Bard - the Wandering Caretaker

From Leaguepedia | League of Legends Wiki
(Redirected from Bard)

This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Bard
BardSquare.png
the Wandering Caretaker
Region: Runeterra.png Runeterra
Role: Support.png Support
Release: 03/12/2015
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 535 (+93)
HP Regen: 5.4 (+0.55)
Mana: 350 (+50)
Mana Regen: 6 (+0.45)
Move Speed: 330

Attack Damage: 52 (+3)
Attack Speed: 0.625 (+1%)
Range: 500
Armor: 25 (+4)
Magic Resist: 30 (+0.5)
Overview   Match History    


Bard, the Wandering Caretaker is a Support, he is played bot lane as a roamer.

Champion Spotlight

Description

Lore:

Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.

"The chimes of his footsteps are echoes of change."

- Ryze, the Rogue Mage

Abilities

PassiveTraveler's Call
Traveler's Call.png

Bard Meeps.png
Ancient Chimes : Bard's presence causes sacred chimes to appear at a random location on the field, which linger for up to 10 minutes. Collecting a chime grants Bard a brief burst of movement speed out of combat for 7 seconds (stacking up to 5 times), experience, and restores 12% of Bard's maximum mana. Every 5 chimes Bard collects empower his meeps.
Meeps : Bard's presence attracts small spirits known as meeps to his side. Whenever Bard attacks, one of his meeps throws itself at his target, dealing 30-465 (+20 per 5 chimes collected after 150) (+30% ABILITY POWER) bonus magic damage before disappearing back to the spirit world. At 5 Chimes, meeps slow damaged enemies by 25 / 45 / 60 / 70 / 75% / 80% for 1 second, and at 25 Chimes they deal area of effect damage in a cone behind the main target, with the cone's size increasing at 65 chimes. Meeps spawn every 10 / 9 / 8 / 7 / 6 seconds and Bard can hold up to 1 / 2 / 3 / 4.


QCosmic BindingBanshee's Veil.pngCleanseQss.png
Cosmic Binding.png
(Active) : Bard fires out a burst of spirit energy in a line, damaging and slowing the first enemy struck. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets.
Magic Damage : 80 / 125 / 170 / 215 / 260 (+65% ABILITY POWER)
Slow/Stun Duration : 1 / 1.2 / 1.4 / 1.6 / 1.8
Cost : 60 Mana
Range : 925
Cooldown : 11 / 10 / 9 / 8 / 7


WCaretaker's Shrine
Caretaker's Shrine.png
(Active) : Bard conjures a health shrine at the target location that builds up in power over 10 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy. Allied champions who step over the shrine will consume it, healing for an amount based on the shrine's power and gaining 50% bonus movement speed which decays over 1.5 seconds.
Minimum Heal : 30 / 60 / 90 / 120 / 150 (+20% ABILITY POWER)
Maximum Heal : 70 / 110 / 150 / 190 / 230 (+45% ABILITY POWER)
Cooldown : 12
Range : 1000
Cost : 90 Mana


EMagical Journey
Magical Journey.png
(Active) : Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it, with allies travelling faster than enemies. The corridor only works in one direction.
Cost : 30 Mana
Range : 1000
Cooldown : 18 / 17 / 16 / 15 / 14 seconds
Ally Bonus Movement : 10 / 20 / 30 / 40 / 50%


RTempered FateBanshee's Veil.png
Tempered Fate.png
(Active) : After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis. Frozen units are immune to all damage until the effect wears off.
Duration : 2.5 Seconds
Cost : 100 Mana
Range : 2500
Cooldown : 130 / 115 / 90 Seconds


Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

Bard gains bonus meep damage at every chime tier. Damage-only tiers removed; other tiers restructured. Bard can now hold a maximum of nine meeps.
Quote.png Although Bard saw some improvement after his last buffs, it was far from enough to land him in a good spot. Bard's pretty underwhelming compared to other supports, and part of that comes from how taxing chime collection can be. So we're revisiting the payoff he gets from roaming around the map! To be clear, we’re not looking for massive power shifts: while Meeps should matter enough for Bard to leave lane for chimes, they shouldn’t compel him to abandon his lane altogether. We’re just looking to ensure Bard’s early chimes provide him enough of a bonus to exert pressure in the lane once he returns from his wandering. Unquote.png

Passive - Traveler's Call
  • NEW GROW YOUR MEEPS: Meeps now gain 15 damage every five chimes in addition to other chime bonuses
  • YA-HA-HA!: Chime tier bonuses restructured. All damage tiers have been removed, and every tier now grants improved utility.
  • YOU FOUND ME!: Bard can now hold a maximum of nine meeps... if he collects enough chimes
  • EFFICIENCY: Tiers from 150 chimes ⇒ 105 chimes onward grant no effects aside from damage

Patch Notes 7.4

Bonus movement speed when collecting Chimes increased.
Quote.png Bard’s been away from the Rift for a while now (*sad chimes*). To help the golden boy out, we’re boosting his wandering skills to help Bard do what Bard does best: roaming and playmaking. Unquote.png
  • Passive - Traveler's Call
    • BONUS MOVEMENT SPEED: 18%, plus 12% for each chime beyond the first ⇒ 24%, plus 14% for each chime beyond the first
    • MAX BONUS (5 CHIMES): 66% ⇒ 80%

Patch Notes 7.1

  • BUGFIX:
    • Fixed a bug causing Bard's Q - Cosmic Binding stun to last slightly longer than intended
    • Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Q - Cosmic Binding stun appeared in weird places on certain champions
    • The face of the poro in Santa Braum's joke animation no longer mutates during the animation

Patch Notes 6.24

  • Bugfix
    • Snow Day Bard’s singing (?) VO during his dance animation is no longer delayed

Patch Notes 6.14

  • Restored the pathing indicator line that appears between clicking on Snow Day Bard’s E - Magical Journey and entering it to become a penguin

Patch Notes 6.12

Chimes now spawn faster on Howling Abyss.
Quote.png In a lot of ways, ARAM is a fun-sized League of Legends experience, compressing many of the core elements of Summoner’s Rift (laning, teamfighting, killing towers) into a shorter, streamlined experience. To account for the shorter game duration, ARAM dishes out accelerated gold and experience. This appropriately compensates most champions: put in gold/experience and they get stronger at a pretty consistent rate. A few champions break that convention, drawing their scaling from some secondary source that correlates loosely with time spent in game. Those champions are currently missing out on a good deal of their identity, so we’re cleaning up their experience on The Howling Abyss. Bard’s secondary scaling comes from his chimes, which spawn at a fixed duration. We’re giving more chimes to grab so that he can still get his meep on. Unquote.png
Passive - Traveler's Call
  • CHIME SPAWN RATE: Every 50 seconds ⇒ 40 seconds (initial spawn unchanged at 50 seconds)

Patch Notes 6.7

  • Traveling through Bard’s E - Magical Journey no longer rarely takes you in the wrong direction

Patch Notes 6.1

~ootay~
Quote.png Sometimes you'd chuck a cute lil' meep on over at an evildoer and their pal, only to find you didn't hit both (even if it looked like it visually). So we adjusted it. Bard Buffs Unquote.png
  • Bard Meeps.png Passive - Traveler's Call
    • NEW AREA-OF-MEEP: Meeps now additionally hit in a 150 radius around the primary target (in addition to the cone damage) once Bard unlocks the cone attack Meep upgrade

Patch Notes 5.24

W ratio up. Meeps recharge faster.
Quote.png Bard’s the caretaker to call when you need to protect a dimension (or listen to some sweet tunes), but his early game struggles keep him from realising his destiny. Pretty straightforward buffs to access that early game fantasy. Unquote.png

Traveler's Call.png Passive - Traveler's Call

  • BASE MEEP RECHARGE RATE: 10 seconds ⇒ 8 seconds

Caretaker's Shrine.png W - Caretaker's Shrine

  • MINIMUM RATIO: 0.2 ability power ⇒ 0.3 ability power
  • MAXIMUM RATIO: 0.45 ability power ⇒ 0.6 ability power

Patch Notes 5.23

bwahhhhhhhhhhhhh.
Quote.png As the cosmic binding force known as 'The Game' now starts 15 seconds earlier, so does Bard. Unquote.png

Traveler's Call.png Passive - Traveler's Call

  • CHIME SPAWN: Chimes now begin spawning at the 50 second mark ⇒ 35 second mark

Patch Notes 5.17

W cost and E cooldown lowered.
"It’s in Bard’s nature to roam the cosmos, but for such a unique champion it feels like he’s wandered a little too far from viability for the depth of utility he brings to the table. We’re lifting his spirits and enabling his map-wide support abilities to better reward proactive playmaking with friends. ootay~~"

  • Caretaker's Shrine.png W - Caretaker's Shrine
    • COST: 100/105/110/115/120 mana ⇒ 90 mana at all ranks
  • Magical Journey.png E - Magical Journey
    • COOLDOWN: 20/19/18/17/16 seconds ⇒ 18/17/16/15/14 seconds

Patch Notes 5.16


  • Bard
    • HEALTH GROWTH: 89 ⇒ 93

Patch Notes 5.8

Chimes spawn in safer locations early-game and grant more experience over game-time.
"Patch 5.7 saw Bard's mellifluous meandering trending in a positive direction, so we're adding a few last tune-ups to his passive before we feel comfortable allowing players to embark on the magical journey of learning Bard rather than over-buffing him."

  • Passive - Traveler's Call
    • SAFE AND SOUND: Chimes will avoid spawning in the enemy jungle before 5 minutes
    • EXPERIENCE PER CHIME: 20 flat XP ⇒ 20 + 1 XP per minute (after 5 minutes)

Patch Notes 5.7

Base AD and Armor up. Chimes grant more mana, and meeps respawn faster. Q damage up.
"Bard's laning relies heavily on two core patterns to function: playing meep-away with basic attacks and lay on the harrassment, which then opens him up to fulfil his cosmic duties by roaming and powering up through the collection of chimes. This patch we're targeting both of these with changes to his passive and base stats, focused at fine-tuning his flute-smacking in lane and making his roams more rewarding when you're all out of cosmic energies."

  • General
    • BASE ATTACK DAMAGE: 46 ⇒ 52
    • BASE ARMOR: 21 ⇒ 25
  • Traveler's Call.png Passive - Traveler's Call
    • MEEP RESPAWN TIME: 12/11/10/9/8 seconds (with chimes) ⇒ 10/9/8/7/6 seconds (with chimes)
    • CHIME MANA RESTORE: 15 + 8% missing mana ⇒ 12% of Bard's maximum mana
  • Cosmic Binding.png Q - Cosmic Binding
    • BASE DAMAGE: 80/120/160/200/240 (+0.5 ABILITY POWER) ⇒ 80/125/170/215/260 (+0.65 ABILITY POWER)

Patch Notes 5.6

Q damage up. E cooldown down, plus some bugfixes/improvements.
"Bard's been out for less than a patch, and while we're already seeing the growing pains of players and teammates alike coordinating around his unique abilities, it's clear he released on the wrong note. We're taking it slow for now, but some more power on Q and some improvements to his signature E means that you'll have a better time on your Magical Journeys this patch...assuming bard isn't too busy collecting chimes to open one for you."

  • General
    • NO MORE LICHBANE: Bard's recommended items have been updates to reflect a more supportive playstyle
  • Cosmic Binding.png Q - Cosmic Binding
    • DAMAGE 75/100/145/180/215 magic damage ⇒ 80/120/160/200/240 magic damage
    • "REMOVED" COSMIC COINCENDENCE: Cosmic Binding can no longer tether to unusual units such as Jarvan's Demacian Standard, Syndra's Dark Orbs, Jayce's Acceleration Gate, and Wards
  • Magical Journey.png E - Magical Journey
    • COOLDOWN: 26/24/22/20/18 seconds ⇒ 20/19/18/17/16 seconds
    • SPIRITED AWAY: Clicking on a Magical Journey portal is now more forgiving
    • TRAVEL GUIDE: Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards
    • MAGICAL EQUALITY: Clones (such as those created by Shaco, Leblanc, Mordekaiser and Yorick) can now be commanded to take a Magical Journey
  • Tempered Fate.png R - Tempered Fate
    • TEMPERED MONSTERS: Neutral Monsters will no longer have their health reset while under stasis

Patch Notes 5.5

Other Contents

Gallery

  • Classic Bard
  • Elderwood Bard
  • Snow Day Bard
  • Bard Bard


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra