Aurelion Sol - The Star Forger

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Aurelion Sol
AurelionSol.png
The Star Forger
Region: Runeterra.png Runeterra
Role: Mage.png Mage
Release: March 24th, 2016
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 550 (+80)
HP Regen: 6.5 (+0.6)
Mana: 350 (+50)
Mana Regen: 6 (+0.8)
Move Speed: 325

Attack Damage: 57 (+3.2)
Attack Speed: 0.625 (+1.01%)
Range: 550
Armor: 19 (+3.6)
Magic Resist: 30 (+0)

Aurelion Sol, the Star Forger is a mage. He is played in mid lane as a sustained AP damage dealer.

Champion Spotlight

Description

Lore: Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

The appearance of a comet often portends a period of upheaval and unrest. Under the auspices of such fiery harbingers, it is said that new empires rise, old civilizations fall, and even the stars themselves may tumble from the sky. These theories merely scratch the surface of a far more bizarre truth: that the comet’s radiance cloaks a cosmic being of unfathomable power.

"Cower. Worship. Marvel. They are all appropriate responses."

- Aurelion Sol, the Star Forger

Abilities

PassiveCenter of the Universe
Center of the Universe.png
Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.
Magic Damage: 20 - 97 (based on level) (+ 10 / 20 / 30 / 40 / 50) (+ 18 - 35 (based on level)% AP)


QStarsurgeBanshee's Veil.pngCleanseQss.png
Starsurge.png
(Active): Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.
Cost: 60 / 70 / 80 / 90 / 100 Mana
Range: 1075
Cooldown: 10 Seconds
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 Seconds
Magic Damage: 70 / 110 / 150 / 190 / 230
(+65% Ability Power)


WCelestial Expansion
Celestial Expansion.png
(Toggle): Aurelion Sol pushes his stars farther out, magnifying their damage.

(Passive): Increases Star base damage.

Range: 600
Cost: 40 Mana plus 16 / 22 / 28 / 34 / 40 Mana Per Second
Bonus Damage: 10 / 20 / 30 / 40 / 50
Total Damage: 30 - 145.5 (based on level) (+ 15 / 30 / 45 / 60 / 75) (+ 27 - 52.5(based on level)% AP)


EComet of Legend
Comet of Legend.png
(Passive): Generate Escape Velocity while moving. Continuously moving in one direction grants increasing Movement Speed up to 25/30/35/40/45%. Taking champion or turret damage resets this passive.

(Active): At 100 Escape Velocity, fly in the chosen direction or until clicking to move. Aurelion Sol can see and be seen over walls while flying. Taking champion or turret damage will force a landing.

Cost: 60 Mana
Range: 3000 / 4000 / 5000 / 6000 / 7000


RVoice of LightBanshee's Veil.png
Voice of Light.png
(Active): Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.
Cost 100 Mana
Range: 1500
Cooldown: 120 / 100 / 80 Seconds
Magic Damage: 200 / 300 / 400
(+70% Ability Power)
Slow: 60 / 70 / 80%


Patch History

Patch Notes 6.19

Passive damage up, W damage down. W’s cost adjusted. E no longer requires build-up to cast.
Quote.png Aurelion Sol is a sassy dragon who favors extended fights where he can pummel enemies with his stars. The catch is that, as an innately-squishy champ, Aurelion has to survive those encounters himself. Investing in defenses is the obvious solution to the problem, but comes at the tradeoff of deferring more damage-focused purchases. As it turns out, Aurelion doesn't need ability power to be a mid-game threat due to how much base damage he gets from Celestial Expansion rank-ups.

That said, Aurelion’s damage ends up in a reasonable spot once his build is balanced out in the late-game with a mix of offense and defense, and we don’t want to take that away. So, instead of a straight-up nerf, we’re moving base values around to smooth Aurelion’s damage progression over the game. If he wants to continue to be a mid-game damage threat, he'll now need to make riskier purchases early on.

On an entirely separate note, we've got a set of usability improvements for Comet of Legend. Removing Escape Velocity as a requirement to press E is a straight-up buff, but there are a few quality-of-life improvements bundled in as well. Fly high, Aurelion Sol. Unquote.png

Center of the Universe.png Passive - Center of the Universe

  • DAMAGE: 20-97 (at levels 1-18) ⇒ 20-130 (at levels 1-18)



Celestial Expansion.png W - Celestial Expansion

  • BONUS DAMAGE: 10/20/30/40/50 ⇒ 5/10/15/20/25
  • COST: 40 + 16/22/28/34/40 mana per second ⇒ 40 + 22/24/26/28/30 mana per second



Comet of Legend.png E - Comet of Legend

  • REMOVED ESCAPE VELOCITY: Aurelion Sol may now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage)
  • JUST KEEP FLYING: Comet of Legend can now only be cancelled by recasting the ability
  • BLASTOFF: Aurelion now takes flight immediately, even if cast outside the cast range
  • AUTOCORRECT: When cast during Comet of Legend, Starsurge now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle

Patch Notes 6.18

Visual bugfix for Aurelion’s stars.
  • Center of the Universe.png Passive - Center of the Universe
    • BUGFIX: Fixed a bug where, upon gaining vision of Aurelion Sol, his passive stars could briefly appear at his last known location

Patch Notes 6.11

Starsurge visually disperses when destroyed by Wind Wall or Unbreakable.
Quote.png Because it was weird and confusing seeing a star the size of midlane poof into nonexistence. Unquote.png

Starsurge.png Q - Starsurge

  • IMPLOSION: When destroyed by Yasuo’s W - Wind Wall or Braum’s E - Unbreakable, Starsurge’s central core now visually disperses rather than instantly vanishing
  • BUGFIX: Starsurge now properly stuns Braum when blocked by E - Unbreakable

Patch Notes 6.10

W cooldown up. R damage down.
Quote.png While our last changes pulled him down from the heavens, Aurelion Sol’s still kicking as our biggest over-performer. Alas, when you’re a strong laner with amazing roaming and teamfighting - something’s gotta give. For this update, we’re focusing on hitting Sol’s in-fight reliability. As-is, Aurelion holds all the cards in any given engagement due to his Celestial Expansion’s amazing flexibility, forcing opponents to march to his beat. Putting some of the counterplay back into whether or not Aurelion can safely avoid being knocked out of his empowered state, as well as draining some his raw damage output, should see the Starforger less powerful (but no less magnificent). Unquote.png

Celestial Expansion.png W - Celestial Expansion

  • COOLDOWN: 6/5/4/3/2 seconds ⇒ 6/5.5/5/4.5/4 seconds

Voice of Light.png R - Voice of Light

  • DAMAGE: 200/300/400 ⇒ 150/250/350

Patch Notes 6.7

Q stun duration down. R slow adjusted.
Quote.png Aurelion’s just begun to take flight above the Rift, yet already we’re seeing him become a destructive force once you’re able to harness his starpower. Sol’s mastery curve is steeper than Mount Targon itself, which is understandable given his unique positioning requirements for a mage. Once you’ve appropriately adjusted though, Aurelion starts pumping out damage bigger than his ego (that is to say, things get pretty crazy). We’re pleased that Aurelion’s worth investing the time it takes to learn - we’re just adjusting the immense reward you get for doing so. Unquote.png
  • Starsurge.png Q - Starsurge
  • STUN DURATION: 1/1.25/1.5/1.75/2 seconds ⇒ 1.1/1.2/1.3/1.4/1.5 seconds
  • Voice of Light.png R - Voice of Light
    • SLOW: 60/70/80% ⇒ 40/50/60%
    • DURATION: 4 seconds ⇒ 2 seconds
    • REMOVED STAY A WHILE: No longer decays over the duration

Patch Notes 6.6

Quote.png Aurelion Sol, the Star Forger, will be released in this patch! To learn more, check the following links: Unquote.png

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