Gangplank - The Saltwater Scourge

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Gangplank
GangplankSquare.png
The Saltwater Scourge
Release Date: August 19, 2009
Cost: 3150IP 790RP
Attributes: Fighter
Resource: Mana
Statistics
Health: 580 (+82)
HP Regen: 6 (+0.6)
Mana: 215 (+40)
Mana Regen: 7.5 (+0.66)
Move Speed: 345

Attack Damage: 56 (+3)
Attack Speed: 0.625 (+3.2%)
Range: 125
Armor: 26 (+3)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Rivals:


Gangplank, The Saltwater Scourge is a melee bruiser who possess both AP and AD scaling. He is more commonly played in top lane and mid lane

Champion Spotlight

Description

Lore: As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

“This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

"We are sons of Noxus," he bellowed. "We would all gladly die before we let our ship be taken by the likes of you!"

Gangplank frowned, then shrugged. "Fair enough," he said, and turned away. Gangplank favored his crew with a vicious smile.

"Kill them all," he roared. "And burn their ship to the waterline!"

I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on.

-
Gangplank, the Saltwater Scourge

Abilities

PassiveTrial by FireCleanseQss.png
GrogSoakedBlade.jpg
(Innate) Every few seconds, Gangplank's melee strike will set his opponent on fire.


QParrrleyBanshee's Veil.pngCleanseQss.png
Parrrley.jpg
(Active) Gangplank shoots a target enemy with his pistol, dealing physical damage. If it kills it, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.

If Parrrley kills the target, Gangplank plunders bonus Gold and Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

Cooldown: 5 seconds
Range: 625
Cost: 40 mana
Physical Damage: 20 / 45 / 70 / 95 / 120
(+1 Attack Damage)
Extra Gold: 2 / 3 / 4 / 5 / 6
Silver Serpents: 4 / 5 / 6 / 7 / 8


WRemove Scurvy
RemoveScurvy.jpg
(Active) Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Heal: 50 / 75 / 100 / 125 / 150
(+0.9 Ability Power) + (+15% of missing Health)


EPowder Keg
RaiseMorale.jpg
(Passive) Gangplank stores a charge of Powder Keg periodically, up to a maximum of 3 stored at once.

(Active) Gangplank places a Powder Keg at the target location for 60 seconds, which connects to other nearby kegs. Kegs have 3 health and take 1 damage each time Gangplank or an enemy champion attacks them, and passively lose 1 health every 2 / 1 / 0.5 seconds down to 1. If an enemy champion scores the last hit, the keg is disarmed and they earn 10 Gold.

If Gangplank scores the last hit, the triggering basic attack is splashed as physical damage to surrounding enemies, Slow icon slowing them for 2 seconds. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage.

The explosion sets off a chain reaction that explodes other connected kegs, regardless of their current health, though enemies may only be damaged by one keg. If Parrrley was used to detonate the Powder Keg, the explosion plunders every enemy it kills.

Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Cost: 1 Powder Keg
Slow: 40%
Bonus Champion Damage: 60 / 90 / 120 / 150 / 180


RCannon BarrageBanshee's Veil.pngCleanseQss.png
CannonBarrage.jpg
(Active) Gangplank signals his ship off-shore to fire upon the target area for 8 seconds, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, Sight icon revealing it for the duration.

Each wave deals magic damage to enemies hit and Slow icon slows them by 30% for 0.5 seconds. Gangplank can purchase upgrades for his ship in the store at the cost of 500 Silver Serpents.png Silver Serpents each, which improve Cannon Barrage:

DEATH'S DAUGHTER: An initial, large cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies it hits and Slow icon slowing them by 60% for 1.5 seconds.

RAISE MORALE: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.

FIRE AT WILL: Cannon Barrage fires 6 additional waves over its duration.

Cost: 100 mana
Range: Global
Radius of Death's Daugther cannonball: 200
Sight Radius: 600 (estimate)
Magic Damage Per Wave: 50 / 70 /

90
(+0.1 Ability Power)

Cooldown: 160 / 150 / 140 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 0 1 0 1 0 7.1
LPL.png 2014 LPL Spring 0 1 0 1 0 0.7
LNL logo small.png 2014 LNL Spring 0 1 1 0 100 1.8
Ogn logo.png Champions Summer 2013 0 1 0 1 0 1.3
LCSlogo small.png EU LCS - Spring Season 0 1 1 0 100 0.9
TGA logo small.png Tencent Games Arena Winter 2012 0 1 1 0 100 4.3

Patch History

Patch Notes 6.22

  • Bugfix
    • Gangplank's Q - Parrley! crits no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.

Patch Notes 6.4

Q gold generation down. Maximum barrels down.
Quote.png No stranger to the Bounty Board (or whatever Patch Notes are in Bilgewater), we've taken a long hard look at Gangplank to find changes that don't just feel like we're picking at threads every two weeks. This patch, it's all about taking down the consistency at which GP hits lategame.

We talk a lot about consistency and reliability (it's mentioned in these patch notes alone about 6 or so times), so let's take a context-break to dive deep. Consistency is just what it sounds like - how often you can rely on a champion pulling off a specific output. Being consistent in and of itself isn't a bad thing - Alistar or Malphite pulling off consistent initiation means that you can come to understand the value they bring as a teammate and start to build expectations around that consistency. What should I pick that goes well with this? How do I take advantage of their reliable output?

When a champion's output is damage, that's when things can get a little trickier. Are you a champion with a consistently powerful late-game, ala Vayne? Then your early game is risky. Are you a champion with consistently powerful early-game, like Lee Sin? Then your success in the late-game isn't a sure thing. It's at the intersections of power spikes and power dips (oh god what's the opposite of a spike) that much of League's interaction occurs - turning most games into 'Can I take advantage of my power before my opponent can take advantage of theirs?'

When we apply this concept to Gangplank, it's easy to see why he's been a headache to balance. Even when teams assign the appropriate amount of pressure to attempt to stunt his growth, Cannon Barrage's global range and Parrrley's plundering make it impossible to keep him off of gold, turning him into a threat no matter what you throw at him. With that in mind, chipping away at the consistency with which he can accrue that advantage (and the consistency of his barrel chains in teamfights) means that when you keep the Dead Man down, he stays down. Unquote.png
  • Parrrley.jpg Q - Parrrley
    • GOLD PLUNDERED: 4/5/7/6/8 gold ⇒ 2/3/4/5/6 gold
  • RaiseMorale.jpg E - Powder Keg
    • MAXIMUM BARRELS: 2/3/4/5 (with rank of R - Cannon Barrage) ⇒ 3 at all levels
    • AMMO CHARGE TIME: 18/17/16/15/14 seconds ⇒ 18/16/14/12/10 seconds
  • CannonBarrage.jpg R - Cannon Barrage
    • REMOVED ANOTHER ONE: No longer increases the maximum number of barrels per rank

Patch Notes 6.2

R's cooldown is up across the board.
Quote.png We're very aware that Gangplank has a recurring guest slot on the patch notes, but he continues to be one of our highest performing champions across quite a few power metrics. To be fair, however, with each change we've gone medium to light, as we know how fickle champion viability can be in both perception and objective power. Today we're chipping down Cannon Barrage's global presence to keep it in line with other global ultimates, which should also force Gangplank to value his ult timing more carefully. Unquote.png
  • CannonBarrage.jpg R - Cannon Barrage
    • COOLDOWN: 140/130/120 seconds ⇒ 160/150/140 seconds

Patch Notes 6.1

Passive ratio down, duration increased.
Quote.png As history would imply, Gangplank is a hard man to keep down. Despite chipping away at his explosive area-of-effect damage, GP remains above the curve in the laning phase thanks to Trial by Fire's incredible damage output (especially when reset with Powder Kegs). With Gangplank's hyper-scaling potential, it didn't make much sense for him to also shove opponents out of lane like he owned the place. So we're adjusting. Unquote.png
  • GrogSoakedBlade.jpg Passive - Trial by Fire
    • DURATION: 1.5 seconds ⇒ 2.5 seconds
    • TICKS: 6 ⇒ 10 (damage per tick reduced; total damage unchanged)
    • RATIO: 1.2 bonus attack damage ⇒ 1.0 bonus attack damage

Patch Notes 5.21

Base health down, health per level up. Q costs less, but no longer refunds mana.
Quote.png Gangplank's laning is as efficient as it is deadly, granting him guaranteed access to gold with little interaction available to his opposition. Sure, it just starts with a few harmless Q's for extra cash, but then it leads to a single barrel clearing the caster minions before ending in chain-barrels to vacuum entire waves. This nasty slippery slope of Parrrleys ultimately leaves GP swimming in silver serpents and big-ticket upgrades, out-statting anyone that gets in his way. This chain of events feels pretty awesome when Gangplank's the one doing it, but often leaves his opponents scrambling to catch up. These changes provide a wrench to toss into his plans, forcing him to run out of gas (or life) for applying pressure to his farm-centric game plan. He'll still terrorize the seas (eventually), but now the responsibility of 'shutting him down' feels more realistic. Unquote.png
  • BASE HEALTH: 630 ⇒ 680
  • HEALTH GROWTH STAT: 79 ⇒ 82

Parrrley.jpg Q - Parrrley

  • NEW Removed::No longer refunds mana on kill.
  • COST: 50 ⇒ 40 mana

Patch Notes 5.18

Powder Keg’s bonus damage to champions and armor penetration down.
"Still vengeful, still eating citrus and still going strong, Gangplank’s power levels seems to be unhindered by our attempts to cap him in 5.17. Often you’ll find in the Patch Notes we talk about hitting a champion’s weakness to keep their strengths intact - for GP however, his strength is simply too strong. The amount that barrels contribute to his ability to take over a game is entirely too high in the end-game, so we’re hitting both the base and penetration to soften his blows against squishies and meatballs alike."

  • RaiseMorale.jpg E - Powder Keg
    • BONUS DAMAGE TO CHAMPS: 80/110/140/170/200 ⇒ 60/90/120/150/180
    • ARMOR PENETRATION: 50% ⇒ 40%

Patch Notes 5.17

Barrels take slightly longer to place. E's armor penetration down.
"Hell-bent on revenge for his humiliation in front of Bilgewater, Gangplank’s currently taking his frustrations out on anyone unlucky to be caught by his Powder Kegs. While they can be tricky to pull off, Gangplank (in true pirate fashion) can always ‘rig’ the game in duels, using the near-instant cast time to stack multiple kegs in a small area to ensure his opponent loses an enormous chunk of health no matter which keg they try to disarm. It’s still early to understand what effect GP has on the game at large, but shaving power from his Kegs is the first step to keeping his explosive potential in check."

  • RaiseMorale.jpg E - Powder Keg
    • COMBO BREAKER: Delay between casts increased by 0.25 seconds
    • ARMOR PENETRATION: 60% ⇒ 50%

Patch Notes 5.15

  • Parrrley.jpg Q - Parrrley
    • LIKE FISH IN A BARREL Greatly reduced the radius where Parrrley automatically acquires a Keg at 1 HP
    • GLOBAL INVESTMENT Now automatically acquires 1 Silver Serpent every second on the Howling Abyss, Butcher's Bridge, Twisted Treeline, and the Crystal Scar

Patch Notes 5.5

Weird bugs, man.

  • GrogSoakedBlade.jpg Passive - Grog-Soaked Blade
    • BUGFIX: Fixed a bug where slow immune targets were also unaffected by the DoT

Patch Notes 4.18

Cannon Barrage now deals full damage in waves to everyone within the zone, rather than randomly dropping cannonballs on heads.
"Real talk: this change doesn't do everything for Gangplank in the long-term, but a consistency pass on Cannon Barrage was one we saw we could do in a self-contained change without fundamentally altering GP's playstyle."

  • CannonBarrage.jpg R - Cannon Barrage
    • IT'S HARD TO AIM A CANNON: Cannonballs now fall in waves that damage the whole zone once per second. Individual cannonballs no longer have individual damage zones.
    • COOLDOWN: 120/115/110 seconds ⇒ 125/110/95 seconds

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.145

  • Bug fixed so that Remove Scurvy now removes blinds

Patch Notes 1.0.0.143

  • Parrrley now refunds half the mana cost if it kills the target

Patch Notes 1.0.0.142

  • Fixed a typo in the Air Client for Raise Morale

Patch Notes 1.0.0.140

  • Parrrley now displays total gold earned by the skill in the tooltip

Patch Notes 1.0.0.135

  • Fixed animation bugs with the Toy Solider Gangplank skin

Patch Notes 1.0.0.134

  • Parrley mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60
  • Raise Morale range reduced to 1,200 from 1,500

Patch Notes 1.0.0.127

  • Raise Morale
    • Active movement speed reduced to 8 / 11 / 14 / 17 / 20 from 10 / 14 / 18 / 22 / 26
    • Active attack damage reduced to 12 / 19 / 26 / 33 / 40 from 14 / 22 / 30 / 38 / 46

Patch Notes 1.0.0.123

  • Grog-Soaked Blade max stacks has been reduced to 3 from 4
  • Cannon Barrage
    • Fixed a bug where it would not grant gold on minion kills
    • Fixed a bug where the slow as not always applying consistently

Patch Notes 1.0.0.122

  • Parrrley gold bonus reduced to 4 / 5 / 6 / 7 / 8 from 4 / 6 / 8 / 10 / 12
  • Raise Morale
    • Active attack damage bonus reduced to 14 / 22 / 30 / 38 / 46 from 20 / 28 / 36 / 44 / 52
    • Active movement speed bonus reduced to 10 / 14 / 18 / 22 / 26% from 14 / 18 / 22 / 26 / 30%

Patch Notes 1.0.0.121

  • Grog-Soaked Blade max stacks reduced to 4 from 5

Patch Notes 1.0.0.120

  • Grog-Soaked Blade
    • No longer reduces healing and regeneration, but now slows movement speed by 7%
    • Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    • Damage changed to 4-21 from 5-19
  • Parrrley
    • Fixed a bug where Parrley could sometimes restore gold to other players
    • Now applies Grog-Soaked Blade
  • Raise Morale duration increased to 7 seconds from 6
  • Cannon Barrage damage increased to 75 / 120 / 165 form 65 / 110 / 155

Patch Notes 1.0.0.118

  • Armor per level increased to 3.3 from 2.8
  • Attack speed per level increased to 2.75 from 2.35
  • Attack range increased to 125 from 100
  • Remove Scurvy cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 30 / 27 / 24 / 21 / 18
  • Cannon Barrage
    • Slow increased to 25% from 15 / 20 / 25%
    • Cooldown reduced to 120 / 115 / 110 seconds from 120 at all levels

Patch Notes 1.0.0.116

  • Movement speed increased to 320 from 315
  • Base mana increased to 255 from 239
  • Mana per level increased to 40 from 34
  • Raise Morale REMAKE
    • No longer targets a unit (can no longer kill allied minions)
    • Passive changed to 3 / 4 / 5 / 6 / 7% movement speed from 2 / 4 / 6 / 8 / 10% and 8 / 10 / 12 / 14 / 16 attack damage from 8 / 12 / 16 / 20 / 24
    • Activating grants Gangplank 14 / 18 / 22 / 26 30% movespeed and 20 / 28 / 35 / 44 / 52 attack damage
    • Activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movespeed and 10 / 14 / 18 / 22 / 26 attack damage
    • Duration reduced to 6 seconds from 10
    • Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all levels
  • Cannon Barrage
    • Reduced the size of the area affected by Cannon Barrage
    • Now slows all enemies in the AoE for the duration, but slow reduced to 15 / 20 / 25% from 35 / 45 / 55%
    • Reduced damage to 65 / 110 / 155 from 100 / 140 / 180
    • Updated the random algorithm to not favor one quadrant over others
    • Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
  • Parrrley
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150
    • Extra gold gain reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16
    • Cooldown reduced to 5 seconds from 6
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 form 50 / 55 / 60 / 65 / 70
  • Remove Scurvy base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380
  • Grog-Soaked Blade
    • Damage increased to 6-23 per second from 5-18
    • Fixed a bug where it applied 9 damage ticks instead of 10

Patch Notes 1.0.0.100

  • Fixed a display error with Grog Soaked Blade and death recap
  • Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank

Patch Notes 1.0.0.94

  • Parrrly
    • Bonus damage reduced to 100% from 110%
    • Is no longer dodgable and is unaffected by blinds
  • Raise Morale now grants 8 / 12 / 16 / 20 / 24 attack damage instead of 12-36% attack speed
  • Cannon Barrage
    • Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260
    • Cannonball radius increased to 275 from 225
    • Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%

Patch Notes 1.0.0.86

  • Parrrley gold gain increased to 4 / 7 / 10 / 13 / 16 from 3 / 5 / 7 / 9 / 11

Patch Notes 1.0.0.85

  • Added "Yarr! I'm a mighty Pirate!" buff

Patch Notes 1.0.0.82

  • Tweaked autoattack animation timing

Patch Notes 1.0.0.74

  • Parrrley
    • Now deals physical damage
    • Fixed a bug in which it was dealing extra damage
    • Percentage damage from Attack Damage increased to 110% from 80%
    • Bonus damage reduced to 20 / 55 /90 / 120 / 150 from 30 / 60 / 90 / 120 / 150
    • Will no longer apply Grog-Soaked Blade
  • Fixed a tooltip issue with Grog-Soaked Blade

Patch Notes 1.0.0.72

  • Parrrley now applies Grog-Soaked Wound

Patch Notes 1.0.0.63

  • Cannon Barrage no longer reveals Gangplank to enemies when cast
  • Fixed a bug where Cannon Barrage's particles showed above the fog of war, even if you didn't have vision of the area
  • Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring

Patch Notes 1.0.0.61

  • Cannon Barrage
    • Slow percent reduced to 40 / 50 / 60 from 40 / 55 / 70
    • Damage reduced to 140 / 200 / 260 from 160 / 220 / 280
  • Grog Soaked Blade
    • Healing reduction effect increased to 65% from 50%
    • Duration increased to 10 seconds from 8

Patch Notes 0.9.25.34

  • Parrrley
    • Reduced damage from 40 / 80 / 120 / 160 / 200 to 30 / 60 / 90 / 120 / 150
    • Increased ability scaling with attack damage from 0.65 to 0.8

Patch Notes 0.9.25.34

  • Lowered base armor from 22 to 20
  • Increased armor per level from 2.2 to 2.8
  • Lowered base crit from 3.7 to 3
  • Increased magic resist per level from 0 to 1.25
  • Cannon Barrage
    • Increased damage per cannonball from 150 / 200 / 250 to 160 / 220 / 280
    • Increased slow percent from 40 / 50 / 60 to 40 / 55 / 70

Patch Notes 0.9.25.21

  • Added missing mana regeneration per level
  • Increased move speed from 310 to 315
  • Grog Soaked Blade (Passive)
    • Increased duration from 3 to 7
    • Reduced damage from 10 + (1 per level) to 5 + (1 per level)
  • Parrrley
    • Reduced weapon damage from 100% to 65%
    • Increased base damage from 20 / 40 / 60 / 80 / 100 to 40 / 80 / 120 / 160 / 200
  • Cannon Barrage implementaiton altered to make it less random and more uniform around the circle

Patch Notes 0.9.22.16

  • Raise Morale
    • Reduced cooldown from 30 to 25
    • Activating this skill no longer removes Morale Boost from himself (he now gets double effect for the duration)
    • Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%
  • Remove Scurvy
    • Increased ability power ratio from 0.3 to 1.0
    • Modified Modified mana cost form 55 / 60 / 65 / 70 / 75 to 65 at all levels
    • Modified cooldown from 20 at all levels to 30 / 27 / 24 / 21 / 18
    • Reduced cast time to make it a quicker cast

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