Fiddlesticks - The Harbinger of Doom

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Fiddlesticks
FiddlesticksSquare.png
The Harbinger of Doom
Region: Runeterra.png Runeterra
Role: Mage.png Mage
Release: 02/21/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 390 (+80)
HP Regen: 4.6 (+0.6)
Mana: 400.12 (+56)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 45.95 (+2.625)
Attack Speed: 0.625 (+2.11%)
Range: 480
Armor: 15 (+3.5)
Magic Resist: 30 (+0)
Friends/Rivals
Friends:

Fiddlesticks, The Harbinger of Doom is a ranged AP-based support mage. He is often played as a jungler, mid lane carry, or support.

Champion Spotlight

Description

Lore: A ghastly living scarecrow, Fiddlesticks is an abomination who stalks the darkness, wielding a scythe and preying upon the unwary. Aided by a savage murder of crows, Fiddlesticks relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood splattered beaks.
No weapon cuts deeper than fear.

- Fiddlesticks, the Harbinger of Doom

Abilities

PassiveDread
Dread.jpg
(Innate) Fiddlesticks gains Dread after not moving for 1.5 seconds. Immobilizing crowd control resets this timer. If Fiddlesticks has Dread, moving causes him to gain bonus movement speed.
Movement Speed: 25 / 30 / 35 / 40% (at levels 1/6/11/16)


QTerrifyBanshee's Veil.pngCleanseQss.png
Terrify.jpg
(Active) Strikes a target unit with fear, preventing it from taking any actions, and causing it to run away in fear, while being slowed, for the duration of the spell.
Range: 575
Cost: 65 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds


WDrainBanshee's Veil.pngCleanseQss.png
Drain.jpg
(Active) Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling. If Drain’s target dies before the channel completes, the remaining duration is applied as cooldown reduction.
Cast Range: 575
Leash Range: 800
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 4 / 3.75 / 3.5 / 3.25 / 3 seconds
Magic Damage Per Second: 80 / 105 / 130 / 155 / 180
(+45% Ability Power)
Total Magic Damage: 300 / 450 / 600 / 750 / 900
(+225% Ability Power)
Heal From Damage Ratio: 60 / 65 / 70 / 75 / 80%


EDark WindBanshee's Veil.pngCleanseQss.png
DarkWind.jpg
(Active) Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 7 times dealing magic damage and silencing for 1.25 seconds each strike. DarkWind.jpg Dark Wind may strike the same target multiple times. DarkWind.jpg Dark Wind deals 50% increased damage to minions.
Range: 750
Bounce Range: 450
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds
Magic Damage Per Bounce: 65 / 85 / 105 / 125 / 145
(+45% Ability Power)
Max Magic Damage to the Same Target: 195 / 255 / 315 / 375 / 435
(+135% Ability Power)


RCrowstormBanshee's Veil.png
Crowstorm.jpg
(Active) After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
Teleport Range: 800
Radius of AoE: 600
Cost: 100 mana
Cooldown: 150 / 140 / 130 seconds
Magic Damage Per Second: 125 / 225 / 325
(+45% Ability Power)
Total Magic Damage: 625 / 1125 / 1625
(+225% Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 1 1 0 100 1.3
LPL.png 2014 Season China Regional Finals 2 0 0 0 0 13.3
LNL logo small.png 2014 LNL Summer 0 2 0 2 0 7.1
LPL.png 2014 LPL Summer Regular Season 0 1 1 0 100 0.9
CS EU logo.png 2014 EU Challenger Series Summer #2 2 0 0 0 0 10.5

Patch History

Patch Notes 7.6

Q cast range increased. W refunds its remaining duration when its target dies.
Quote.png Fiddlesticks has been having a rough time clearing camps since pre-season’s updates - particularly the raptors. While Dark Wind is a solid AoE tool, it’s the only one Fiddle’s got, so after he’s Drained the Crimson Raptor, he’s left with nothing but basic attacks to slap the remaining little birds with. We’re giving him the option of chain-Draining the chicken nuggets (and other small monsters, like the smaller Krugs), provided he’s got the mana to do so. On a completely separate note, we’re reverting last mid-season’s change to Terrify’s cast range. Our thinking back then was that if Terrify had a lower cast range than Drain, Fiddlesticks would get better mileage out of his Terrify-Drain combo since his target wouldn’t be forced out of tether range as quickly. What ended up happening is that trying to quickly execute the combo only worked if Fiddle was already in Terrify range - otherwise, his attempt to walk up would immediately be overwritten by Drain. This is equally - if not more - problematic than the original interaction, so we’re giving our scarecrow his 50 cast range back. Caw Caw. Unquote.png

Terrify.jpg Q - Terrify

  • CAST RANGE: 525 ⇒ 575

Drain.jpg W - Drain

  • NEW I CAN CAST IT TWICE?!: If Drain’s target dies before the channel completes, the remaining duration is applied as cooldown reduction

Patch Notes 7.1

  • BUGFIX:
    • Surprise Party Fiddlesticks's E - Dark Wind on-hit particles now properly appear when Dark Wind kills a unit

Patch Notes 6.24

W damage increased early. E cooldown reduced.
Quote.png The new jungle hasn’t been kind to Fiddlesticks, who’s lost a lot of clearing speed against buff camps and Krugs. We’re giving him back some jungling efficiency in the early game, though it’s still safe to say the new jungle’s shifted some of Fid’s clearing strength from Dark Wind to Drain. Unquote.png
  • Drain.jpg W - Drain
    • DAMAGE PER TICK: 60/90/120/150/180 ⇒ 80/105/130/155/180
    • BUFF-FIX: Fixed a bug that caused Drain to not apply its final tick of damage
  • DarkWind.jpg E - Dark Wind
    • COOLDOWN: 15/14/13/12/11 seconds ⇒ 12/11.5/11/10.5/10 seconds

Patch Notes 6.23

  • Bugfix
    • Dark Candy Fiddlesticks’s R - Crowstorm particles no longer show up as Surprise Party Fiddlesticks’s for enemies or spectators

Patch Notes 6.10

E bounces down. More scarecrow.
Quote.png After a season in the shadows, Fiddlesticks is back with a vengeance following his spooky update. This patch is nothing complicated - we’re going to keep our eye as Fiddle continues to harbinge doom all over the place, but the clearing and dueling potential from Dark Wind was simply too high. Unquote.png

General

  • NEW SPOOKY: After 5 seconds of not moving, Fiddlesticks will become a scarecrow

DarkWind.jpg E - Dark Wind

  • NUMBER OF BOUNCES: 7 ⇒ 6

Patch Notes 6.9

Quote.png Fiddlesticks is a special type of immobile: he actually has to stand still to use some of his abilities, leaving him slow to respond when team fights move away from him. By giving him the tools to go with the flow as the fight moves around, we’re sharpening his role as an explosive fight-starter, surprise party enthusiast, and spooky scary... scarecrow. This also gives us room to dial back on some of the more binary parts of Fiddle’s kit, like his long-ranged fear or his permadrain. The result is a more interactive Fiddlesticks who’s better able to position himself to make plays. Unquote.png
  • UPDATED
    • SCARECROW: Fiddlesticks gains Dread after not moving for 1.5 seconds. Immobilizing crowd control resets this timer. If Fiddlesticks has Dread, moving causes him to gain bonus movement speed.
    • DURATION: 1.5 seconds
    • MOVEMENT SPEED: 25/30/35/40% (at levels 1/6/11/16)
  • Terrify.jpg Q - Terrify
    • RANGE: 575 ⇒ 525
  • Drain.jpg W - Drain
    • COOLDOWN: 10/9/8/7/6 seconds ⇒ 4/3.75/3.5/3.25/3 seconds
    • DRAINED: Cooldown now begins at the end of Drain’s channel
  • DarkWind.jpg E - Dark Wind
    • NUMBER OF BOUNCES: 5 ⇒ 7
    • TARGETING: Now prioritizes Drain targets
  • Crowstorm.jpg R - Crowstorm
    • CLOSE ENOUGH: Will cast at maximum range if cast out of range
    • STAND HERE FOR DEATH: Now uses the ‘On My Way!’ Ping

Patch Notes 6.1

Dark Wind mana cost down.
Quote.png Let's be clear, this is a small buff. We're fairly certain that Runic Echoes will benefit Fiddlesticks, but we also wanted to give this old-school kit (with those massive mana costs) a small bump in the right direction. This will probably help out Middlesticks or Supportlesticks (we stretched for that one) more than Junglesticks, but at least this offers an alternative leveling path for those who want to bounce around. Unquote.png
  • DarkWind.jpg E - Dark Wind
    • COST: 50/70/90/110/130 mana ⇒ 50/60/70/80/90 mana

Patch Notes 5.22

  • BASE MANA: 350.12 ⇒ 400.12
  • MANA GROWTH STAT: 59 ⇒ 56

Patch Notes 5.3
Drain's Tether range is lower. "Drain's mechanics are simple - break the tether and you're good. Stay around, and risk losing a duel to a stick figure. Fiddlesticks can still lock you down with Terrify to ensure his success, but lowering Tether's range makes sure enemies can actually escape when he fails to scare them good and proper."

  • Drain.jpg W - Drain
    • TETHER RANGE: 700 ⇒ 650

Patch Notes 4.21
Dread now applies on things Fiddle interacts with, as opposed to a broad area of effect. Dark Wind no longer silences the same target multiple times but will try to prioritize new targets as it bounces along. "Terror's always kind of been Fiddle's thing, and he's certainly a pretty big one (terror, that is) given the current jungle environment. With that in mind, we're looking to drain some of his less-clear power and add more consistency (for him and opponents)."

  • Dread.jpg Passive - Dread
    • "NEW" FOCUS FEAR: Dealing magic damage or casting Terrify applies Dread to enemies for 2.5 seconds, reducing their magic resistance by 10
    • "REMOVED" NOT SO GREAT AT PARTIES: Fiddlesticks no longer applies Dread to all enemy units within 800 range
  • DarkWind.jpg E - Dark Wind
    • "NEW" BOUNCE ALL DAY: Now prioritizes targets not yet hit by Dark Wind
    • "REMOVED" CRAZY LONG SILENCES: Dark Wind can still hit targets multiple times, but it will now only silence them once
    • SILENCE DURATION: 1.2 seconds ⇒ 1.25 seconds

Patch Notes 4.19
CAW CAW CAW!

  • Crowstorm.jpg R - Crowstorm
    • CAW CAW CAW: Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Patch Notes 4.15
We're fixing a bug with Fiddlesticks that got introduced in 4.14 where his drain would occasionally break by one tick. "It's important to note that the Drain bug introduced in 4.14 was cutting off only one or two drain ticks if the opponent ran away to break the tether. It's not to say that this was a light issue (it was definitely a power reduction and an awkward 'feel' change for Fiddlesticks masters), but we just wanted to clarify the impact this had. To fix this, we actually re-coded certain aspects of Drain, but it should feel the same as v4.14."

  • Drain.jpg W - Drain
    • A VERY ODD BUG: Fixed a bug where Fiddlesticks' Drain tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time. The below two changes should maintain the old Fiddlesticks Drain feeling of pre-4.13, but since we've re-scripted parts of the ability (to fix the bug), we figured we should document it.
    • DRAIN TETHER RANGE: Drain's tether now has a range of 750 ⇒ 800
    • DRAIN REFRESH RATE: Drain now updates every 0.5 seconds ⇒ 0.25 seconds (overall damage remains unchanged)

Patch Notes 4.5

  • Dread.jpg Passive - Dread
    • No longer applies to targets who can't see Fiddlesticks.

Patch Notes 4.3
"In addition to the Terrify changes, we’ve increased Drain’s cast range."

  • Terrify.jpg Q - Terrify
    • Utility: Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
  • Drain.jpg W - Drain
    • Cast Range: 475 ⇒ 575 (tether range remains at 750)

Patch Notes 4.1
This is a change we’re planning to make with more testing, but it went out accidentally and we’re reverting it for now.

  • Terrify.jpg Q - Terrify
    • Fixed a bug where Terrify would cause enemies to flee in a straight line, rather than in random directions

Patch Notes 3.15
Summary: We've reduced the duration of Terrify at later ranks and lowered the mana cost of both Terrify and Crowstorm. "Terrify is rather… terrifying at later levels, especially with the current pace of the game. That said, we didn't want to straight nerf Fiddle's power without any compensation. Cutting down his mana costs means that Fiddle can stay out in the field a little longer (especially after team fights), while the slight buff to Terrify's rank 1 duration helps his unstable early game."

  • Terrify.jpg Q - Terrify
    • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
    • Mana cost reduced to 65 at all ranks (from 65/75/85/95/105)
  • Crowstorm.jpg R - Crowstorm
    • Mana cost reduced to 100 at all ranks (from 150/200/250)

Patch Notes 3.10

  • Crowstorm.jpg R - Crowstorm
    • No longer reduces Baron Nashor's, Dragon's or Vilemaw's Magic Resist

Patch Notes 3.06

  • Drain.jpg W - Drain
    • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

Patch Notes 3.03

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.149

  • Fixed a bug where Fiddlesticks' autoattack could be interrupted by Dark Wind

Patch Notes 1.0.0.140

  • DarkWind.jpg E - Dark Wind
    • Now deals 50% increased damage to minions and monsters

Patch Notes 1.0.0.123

  • Basic attack projectile speed increased to 1,750 from 1,500
  • DarkWind.jpg E - Dark Wind
    • Damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165
    • Fixed a bug where it would fizzle when Fiddlesticks died
    • Fixed a bug where it was bouncing 4 times instead of 5
  • Drain.jpg W - Drain
    • Ability power ratio reduced to 0.45 from 0.5
  • Terrify.jpg Q - Terrify
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10 seconds

Patch Notes 1.0.0.121

  • DarkWind.jpg E - Dark Wind
    • Fixed a bug where Dark Wind could instant-kill people under some circumstances

Patch Notes 1.0.0.120

  • Drain.jpg W - Drain
    • Range increased to 475 from 450
    • Heal is no longer reduced if the damage is shielded
  • DarkWind.jpg E - Dark Wind
    • Damage increased to 65 /90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
  • Crowstorm.jpg R - Crowstorm
    • Ability power ratio increased to 0.45 from 0.4
    • Channel duration reduced to 1.5 seconds from 2

Patch Notes 1.0.0.116

  • Base armor increased to 14.5 from 8.25
  • Armor per level increased to 3.5 from 3
  • Movement speed increaesd to 310 from 300
  • Terrify.jpg Q - Terrify
    • Range increased to 575 from 525
    • Mana cost decreased to 65 / 75 / 85 / 95 / 105
  • Drain.jpg W - Drain
    • Ability power ratio increased to 0.5 from 0.48
    • Life steal amount reduced to 60 / 65 / 70 / 75 / 80% from 100%
    • Leash range decreased to 650 from 700
  • DarkWind.jpg E - Dark Wind
    • Damage adjusted to 65 / 85 / 105 / 125 / 145 from 100 at all levels
    • Ability power ratio increased to 0.45 from 0.35
    • Now bounces 5 times at all levels
    • Cooldown adjusted to 15 / 14 / 13 / 12 / 11 seconds from 14 at all levels
    • Projectile speed decreased to 1,100 from 1,200
  • Crowstorm.jpg R - Crowstorm
    • Damage decreased to 125 / 225 / 325 from 150 / 250 / 350
    • Cooldown adjusted to 150 / 140 / 130 seconds from 150 at all levels
    • Ability power ratio increased to 0.4 from 0.35

Patch Notes 1.0.0.111

  • Base magic resistance reduced to 30 from 35

Patch Notes 1.0.0.107

  • Terrify.jpg Q - Terrify
    • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12
    • Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145
  • Drain.jpg W - Drain
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
  • Crowstorm.jpg R - Crowstorm
    • Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400

Patch Notes 1.0.0.105

  • Crowstorm.jpg R - Crowstorm
    • Now immediately applies Dread to the surrounding area after using Crowstorm

Patch Notes 1.0.0.104

  • DarkWind.jpg E - Dark Wind
    • Cooldown reduced to 13 seconds from 14
  • Drain.jpg W - Drain
    • Damage increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all levels
    • Ability power ratio increased to 0.48 per seconds from 0.4
    • Duration reduced to 5 seconds from 6

Patch Notes 1.0.0.103

  • Drain.jpg W - Drain
    • Cooldown reduced to 10 seconds from 12
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
  • DarkWind.jpg E - Dark Wind
    • Cooldown reduced to 14 seconds from 15

Patch Notes 1.0.0.101

  • Terrify.jpg Q - Terrify
    • Will now grant assists

Patch Notes 1.0.0.83

  • DarkWind.jpg E - Dark Wind
    • Silence duration reduced to 1.2 seconds from 1.5
    • Reduced the number of bounces to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11
    • Missile speed increased to 1,200 from 800
  • Crowstorm.jpg R - Crowstorm
    • Ability power ratio reduced to 1.75 from 2
  • Dread's tooltip has been fixed to now show the correct magic resistance reduction value

Patch Notes 1.0.0.79

  • DarkWind.jpg E - Dark Wind
    • Silence duration reduced to 1.5 seconds from 2

Patch Notes 1.0.0.70

  • DarkWind.jpg E - Dark Wind
    • Dark Wind was bugged resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version

Patch Notes 1.0.0.63

  • Movement Speed increased to 300 from 290

Patch Notes 1.0.0.61

  • Drain.jpg W - Drain
    • no longer begins channeling if the target is shielded

Patch Notes 0.9.25.34

  • Crowstorm.jpg R - Crowstorm
    • Damage changed from 170 / 250 / 330 to 150 / 250 / 350

Patch Notes 0.9.25.24

  • Dread.jpg Passive - Dread
    • Remake
    • Negative magic resist aura debuff
  • Terrify.jpg Q - Terrify
    • Reduced duration from 1.5 / 2 / 2.5 / 3 / 3.5 seconds to 1 / 1.5 / 2 / 2.5 / 3
    • Reduced cooldown from 15 to 12.5
  • Drain.jpg W - Drain
    • Reduced maximum duration from 8 seconds to 6
    • Reduced cooldown from 15 seconds to 12
  • DarkWind.jpg E - Dark Wind
    • Reduced damage from 115 to 100
    • Reduced silence from 1 + 1 second per stack to 0.75 + 0.75 per stack
  • Crowstorm.jpg R - Crowstorm
    • Remake
    • Now targets a location to teleport to when channeling completes (built-in mini flash)

Patch Notes 0.9.22.15

  • Drain.jpg W - Drain
    • Damage increased from 40 / 70 / 100 / 130 / 160 to 50 / 75 / 100 / 130 / 160
  • Increased damage from 45 to 47
  • Reduced health from 480 to 470
  • DarkWind.jpg E - Dark Wind
    • Reduced damage from 135 to 115
    • Increased number of bounces from 2 / 4 / 6 / 8 / 10 to 3 / 5 / 7 / 9 / 11
    • Increased ability power ratio from 0.3 to 0.35
    • Modified silence to 2 seconds +1 per bounce beyond the first

June 12, 2009 Patch

  • Drain.jpg W - Drain
    • No longer ignores magic resist
    • Increased damage from 30 / 55 / 80 / 105 / 130 to 40 / 70 / 100 / 130 / 160

June 6, 2009 Patch

  • Terrify.jpg Q - Terrify
    • Cast range reduced form 600 to 525
  • Drain.jpg W - Drain
    • Fixed an edge case bug that allowed it to continue after dying
    • Reduced damage from 40 / 70 / 100 / 130 / 160 to 30 / 55 / 80 / 105 / 130 (still penetrates immunity)(This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon)
  • Paranoia miss chance modified from 5 / 10 / 15% to 10%

May 29, 2009 Patch

  • Terrify.jpg Q - Terrify
    • Cooldown increased from 12 to 15

May 23, 2009 Patch

  • Terrify.jpg Q - Terrify
    • Fear duration modified from 1 / 1.75 / 2.5 / 3.25 / 4 to 1. 5 / 2 / 2.5 / 3 / 3.5
  • Drain.jpg W - Drain
    • Received a new particle to better express its use
    • Made this spell not penetrate magic resistance
    • Increased damage from 30 / 60 / 90 / 120 / 150 per second to 40 / 70 / 100 / 130 / 160 (overall damage increase vs minions, overall damage decrease vs champions)

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Drain.jpg W - Drain
    • Damage type updated; it should now be back to its power level of a week ago

April 25, 2009 Patch

  • Increased damage on Dark Wind to minions from 120 per bounce to 135
  • Drain.jpg W - Drain
    • Changed damage type of Drain to make it work like other abilities of its type
  • Terrify.jpg Q - Terrify
    • Modified Terrify's duration from 2 / 2.5 / 3 / 3.5 / 4 to 1 / 1 .75 / 2.5 / 3.25 / 4

April 18, 2009 Patch

  • DarkWind.jpg E - Dark Wind
    • Increased damage dealt to champions on Dark Wind from 120 per bounce to 135 (it still deals 120 to minions)
  • Terrify.jpg Q - Terrify
    • Increased Terrify cooldown from 12 to 14
  • Drain.jpg W - Drain
    • Decreased range from 500 to 450
    • Decreased break range from 800 to 700

April 11, 2009 Patch

  • Terrify.jpg Q - Terrify
    • Added 50% slow to Terrify
  • DarkWind.jpg E - Dark Wind
    • Increased damage form 100 to 120
    • Increased ability power ratio from 0.25 to 0.4

Alpha Week 6

  • Basic attack range decreased to 400 from 480
  • Base health increased to 500 from 480
  • DarkWind.jpg E - Dark Wind
    • Damage increased to 100 from 85
  • Crowstorm.jpg R - Crowstorm
    • Damage increased to 170 / 250 / 330 from 150 / 230 / 330

Alpha Week 5

  • Health gain per level increased to 57 from 52
  • Base health increased to 480 form 455
  • Crowstorm.jpg R - Crowstorm
    • Damage increased to 150 / 225 / 325 from 120 / 200 / 280
    • Ability power ratio increased to 0.8 from 0.4

Alpha Week 4

  • Drain.jpg W - Drain
    • Mana cost increased to 100 / 120 / 140 / 160 / 180 form 90 / 105 / 120 / 135 / 150
    • Drain amount changed to 25 / 50 / 75 / 100 / 125 from 30 / 50 / 70 / 90 / 110 per second
  • DarkWind.jpg E - Dark Wind
    • Ability power ratio increased to 0.25 from 0.2
    • Damage dealt to each target decreased to 80 from 100
  • Crowstorm.jpg R - Crowstorm
    • Damage per second increased to 120 / 200 / 280 from 120 / 180 / 240

Alpha Week 3

  • Fixed a bug that occurred when Fiddlesticks died while channeling Life Drain

Alpha Week 2

  • Fixed tooltip typos for Dark Wind, Crowstorm, and Terrify

Other Contents

Gallery

  • Classic Fiddlesticks
  • Spectral Fiddlesticks
  • Union Jack Fiddlesticks (Limited)
  • Bandito Fiddlesticks
  • Pumpkinhead Fiddlesticks (Limited)
  • Fiddle Me Timbers
  • Surprise Party Fiddlesticks
  • Candycane Fiddlesticks
  • Risen Fiddlesticks

  • Classic Fiddlesticks
  • Classic Fiddlesticks
  • Spectral Fiddlesticks (Limited)

  • Spectral Fiddlesticks
  • Fiddle Me Timbers


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