Alistar - The Minotaur

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Alistar
AlistarSquare.png
The Minotaur
Region: Runeterra.png Runeterra
Role: Tank.png Tank
Release: February 21, 2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 613.36 (+106)
HP Regen: 8.675 (+0.85)
Mana: 278.84 (+38)
Mana Regen: 8.5 (+0.8)
Move Speed: 330

Attack Damage: 61.1116 (+3.62)
Attack Speed: 0.625 (+2.125%)
Range: 125
Armor: 24.38 (+3.5)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:

Alistar, the Minotaur is a melee support tank who excels at initiation and peeling off enemies. The sheer potency of his crowd control capabilities from Pulverize and Headbutt, as well as the tankiness provided by Unbreakable Will enables Alistar to serve as a very stable and non-item reliant front-line champion. With one of the most reliable stuns and knockbacks in the game, he can be a very dangerous ganker, especially as a jungler. While most typically played in the support or top laner role, Alistar is one of the most versatile champions in the game, and can also be effectively played as a AP carry.

Description

Lore: As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled blood mages checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.

Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free and with no home to return to, Alistar fled, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. He did not slink off into the shadows, however, instead becoming a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden – something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he is known for in battle.

Nothing can hold me back!.

~ Alistar, the Minotaur

Abilities

PassiveTriumphant Roar
Trample.png
(Innate) Alistar gains Triumph stacks when applying hard crowd control to enemy champions and when nearby units die, healing himself and the closest ally when he reaches 7 stacks. Triumphant Roar heals Alistar for 13 (+7 per level) and the nearest allied champion for twice the amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies.
Cooldown: Alistar can’t gain Triumph stacks for 3 seconds after Triumphant Roar procs


QPulverizeBanshee's Veil.png
Pulverize.png
(Active) Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air for 1.5 seconds.
Radius of AoE: 365
Cost: 65 / 70 / 75 / 80 / 85 mana
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Magic Damage: 60 / 105 / 150 / 195 / 240
(+50% Ability Power)


WHeadbuttBanshee's Veil.png
Headbutt.png
(Active) Alistar rams a target with his head, dealing damage and knocking the target back a set distance over 1 second, also briefly immobilizing them.
Knockback Distance: 650
Range: 650
Travel Speed: 1200
Cost: 65 / 70 / 75 / 80 / 85 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 55 / 110 / 165 / 220 / 275
(+70% Ability Power)


ETrample
Triumphant Roar.png
(Active) Alistar tramples the ground for 5 seconds, damaging nearby units every 0.5 seconds. Every Trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+10 per level) additional magic damage and stuns the target for 1 second.
Radius of AoE: 575
Cost: 50 / 60 / 70 / 80 / 90 mana
Self Heal: 60 / 90 / 120 / 150 / 180
(+20% Ability Power)
Friendly Unit Heal: 30 / 45 / 60 / 75 / 90
(+10% Ability Power)
Cooldown: 16 / 15.5 / 15 / 14.4 / 14


RUnbreakable Will
Unbreakable Will.png
(Active): Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for 7 seconds.
Cost: 100 mana
Cooldown: 120 / 100 / 80 seconds
Damage Reducton: 70 / 70 / 70%


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 4 30 15 15 50 46.6
Esltumbnail.png IEM Season IX - Cologne 0 1 1 0 100 7.1
Esltumbnail.png IEM Season IX - San Jose 0 1 0 1 0 8.3
WC2014.png 2014 World Championship 73 5 4 1 80 100
LPL.png 2014 Season China Regional Finals 13 2 1 1 50 100

Patch History

Patch Notes 6.22

Gameplay update for Alistar. Passive and E are conceptually swapping places.
Quote.png Alistar’s been on our radar since our “support supports” work earlier in the season. He’s got powerful initiation and one of the best damage mitigation tools in the game, but also reliable healing opponents can’t really do anything about. It’s unclear how to win in lane against a tank that heals his team: poke damage doesn’t stick, burst damage isn’t enough to bring him down, and you can’t get past him to kill his carry instead. This means we’ve had to water down a lot of Alistar’s tools to keep him fair. As a result, Alistar’s teamfight gameplay is marked by a lot of downtime. After initiating with W+Q, he doesn’t have much to do beyond pressing R and trying to block skillshots. Damage soaking is an important contribution, but as League’s mad cow, we think Alistar should do more to aggressively disrupt the enemy team once he dives into the fray. He’s losing some reliability in exchange (particularly in terms of his healing), but a greater risk of failure lets us give him greater rewards for success. Unquote.png
  • NEW Trample.png Passive - Triumphant Roar
    • STACKS: Alistar gains Triumph stacks when applying hard crowd control to enemy champions and when nearby units die, healing himself and the closest ally when he reaches 7 stacks
    • HEAL: Triumphant Roar heals Alistar for 13 (+7 per level) and the nearest allied champion for twice the amount
    • COOLDOWN: Alistar can’t gain Triumph stacks for 3 seconds after Triumphant Roar procs
    • BYPASS: Triumphant Roar instantly procs whenever an epic monster or enemy champion dies
  • Pulverize.png Q - Pulverize
    • BYE: No longer stuns targets for 0.5 seconds after the knock-up ends
  • NEW Triumphant Roar.png E - Trample
    • TRAMPLING: Alistar tramples the ground for 5 seconds, damaging nearby units every 0.5 seconds
    • DAMAGING: 100/125/150/175/200 (+0.4 ability power) over 5 seconds
    • CHARGING: Every Trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5
    • PUNCHING: At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+10 per level) additional magic damage and stuns the target for 1 second
    • COSTING: 50/60/70/80/90 mana
    • COOLDOWN...ING: 16/15.5/15/14.4/14 seconds
  • Unbreakable Will.png R - Unbreakable Will
    • IT BROKE: No longer grants 60/75/95 attack damage while active

Patch Notes 6.6

  • BUGFIX: Fixed a bug that allowed Alistar to basic attack during W - Headbutt's animation

Patch Notes 6.6

E's healing on allies down.
Quote.png Oh, Alistar. Your amazing peel and engage are rivaled only by your sustain, yet one of these things does not belong. While it’s important to Alistar to be able to regenerate health between trades (he puts the Ali in All in), his high mana regeneration paired with the effectiveness of his Headbutt/Pulverize combo make him the optimal choice in pro play, no matter what your team needs. We’re focusing these changes around a single decision point - which does he value more? Engage potential, or sustain? Constraining the efficiency at which Alistar can heal his allies means that his lane buddies will have to carefully consider what the situation calls for, or risk not having enough health to engage when he does. Unquote.png
  • Triumphant Roar.png E - Triumphant Roar
    • HEAL AMOUNT FOR ALLIES: 50% ⇒ 33%

Patch Notes 6.3

E cost and cooldown up. Q-W combo is finally consistent.
Quote.png Alistar's got two very different things going on here, so let's tackle 'em separately.

First, Alistar's lane sustain is pretty out of line. For a champion who's supposed to be weak to poke and attrition, the strength of the Meditation mastery and the mana regeneration available to supports just means Alistar outlasts and then all-ins once you've exhausted your resources. Temporarily Ignoring towers and initiating are cool things we like the cow doing, given that he's not guaranteed to be at full health all the time.

Next, the combo. Alistar's Heabutt + Pulverize combo is one of the strongest interactions in the game, but also makes the champion incredibly tricky to balance. It's not the easiest thing to pull off 100% of the time (even in pro play), which means that whenever we have to buff or nerf Alistar, it disproportionately affects players that can hit the combo or not. Not anymore. After 6.3, It's now just a thing Alistar can do with regularity. Now your decisions should be around 'Do I want to use the combo in this situation?' instead of 'Can I do the combo?'

It's a scary world, I know - but we'll be there to hold your hand. Under the tower. While Alistar's diving us. (help) Unquote.png
  • Headbutt.png W - Headbutt
    • TRUE COMBO: Alistar now can buffer his Q - Pulverize and will automatically cast it upon reaching his target
  • Triumphant Roar.png E - Triumphant Roar
    • COST: 40/50/60/70/80 mana ⇒ 50/60/70/80/90 mana
    • COOLDOWN: 12 seconds ⇒ 16 seconds

Patch Notes 5.22

  • BASE MANA REGEN: 6 ⇒ 8.5

Patch Notes 5.1

Quote.png "Alistar has been updated! Check out the article if you want the full story, or below if you just want the specifics." Unquote.png
  • General
    • VISUALS: Updated model, textures and VFX for base and all skins
    • ICONS: New ability icons
    • SPLASH: New base splash!

Patch Notes 4.15
"When we buffed Alistar back in v4.12, our big concern for competitive play was that he would be too strong in the jungle, where his terrifying level 2 ganks would obliterate all semblance of lane safety on the map. Didn't happen! He just went to terrorize top lane instead. Jokes aside, it's not a bad thing when a champion finds a new position to play on the map, but often times we'll see their strength being used in inhibitive ways (hello Soraka, hello Lulu). We're not taking large steps against Alistar for now, but we did identify one very obnoxious aspect of his strength where he could get a free high-damage trade by Headbutting his opponent while also sneaking in a basic attack. When combined with next-attack items like Sheen, it's easy to see how uninteractive Alistar can get, especially when he puts the opponent in a position where they can't retaliate in a meaningful way. We still think Alistar's in a very strong place after his buffs, but will continue to monitor him for the future."

  • Headbutt.png W - Headbutt
    • SUCKER PUNCH: Alistar can no longer land an additional basic attack on his Headbutted target as they fly away

Patch Notes 4.12
Ali's mana costs are lower, and his ult now reduces tons of damage, even at lower levels. In exchange, Ali's jungling is weaker. "We really want to bring Alistar back up as a support, but our challenge has been to make sure he doesn't also take up his crown of jungling cow king from the days of old. Access to a 'mini' Malphite Unstoppable Force at level 2 (via his Headbutt + Pulverize combo), combined with guaranteed tower dives and the ability to punt people away from safety makes for a pretty oppressive gank-train from the jungle. We want to give Ali the things he needs to succeed but, like we did with Maokai, we also want to make sure he's in a healthy position to do so. There's a little concern that having 70% damage reduction at level 1 Unbreakable Will might make Alistar a little too good at tower diving (even as a support), but we'll see how these changes affect him first."

  • Trample.png Passive - Trample
    • "REMOVED" Jungle Cow: No longer deals double damage to monsters
  • Pulverize.png Q - Pulverize
    • Stunning Landing: Pulverize now correctly matches its visuals by applying a 1.5 second knockup ⇒ 1 second knockup followed by a 0.5 second stun (functionally should remain the same)
    • Cost: 70/80/90/100/110 mana ⇒ 65/70/75/80/85 mana
  • Headbutt.png W - Headbutt
    • Cost: 70/80/90/100/110 mana ⇒ 65/70/75/80/85 mana
  • Unbreakable Will.png R - Unbreakable Will
    • "NEW" You Can't Milk Those: Damage reduction now applies instantly, rather than after the spell animation
    • Damage Reduction: 50/60/70% ⇒ 70/70/70%

Patch Notes 1.0.0.154

  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.146

  • Base movement speed reduced to 300 from 305
  • Headbutt cast range reduced to 600 from 650

Patch Notes 1.0.0.144 August 7th Hotfix

  • Headbutt damage adjusted to 55 / 110 / 165 / 220 / 275 from 85 / 130 / 175 / 220 / 265

Patch Notes 1.0.0.142

  • Trample damage reduced to 7-24 from 10-27
  • Triumphant Roar mana cost increased at earlier ranked to 40 / 50 / 60 / 70 / 80 from 28 / 41 / 54 / 67 / 80

Patch Notes 1.0.0.139

  • Now gains 1.25 Magic Resist per level

Patch Notes 1.0.0.135

  • Triumphant Roar mana cost increased to 28 / 41 / 54 / 67 / 80 from 20 / 35 / 50 / 65 / 80
  • Unbreakable Will mana cost reduced to 100 from 150
  • Trample damage increased to 10-27 per second from 10-23

Patch Notes 1.0.0.134

  • Pulverize mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
  • Headbutt mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
  • Triumphant Roar mana cost increased at later ranks to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60

Patch Notes 1.0.0.133

  • Fixed a bug where Triumphant Roar was not granting assists

Patch Notes 1.0.0.124

  • Unbreakable Will
    • Duration adjusted to 7 seconds at all levels from 6 / 7 / 8
    • Physical and magic damage reduction reduced to 50 / 60 / 70% from 75% at all ranks

Patch Notes 1.0.0.121

  • Headbutt ability power ratio reduced to 0.7 from 0.8
  • Pulverize ability power ratio reduced to 0.5 from 0.6
  • Triumphant Roar ability power ratio reduced to 0.2 from 0.4

Patch Notes 1.0.0.118b

  • Health per level reduced to 102 from 110
  • Pulverize
    • Ability power ratio reduced to 0.6 from 0.8
    • Reduced the chance of failed knockups near terrain
  • Headbutt
    • Base damage reduced to 85 / 130 / 175 / 220 / 265 from 85 / 135 / 185 / 235 / 285
    • Ability power ratio reduced to 0.8 from 1.0

Patch Notes 1.0.0.116
REMAKE

  • Base movement speed increased to 305 from 300
  • Base health reduced to 552 from 582
  • Health per level reduced to 110 from 114
  • Damage per level increased to 3.62 from 3.375
  • Base damage reduced to 58.65 from 62.9
  • Base mana increased to 253 from 225
  • Mana per level increased to 38 from 33
  • Trample (New Passive)
    • Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (doubling damage to minions and monsters)
    • Added new animations and particles for Trample
  • Pulverize
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270
    • Ability power ratio reduced to 0.8 from 1.0
    • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all levels
    • Range increased to 365 from 330
    • Stun duration reduced to 0.5 seconds from 1.0 (1 second knockup remains unchanged)
  • Headbutt
    • Improved targeting/direction against moving targets
    • Can now target minions
    • Damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300
    • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all levels

Patch Notes 1.0.0.105

  • Fixed a bug with Pulverize where the stun particle would show over units that don't get stunned

Patch Notes 1.0.0.100

  • Headbutt can no longer be cast while rooted
  • Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs
  • Pulverize tooltip corrected to not imply that enemies do not take damage until the end
  • Base attack speed and attack speed per level increased to be approximately at the level of Rammus
v1.96= Patch Notes 1.0.0.96
  • Fixed an issue where Alistar's attack timing was too fast

Patch Notes 1.0.0.87

  • Fixed a bug that prevented Alistar form casting spells immediately after using Headbutt

Patch Notes 1.0.0.86

  • Pulverize now deals damage when the target is knocked into the air, rather than when they hit the ground

Patch Notes 1.0.0.83

  • Triumphant Roar
    • Self heal increased to 60 / 90 / 120 / 150 180 from 50 75 / 100 / 125 / 150
    • Now heals surrounding units for half of the self heal amount
  • Headbutt is no longer castable while immobilized

Patch Notes 1.0.0.79

  • Triumphant Roar cooldown reduction by nearby death reduced to 2 seconds from 4
  • Unbreakable Will
    • Duration reduced to 6 / 7 / 8 seconds from 6 / 8 / 10
    • Damage bonus increased to 60 / 75 / 90 from 60 at all levels

Patch Notes 1.0.0.74

  • Pulverize stun duration reduced to 2 seconds from 2.2

Patch Notes 1.0.0.72

  • Pulverize stun duration lowered to 2.2 seconds from 2.5
  • Headbutt animation improved

Patch Notes 0.9.25.21

  • Triumphant Roar
    • Cooldown increased from 4 seconds to 12
    • Whenever a nearby enemy dies its cooldown is reduced by 4 seconds (increased health/cost/ability power ratio)

Patch Notes 0.9.22.16

  • Colossal Strength bonus damage to turrets increased from 20 / 30 / 40 / 50% to 20 / 40 / 60%

Patch Notes 0.9.22.15

  • Colossal Strength no longer reduces damage taken by turrets (still increases damage to turrets)
  • Headbutt
    • Can no longer target minions
    • Increased damage from 80 / 135 / 190 / 245 / 300 to 90 / 140 / 190 / 245 / 300
  • Increased movement speed from 290 / to 300
  • Pulverize damage increased from 70 / 120 / 170 / 220 / 270 to 80 / 125 / 170 / 220 / 270

Patch Notes 0.9.22.7

  • Triumphant Roar healing reduced from 50 / 70 / 90 / 110 / 130 to 40 / 65 / 90 / 110 / 130

Patch Notes 0.8.22.115

  • Pulverize area of effect increased from 300 to 330
  • Unbreakable Will
    • Increased damage reduction from 70% to 75%
    • Now removes all debuffs on him when cast

Patch Notes 0.8.21.110

  • Pulverize stun duration upon hitting the ground increased from 1.0 to 1.5

June 6, 2009 Patch

  • Updated tooltips: Unbreakable Will

May 29, 2009 Patch

  • Unbreakable Will REMAKE
    • New functionality: Alistar Gains 60 damage, and takes x% reduced physical and magical damage for the duration

May 23, 2009 Patch

  • Pulverize stun duration reduced from ~2.7 to 2.2 seconds

May 15, 2009 Patch

  • Unbreakable Will bonus damage reduced from 80 to 60
  • Headbutt
    • Reduced stun duration from 1.25 to 1.0
    • Increased the speed the target gets pushed back from 1,000 to 1,200

May 1, 2009 Patch

  • Unbreakable Will duration reduced from 10 / 15 / 20 to 8 / 12 / 16

April 25, 2009 Patch

  • Updated recommended items

April 18, 2009 Patch

  • Unbreakable Will
    • Increased duration from 5 / 10 / 15 to 10 / 15 / 20
    • Added +80 damage
  • Added a charging component to Headbutt, incresaing its range from 200 to 650

Alpha Week 7


  • Alistar
    's Unbreakable Will can now be properly cast when stunned, silenced, etc

Alpha Week 6

  • Triumphant Roar
    • Cooldown decreased to 4 seconds from 5 seconds
    • Heal increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130
    • Is now improved with ability power

Alpha Week 4


  • Alistar
    's Headbutt - Fixed tooltip to explain that headbutt deals magic damage

  • Alistar
    's Ferocious Howl - Fixed tooltip to explain that the health increase given is temporary. Renamed Ferocious Howl to Unbreakable Will.

Alpha Week 2

  • Fixed tooltip typos for Ferocious Howl and Triumphant Roar

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