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Garen - The Might of Demacia

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Garen
GarenSquare.png
The Might of Demacia
Release Date: April 27, 2010
Cost: 450IP 260RP
Attributes: Fighter, Tank
Resource: Manaless
Real Name: Garen Crownguard
Statistics
Health: 455 (+84.25)
HP Regen: 7 (+0.5)
Move Speed: 340

Attack Damage: 52 (+4.5)
Attack Speed: 0.625 (+2.9%)
Range: 175
Armor: 19 (+3)
Magic Resist: 30 (+1.25)

Garen, The Might of Demacia is AD-based melee fighter. He is frequently played in top lane, but may also perform the role of a jungler.

Description

Lore: Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their zero tolerance moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title the Might of Demacia, is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.

Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.

"The most effective way to kill an opponent is to slice through the man next to him."

- Garen, on front line strategy

Abilities

PassivePerseverance
Perseverance.jpg
(Innate) Garen will regenerate ( 0.4% / 0.8% / 2.0% of his maximum Health) per second at levels 1/11/16.


QDecisive StrikeBanshee's Veil.pngCleanseQss.png
DecisiveStrike.jpg
(Active) Garen removes all slows currently on him and gains bonus movement speed. In addition his next melee attack within 4.5 seconds will deal physical damage and silence its target.
No Cost
Cooldown: 8 seconds
Bonus Movement Speed: 30%
Total Physical Damage: 30 / 55 / 80 / 105 / 130
(+40% Attack Damage)
Movement Speed Duration: 1.5 / 2 / 2.5 / 3 / 3.5 seconds
Silence Duration: 1.5 seconds


WCourage
Courage.jpg
(Passive)Killing units permanently grants .2 Armor and Magic Resist (1 for kills on Champions, Large Monsters, and Epic Monsters), to a maximum of 30 at all ranks.

(Active) Garen places a defensive shield on himself, decreasing all damage taken by a percentage.

Stacks twice as fast on maps that aren't Summoner's Rift

No Cost
Damage Reduced: 30%
Duration: 2 / 3 / 4 / 5 / 6 seconds
Cooldown: 24 / 23 / 22 / 21 / 20 seconds


EJudgmentBanshee's Veil.png
Judgment.jpg
(Active) Garen rapidly spins his sword around his body for 3 seconds dealing physical damage to nearby enemies every half second. Minions and neutral monsters only take 75% damage from this ability. Garen can deactivate Judgment.jpg Judgment early by activating the ability again after 0.5 seconds. Judgment.jpg Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied. While spinning, Garen ignores unit collision but takes a 20% movement speed penalty when moving through minions.Judgment's spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast. Cancelling Judgment early refunds the cooldown equal to the remaining duration of the spin. Judgment deals 33% increased damage when striking a single target.
No Cost
Radius of AoE: 325
Ticks per cast: 5
Cooldown: 9 seconds
Physical Damage per Second: 14 / 18 / 22 / 26 / 30
(Ratio for Ticks Lvl 1 -5 / Lvl 4 - 6 / Lvl 7 - 7 / Lvl 10 - 8 / Lvl 13 - 9 / Lvl 16 - 10 Attack Damage)

(Lv 1 - +170% /Lv 4 - 210% /Lv 7 - 252% /Lv 10 - 296% /Lv 13 - 351% /Lv 16 - 380% Attack Damage)


RDemacian JusticeBanshee's Veil.png
DemacianJustice.jpg
(Active) Garen brings down DemacianJustice.jpg Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing. Judgment ticks and basic attacks against theVillain deal an additional 1% of their maximum health as true damage. Demacian Justice deals true damage to the Villain instead of magic damage.
No Cost
Range: 400
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 175 / 350 / 525
Additional 1 Damage per: 3.5 / 3 / 2.5 health missing (+28.57 / 33.33 / 40% of target's missing Health)


Recommended Items


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
RpPoints.png 2014 NA Challenger Series #1 0 1 0 1 0 5.6
LCSlogo small.png Season 3 EU LCS Spring 0 1 0 1 0 0.9

Patch History

Patch Notes 5.17

Buncha bugfixes and cleanup.
"Juggernauts are slow and deal a lot of damage. Garen does one of those real good, not so much the slow part. We’re still looking out for what’s in store for Demacia’s Loudest, but we tossed in a few other bugfixes and general cleanup as well. Hey, one outta two ain’t bad."

  • General
    • BASE MOVEMENT SPEED: 345 ⇒ 340
  • DecisiveStrike.jpg Q - Decisive Strike
    • BONUS MOVEMENT SPEED: 35% ⇒ 30%
    • DEMACIAN DEMOLITION: Fixed a bug where attempting to attack the Inhibitor or Nexus with Decisive Strike active wouldn't trigger the attack
  • Courage.jpg W - Courage
    • GLOBAL DEFENSIVE: Passive bonuses now stack twice as fast on alternate maps
  • Judgment.jpg E - Judgment
    • SPIN TO THIN: Right-clicking on a target while spinning should now put you in closer range to your target
  • DemacianJustice.jpg R - Demacian Justice
    • DO LESS MATH: Tooltip re-formatted to read ‘deals 28/33/40% of the target's missing health' rather than 'deals 1 damage for every 3.5/3.0/2.5 of the target's missing health'

Patch Notes 5.7

GAREN'S R IT'S HAPPENING
"Garen's gonna need more than this change to hit the bar on strategic diversity we've set out with our champion work, but making his ultimate less restricted should give him the courage to stand up to the ruffians and scoundrels in top lane more easily."

  • DemacianJustice.jpg R - Demacian Justice
    • COOLDOWN: 160/120/80 seconds ⇒ 120/100/80 seconds

Patch Notes 4.17

Garen's going to be a lean, mean, health recovering machine.
"Right now, Garen's identity is centered on his ability to run at people in a threatening way and, since we have a few people who already do that, we decided to give him a more unique strength. These buffs are to really cement Garen as a tanky sword-dude who can shrug off most forms of poke damage - that is, if he can find windows of safety to recover (more reason to hide in that brush!). You might say this gives him more perseverance. You would be correct."

  • Perseverance.jpg Passive - Perseverance
    • "NEW" YOUR PUNY WEAPONS ARE USELESS: Perseverance is no longer removed by non-epic monsters at level 11 and above
    • HEALTH REGENERATION: 0.4% maximum health per second at all levels ⇒ 0.4% / 0.8% / 2.0% maximum health per second at levels 1/11/16
    • COOLDOWN: 9 seconds at all levels ⇒ 9/6/4 seconds at levels 1/11/16

Patch Notes 4.12

"This one's for all you Garen junglers out there."

  • Judgment.jpg E - Judgment
    • AoE on AoE: Garen can now (again) use Tiamat / Ravenous Hydra while spinning

Patch Notes 3.15

  • E - Judgment
    • No longer deals reduced damage to monsters (still reduced vs. minions)
    • Fixed a bug where Judgment was dealing less damage than intended

Patch Notes 3.12

  • General
    • Garen has received a visual upgrade! Check out the full details here.

Patch Notes 3.03

  • Perseverance
    • Heal amount reduced to 0.4% of maximum Health per second from 0.5%
  • Decisive Strike
    • Fixed a bug where the cast time was faster than intended
  • Courage
    • Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
  • Demacian Justice
    • Fixed a bug where the cast time was faster than intended

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.145

  • Base Health Regen reduced to 8.25 from 9.85
  • Health Regen per level reduced to 0.75 from 0.85
  • Base Attack Damage reduced to 56 from 60.1
  • Attack Damage per level increased to 3.5 from 3
  • Perseverance (Passive)
    • Delay increased to 9 seconds from 7
    • No longer deactivates when damaged by lane minions
    • Now displays the Health Regen gained in the tooltip
  • Decisive Strike
    • Cooldown reduced to 8 seconds at all levels from 12 / 11 / 10 / 9 / 8
    • Movement Speed increased to 35% at all levels from 15 / 20 / 25 / 30 / 35%
    • Movement Speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all levels
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90
    • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all levels
    • Now removes slows on activation
    • Can now critically strike again
    • Buff duration reduced to 4.5 seconds from 6
    • Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
    • Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
    • While performing Decisive Strike, Garen now continues to follow his target if they are moving
  • Courage
    • Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
    • Damage reduction adjusted to 30% from 20 / 24 / 28 / 32 / 36%
    • Active now additionally grants 30% Crowd Control Reduction
    • Duration adjusted to 2 / 3 / 4 / 5 / 6 seconds from 3 at all levels
    • Cooldown adjusted to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18
  • Judgment
    • Damage adjusted to 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 total Attack Damage) from 50 / 90 / 130 / 170 / 210 (+1.4 bonus Attack Damage)
    • Damage dealt to minions increased to 75% from 50%
    • No longer removes slows on activation or reduces the duration of incoming slows while active
    • Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
    • Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
  • Demacian Justice
    • Cooldown adjusted to 160 / 120 / 80 seconds from 140 / 120 / 100

Patch Notes 1.0.0.143

  • Perseverance now has a buff timer to show when it will reactivate

Patch Notes 1.0.0.136

  • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of th etarget during the cast.

Patch Notes 1.0.0.125

  • Decisive Strike attack damage ratio decreased to 1.4 from 1.5
  • Judgement
    • Damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220
    • Bonus attack damage ratio increased to 1.4 from 1.2

Patch Notes 1.0.0.123

  • Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
  • Judgement cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10
  • Courage maximum armor and magic resistance now 25 at all ranks, from 5 / 10 / 15 / 20 / 25

Patch Notes 1.0.0.120

  • Perseverance
    • Fixed a bug where Perseverance could sometimes activate immediately after taking damage
    • Now marks Garen as being in combat even if the damage is shielded
    • Now shows the particle on Garen even if at 100% health

Patch Notes 1.0.0.114

  • Movement speed increased to 320 from 315
  • Courage damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%

Patch Notes 1.0.0.112

  • Decisive Strike
    • Movement speed boost increased to 3 seconds from 2
    • Total duration available to proc the silence and hit reduced to 6 seconds from 7
    • Bonus damage ratio increased to 150% from 120%
  • Judgement cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11

Patch Notes 1.0.0.109

  • Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second

Patch Notes 1.0.0.108

  • Judgment base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180 per second

Patch Notes 1.0.0.107

  • Decisive Strike
    • Attack damage ratio increased to 120% from 100%
    • Base attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120
  • Judgement
    • Base damage per second changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190
    • Scaling increased to 100% per second from 70%
    • Now scales off of only bonus attack damage rather than all attack damage

Patch Notes 1.0.0.105

  • Reduced Garen's selection size

Patch Notes 1.0.0.103

  • Judgement can no longer damage invisible minions or objects like wards

Patch Notes 1.0.0.102

  • Base movement speed reduced to 315 from 320
  • Courage
    • Duration modified to 3 at all levels from 2 / 2.5 / 3 / 3.5 / 4
    • Active damage reduction changed to 10 / 15 / 20 / 25 / 30% from 30% at all levels

Patch Notes 1.0.0.101

  • Courage damage reduction reduced to 30% from 35%
  • Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent
  • Fixed varius bugs that caused Garen's Demacian Justice to fizzle sometimes

Patch Notes 1.0.0.100

  • Courage maximum armor/magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35

Patch Notes 1.0.0.99

  • Judgement now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. It will still completely clear any existing slows when activated.

Patch Notes 1.0.0.98

  • Decisive strike now resets Garen's auto attack timer on cast

Patch NOtes 1.0.0.97

  • Can now cast all of his spells while using Judgment instead of just Courage
  • Slightly increased the range of Judgment

Patch Notes 1.0.0.96

  • Body Slam
    • Fixed a bug where it slowed targets that were immune to slows
    • Fixed a bug where it would not display a hit particle or play a sound if it hit any target that blocked the slow

Patch Notes 1.0.0.94

  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting

Patch Notes 1.0.0.85

  • Fixed the buff tooltip for Perseverance to show the correct value
  • Decisive Strike
    • Fixed a bug where it was silencing for the incorrect amount of time
    • Fixed a bug so that it can no longer crit

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