Dr. Mundo - The Madman of Zaun

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Dr. Mundo
DrMundoSquare.png
The Madman of Zaun
Real Name: Doctor "Mundo" Edmundo
Region: Zaun.png Zaun
Role: Fighter.png Fighter
Release: 09/02/2009
Cost: 1350IP 585RP
Resource: Manaless
Statistics
Health: 433 (+89)
HP Regen: 6.5 (+0.75)
Move Speed: 345

Attack Damage: 56.23 (+3)
Attack Speed: 0.625 (+2.8%)
Range: 125
Armor: 21 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:

Dr. Mundo, The Madman of Zaun is a Melee Tank who excels at building high amounts of health and absorbing a lot of damage for his team while walking through the enemy front line to pressure the enemy carries. His ultimate Sadism allows him to build high amounts of health and then replenish it during the fight. He is primarily found in the jungle due to his clear speed and his ability to go to which lane he pleases to gank as he has high damage early game.

Description

Lore: It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.

Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus.

He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.

Beware the Madman of Zaun. In his eyes, you are already dead.

Abilities

PassiveAdrenaline Rush
AdrenalineRush.jpg
(Innate) Dr. Mundo regains (0.3% of his maximum Health) each second.


QInfected CleaverBanshee's Veil.png
InfectedCleaver.jpg
(Active) Dr. Mundo hurls his cleaver in a line. The first target it hits receives magic damage equal to a percentage of the enemy's remaining health and is slowed by 40% for 2 seconds. In addition, Dr. Mundo is healed for an amount equal to half the health cost if a target was hit. It has a minimum damage threshold, and a maximum damage cap versus monsters and minions. Refunds 100% of the Health cost on killing blows.
Cooldown: 4 seconds
Range: 900
Projectile Speed: 2000
Cost: 50 / 60 / 70 / 80 / 90 health
Magic Damage: (15 / 18 / 21 / 23 / 25% of target's current Health)
Minimum Damage: 80 / 130 / 180 / 230 / 280
Maximum damage versus monsters: 300 / 400 / 500 / 600 / 700


WBurning AgonyBanshee's Veil.png
BurningAgony.jpg
(Toggle) While active, Dr. Mundo deals continuous magic damage per second to nearby enemies and reduces the duration of crowd control effects on himself.
Cooldown: 4 seconds
Radius of AoE: 325
Cost: 10 / 15 / 20 / 25 / 30 health per second
Magic Damage: 35 / 50 / 65 / 80 / 95
(+20 Ability Power)
Duration Reduction: 10 / 15 / 20 / 25 / 30%


EMasochism
Masochism.jpg
(Active) Increases Dr. Mundo's physical damage by a flat amount for about 5 seconds. In addition, Dr. Mundo gains additional damage for each percent of missing health.
Cooldown: 7 seconds
Cost: 25 / 35 / 45 / 55/ 65 health
Flat Attack Damage Bonus: 20 / 40 / 60 / 80 / 100
Extra Attack Damage Bonus: 0.4 / 0.55 / 0.7 / 0.85 / 1 ( per 1% of missing Health)


RSadism
Sadism.jpg
(Active) Dr. Mundo gains increased movement speed and regenerates a percentage of his maximum health over a period of 12 seconds.
Cost: 20% of current health
Cooldown: 100 / 85 / 70 seconds
Heal: (40 / 50 / 60% of maximum Health)
Movement Speed: 15 / 25 / 35%


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 1 0 1 0 5.3
Esltumbnail.png IEM Season IX - San Jose 0 1 0 1 0 8.3
WC2014.png 2014 World Championship 0 10 1 9 10 12.8
NA LCS.png 2014 NA LCS Summer Playoffs 0 11 4 7 36.4 37.9
Ogn logo.png 2014 Season Korea Regional Finals 2 5 0 5 0 53.8

Patch History

Patch Notes 6.19

E damage up, cooldown reduced.
Quote.png When we last visited Dr. Mundo, the early game sustain of Grasp of the Undying was making it difficult to punish his laning phase. At the time, we nerfed his early damage so that opponents could win trades and set him behind. With Grasp now significantly weaker, Mundo is missing out on damage at all stages of the game. When Mundo scales into the late game he still goes where he pleases, but without damage, his opponents don’t care. Unquote.png

GatlingGun.jpg E - Masochism

  • MINIMUM DAMAGE: 20/40/60/80/100 ⇒ 30/50/70/90/110
  • MAXIMUM DAMAGE: 40/80/120/160/200 ⇒ 60/100/140/180/220
  • COOLDOWN: 7 seconds ⇒ 6 seconds

Patch Notes 6.12

  • Pool Party Mundo’s busted ukelele no longer jitters on the ground at the end of his recall animation

Patch Notes 6.2

Lowering Mundo's early power. E's damage is now lower until the last rank, and Mundo's R starts at a higher cooldown before scaling down.
Quote.png What happens when a late game monster also gets to dominate early? Mundo. Our last round of nerfs in 5.24 don't appear to have bruised Mundo's pain train, so a firmer collar in 6.2 means he'll have to work harder for his end game... strength. Unquote.png
  • Masochism.jpg E - Masochism
    • MINIMUM BONUS ATTACK DAMAGE : 40/55/70/85/100 ⇒ 20/40/60/80/100
    • MUNDO SAVANT: Bonus attack damage still scales by +1% per 1% of Mundo's missing health (so if a dead Mundo (100% missing health) could use Masochism, he'd still gain +100% of Masochism's bonus AD, now totalling 40/80/120/160/200). This ratio is unchanged, we're just letting you know because math is hard for Mundo. Particularly dead Mundo.
  • Sadism.jpg R - Sadism
    • COOLDOWN: 75 seconds at all ranks ⇒ 100/85/70 seconds

Patch Notes 5.20
W ticks faster. E now resets Mundos’ basic attack and scales with maximum health.

"Mundo’s best-in-class at going where he pleases, but his effectiveness at anything beyond that has been lacking. A few quality-of-life changes for the good doctor should improve his reliability as a threat to anyone unlucky to be in his way."

  • BurningAgony.jpg W - Burning Agony
    • Fire Good: Damage and health cost occur every half-second instead of every second (Identical damage and cost to 5.19).
  • Masochism.jpg E - Masochism
    • "NEW" GOT THE RESET: Now reset’s Mundo’s basic attack timer
    • "NEW" HEALTH SCALING: Mundo’s next basic attack after activating Masochism increases his basic attack range by 25 and deals an additional 5% of his Maximum Health
    • "NEW" POUND OF FLESH: Mundo’s health cost is paid once he strikes his target, not upon activating the ability

Patch Notes 5.8

Q refunds its cost on kill. Passive and R tooltips are cleaner.

"Ever a staple among the tanks of toplane, Dr. Mundo's a safe option for those that want to go where they please in teamfights. We're tossing him an infected bone to ease the pain of health costs when behind without pushing his jungling to be just as crazy as he is."

  • AdrenalineRush.jpg Passive - Adrenaline Rush
    • DYNAMIC!: Added dynamic recovery numbers to the tooltip (no value change)
  • InfectedCleaver.jpg Q - Infected Cleaver
    • "NEW" REFUND ON KILL: Now refunds 100% of the health cost on killing blows
  • Sadism.jpg R - Sadism
    • ALSO DYNAMIC!: Added dynamic recovery numbers to the tooltip (no value change)

Patch Notes 4.2

Mundo’s cleavers got skinnier.

Designers keep watch over Mundo with skinny cleaver change. Now Mundo get no corporate bonus for bad cleaver. This separate good Mundo from great Mundo.

  • InfectedCleaver.jpg Q - Infected Cleaver
    • MISSILE WIDTH :: 80 ⇒ 60

Patch Notes 3.06

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.142

  • Burning Agony can now be turned off at low amounts of health
  • Masochism no longer stops Dr. Mundo from using additional attack animations

Patch Notes 1.0.0.140

  • Sadism now returns 40 / 50 / 60% of Mundo's health instead of 40 / 55 / 70%

Patch Notes 1.0.0.139

  • Burning Agony
    • Now has a short cooldown upon activation (to avoid accidental disabling)
    • Base damage reduced to 35 / 50 / 65 / 80 / 95 from 40 / 55 / 70 / 85 / 100
    • Crowd control reduction decreased to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%
    • Fixed a bug where it was reducing the duration of blinds and silences by more than intended
  • Sadism
    • Cooldown increased to 75 seconds from 65

Patch Notes 1.0.0.132

  • Base attack speed increased to 0.625 from 0.595
  • Attack speed per level increased to 2.8 from 2.5
    • Magic resist per level increased to 1.25 from 0.75
  • Burning Agony health cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40
  • Sadism ultimate cooldown reduced to 65 from 75

Patch Notes 1.0.0.129

  • Burning Agony now additionally reduce sliences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked withother disable duraiton reduction (ie: Tenacity)

Patch Notes 1.0.0.116

  • Revised tooltips

Patch Notes 1.0.0.115

  • Base health reduced to 522 from 560
  • Health per level reduced to 89 from 92
  • Sadism cooldown increased to 75 seconds from 60

Patch Notes 1.0.0.114

  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively.

Patch Notes 1.0.0.111

  • Fixed a bug where Infected Cleaver's PVP.net description was incorrect

Patch Notes 1.0.0.104

  • Magic resistance per level increased to 0.75 form 0.5

Patch Notes 1.0.0.100

  • Infected Cleaver
    • Cost changed to 50 / 60 / 70 / 80 / 90 from 30 / 50 / 70 / 90 / 110
    • Dr. Mundo is now healed for half of the ability cost when a cleaver strikes a target
  • Burning Agony cost reduced to 20 / 25 / 30 / 35 / 40 from 15 / 30 / 45 / 60 / 75
  • Masochism cost changed to 25 / 35 / 45 / 55 / 65 from 15 / 30 / 45 / 60 / 75
  • Sadism now returns 40 / 55 / 70% of Mundo's health instead of 50% at all levels

Patch Notes 1.0.0.94b

  • Infected Cleaver health cost increased to 30 / 50 / 70 / 90 / 110 from 20 / 35 / 50 / 65 / 80
  • Burning Agony crowd control reduction reduced to 15 / 20 / 25 / 30 / 35 from 25 / 30 / 35 / 40 / 45

Patch Notes 1.0.0.87

  • Removed cooldown from Sadism's rank up tooltip since there is no change to the cooldown upon leveling up

Patch Notes 1.0.0.63

  • Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended

Patch Notes 1.0.0.61

  • Infected Cleaver will now fire direcitonally, even if targeting a point outside of the cast range

Patch Notes 1.0.0.52

  • Burning Agony
    • AoE range increased from 300 to 325
    • Movement Impairment Reduction increased from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%
  • Masochism
    • Cooldown reduced from 8 to 7
  • Increased Attack Speed per Level from 2 to 2.3

Patch Notes 0.9.25.34

  • Burning Agony health cost reduced from 20 / 30 / 40 / 50 / 60 to 20 / 27.5 / 35 / 42.5 / 50
  • Masochism
    • Decreased damage from 50 / 65 / 80 / 95 / 110 to 40 / 55 / 70 / 85 / 100
    • Reduced health cost from 20 / 35 / 50 / 65 / 80 to 15 / 30 / 45 / 60 / 75

Patch Notes 0.9.25.24

  • Increased armor per level from 3.5 to 4
  • Infected Cleaver
    • Increased projectile speed from 1,500 to 2,000
    • Reduced projectile size from 90 to 80

Patch Notes 0.9.25.21

  • Increased Armor per Level from 3.2 to 3.5
  • Reduced Pathfinding Radius from 45 to 35
  • Increased Damage per Level from 2.25 to 3.0
  • Increased Movement Speed from 310 to 320
  • Improved Basic Attack Animation
  • Added Missing Hp Regen per Level
  • Nevershade (Passive) no longer reduces movement inhibiting effects, now regenerates 0.3% of Dr. Mundo's max health per second
  • Masochism cooldown reduced from 10 seconds to 8
  • Infected Cleaver
    • Cooldown reduced from 5 seconds to 4
    • Increased projectile speed from 1300 to 1500
    • Increased cast range from 900 to 1000
    • Reduced minimum damage from 90 / 140 / 190 / 240 / 290 to 80 / 130 / 180 / 230 / 280
  • Burning Agony
    • Increased damage form 25 / 40 / 55 / 70 / 85 to 40 / 55 / 70 / 85 to 100
    • Increased cost from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
    • No longer increases regen, now it reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active
  • Sadism
    • Removed cooldown reduction effect
    • Reduced health cost from 35% to 20%

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