier focus on sneaking and agility. This also allows us to reinforce the proper counterplay to Akali (reveal her in stealth and beat her up), give her better themed mechanics, all while reiterating her focus on opportunistic assassinations. Up front: this is meant to be an overall nerf, but we hope Akali players will be more focused on the cool plays they can make with this new mechanic."

  • Twilight Shroud.png W - Twilight Shroud
    • "NEW" NOW WITH MORE NINJA: Twilight Shroud now gives +20/40/60/80/100% movement speed each time Akali stealths, rapidly decaying over the course of 1 second
    • "REMOVED" RESISTANCE IS FUTILE: Akali no longer gains bonus armor and magic resistance while in Twilight Shroud

Patch Notes 4.2

  • Shadow Dance.png R - Shadow Dance
    • CLARITY ::
      's Shadow Dance stacks can once again be seen in her buff bar

Patch Notes 3.07
These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

  • Twilight Shroud
    • Now grants vision in the area of effect
  • Shadow Dance
    • Essence of Shadow charge time reduced to 30 / 22.5 / 15 seconds from 35 / 25 / 15

Patch Notes 3.05 - Balance Update

  • Mark of the Assassin
    • Initial damage reduced to 35 / 55 / 75 / 95 / 115 from 45 / 70 / 95 / 120 / 145
    • Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
  • Shadow Dance
    • Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15

Patch Notes 3.05
  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself
    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
    • Delay on re-stealthing increased by 0.15 seconds

Patch Notes 3.02

  • Twin Disciplines
    • Discipline of Force
      • Now takes effect immediately instead of requiring 19.5 Ability Power
      • Base damage bonus reduced to 6% from 8%
    • Discipline of Might
      • Now takes effect immediately instead of requiring 9.5 Attack Damage
      • Base spell vamp bonus reduced to 6% from 8%

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes

  • Bug with Mark of the Assassin fixed so that it now correctly grants the energy return when the target is killed by the magic damage from her passive.
1.143= Patch Notes
  • Mark of the Assassin's tooltip now states the correct energy return amount

Patch Notes

  • Crescent Slash
    • Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks
    • Activates Mark of the Assassin's secondary damage

Patch Notes

  • Base armor increased to 20 from 17
  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly

Patch Notes

  • Twin Disciplines
    • Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
    • Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
    • Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
    • Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
  • Mark of the Assassin
    • Projectile base damage and proc base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150

Patch Notes

  • Fixed a bug where
    could get stuck in their dash animations

Patch Notes

  • The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the smae buff

Patch Notes

  • If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving

Patch Notes

  • Adjusted Twin Disciplines to trigger at 9.5 damage and 19.5 ability power to account for rounding

Patch Notes

  • Fixed a bug where the sound of Mark of the Assassin could persist after her target died

Patch Notes

  • Twin Disciplines no longer deals bonus damage to towers

Patch Notes

  • Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway

Patch Notes

  • Black Shield now only blocks disabling buffs (stuns, silences, taunts, blinds, slows, fears, roots, snares, and suppressions). For example, Akali's Mark of the Assassin, Soraka's Starcall, and Morgana's Tormented Soil will now go through Black Shield. The damage they deal will still be absorbed.

Patch Notes

  • The time to gain Essence of Shadow charges is now reduced by cooldown reduction effects. THe time to gain the next charge does not progress while Akali is at maximum charges.

Patch Notes

  • Fixed a display error with Twin Disciplines and death recap
  • Shadow Dance can no longer be cast while rooted

Patch Notes

  • Twin Disciplines (Passive) will not gain 1% spell vamp for every 5 additional attack damage, up to 1% from every 10 additional attack damage

Patch Notes

  • Shadow Dance will now gain an Essence of Shadow charge on champion kills and assists in addition to her standard accumulation over time method

Patch Notes

  • Twilight Shroud
    • Now grants additional magic resist equal to the armor values
    • Now lasts for 8 seconds at all levels

Patch Notes

  • Fixed a bug with Akali's attack timing
  • Using a potion while in Twilight Shroud will no longer break Akali out of stealth

Patch Notes

  • Fixed a bug where Mark of the Assassin would proc even if you miss or are dodged
  • Fixed a bug where her Twin Discipline passive failed to count ability power and damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer.
  • Fixed a bug where Crescent Slash has spell vamped for too much
  • Twin Disciplines spell vamp ratio increased to 10% per 100 damage, from 5% per 100 damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash
  • Akali can no longer Shadow Dance out of disables
  • Adjusted Akali's hit timing to be more accurate

Patch Notes

  • Smoke Bomb stealth is now removed when you actually attack, rather than when you begin your attack animation

Other Contents


  • Classic Akali
  • Stinger Akali (Legacy Skin)
  • Crimson Akali (Legacy Skin)
  • All-Star Akali (Limited Edition)
  • Nurse Akali
  • Blood Moon Akali
  • Silverfang Akali
  • Headhunter Akali
  • Sashimi Akali

  • Classic Akali
  • Stinger Akali
  • Crimson Akali
  • All-Star Akali
  • Silverfang Akali

  • Classic Akali
  • Stinger Akali
  • Crimson Akali
  • All-Star Akali
  • Silverfang Akali

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