Blitzcrank, The Great Steam Golem is MeleeFighter who focuses on being a nuisance during laning phase and team fight phase with his ability to CC and his signature ability Rocket Grab. Rocket Grab can change a game by pulling a high priority target into your team creating a 1v5 for a short period of time. He is often seen in the support role in duo bottom because of his ability to secure kills for laning partner easily, as well as offering high protection with his ultimate's silence and Power Fist.
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel."
(Innate) When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating a damage shield that lasts for 10 seconds. The shield strength is equal to 50% of Blitzcrank's current mana. There is a 90 second cooldown before Blitzcrank can activate this effect again.
(Active) Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
(Active) Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 5 seconds. After the 5 seconds speedboost he will be slowed by 30% for 1.5 seconds.
Cost: 75 mana
Cooldown: 15 seconds
Movement Speed: 70 / 75 / 80 / 85 / 90%
Attack Speed: 30 / 38 / 46 / 54 / 62%
(Active) Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
Cost: 25 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
(Passive) Blitzcrank fires lightning bolts to deal magic damage to one random nearby enemy unit every 2.5 seconds (not affected by cooldown reduction). This will not damage enemies in stealth.
(Active) Blitzcrank emits a wave of electricity to deal magic damage to nearby enemies and silence them for 0.5 seconds. Activating it removes the passive lightning bolts until Static Field becomes available again.
Overdrive has a minimum speed, and decays more slowly.
"Though we liked the direction of Blitz's last changes the numerical values we went with left the ability feeling much more like an Underdrive, so we're beefing up the boost by keeping too much of his speed from leaking too fast."
W - Overdrive
GATHERS NO RUST: Movement speed bonus decays more slowly over 5 seconds
PUTTING THE 'GO' IN 'GOLEM': Overdrive's movement speed bonus cannot decay below 10%
v5.7 W now gives a focused, high-speed burst that slows Blitzcrank after it's over.
"Blitzcrank by nature is a champion all about risk vs. reward. Land Rocket Grab on a priority target and you've single (robot) handedly won an entire teamfight - miss, and you're out of a sizeable cooldown and inviting your opponents to a big ol' counter-attack party. For a champion so steeped in this mindset however, Overdrive's up-time mitigated Blitzcrank's risk a little too much, leaving enemies still fleeing in fear even after a grab gone wide. Shortening the windows 'Crank has to make his big plays while increasing his burst of speed pushes this dichotomy further, but beware running out of steam if you misplay the moment."
W - Overdrive
"REMOVED" MOVEMENT SPEED: 16/20/24/28/32% movement speed over 8 seconds
"NEW" MOVEMENT SPEED: Now gains a burst of 70/75/80/85/90% movement speed, rapidly decaying over 5 seconds
YOUR STEAM IS ESCAPING: When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds
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