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Elise - The Spider Queen

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Elise
EliseSquare.png
The Spider Queen
Release Date: October 26th, 2012
Cost: 6300IP 975RP
Attributes: Mage, Fighter
Resource: Mana
Statistics
Health: 395 (+80)
HP Regen: 4.7 (+0.6)
Mana: 240 (+50)
Mana Regen: 6 (+0.8)
Move Speed: 335 / 345

Attack Damage: 47.5 (+3)
Attack Speed: 0.625 (+1.75%)
Range: 550 / 125
Armor: 16.5 (+3.35)
Magic Resist: 30 (+0)

Elise, the Spider Queen is a short-ranged AP Bruiser. She possesses the ability to alternate between melee and caster form with her ultimate, Spider Form. While in spider form, Elise utilizes an entirely different skill set than in human form. In spider form, Elise is capable of quickly escaping dangerous situations as well as closing gaps to enemies by way of Rappel, she can crumble enemy turrets with her attack speed steroid Skittering Frenzy and with help from the spiderlings spawned by her passive Spider Swarm. While in caster form, Elise has potent harass in Neurotoxin and Volatile Spiderlings, both of which can be used to bully opponents out of lane or to apply burst damage following a successful stun with her skill shot Cocoon. Elise is commonly played in both top and mid solo lanes, but also sees play in the jungle and even as support.

Description

Lore: Vicious and elegant, Elise's charismatic grace lures the innocent and greedy alike into her web of deceit. While her victims may discover her true intentions, no one has ever lived to reveal what dark secrets lie behind her enigmatic guise.

In dark halls, hidden from society, Elise preached the word of a mythical spider god. Her desperate followers hungered for the god's favor, believing its blessings to be the source of Elise's vibrance and power. When Elise proclaimed that she would lead a pilgrimage to the spider god's shrine, she selected only her most devout disciples to join her. Ecstatic, the chosen few followed her blindly as she led them on a perilous journey across the sea. When they came ashore at their final destination, the mysterious Shadow Isles, Elise led them to a cavern shrouded in webs. Expecting a shrine, the group looked to their priestess in confusion. She turned to the crowd and raised her arms in triumph, revealing strange, spiderlike legs that grew out of her back. Seeing her terrifying true form for the first time, Elise's followers turned to flee, but she conjured magical webs to trap them. With her victims ensnared, she turned to face the cave and uttered a screeching cry. An enormous undead spider-beast emerged from the darkness, dragging its hideous bulk on thick, pointed legs. Elise's followers could only scream as the monstrous spider ate them alive. She approached the sated creature, extracted its venom, and drank the strange substance. An immediate sense of rejuvenation flowed through her veins. With mortality delayed once again, Elise left to rejoin her congregation. They were overjoyed to hear that their fellows had chosen to remain at the spider god's sacred home. Elise reassured her disciples that she would lead another pilgrimage in due time. The spider god would be waiting.

The truly faithful need not fear the spider's embrace.

- Elise

Abilities

PassiveSpider Swarm
SpiderSwarm.png
(Innate) Elise's Human Form spells will ready a Spiderling.png Spiderling upon hitting an enemy. When Elise transforms, she summons Spiderling.png Spiderlings to attack nearby foes.


QNeurotoxin / Venomous BiteBanshee's Veil.png
Neurotoxin.png

VenomousBite.png
(Human Form Active) Deals magic damage based on the target's current health.
Cost: 80 / 85 / 90 / 95 / 100 mana
Range: 625
Cooldown: 6 seconds
Bonus Damage: (8% of target's current Health) (3% per 100 Ability Power)
Base Magic Damage: 40 / 75 / 110 / 145 / 180
Maximum Damage To Monsters: 75 / 100 / 125 / 150 / 175
(Spider Form Active) Deals bonus damage based on how low the target's health is.
Range: 475
Cooldown: 6 seconds
Bonus Damage: (8% of target's current Health) (3% per 100 Ability Power)
Base Magic Damage: 60 / 100 / 140 / 180 / 220
Maximum Damage To Monsters: 75 / 100 / 125 / 150 / 175


WVolatile Spiderling / Skittering FrenzyBanshee's Veil.png
VolatileSpiderling.png

SkitteringFrenzy.png
(Human Form Active) Summons a venom-gorged Spiderling.png Spiderling that moves to target location and explodes, dealing magic damage when it nears an enemy or after 3 seconds.
Range: 950
Cooldown: 12 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 75 / 125 / 175 / 225 / 275
(+80% Ability Power)
(Spider Form Passive) Spiderling.png Spiderlings gain bonus attack speed.
(Spider Form Active) Elise and her Spiderling.png Spiderlings gain attack speed Elise on each attack.
Heal: 4 health per attack (+4% Ability Power)
Cooldown: 12 seconds
Attack Speed: 60 / 80 / 100 / 120 / 140%
Passive Spiderling Attack Speed: 5 / 10 / 15 / 20 / 25%


ECocoon / RappelBanshee's Veil.pngCleanseQss.png
Cocoon.png

Rappel.png
(Human Form Active) Stuns and reveals the first enemy it hits.
Cost: 50
Range: 1075
Projectile Speed: 1,450
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds
(Spider Form Active) Elise lifts herself high into the air and descends upon an enemy target. Increases the bonus damage and healing from Elise's Spider Form attacks by 40/55/70/85/100% for 5 seconds upon landing
Range: 1075
Cooldown: 26 / 23 / 20 / 17 / 14 seconds


RSpider Form
SpiderForm.png
(Active) Elise transforms into a menacing spider, granting access to arachnid abilities and summoning her Spiderling.png Spiderlings. SpiderForm.png Spider Form deals bonus magic damage per attack and grants bonus movement speed. Each of Elise's basic attacks in Spider Form heal her.
Cost: No Cost
Cooldown: 4 seconds
Movement Speed: 20
Spiderling Reduced Damage(From AoE): 25%
Healing done per spiderform attack: 4 / 6 / 8 / 10
(+10% Ability Power)
Bonus Magic Damage: 10 / 20 / 30 / 40
(+30% Ability Power)
Spiderling Base Damage: 10 / 20 / 30 / 40
(+15% Ability Power)
Spiderling Armor: 30 / 50 / 70 / 90
Spiderling Magic Resist: 50 / 70 / 90 / 110
Maximum Spiderlings: 2 / 3 / 4 / 5

Additional Information about the Skill:

Elise's spiderlings have health values of 85 / 95 / 105 / 115 / 125 / 135 / 145 / 160 / 175 / 190 / 210 / 230 / 250 / 275 / 300 / 325 / 355 / 390


Recommended Items


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 1 6 3 3 50 42.9
Esltumbnail.png IEM Season IX - San Jose 0 1 0 1 0 8.3
WC2014.png 2014 World Championship 1 15 5 10 33.3 20.5
LPLlogo small.png 2014 Season China Regional Finals 0 3 1 2 33.3 20
NA LCS.png 2014 NA LCS Summer Playoffs 1 12 8 4 66.7 44.8
Ogn logo.png 2014 Season Korea Regional Finals 0 8 3 5 37.5 61.5
RpPoints.png 2014 International Wild Card Tournament 0 5 1 4 20 41.7

Patch History

v5.14
    • Stun duration up at all ranks. Spiderlings deal magic damage, scale better, move faster, and actually work.
    • "We'll be up front here: Elise has proven a challenge for us to balance for quite some time - both during her meteoric rise to the top of the jungle food-chain and dominance for two seasons, as well as her absence so far in 2015. At first, we poked around at making a number of feel improvements and quality of life fixes for some of Elise's more awkward cases, but after patches of very little movement it's become pretty clear that the spider queen just isn't succeeding at doing her job.
    • So let's talk more about that. What is Elise's "job"? Amidst the toolbox of tricks and mechanics within her kit overall, she's an early-pressure jungler that punishes mistakes and poor positioning. When working, she instills fear into her opponents at the thought of setting up ganks or taking objectives without the proper vision and awareness and can turn the tide of a game off of a single cocoon. This patch we're 'ripping the band-aid off', so to speak. Letting her access more of her signature pick-potential as well as more follow-up from her spiderlings in combat, Elise can finally start to secure kills and map control in the dominating fashion many of her subjects have come to expect."
  • Cocoon.png E - Cocoon
    • STUN DURATION: 1/1.25/1.5/1.75/2 seconds ⇒ 1.6/1.7/1.8/1.9/2 seconds
  • SpiderForm.png R - Spider Form
    • SPIDERLING DAMAGE ON-HIT: 10/20/30/40 physical damage ⇒ 10/20/30/40 magic damage
    • SPIDERLING RATIO ON-HIT: 0.1 ability power ⇒ 0.15 ability power
    • SPIDERLING MOVEMENT SPEED: 345 ⇒ 355
    • ITSY BITSY: Fixed a bug where Spiderlings wouldn't move or attack for 4 seconds after the initial cast of Rappel


v5.12

Spider Form's W loses healing, but regains it on R. Rappel now grants a damage and healing bonus from R's attacks after landing.

"Former Queen-of-the-Jungle, Elise is a champion whose baseline mechanics mean she's never too far from viability. Form swapping, crowd-control and a deadly mix of mobility, damage and sustain (among other things) mean she's definitely got a lot going on underneath the surface. What this means for us is that we have a very large set of levers or ‘raw number of things to tune on the kit' (be they ranges, numbers, or mechanics) such that we can make surgical changes to achieve a very direct result.

So what result are we looking for on Elise this time around? Juggling around her sustain mechanic and making it always-on keeps her topped off in the jungle and adds decisions about spider-tanking (something we think is a neat differentiation point between novice and veteran Elise players). On the flipside, her late-game has always left players feeling like she's a ‘cocoon-bot', thanks to her kit's natural lack of damage after her other abilities are maxed out. Rappel's changes in tandem with Spider Form's healing should create for an Elise that has an easier time in the very beginning and very end of a game where it feels like she needs to most help."

    • REMOVEDHEALING FRENZY:: No longer adds an on-hit heal to Elise/Spiderling basic attacks
    • NEWGET IT OFF:: Increases the bonus damage and healing from Elise's Spider Form attacks by 40/55/70/85/100% for 5 seconds upon landing
    • NEWREFINED TASTES: Each of Elise's basic attacks in Spider Form heal her for 4/6/8/10 (+0.1 ability power)

v5.6

Human form's slower, Spider form's faster. Rappel is easier to use. Cocoon's faster.

"A champion that toes the line of viability, it's been a long time since we've seen Elise terrorizing the top tables. While the usability fix to Rappel shouldn't be understated (that move is really difficult to use), our changes are to increase power in ways that you can feel. A slight nerf to Elise's speed allows us to make her transformation even more deadly, and her cocoon follow-up a little easier to land."

  • General
    • BASE MOVEMENT SPEED (HUMAN FORM): 335 ⇒ 330
    • BASE MOVEMENT SPEED (SPIDER FORM): 345 ⇒ 355
  • Rappel.png E - Rappel
    • USABILITY: Elise can now right click while in the air to descend on a target in addition to pressing E again
  • Cocoon.png E - Cocoon
    • MISSILE SPEED: 1450 ⇒ 1600

v5.1

Q DOES MORE BONUS DAMAGE AGAINST MONSTERS.

"With 5.1, we've decided to continue passing along love to some junglers that haven't had the greatest time thus far. With this in mind, we begin with our resident ex-top-tier-spider, Elise.

This one's pretty cut-and-dry; previously we had kept Elise's bonus damage low to curb some of her clearing power, but now that the jungle's got a much larger health pool, well, we felt we could accommodate her accordingly. While obviously not a "this changes everything!" patch note, we'll continue to keep an eye on Elise in the new season to see if she needs a little more love."

  • Neurotoxin.png Q - Neurotoxin / Venomous Bite
    • MAXIMUM BONUS DAMAGE VS. MONSTERS: 50/75/100/125/150 magic damage ⇒ 75/100/125/150/175 magic damage


v4.13
Elise's cocoon got skinnier and her rappel range got shortened

"Thanks to her strong dueling power, great objective control (both in damage and spiderling tanking), and high utility ganks, Elise's got all the right things to make her a priority pick in competitive play. You'll hear the same for Lee Sin, but when a champion has so many strengths, it's tough to choose the right direction to take them. For now, our focus is less on introducing "NEW" meaningful weaknesses for Elise, and more about reducing her consistency and reliability in getting to targets."

  • Cocoon.png E - Cocoon
    • WIDTH: 70 ⇒ 55
    • SPIDER-VISION: Fixed a bug where Cocoon was providing vision longer than the stun duration (now correctly matches it)
  • Rappel.png E - Rappel
    • SOME PREAMBLE: Rappel now calculates its range from the center of Elise to the center of the target ⇒ edge of Elise to the edge of the target (this means Rappel gains about +75 range)
    • RANGE: 925 ⇒ 750 (~825 range if using the old targeting calculations)

v4.9

  • Rappel.png E - Rappel
    • Bugfix: Fixed a bug where the initial cast of Rappel could not be used on wards (Elise no longer needs to cast Rappel twice to descend on a ward)

v4.4

"Reiterating what was mentioned in the foreword of the patch notes, we like champions that have different strengths and weaknesses at various points in the game, but jungle Elise was an extreme outlier with her super strong spider-of-all-trades early game. This is definitely a nerf, but we'll keep an eye on Elise as she adjusts."
We lowered Neurotoxin/Venomous Bite's damage versus monsters while making Cocoon's stun shorter at early levels and higher at later levels. We also shortened the cooldown of Rappel and lowered spiderling health at early levels but raised it at higher levels.

  • Neurotoxin.pngQ - Neurotoxin
    • Base Damage: 40/80/120/160/200 ⇒ 40/75/110/145/180
    • Maximum % Health Damage vs Monsters: 60/120/180/240/300 ⇒50/75/100/125/150
  • VenomousBite.png Q - Venomous Bite
    • Base Damage: 60/110/160/210/260 ⇒ 60/100/140/180/220
    • Maximum % Health Damage vs Monsters: 60/120/180/240/300 ⇒50/75/100/125/150
  • Cocoon.png E - Cocoon
    • Stun Duration: 1.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
  • Rappel.png E - Rappel
    • Cooldown: 26/24/22/20/18 seconds ⇒ 26/23/20/17/14 seconds
  • SpiderForm.png R - Spider Form
    • Spiderling Health (Rough Values): 90~260 ⇒ 85~390
    • Spiderling Health (Real Values): 90/100/110/120/130/140/150/160/170/180/190/200/210/220/230/240/250/260 ⇒85/95/105/115/125/135/145/160/175/190/210/230/250/275/300/325/355/390


v4.2

  • SpiderForm.png R - Spider Form
    • COLLISION SIZE :: Fixed a bug where Elise's spider form size was smaller than intended for gameplay collision purposes.

v3.10
Summary: Spiderlings are now less tanky overall, particularly against champions who build armor penetration. Spiderlings will also descend from Rappel after Elise, meaning if she Rappels with tower aggro and no friendly minions around, she'll be targeted first once she lands (towers used to target Spiderlings first because they would descend first). Rappel also no longer allows Elise to travel outside of the indicated range.

Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically, we wanted to reduce the tankiness of Elise's spiderlings and lower their utility as damage sponges. With these changes we can add a little more counterplay for her opponents, meaning Elise players will need to think more carefully about her Spider Swarm passive.

The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise's Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this made the skill extremely frustrating to play against. These changes mean the circular visual indicator will more accurately show who Elise is able to descend upon.

  • Spiderlings
    • Health reduced to 90-260 from 125-550
    • Armor increased to 30/50/70/90 from 30 (based on Spider Form rank)
    • Magic Resist increased to 50/70/90/110 from 50 (based on Spider Form rank)
    • Multi-target damage reduction adjusted to 25% from 10/20/30/40%
    • Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form
    • Spiderlings now group closer together while moving
  • Volatile Spiderling
    • Movement Speed has been reduced
  • Rappel
    • Elise can no longer descend outside of the indicated area
    • Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable
    • Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time

v3.07
Reducing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.

  • Skittering Frenzy
    • Ability Power ratio increased to 0.04 from 0.02
  • Spider Form
    • No longer grants bonus Armor and Magic Resist

v3.04
Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

  • Neurotoxin
    • Cast range reduced to 625 from 650
    • Damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230
  • Venomous Bite
    • Damage increased to 60 / 110 / 160 / 210 / 260 from 50 / 95 / 140 / 185 / 230

v3.01

  • Neurotoxin
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60
  • Cocoon
    • Mana cost reduced to 50 from 65

v1.0.0.153

  • Volatile Spiderling
    • Fixed a bug where Volatile Spiderlings were only lasting for 2.5 seconds, rather than the intended 3 seconds
  • Skittering Frenzy
    • Now immediately starts Elise attacking at her faster attack speed, rather than waiting until her next attack starts

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Neurotoxin ability power ratio increased to 3% per 100 ability power from 2%
  • Venomous Bite ability power ratio increased to 3% per 100 ability power from 2%
  • Cocoon
    • Missile speed increased to 1,450 from 1300
    • Now reveals the target if it hits
  • Spider Form bonus magic damage per ability power ratio increased to 0.3 from 0.2

v1.0.0.150

Elise
released.



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