Braum - The Heart of the Freljord

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Braum
BraumSquare.png
The Heart of the Freljord
Region: Freljord.png Freljord
Role: Support.png Support
Release: 05/12/2014
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 430 (+87)
HP Regen: 6.5 (+1)
Mana: 235 (+45)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 53 (+3.2)
Attack Speed: 0.644 (+2.25%)
Range: 125
Armor: 20 (+4.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:


Rivals:

Braum, the Heart of the Freljord is a melee support. He is played in the bottom lane as a tanky supportive champion with a high amount of CC and excellent protection for allies.

Champion Spotlight

Description

Lore: Blessed with massive muscles, and an even bigger heart, Braum is a beloved hero of the Freljord. Every child born to the ice knows of his legendary strength, capable of felling entire forests of frost-oaks in a single night or rending the very mountains asunder. With a colossal vault door borne across his back as a shield, Braum roams the land as a friend to those in need and a terrible foe of evildoers.
“Today, we fight as enemies. Tomorrow, we may fight as brothers.”

- Braum, the Heart of the Freljord

Abilities

PassiveConcussive Blows
Concussive Blows.png
(Passive) Braum's basic attacks and Winter's Bite apply stacks of Concussive Blows for 5 seconds. Once the first stack has been applied, the basic attacks of any allied champion will generate Concussive Blow stacks.

Upon reaching 4 stacks, the target is stunned and takes magic damage. After being stunned, an enemy cannot be affected by Concussive Blows again for 8 / 7 / 6 seconds, during which time they instead take bonus magic damage from Braum's basic attacks and Winter's Bite.

Cooldown 8 / 7 / 6 seconds
Stun Duration: 1.25 / 1.5 / 1.75 seconds
Initial Magic Damage: 60 + (10 × level) magic damage
Bonus Magic Damage: 12 + (2 x level) magic damage


QWinter's BiteBanshee's Veil.pngCleanseQss.png
Winter's Bite.png
(Active) Braum propels ice from his shield that travels forward in a line, dealing magic damage to the first enemy hit, applying Concussive Blows and slowing them by 70%. The slow decays over 2 seconds.
Cost: 55 / 60 / 65 / 70 / 75
Range: 1000
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250
(+2.5% of Braum's maximum Health)


WStand Behind Me
Stand Behind Me.png
(Active) Braum leaps to the aid of a nearby ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum and the ally both gain bonus armor and magic resist for 3 seconds.
Cooldown: 14 / 13 / 12 / 11 / 10
Range: 500
Cost: 50 / 55 / 60 / 65 / 70 mana
Bonus Armor: 15 / 17.5 / 20 / 22.5 / 25 (+10% / +11.5% / +13% / +14.5% / +16% bonus Armor)
Bonus Magic Resist: 15 / 17.5 / 20 / 22.5 / 25 (+10% / +11.5% / +13% / +14.5% / +16% of bonus Magic Resist)


EUnbreakable
Unbreakable.png
(Active) Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds. The damage reduction is increased to 100% for the first source of champion damage that would be reduced.

While his shield is raised, Braum also gains the ability to intercept oncoming projectiles that are capable of hitting friendly champions (excluding turret attacks) and gains 10% movement speed.

Cost: 30 / 35 / 40 / 45 / 50 Mana
Cooldown: 18 / 16 / 14 / 12 / 10 cooldown
Damage Reduction: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4 seconds


RGlacial FissureBanshee's Veil Grey.png
Glacial Fissure.png
(Active) Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those in an X-radius area around him. Enemy champions hit in the point-blank area are knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.

If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for 1.5 seconds. For the next 4 seconds a field of ice remains, slowing enemies that enter the area by 40 / 50 / 60% as long as they are in it and for 0.25 seconds once they are out of it.

Range: 1250
Cost: 100 mana
Cooldown: 140 / 120 / 100
Magic Damage: 150 / 250 / 350
(+60% Ability Power)


>

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - San Jose 0 4 2 2 50 33
WC2014.png 2014 World Championship 0 12 6 6 50 15.4
LPL.png 2014 Season China Regional Finals 2 5 1 4 20 46.7
NA LCS.png 2014 NA LCS Summer Playoffs 1 15 9 6 60 55.2
Ogn logo.png 2014 Season Korea Regional Finals 0 7 4 3 57.1 53.8
RpPoints.png 2014 International Wild Card Tournament 1 6 4 2 66.7 58.3

Patch History

Patch Notes 6.21

  • BUGFIX
    • Braum's R - Glacial Fissure slow no longer applies inconsistently to enemies in fog of war

Patch Notes 6.15

Passive damage down at early levels. Q damage down.
Quote.png Getting tagged by Concussive Blows forces a tough choice on Braum’s opponents: risk the stun to keep up in minion kills, or fall behind in farm and live to fight another day. Braum’s early damage currently makes both options losing prospects, since enemies who aren’t instantly chunked by Concussive Blows are still eventually worn down by Winter’s Bite. We’re pulling the big man’s punches in lane to give opponents a chance for success. Unquote.png

Concussive Blows.png Passive - Concussive Blows

  • DAMAGE: 40-176 (at levels 1-18) ⇒ 26-196 (at levels 1-18)

Winter's Bite.png Q - Winter's Bite

  • DAMAGE: 70/115/160/205/250 ⇒ 60/105/150/195/240

Patch Notes 6.14

  • Braum no longer instantly dies if he tries to block Baron Nashor’s Acid Shot with E - Unbreakable at the exact wrong moment

Patch Notes 5.18
"Back in 5.12, we double-buffed Braum’s ability to fish with Q’s and start more fights with a lower cost - looking at the last few patches of professional play, it would seem that we were successful. We love Braum being used for the epic moments Unbreakable and Glacial Fissure can provide, but we’re reverting one of the changes we made back then to keep the risk/reward paradigm on Winter’s Bite in line. We’re intentionally playing it safe on the big guy, but making sure there’s a cost to missing the moment without chipping away his reward feels right for how dominant he’s been."
Winter's Bite.png Q - Winter's Bite

  • COST: 45/50/55/60/65 mana ⇒ 55/60/65/70/75 mana

Patch Notes 5.16

  • ARMOR GROWTH: 4 ⇒ 4.5

Patch Notes 5.12

Q's damage increased and mana cost lowered.

"If you're a long-time Braum player (and deep down, who isn't) these changes probably look familiar to you - they're partial reverts of changes we made to lower his lane harassment and all-in potential almost a year ago. What's changed?

For one, the landscape of what supports are played in a duo lane is much different, meaning what was relatively ‘too strong' an offense for such a defensive champion has changed contextually as activating Concussive Blows isn't the lane-winning power swing it once was. With less instant-killing happening within Braum's passive windows, we're giving him some of his Winter's Bite back and making it less of a risk - and more of a reward - to poke at his opponents in hopes of turning the battle in his favor."

    • DAMAGE:: 60/105/150/195/240 ⇒ 70/115/160/205/250
    • COST:: 55/60/65/70/75 mana ⇒ 45/50/55/60/65 mana

Patch Notes 4.13

Braum's passive deals a bit less damage, W costs a little more mana to use at early ranks, and R's disruption has gone down at early levels. Also people will be un-slowed from exiting Glacial Fissure much faster.

"Braum's continuing to dominate games in both high level and competitive, so we're looking to tone down his oppressive laning and stupendous disruption in early fights. Braum will still scale to the same levels (roughly) at the late game, but he won't have so much power in the early to mid to consistently snowball into it."

  • Concussive Blows.png Passive - Concussive Blows
    • BASE MAGIC DAMAGE: 38 + (12 x level) ⇒ 32 + (8 x level)
  • Stand Behind Me.png W - Stand Behind Me
    • COST: 30/40/50/60/70 mana ⇒ 50/55/60/65/70 mana
  • Glacial Fissure.png R - Glacial Fissure
  • FIRST TARGET KNOCKUP DURATION: 1.5 seconds ⇒ 1.0/1.25/1.5 seconds
  • SLOW 60% ⇒ 40/50/60%
  • SLOW LINGER DURATION: When an enemy leaves Glacial Fissure's field of ice, they'll continue to be slowed for 1.5 seconds ⇒ 0.25 seconds

Patch Notes 4.11

Braum's passive does less damage and the timing window that players have to activate his stun is now shorter.

While we're happy with how Braum does in equal matchups, he can still completely shut down a lane when he picks up a small advantage. These changes are to give a little more breathing room against this muscular shield man. As a clarification, the reduction in the debuff time to activate Concussive Blows means Braum (or his teammates) now have less time to proc the stun. It does not mean the stun lasts longer or that Braum can stun people more often (wouldn't that be terrifying).

  • Concussive Blows.png Passive - Concussive Blows
    • DAMAGE: 70 + 10 per level ⇒ 50 + 12 per level
    • DEBUFF TIME TO PROC STUN: 5 seconds ⇒ 4 seconds
  • Stand Behind Me.png W - Stand Behind Me
    • C'MON BRAUM: Fixed a bug where when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy, but would then smack his butt into the wall and not actually jump over to safety. Braum now jumps more intelligently.

Patch Notes 4.9

We padded Braum's punches, Q does less damage at all ranks, and W gives less defensive stats (also scales less).
  • General
    • Base Attack Damage: 56 ⇒ 53
  • ConcussiveBlows.png Passive - Concussive Blows
    • Bugfix: No longer stuns individuals when they have spell shields up
  • WintersBite.png Q - Winter's Bite
    • Base Damage: 80/125/170/215/260 ⇒ 60/105/150/195/240
  • StandBehindMe.png W - Stand Behind Me
    • Bonus Armor / Magic Resistance: 20/22.5/25/27.5/30 (+14/15.5/12/18.5/20% bonus armor / mr) ⇒ 15/17.5/20/22.5/25 (+10/11.5/13/14.5/16% bonus armor / mr)
  • Unbreakable.png E - Unbreakable
    • Bugfix: We've cleaned up a few cases where certain effects could bypass Unbreakable's active barrier

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