Darius - the Hand of Noxus

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Darius
DariusSquare.png
The Hand of Noxus
Region: Noxus.png Noxus
Role: Fighter.png Fighter
Release: 05/23/2012
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 426 (+100)
HP Regen: 8.25 (+0.95)
Mana: 200 (+37.5)
Mana Regen: 6 (+0.35)
Move Speed: 340

Attack Damage: 50 (+5)
Attack Speed: 0.625 (+1%)
Range: 175
Armor: 24 (+4)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:

Rivals:


Darius, the Hand of Noxus is a Melee Fighter that punishes people who stay in the fight against him with his high ramp up damage. His passive Hemorrhage applies stacks of a bleed on the target up to 5 every time he auto attacks or hits someone with an ability. His Ultimate, Noxian Guillotine, is a high true damage ability that does 20% more damage per stack of Hemorrhage on the target, it also has no cooldown if it gets the killing blow. Darius is primarily found in solo top lane due to him being very aggressive and able to punish people who get close to him.

Champion Spotlight

Description

Lore: There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.

Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.

"A united Noxus could control the world - and would deserve to."

- Darius, the Hand of Noxus

Abilities

PassiveHemorrhage
Hemorrhage.png
(Innate) Darius aims his attacks strategically, causing his targets to bleed over five seconds. This effect stacks up to five times.

Reaching 5 stacks or killing a champion with R-Noxian Guillotine puts Darius into a Noxian Might. During Noxian Might, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.

Duration: 5 seconds
Physical Damage per Second per Stack:
10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27
(+0.30 bonus Attack Damage)
Physical Damage per Second:
50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135
(+1.5 bonus Attack Damage)


QDecimateBanshee's Veil.png
Decimate.png
(Active) Darius swings his axe in a wide circle, dealing damage to enemies hit. Enemies struck by the blade take more damage than those struck by the shaft. Darius heals for 12% of his missing health for each champion hit by Decimate's Blade, up to a maximum of 36%. Enemies hit by Decimate's Handle do not receive a stack of Hemorrhage
Cost: 30/35/40/45/50 mana
Range: 425
Radius of Shaft: 270
Radius of Blade: 155
Cast Time: .75 second delay
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 10 / 20 / 30 / 40 / 50
(+0.7 bonus Attack Damage)
Maximum Physical Damage: 20 / 40 / 60 / 80 / 100
(+1 / +1.1 / +1.2 / +1.3 / +1.4 total Attack Damage)


WCrippling StrikeBanshee's Veil.png
Crippling Strike.png
(Active) Darius' next attack severs a crucial artery. As the target bleeds out, his or her movement speed is slowed. Refunds 100% of Crippling Strike's mana cost and 50% of its cooldown upon killing the target.
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Range: 300
Slow Duration: 1 Second
Cost: 30 mana at all Ranks
Bonus Physical Damage: +1.4 total Attack Damage
Slow: 90%


EApprehendBanshee's Veil.png
Apprehend.png
(Passive) Darius hones his axe, granting him passive armor penetration.

(Active) Darius sweeps up his enemies with his axe and pulls them to him slowing them by 90% for 1 second. Briefly grants vision in the area around the pull.

Cost: 45 mana
Range: 540
Cast Time: .25 seconds
Armor Penetration: 5 / 10 / 15 / 20 / 25%
Cooldown: 24 / 21 / 18 / 15 / 12 seconds


RNoxian Guillotine
Noxian Guillotine.png
(Active): Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases by 20% for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, it can be recast within the next 20 seconds before going on cooldown. At rank 3 its cooldown will reset completely. Subsequent casts of Noxian Guillotine have no cost. Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified.
Cost: 100 / 100 / 0 mana
Range: 460
Cooldown: 100 / 200 / 300 seconds
True Damage: 160 / 250 / 340
(+0.75 bonus Attack Damage)
Maximum True Damage: 320 / 500 / 680
(+1.5 bonus Attack Damage)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png Champions Spring 2013 0 2 0 2 0 2.3
LCSlogo small.png EU LCS - Spring Season 1 4 2 2 50 4.5
LCSlogo small.png NA LCS - Spring Season 0 3 2 1 66.7 2.7
Esltumbnail.png IEM Season VII - World Championship 0 3 1 2 33.3 7
Gleaguelogo small.png G-League 2012 Season 2 0 1 0 1 0 2.5

Patch History

Patch Notes 7.1

  • BUGFIX:
    • Fixed a bug where, briefly after hitting a target with Darius’s E - Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast

Patch Notes 6.23

  • Bugfix
    • Dunkmaster Darius’s W - Crippling Strike axe backboard flames are no longer offset from the backboard
    • Dunkmaster Darius’s R - Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemmorhage

Patch Notes 6.15

  • Dunkmaster Darius's health bar no longer overlaps with his head

Patch Notes 6.14

  • When Darius’s E - Apprehend pulls enemies over walls, it no longer chest-bumps them back to the side they were on to begin with

Patch Notes 6.11

  • Fixed a bug where Darius’s E - Apprehend wasn’t properly pulling in enemies that were mid-dash during its cast

Patch Notes 5.20

Q's Width Decreased along with E's Slow Decreased.

"Still going strong. We’re tuning back the reliability of top lane’s most notorious dunklord. Underneath all the raw bulk and resets are intricate elements of spacing and positioning - given the ‘blank’ space on Decimate - but they simply aren’t working as well as we’d hoped. Creating more opportunities to ‘dodge’ Decimate by taking advantage of its decreased width and Apprehend’s weaker slow means more opportunities for you to profitably retaliate before Darius achieves prime dunking position." Decimate.png Q - Decimate

  • Width: 270 ⇒ 220

Apprehend.png E - Apprehend

  • Width: 90% Slow ⇒ 40% Slow

Patch Notes 5.18

Q’s heal per unit reduced, but maximum heal and mana cost increased.

"The least mobile of the Juggernauts from 5.16, it’s Darius’s seemingly endless longevity in fights that tip the tension of triggering this Noxian Might into a foregone conclusion, wiping the battlefield clean of anyone unfortunate enough to be in range. Seeing how rough his release was (and how oppressive he is now), we’re taking a measured approach to find a middle ground where Darius can still succeed in fights, but has to work harder to pull off the same unstoppable feats as before."
Decimate.png Q - Decimate

  • HEAL PER CHAMPION HIT: 15% of missing health ⇒ 12% of missing health
  • MAXIMUM HEAL: 30% of missing health ⇒ 36% of missing health
  • COST: 30 mana at all ranks ⇒ 30/35/40/45/50 mana

Patch Notes 5.17

W refunds cost and cooldown upon killing units.
"D-Man’s already received a hotfix for his troubles during 5.16, so we’re adding some light support and watching to see if the dunk prophecies are true."

  • Hemorrhage.png Passive - Hemorrhage
    • NEW MIGHT BE A BETTER NAME: Bloodrage renamed to Noxian Might
  • Decimate.png Q - Decimate
    • USE YOUR FLASH ATTACK: Fixed a bug where Summoner Spells were disabled while winding up
    • THIS ALREADY CHANGED: Tooltip updated based on 5.16’s mid-patch update
  • Crippling Strike.png W - Crippling Strike
    • NEW EFFORTLESS: Refunds 100% of Crippling Strike's mana cost and 50% of its cooldown upon killing the target

Patch Notes 5.14

E provides vision when cast.
"Apprehend now gives vision to help you react to the things you grab (particularly over walls), or to show you just how far off you were. This'll give you and your allies a little more time to pounce on the unlucky carries you drag in - or more time to jump away in fear if your haul yields an Amumu to the middle of your team."

  • Apprehend.png E - Apprehend
    • REMOVED LOOK BEFORE YOU REAP: Now briefly grants vision in the area around the pull

Patch Notes 5.7

Dunking refunds mana. At max rank, R's cooldown resets on kill.
"One of the most feared lane bullies of his day, Darius had only one natural predator: the late-game. As metas have shifted however, the once proud Hand of Noxus lost his luster amidst a sea of flighty assassins, tanky titans and mobile marksmen. Make no mistakes: his primary counters are still intact - a jumble of crowd control and sustained damage (often from range) will still shut him down - but now, failing to contain him using these tools will open him up to killing your entire team."

  • Noxian Guillotine.png R - Noxian Guillotine
    • ATHENE'S UNHOLY DUNK: Refunds 25/50/100 mana on kill
    • WITNESS TRUE STRENGTH: At rank 3 only, Noxian Guillotine's cooldown resets completely

Patch Notes 4.1

  • Noxian Guillotine.png R – Noxian Guillotine
    • Duration after kill when Darius can re-cast Noxian Guillotine increased to 20 seconds (from 12 seconds)

Patch Notes 3.03

  • Noxian Guillotine.png Noxian Guillotine
    • When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
    • Cooldown adjusted to 120 / 100 / 80 seconds from 100 at all ranks

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.142

  • Noxian Guillotine.png Noxian Guillotine's
    • Cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)

Patch Notes 1.0.0.140b

  • Hemorrhage (Passive) bonus attack damage ratio reduced to 0.3 from 0.4
  • Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
  • Apprehend pre-pull animation modified to be more readable for enemy champions
  • Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects

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