Brand - The Burning Vengeance

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Brand
BrandSquare.png
The Burning Vengeance
Region: Runeterra.png Runeterra
Role: Mage.png Mage
Release: April 12th, 2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 507.68 (+76)
HP Regen: 5.42 (+0.55)
Mana: 375.6 (+42)
Mana Regen: 8.005 (+0.6)
Move Speed: 340

Attack Damage: 57.04 (+3)
Attack Speed: 0.625 (+1.36%)
Range: 550
Armor: 21.88 (+3.5)
Magic Resist: 30 (+0)
Friends/Rivals
Rivals:


Brand, The Burning Vengance is a Ranged AP Carry who has unique passive called Blaze which gives his abilities an additional effect if they are hit with another spell before hand as well as dealing lingering damage. His Ultimate Pyroclasm is used to punish teams for grouping up during team fights by sending a giant fireball that bounces between them. He is primarily found in the solo middle lane as he lacks escapes and benefits well from Ancient Golem buff.

Champion Spotlight

Description

Lore: In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...

That is the last thing Kegan Rodhe remembers, for now his body belongs to
Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how
Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...

"This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand."

- Brand, the Burning Vengeance

Abilities

PassiveBlazeQuicksilver Sash.png
Blaze.jpg
(Innate) Blaze stacks up to three times. Upon reaching maximum stacks, Blaze detonates in a large area around the target. However, this can't stack on targets who have exploded in the past 4 seconds.
Damage: 2% of the target’s maximum health over 4 seconds per stack
Detonation Damage: 12-16% of the target’s maximum health (at levels 1-9)
(+1.5% of target's max Health) per 100 ability power


QSearBanshee's Veil.pngCleanseQss.png
Sear.jpg
(Active) Brand launches a fireball forward that deals magic damage to the first enemy it hits. If the target is Blaze.jpg ablaze, the target will be stunned for 1.5 seconds.
Cost: 50 mana
Range: 900
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Magic Damage: 80 / 110 / 140 / 170 / 200
(+55% Ability Power)


WPillar of FlameBanshee's Veil.png
PillarofFlame.jpg
(Active) After a short delay, Brand blasts a target area, dealing magic damage to enemy units within the area. Units that are Blaze.jpg ablaze take an additional 25% damage.
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds
Range to Center of AoE: 900
Radius of AoE: 175
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 75 / 120 / 165 / 210 / 255
(+60% Ability Power)
Ablazed Magic Damage: 94 / 150 / 206 / 263 / 319
(+75% Ability Power)


EConflagrationBanshee's Veil.png
Conflagration.jpg
(Active) Brand conjures an instant blast at his target, dealing magic damage to it. If the target is Blaze.jpg ablaze, the conflagration will also spread to nearby enemies.
Range: 625
Spread Radius: 200
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 70 / 90 / 110 / 130 / 150
(+35% Ability Power)


RPyroclasmBanshee's Veil.png
Pyroclasm.jpg
(Active) Brand unleashes a devastating torrent of fire to a target that will bounce between enemies, dealing damage each time it bounces. If a target is Blaze.jpg ablaze, the next bounce will prioritize champions. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
Range: 750
Bounce Range:
Missile Speed: 1,000
Cost: 100
Cooldown: 105 / 90 / 75 seconds
Magic Damage: 100 / 200 / 300
(+25% Ability Power)
Max Magic Damage to the Same Target: 450 / 750 / 1050
(+150% Ability Power)
Max Magic Damage: 750 / 1250 / 1750
(+250% Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 LPL Summer Regular Season 0 1 0 1 0 0.9
Gpllogo small.png 2014 GPL Winter 0 1 0 1 0 1.1
LCSlogo small.png NA LCS - Spring Season 1 0 0 0 0 0.9
ClubMastersLogoSmall.png OGN Club Masters 0 1 1 0 100 3.3
Ogn logo.png Champions Winter 2012-2013 0 1 0 1 0 0.9

Patch History

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug where moving the camera away and back during Zombie Brand's death animation would make his gravestone and earth particles to disappear

Patch Notes 6.24

  • Bugfix
    • When Brand’s E - Conflagration spreads to nearby enemies after hitting an ablaze target, the spread damage no longer counts as a single-target spell

Patch Notes 6.9

Quote.png Brand's always been the guy who sets the world on fire with area damage and percent-health burns. Unfortunately for him, the proliferation of the percent-health mechanic in other spaces has robbed him of half of that identity. Even among mages, the Rylai's/Liandry's combo allows other champions to fill the same niche. This leaves Brand as a pretty generic source of damage, meaning he’s only picked when overtuned, rather than for any strategic purpose. We're updating Blaze to cement Brand's status as the go-to battle mage for AoE damage. No one punishes a team for clumping together like Brand: the new Blaze creates a volatile chain reaction as detonations stack Blaze onto all enemies caught in the blast, hastening their own detonations for even more explosive damage. Toss in a markedly more sadistic targeting system for Pyroclasm, and Brand becomes a true living inferno. Unquote.png
  • General
    • ICONS: Brand has all-new ability icons
  • UPDATED Blaze.jpg Passive - Blaze
    • NEW YOU DROP THE BOMB ON ME: Blaze stacks up to three times. Upon reaching maximum stacks, Blaze detonates in a large area around the target.
    • BLAZE DAMAGE: 8% of the target’s maximum health over 4 seconds ⇒ 2% of the target’s maximum health over 4 seconds per stack
    • DETONATION DAMAGE: 12-16% of the target’s maximum health (at levels 1-9)
    • DETONATION RATIO: +1.5% of the target’s maximum health per 100 ability power
    • WET FUSE: Brand can’t stack Blaze on targets who have exploded in the past 4 seconds
  • Sear.jpg Q - Sear
    • DAMAGE: 80/120/160/200/240 ⇒ 80/110/140/170/200
    • RATIO: 0.65 ⇒ 0.55
    • STUN DURATION: 2 seconds ⇒ 1.5 seconds
  • PillarofFlame.jpg W - Pillar of Flame
    • COOLDOWN: 10 seconds ⇒ 10/9.5/9/8.5/8 seconds
    • COST: 70/80/90/100/110 mana ⇒ 60/70/80/90/100 mana
  • Conflagration.jpg E - Conflagration
    • DAMAGE: 70/105/140/175/210 ⇒ 70/90/110/130/150
    • RATIO: 0.55 ability power ⇒ 0.35 ability power
    • COOLDOWN: 12/11/10/9/8 seconds ⇒ 10/9/8/7/6 seconds
  • Pyroclasm.jpg R - Pyroclasm
    • DAMAGE: 150/250/350 ⇒ 100/200/300
    • RATIO: 0.5 ability power ⇒ 0.25 ability power
    • NEW HEATING UP: Now prioritizes detonating Blaze on champions. This means that Pyroclasm now prioritizes champions by default and prefers targets with 2, 1, and 0 stacks (rather than 3) in an attempt to trigger a detonation.
    • BLAZE BONUS: Briefly slows enemies for 30/45/60%

Patch Notes 6.3

  • Brand's R - Pyroclasm no longer forgets to bounce to minions if cast on an Ablaze enemy champion with no other nearby enemy champions

Patch Notes 6.1

Quote.png Pretty obvious that this wasn't working as intended. For all of you who've been double killed by Brand's ultimate while standing inside a minion wave, #bigsorry. Unquote.png
  • Pyroclasm.jpg R - Pyroclasm
    • MEN ON FIRE: Fixed a bug where Pyroclasm would always prioritize enemy champions unless it killed its target

Patch Notes 5.11
Brand's R will spread to nearby targets, even if his target uses Zhonya's Hourglass. "When we were looking into Brand's unique niche as a chaos-sowing inferno-mage (that can be his official title if you'd like), we realized Pyroclasm was a pretty neat place to start. In reality, this change is half of what we wanted (and we'll be looking to get the second half out as soon as possible), but our end game is this: rather than thinking of Pyroclasm as a targeted nuke that chains off into everyone else, it's more of an area-effect inferno that starts at a "suggested" point (your targeted cast). After that, however, little Pyro (that's what we're calling him) just goes where he pleases, mindlessly seeking out nearby targets to set on fire. You'll see this further iterated on soon, when we make it so that if Pyroclasm ever tries to hit an untargetable body (either it gets dead mid-flight or uses Zhonyas or gets Bard ulted) during his bounce time, he'll just fly right on by to another victim, rather than fizzling out on the spot."

  • Pyroclasm.jpg R - Pyroclasm
    • "NEW" NO STOPPING ME: If Pyroclasm's original target becomes untargetable during its travel time, it will seek out a different target rather than just fizzling out on the spot

  • E - Conflagration
    • Fixed a bug where the cast range was longer than intended (625 from 650)

  • Pillar of Flame
    • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
  • Conflagration
    • Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Pyroclasm
    • Mana cost reduced to 100/100/100 from 100/150/200

  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze

  • Base Movement Speed increased by 25.
  • Splash art updated

  • Pyroclasm can no longer bounce more than 5 times

  • Pyroclasm
    • Missile speed increased to 1,000 from 800
    • Missile speed no longer increases when hitting ablaze targets
    • If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions

  • Conflagration range reduced to 625 from 675
  • Pillar of Flame damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260

  • Fixed a bug where Pyroclasm would fizzle if Brand died

  • Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances

  • Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
  • For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

Other Contents

Gallery

  • Classic Brand
  • Apocalyptic Brand
  • Vandal Brand (Legacy)
  • Cryocore Brand
  • Zombie Brand (Legacy)
  • Spirit Fire Brand

  • Classic Brand
  • Vandal Brand

  • Classic Brand
  • Vandal Brand


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