Akali, the Fist of Shadows is an energy-based hybrid/APmeleeassassin whose short cooldown skill-set excels at sticking to enemies and dealing massive singe-target burst damage. Akali can be extremely elusive in lane and during teamfights through the ground-targeted AoE stealth of Twilight Shroud and the on-target dashes of Shadow Dance. Her passive allows her to be deceptively strong in one vs one engages, often healing enough to sneak out kills no other champion could get. She is typically found as a solo mid or solo side-lane carry.
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.
A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: We do that which must be done. When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."
Discipline of Force - Akali's basic attacks deal 6% bonus magic damage, increasing by 1% for every 6 Ability Power gained. The bonus magic damage doesn't affect towers, but it affects other structures.
Discipline of Might - Akali gains 6% Spell Vamp, increasing by an additional 1% for every 6 bonus Attack Damage gained.
Mark of the Assassin
(Active) Akali spins her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akali's basic attacks and spells against a marked target will trigger and consume the mark to cause additional damage and restore Energy.
(Active) Akali throws down a cover of smoke that lasts for 8 seconds. While stealth, Akali gains movement speed. Attacking or using abilities will briefly reveal her for 0.5 seconds. Enemies inside the smoke have their Movement Speed reduced. If placed in the fog of war, the area will be revealed for the duration.
Cooldown: 20 seconds
Range to center of AoE: 700
Radius of AoE: 400
Cost: 80 / 75 / 70 / 65 / 60 energy
Movement Speed: 20 / 40 / 60 / 80 / 100%
Slow: 14 / 18 / 22 / 26 / 30%
(Active) Akali flourishes her kamas, hitting nearby units for physical damage.
(Active): Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks, affected by cooldown reduction.
No more bonus resistances when Akali is in her shroud, but now whenever she stealths she gets a significant movement speed boost.
"Akali's one of those champions who, when she gets ahead, completely circumvents her meaningful weaknesses by having extra resistances from Twilight Shroud. A fed Akali ultimately turns into a bruiser-assassin Akali who hops into a fight, tanks out damage in Twilight Shroud, and then continues to obliterate the squishies. Rather than removing her defensive mechanics completely, we wanted to focus Akali's skills on more ninja-y things, hence the heavier focus on sneaking and agility. This also allows us to reinforce the proper counterplay to Akali (reveal her in stealth and beat her up), give her better themed mechanics, all while reiterating her focus on opportunistic assassinations. Up front: this is meant to be an overall nerf, but we hope Akali players will be more focused on the cool plays they can make with this new mechanic."
W - Twilight Shroud
"NEW" NOW WITH MORE NINJA: Twilight Shroud now gives +20/40/60/80/100% movement speed each time Akali stealths, rapidly decaying over the course of 1 second
"REMOVED" RESISTANCE IS FUTILE: Akali no longer gains bonus armor and magic resistance while in Twilight Shroud
CLARITY :: Akali's Shadow Dance stacks can once again be seen in her buff bar
v3.07 These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.
Now grants vision in the area of effect
Essence of Shadow charge time reduced to 30 / 22.5 / 15 seconds from 35 / 25 / 15
Black Shield now only blocks disabling buffs (stuns, silences, taunts, blinds, slows, fears, roots, snares, and suppressions). For example, Akali's Mark of the Assassin, Soraka's Starcall, and Morgana's Tormented Soil will now go through Black Shield. The damage they deal will still be absorbed.
Fixed a bug where Mark of the Assassin would proc even if you miss or are dodged
Fixed a bug where her Twin Discipline passive failed to count ability power and damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer.
Fixed a bug where Crescent Slash has spell vamped for too much
Twin Disciplines spell vamp ratio increased to 10% per 100 damage, from 5% per 100 damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash
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