Gnar - The Missing Link

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Gnar
GnarSquare.png
The Missing Link
Region: Runeterra.png Runeterra
Role: Fighter.png Fighter
Release: 08/13/2014
Cost: 6300IP 975RP
Resource: Fury
Statistics
Health: 430 (+65)
HP Regen: 2.125 (+0)
Move Speed: 325

Attack Damage: 51 (+3)
Attack Speed: 0.625 (+0.5%)
Range: 150
Armor: 19 (+2.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:


Overview   Match History    



Champion Spotlight

Description

Lore: A primitive yordle born millennia in the past, Gnar is playful, diminutive and cute until his occasional bouts of anger transform him into a massive, violent, and destructive beast. Trapped within a glacier of True Ice, Gnar was frozen for an age before he broke free, emerging to find the world much changed. These new, exotic realms only ignite his delight and curiosity, for where most fear danger, Gnar pounces to meet it head on.
"Gnar!"

- Gnar, the Missing Link

Abilities

PassiveRage Gene
Rage Gene.png
(Innate) : When Gnar reaches 100 Rage, he gains access to an alternate set of abilities. After either 5 seconds or upon casting an ability, Gnar will transform into Mega Gnar for 15 seconds while his Rage depletes. Once his Rage is exhausted, he will turn back into Mini Gnar and cannot gain Rage again for 13 seconds. Gnar's two ability sets share the same cooldowns.

Gnar gains different bonuses based on his current form:

Mini Gnar :
Movement Speed : 10-25
Bonus Attack Range : 245 + (5 x Gnar's level)
Attack Speed : (5.5 x Gnar's level) %
Mega Gnar :
Health : 30 + (40 x Gnar's level)
Armor / Magic Resist : (2 x Gnar's level)
Health Regen per 5 : (2 x Gnar's level)
Base Attack Damage : 4 + (2 x Gnar's level)


QBoomerang Throw
Boomerang Throw.png

Boulder Toss.png
(Mini Gnar - Active) : Gnar throws his boomerang forward in a line, dealing physical damage and slowing all enemies hit for 2 seconds. Upon striking an enemy or reaching maximum range, the boomerang will slowly come to an end, travelling back towards Gnar in a fixed direction. Enemies beyond the first take only 50% damage and an enemy can only be damaged once.

The returning boomerang will accelerate and can travel up to 2500 units. If Gnar catches it, Boomerang Throw.png Boomerang Throw's cooldown is reduced by 45%.

Physical Damage : 5 / 35 / 65 / 95 / 125 (+1.15 ATTACK DAMAGE)
Reduced Damage : 5 / 22.5 / 40 / 57.5 / 75 (+50% ATTACK DAMAGE)
Slow : 15 / 20 / 25 / 30 / 45 %

Range : 1100
Cooldown : 50 / 55 / 60
(Mega Gnar - Active) : Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit within range.

If Gnar picks up his boulder, Boulder Toss.png Boulder Toss's cooldown is reduced by 60%.

Physical Damage : 10 /50 / 90 / 130 / 170 (+120% ATTACK DAMAGE)
Slow : 15 / 20 / 25 / 30 / 35 %
Range : 1100
Cooldown : 20 / 17.5 / 15 / 12.5 / 10


WHyper
Hyper.png

Wallop.png
(Mini Gnar - Passive) : Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health (Capped against minions and monsters).

Additionally, Gnar gains the same bonus movement speed whenever he transforms back into Mini Gnar from Mega Gnar.

Magic Damage : 10 / 20 / 30 / 40 / 50 (+100% ABILITY POWER) (+6 / 8 / 10 / 12 / 14% OF target's max HEALTH)
Max Damage Vs. Monsters : 100 / 150 / 200 / 250 / 300

(Mega Gnar - Active :} Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
Physical Damage : 25 / 45 / 65 / 85 / 105 (+100 ATTACK DAMAGE)


EHop
Hop.png

Crunch.png
(Mini Gnar - Active) : Gnar leaps to a location, gaining bonus attack speed for 3 seconds.

If Gnar lands on any unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit if it was an enemy.

Attack Speed : 20 / 30 / 40 / 50 / 60 %
Physical Damage : 20 / 60 / 100 / 140 / 180 (+6% OF Gnar's max HEALTH)

Range : 475
Cooldown : 18 / 16.5 / 15 / 13.5 / 12
(Mega Gnar - Active) : Gnar leaps to a location, dealing physical damage to all nearby enemies on landing, enemies on the center of the impact area are slowed briefly.

If Crunch is the ability used to trigger the Rage Gene, Gnar will still be able to perform Hop's bounce. Gnar will apply Crunch's area of effect on both jumps, although enemies can only be damaged once.

Physical Damage : 20 / 60 / 100 / 140 / 180 (+6% OF Gnar's max HEALTH)
Cooldown : 18 / 16.5 / 15 / 13.5 / 12


RGNAR!
GNAR!.png
(Mini Gnar - Passive) : Hyper's movement speed bonus is increased.
Total Movement Speed : 45 / 60 / 75 %

(Mega Gnar - Active) : Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them by 45% for a short duration.

Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.

Physical Damage : 200 / 300 / 400 (+20% bonus ATTACK DAMAGE)
Slow Duration : 1.25 / 1.5 / 1.75
Bonus Damage : 100 / 150 / 200 (+10% bonus ATTACK DAMAGE)
Total Damage : 300 / 450 / 600 (+30% bonus ATTACK DAMAGE)
Stun Duration : 1.25 / 1.5 / 1.75


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 2 19 8 11 42.1 28.8
Esltumbnail.png IEM Season IX World Championship 0 4 0 4 0 21.1
Esltumbnail.png IEM Season IX - Cologne 6 7 4 3 57.1 92.9

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

  • BUGFIX
    • Mega Dino Gnar and Mega Gentleman Gnar’s Q - Boulder Toss boulder replacements no longer visually disappear earlier than intended

Patch Notes 7.6

Mini Gnar and Mega Gnar have the same health regen.
Quote.png When Gnar is ahead, his constant basic attacks and ability-casts send him Mega that much more often. But when Gnar is behind, he often can’t safely build the fury he needs to transform, denying access to Mega Gnar’s increased health regeneration. We’re smoothing out Gnar’s regen between forms to make him a little more capable of healing up when he falls behind. That being said, this should be an overall buff to Gnar; he spends more time small than large, even when he’s not behind. Unquote.png

Base stats

  • HEALTH REGEN (MINI): 2.5 ⇒ 4.5 health per 5 seconds
  • HEALTH REGEN GROWTH STAT (MINI): 0.5 ⇒ 1.75 health per 5 seconds
  • HEALTH REGEN (MEGA): 6.5 ⇒ 4.5 health per 5 seconds
  • HEALTH REGEN GROWTH STAT (MEGA): 3 ⇒ 1.75 health per 5 seconds

Crunch.png Mega E - Crunch

  • BUFF-FIX: Mega Gnar can now queue another spell during E - Crunch’s cast time

Patch Notes 7.3

  • Bugfix
    • Gnar no longer instantly kills champions when E - Hopping from one corner of Camille’s R - The Hextech Ultimatum to another

Patch Notes 6.22

  • Bugfix
    • Snow Day Gnar's E - Hop bouncing audio has been fixed when Gnar stomps on friendly targets

Patch Notes 6.18

W damage down. E cooldown up.
Quote.png With professional play’s return to standard lanes, we’re upping our vigilance when it comes to dealing with powerful lane bullies. As for the current toplane metagame, that means Gnar. Known for preying on tanks unable to race Hyper’s damage output, Gnar’s a little too effective at shutting down almost all forms of aggression - not just the really durable kind. We’re hitting his baseline effectiveness with respects to trading and gank-avoidance to open up the kinds of aggressive picks and pressure that should be key in punishing Gnar’s temper tantrums. Unquote.png
  • Hyper.png W - Hyper
    • BASE DAMAGE: 15/25/35/45/55 ⇒ 10/20/30/40/50
  • Hop.png E - Hop / Crunch
    • COOLDOWN: 18/16.5/15/13.5/12 ⇒ 22/19.5/17/14.5/12

Patch Notes 6.13

Mini-Gnar range scaling up. Q returns farther. W damage up.
Quote.png It’s been a season of tanky melee tops, so you’d expect everybody’s favorite sometimes-tanky-melee-sometimes-tank-shredding-ranged-top laner to be doing well. Despite this, Gnar has been out of sight all season. With top lane shifting towards mages and Trinity Force users at the moment, we don’t want to push too hard, but some usability buffs for last-hitting and kiting should help Gnar feel more consistent. Unquote.png

Rage Gene.png Passive - Rage Gene

  • MINI-GNAR BONUS RANGE: 400 - 485 (at levels 1-18) ⇒ 400 - 500 (at levels 1-18)

Boomerang Throw.png Q - Boomerang Throw

  • RETURN BOOMERANG DISTANCE: 2500 ⇒ 3000

Hyper.png W - Hyper

  • DAMAGE: 10/20/30/40/50 ⇒ 15/25/35/45/55

Patch Notes 6.12

  • Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform
  • Snow Day Gnar’s E - Hop attack speed buff particles no longer cut off at certain angles

Patch Notes 6.5

Base attack damage up.
Quote.png Simply put - Gnar's underperforming in the top lane, specifically in the early stages of the lane. That in itself isn't a problem - Gnar's a champion of highs and lows (on account of his rapidly oscillating 'Mega' and 'Mini' forms), so a little bit of variance isn't out of the question. What's actually worrying is that Gnar's underperforming when the majority of his opposing top laners are the very tanks he's intended to bully. Gnar's always been an important 'release-valve' pick teams can fall on when tanks get out of line, so we're tossing him the same attack damage adjustment we gave marksmen back in Preseason to help him curve smoothly into the adorable little predator he was born to be. Unquote.png
  • General
    • BASE ATTACK DAMAGE: 48 ⇒ 51
  • Rage Gene.png Passive - Rage Gene
    • ONE FIST SHORT: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
  • GNAR!.png R - GNAR!
    • REAL MATURE: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.

Patch Notes 5.23

  • MEGA GNAR ATTACK RANGE: 150 ⇒ 175

Patch Notes 5.8

  • Gnar's VO while dancing has been restored

Patch Notes 5.3
Gnar's gotta better manage his Gnar-Bar if he wants to GNAR!! in Mega Gnar. Gnarly. "From concept to release, Gnar has always been built around his unique transformation trigger and its inherent inconsistency. Will the enemy engage because Mega Gnar's losing steam? Should we begin a fight and have Gnar transform as it begins? These are the types of questions we want his teammates to ask, and the type of situations the Gnar player to manage. When a champion based on unreliability becomes a staple competitive pick (where reliability reigns supreme), we felt like something was up. Due to a bug since his release (oops), Mega Gnar was lasting a good bit longer than intended - discovering this, we thought it would be a good time to tighten the windows Gnar has to go crazy so we can really accentuate his highs and lows. We're not trying to make Gnar disappear, but teams should have to work a little harder than just picking Jarvan IV. Shots fired."

  • Rage Gene.png Passive - Rage Gene
    • 'TIRED' DEBUFF DURATION: 13 seconds ⇒ 15 seconds
    • MEGA GNAR DURATION: 19 seconds ⇒ 15 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds)

Patch Notes 5.1

'Boomerang Throw's cooldown refund is lower, but ranks back up to normal through ranks via Gnar!'
Quote.png Unlike Gnar's origins, this yordle's strong laning phase is no big secret. Pulling back on the uptime of his harass should make things more manageable in the early game, while ranking his ultimate lets him keep up with the pace of frantic late-game teamfights. Unquote.png
  • Boomerang Throw.png Q - Boomerang Throw
    • COOLDOWN REFUND ON CATCH: 60% ⇒ 45%
  • GNAR!.png R - GNAR!
    • NEW THEMATICALLY THIS DOESN'T MAKE SENSE: Increases Boomerang Throw's cooldown refund on catch to 50/55/60

Patch Notes 4.20
Lots of complicated math means that Mega Gnar gets less stats early on but more later. Boomerang and Boulder Toss are getting their damage shifted into the AD ratio. Hyper's damage is going down in the early game and Wallop's cooldown is going up. "Gnar's become quite the handful when it comes to his bullying potential. Sweeping changes to his early-game bases should give him a bit of a time out (heh, get it?) during the laning phase, while buffs to Mega Gnar's late-game scaling means you probably still wouldn't like him when he's angry."

  • General
    • BASE HEALTH REGENERATION: 5 ⇒ 2.125
  • Rage Gene.png Passive - Rage Gene
    • MINI GNAR MOVEMENT SPEED: +10-25 (9 + (+1 per level from 1-14 / +0.5 per level at 15-18)) ⇒ +10-30 (9 + (+1 per level from 1-15 / +2 per level at 16-18))
    • MINI GNAR ATTACK SPEED: Due to the 2015 preseason changes to base stats, Mini Gnar's attack speed bonus has been folded into his base attack speed and converted to a growth stat. Mini Gnar now has an attack speed growth stat of 6. This should have no functional impact on Gnar.
    • THIS GETS COMPLICATED: With the 2015 preseason changes to base stats, Mega Gnar had some of his bonuses shifted around so he wouldn't break the system. In addition to reverting Mega Gnar's bonuses into base growth stats, we've done two things to affect Mega Gnar - his early attack damage and health are lower in the early game, but higher at later levels. The math behind this change (especially as it converts from per-level stats to growth stats) gets very complicated, but the raw difference is that, at level 1, Mega Gnar will lose about 30 health and 4 attack damage compared to he would have had. Mega Gnar's new growth stats are listed below:
      • ATTACK DAMAGE GROWTH STAT: 5.5
      • HEALTH GROWTH STAT: 108
      • HEALTH REGENERATION GROWTH STAT: +3 health per 5 seconds
      • ARMOR GROWTH STAT: 4.5
      • MAGIC RESISTANCE GROWTH STAT: 2
  • Boomerang Throw.png Q - Boomerang Throw
    • BOOMERANG DAMAGE: 10 / 45 / 80 / 115 / 150 (+1.0 total attack damage) ⇒ 5 / 35 / 65 / 95 / 125 (+1.15 total attack damage)
    • BOOMERANG WIDTH: 60 ⇒ 55
  • Boulder Toss.png Q - Boulder Toss
    • BOULDER DAMAGE: 10 / 50 / 90 / 130 / 170 (+1.15 total attack damage) ⇒ 5 / 45 / 85 / 125 / 165 (+1.2 total attack damage)
  • Hyper.png W - Hyper
    • BASE DAMAGE: 25 / 30 / 35 / 40 / 45 ⇒ 10 / 20 / 30 / 40 / 50
    • MAX MAGIC DAMAGE VERSUS MONSTERS: 75 / 125 / 175 / 225 / 275 ⇒ 100 / 150 / 200 / 250 / 300
  • Wallop.png W - Wallop
    • COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds ⇒ 15 / 13 / 11 / 9 / 7 seconds

Patch Notes 4.15
Gnar gets his bonus health immediately on transforming (rather than slightly delayed). Boomerang works more logically and its width, speed, and return indicators have all been improved. Boulders now get picked up and thrown faster, and they fly faster. GNAR! has an AP ratio (but please, for your sake, don't try AP Gnar). "We've been keeping a close eye on Gnar during the past two weeks, and while we try not to make major changes during big learning periods, we did see the opportunity to improve some of his play patterns. In other words, while these are definitely buffs, they're more 'spritual improvements' that we'd like to do regardless of power. So even if Gnar ends up being too strong (or too weak), these are changes we're making to get him to feel better, and future tuning points would be unrelated."

  • General
    • SO MANY POSSIBILITIES: Recommended items have been updated
    • BASE HEALTH REGEN: 3 health regen per 5 seconds ⇒ 5 health regen per 5 seconds
  • Rage Gene.png Passive - Rage Gene
    • GROWTH SPURT: Fixed a bug where Gnar wouldn't get his bonus health immediately on transforming
  • Boomerang Throw.png Q - Boomerang Toss
    • "NEW" THAT'S A SMART BOOMERANG: Boomerang's return logic has been improved to better track Gnar
    • OUTGOING WIDTH: 45 ⇒ 60
    • RETURN WIDTH: 70 ⇒ 75
    • MINIMUM SPEED: 1000 ⇒ 1400
    • BOOMERANG CLARITY: Boomerang's return particles have been improved!
  • Boulder Toss.png Q - Boulder Throw
    • BODY BLOCK: Boulder now checks to see if any enemy champions are standing really close to Gnar's center point when he casts (and it now hits them)
    • SHRAPNEL: Boulder now does its area-effect damage in a small radius on landing if it hits no enemies
    • BOULDER SPEED: 2000 ⇒ 2100
    • BOULDER WIDTH: 80 ⇒ 90
    • GOOD FORM, GNAR: Gnar takes 0.5 seconds ⇒ 0.3 seconds to pick up a Boulder before he throws it
  • Wallop.png W - Wallop
    • WHOOPS: Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun
  • GNAR!.png R - GNAR!
    • "NEW" MAGICAL GNAR: Now scales with 0.0 AP ⇒ 0.5 AP
    • RELIABLE GNAR!: Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early
    • GNAR SO STRONG: Gnar now move and perform actions after casting GNAR! in 0.5 ⇒ 0.4 seconds

Patch Notes 4.14

Discussions

Gallery

  • Classic Gnar
  • Dino Gnar
  • Gentleman Gnar
  • Snow Day Gnar
  • El León Gnar

  • Dino Gnar


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

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Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rakan

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Rek'Sai

Renekton

Rengar

Riven

Rumble

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Sejuani

Shaco

Shen

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Singed

Sion

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Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra