Gragas - The Rabble Rouser

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The Rabble Rouser
Region: Runeterra.png Runeterra
Role: Fighter.png Fighter
Release: 02/02/2010
Cost: 3150IP 790RP
Resource: Mana
Health: 583.52 (+89)
HP Regen: 5.5 (+0.5)
Mana: 400 (+47)
Mana Regen: 6 (+0.8)
Move Speed: 330

Attack Damage: 61.38 (+3.5)
Attack Speed: 0.651 (+2.05%)
Range: 125
Armor: 29 (+3.6)
Magic Resist: 32.1 (+1.25)

Overview   Match History    

Gragas, The Rabble Rouser is a melee AP fighter. He is played in mid and top lane.


Lore: The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads.Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night,when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor.As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds,the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.

"Now this'll put hair on your chest!"

- Gragas, the Rabble Rouser


PassiveHappy Hour
(Innate) Gragas takes a drink from his cask every time he uses an ability, restoring (6% OF his maximum HEALTH) instantly.

QBarrel RollBanshee's Veil.pngCleanseQss.png
(Active) Gragas rolls his cask to a location, granting vision. The barrel explodes when activated again, or will explode on its own after 4 seconds, dealing magic damage to enemies in the area and slowing their movement speed for 2 seconds. The damage slow duration and slow increase as the cask ferments, up to 150% after 2 seconds.
Range to Center of AoE: 850
Radius of AoE: 375 (estimate)
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240
Maximum Magic Damage: 120 / 180 / 240 / 300 / 360
Slow: 30 / 35 / 40 / 45 / 50%
Maximum Slow: 45 / 52.5 / 60 / 67.5 / 75%

WDrunken RageBanshee's Veil.png
(Active) Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and gaining damage reduction for 2.5 seconds. Upon finishing his drink, Gragas' next attack within 5 seconds will deal bonus magic damage.
Cost: 30 mana
Cooldown: 8 / 7 / 6 / 5 / 4
Bonus Magic Damage: 20 / 50 / 80 / 110 / 140
(+0.3 ABILITY POWER) (+8% OF target's maximum HEALTH)
Damage Reduction: 10 / 12 / 14 / 16 / 18%

EBody SlamBanshee's Veil.pngCleanseQss.png
(Active) Gragas charges forward, colliding with the first enemy unit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second. BodySlam.jpg Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.
Cooldown: 12 seconds
Range: 600
Cost: 50 mana
Charge Speed: 900 units/sec
Moving collision radius: 180
End collision radius: 210
Total Magic Damage: 80 / 130 / 180 / 230 / 280

RExplosive caskBanshee's Veil.png
(Active) Active: Gragas throws his cask to a target 400-radius area, dealing magic damage to enemy units in the area and knocking them back, away from the explosion, and briefly giving vision in a 500-radius area.
Range to Center: 1150
Radius: 400 (estimate)
Sight Radius: 1000 (estimate)
Knockback Distance: 600
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 200 / 300 / 400

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 1 0 0 0 0 1.3
LPL.png 2014 Season China Regional Finals 0 5 2 3 40 33.3
RpPoints.png 2014 International Wild Card Tournament 0 1 0 1 0 8.3
CS NA logo.png 2014 NA CS Summer Playoffs 0 2 2 0 100 11.1
LNL logo small.png 2014 LNL Summer 4 23 7 16 30.4 48.2

Patch History

Patch Notes 7.10

    • Gragas's E - Body Slam no longer rarely passes through targets standing next to terrain

Patch Notes 7.8

    • Fixed a bug where Gragas’ E - Body Slam would sometimes pass through targets close to walls

Patch Notes 7.2

Armor increased. Heal on passive increased.
Quote.png Gragas has been struggling to survive his first clear in the post-pre-season jungle; camps with multiple monsters (which he should excel at clearing) proved particularly difficult to handle. Beefing up the Rabble Rouser’s early game enables him to more safely finish his first clears and ramp up through the rest of the game. Unquote.png
  • General
    • ARMOR: 26 ⇒ 29
  • HappyHour.jpg Passive - Happy Hour
    • HEAL ON CAST: 4% of maximum health ⇒ 6% of maximum health

Patch Notes 6.14

  • Fixed a texture issue on the top of Fnatic Gragas’s barrel Summoner’s Cup

Patch Notes 6.3

Q's snap-cast slows for the full duration. W channels faster and deals AoE damage.
Quote.png It hasn't been too long since Gragas was top dog of jungle, but these days he's sitting at the bottom of the barrel. Graggy's strategic niche as a disengage jungler is still there, so we're boosting his early reliability and clear speed to help compete against the rest of the lineup. Unquote.png
  • BarrelRoll.jpg Q - Barrel Roll
    • SLOW DURATION: 1.3 - 2 seconds over the duration ⇒ 2 seconds
  • DrunkenRage.jpg W - Drunken Rage
    • CHANNEL TIME: 1 second ⇒ 0.75 seconds
    • NEW DRINKING PROBLEMS: Drunken Rage's on-hit now deals damage in a 250 unit radius around the primary target

Patch Notes 5.17

W damage down
"Gragas has been a dominating jungle force in professional play with no real signs of slowing down. In a post 5.16 world where Cinderhulk’s mid-game spike is higher and health is more ever present as a defensive stat Gragas benefits doubly, bolstering his sustain while making his high damage from Drunken Rage even more effective against front-lines and fighters that might attempt to keep him off carries. While still potent for his gank pressure and (sometimes literal) fight-turning ultimate, hitting Gragas’ damage output makes sense for our goals of increasing diversity among picks in the jungle."

  • General
    • THIS HELPS MORE THAN YOU’D THINK: Recommended Items updated
  • DrunkenRage.jpg W - Drunken Rage
    • MAX HEALTH DAMAGE: 8/9/10/11/12% ⇒ 8% at all ranks

Patch Notes 5.12

Health Regen down. Q slows less, but scales with duration as well.
"Graggy's been sitting on top of the competition for quite a while now due to his slow-yet-inevitable chain of locking his targets down and excessive sustain combining to make a grinding experience that's difficult to interact with. Cutting regeneration and the effectiveness of his quick-cast Barrel serve to break up his repeated CC/Gank cycles and offer opportunities for his opponents to fight back."

  • General
    • BASE HEALTH REGEN:: 8.675 ⇒ 5.5
    • HEALTH REGEN GROWTH STAT:: 0.85 ⇒ 0.5
  • BarrelRoll.jpg Q - Barrel Roll
    • SLOW DURATION:: 2 seconds ⇒ 1.3 seconds
    • LET IT SIT FOR A WHILE:: Barrel Roll's slow duration now also increases up to 150% as the cask ferments over 2 seconds

Patch Notes 5.10

Non-fat body slams.
"Following up on our Cinderhulk changes, we still think 'ol Graggy's taking up too much space in the jungle, so we're trimming some fat (not literally - that's gross) where we can. This might not be the change that gives jungle competitors some space to breathe, but at least letting his belly hitbox match the visuals is a good first step."

  • BodySlam.jpg E - Body Slam

Patch Notes 5.5

Base mana up, damage cap versus monsters also up.
"While not always thought of primarily as a Jungler, with the Buff Barge 2K15 docking at Jungle Island we thought it'd be a great time to pull back some of Graggy's stat restrictions to help drink Gromp and his friends under the table."

  • General
    • MANA 300 ⇒ 400
  • DrunkenRage.jpg W - Drunken Rage
    • DAMAGE CAP VS MONSTERS: 250 ⇒ 300

Patch Notes 4.14

Gragas has new recommended items (HELLO LICH BANE) and his E always carries him the maximum distance.
"When you got a belly that big, momentum's working against you, man."

  • General
    • THIS HELPS MORE THAN YOU'D THINK: Updated recommended items
  • BodySlam.jpg E - Body Slam
  • ALL IN THE HIPS: Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits)

Patch Notes 4.13

NO MORE OPEN BAR. Gragas pays mana for his drunkenness and Q deals less damage to minions.
"Way back when we gave Gragas a gameplay update, we wanted to solve the thematic problem where a big fat drunken brawler was being played as a backline mage who throws barrels for days. These changes mean Gragas works best when he's scrapping in the middle of a fight, and not hiding like a sissy."

  • BarrelRoll.jpg Q - Barrel Roll
    • "NEW" GRAGGY LIGHT: Now does 70% damage to minions
  • DrunkenRage.jpg W - Drunken Rage
    • "NEW" COST: Now costs 30 mana at all ranks
    • COOLDOWN: 8/7.5/6/6.5/6 seconds ⇒ 8/7/6/5/4 seconds
    • DAMAGE REDUCTION: 3 seconds ⇒ 2.5 seconds
    • SNEAKY DRINKING: Fixed a bug where Drunken Rage could be used twice in a row if Gragas was interrupted as soon as he started drinking
    • BRAWLING ETIQUETTE: Fixed a bug where Drunken Rage would sometimes not play the proper keg smash animation on attack
  • BodySlam.jpg E - Body Slam
    • BUGFIXED BELLY: Fixed a bug where Body Slam would occasionally fail to work when Gragas leveled it first or second

Patch Notes 4.10

Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl.

  • DrunkenRage.jpg W - Drunken Rage
    • "NEW" FERMENTED: Gragas no longer loses the damage reduction if he is interrupted during his drink
    • CLARITY: Updated tooltip to specify that the percentage damage against monsters is capped at 250

Patch Notes 4.7

  • BarrelRoll.jpg Q - Barrel Roll
    • Utility: Grants vision after it reaches its destination
    • Clarity: Reduced size of cast indicator to better represent the actual radius
  • DrunkenRage.jpg W - Drunken Rage
    • Bugfix: Buff no longer consumed on hitting a ward
  • ExplosiveCask.jpg R - Explosive Cask
    • Range: 1050 ⇒ 1150
    • Clarity: Reduced size of cast indicator to better represent the actual radius

Patch Notes 4.6

Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.

  • DrunkenRage.jpg W - Drunken Rage
    • Removed Self slow: Gragas' movement speed is slowed while channeling
  • BodySlam.jpg E - Body Slam
    • Cooldown: 16/15/14/13/12 seconds ⇒ 12 seconds at all ranks

Patch Notes 4.5

Graggy and his barrels have hit the gym. Barrel Roll grants vision (don't ask how that relates to going to the gym), and Gragas can throw his Explosive Cask further.
Gragas gained stronger close-combat abilities! Drunken Rage now empowers his next attack to deal additional magic damage (plus a large portion of the target's maximum health) and Body Slam stuns and knocks back stricken foes. In exchange, Graggy's lost some of his long-range damage in both Barrel Roll (although Barrel Roll now slows movement speed) and Explosive Cask. Gragas just makes more sense as a fat, scrappy brawler than a long-range...barrel...sniper? "When we initially designed Gragas, we intended for him to be a drunken brawler who jumped into the fight to mess things up. As players began to master him, however, they focused more on his high ability power ratios and sniping potential while relying on Body Slam and Drunken Rage to get away. While we like to support emergent strategies for champions, playing Gragas like a long-range mage created some very imbalanced situations where either he could one-shot his opponents (success) or he couldn't (failure) and therefore became more sad than drunk. With this rework, Gragas should deliver on the core fantasy of a tanky drunkard who takes on his foes belly first."

  • General
    • Magic Resist per Level: 0 ⇒ 1.25
    • Movement Speed: 340 ⇒ 330
  • HappyHour.jpg Passive - Happy Hour
    • Health Restore: 2% max health over 4 seconds ⇒ 4% max health instantly
    • New Cooldown: 8 seconds
  • BarrelRoll.jpg Q - Barrel Roll
    • New Movement Speed Slow: 30% / 35% / 40% / 45% / 50%
    • Cooldown (Unchanged): (11 / 10 / 9 / 8 / 7 seconds)
    • Mana Cost: 80/90/100/110/120 ⇒ 60/65/70/75/80
    • Range: 950 ⇒ 850
    • Base Damage: 85/135/185/245/285 ⇒ 80/120/160/200/240
    • Ability Power Ratio: 0.9 ⇒ 0.6
    • Rremoved Attack Speed Slow: -20/25/30/35/40% attack speed for 3 seconds
    • New Utility: Damage & slow increase by up to 50% over 2 seconds as the barrel sits out before detonation
  • DrunkenRage.jpg W - Drunken Rage
    • Cooldown: 25 seconds at all ranks ⇒ 8/7.5/7/6.5/6 seconds
    • Mana Cost: Unchanged (No cost)
    • New Damage: Gragas' next basic attack deals 20/50/80/110/140 (+0.3 ABILITY POWER) plus 8/9/10/11/12% of the target's maximum health as bonus magic damage
    • Duration: 20 seconds ⇒ 3 seconds
    • Damage Reduction: Unchanged (10/12/14/16/18%)
    • New Utility: Gragas can now move at 80% movement speed while drinking
    • Removed Attack Damage Buff: +30/40/50/60/70 attack damage
    • Removed Mana Restore: Restores 30/40/50/60/70 mana
  • BodySlam.jpg E - Body Slam
    • Cooldown: 12 seconds at all ranks ⇒ 16/15/14/13/12 seconds
    • Mana Cost: 75 ⇒ 50
    • Base Damage: 80/120/160/200/240 ⇒ 80/130/180/230/280
    • Ability Power Ratio: 0.5 ⇒ 0.6
    • Removed Attack Damage Ratio: 0.3/0.4/0.5/0.6/0.7
    • Utility: Cooldown reduced by 50% on unit collision ⇒ Cooldown reduced by 3 seconds on unit collision
    • Crowd Control: 35% Movement Speed slow for 2.5 seconds ⇒ 1 second stun & slight knockback
  • ExplosiveCask.jpg R - Explosive Cask
    • Cooldown: Unchanged (100/90/80 seconds)
    • Mana Cost: Unchanged (100)
    • Base Damage: 200/325/450 ⇒ 200/300/400
    • Ability Power Ratio: 0.9 ⇒ 0.7
    • Utility: Unchanged (Knocks back all enemies hit and grants vision of the area)
04/07/2014 Patch Update
  • DrunkenRage.jpg W - Drunken Rage
    • Fixed a bug where Gragas would stop automatically acquiring targets after he kills a unit with Drunken Rage
    • Extended Gragas' window to make a buffed attack to 5 seconds (from 4 seconds)
  • BodySlam.jpg E - Body Slam** Hitbox has been rounded off to better reflect Graggy's girth
    • Gragas will no longer auto acquire a target after Body Slam if Drunken Rage is active

Patch Notes 4.3

We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.
“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”

  • BodySlam.jpg Body Slam
    • TOTAL ATTACK DAMAGE RATIO: 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
  • ExplosiveCask.jpg Explosive Cask
    • ABILITY POWER RATIO: 1.0 ⇒ 0.9
    • OLD MANA COST: 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)

Patch Notes 3.14

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Gragas’ Barrel Roll became unavailable if Gragas died immediately after throwing his barrel
Summary: Barrel Roll's cast range has been decreased, but to compensate we've slightly changed the mechanics of the ability. Now, if a player continually presses the hotkey for Barrel Roll just as the barrel reaches its destination, it will immediately explode on arrival. Body Slam now deals full damage to all targets hit and has a longer cooldown that's cut in half whenever Gragas collides with a unit. Context: We want to reward Gragas for fighting strategically in close combat as opposed to sniping opponents with his barrel. The changes to Body Slam encourage Gragas to get into the fight if he wants to hit his full damage potential and maximize his mobility.
  • Q - Barrel Roll
    • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival
    • Cast range reduced to 950 (from 1100)
  • E - Body Slam
    • Now deals full damage to all targets hit (rather than divided amongst them)
    • Cooldown increased to 12 seconds (from 7)
    • Cooldown reduced by half if Gragas collides with a unit

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes

  • Body Slam
    • Charge speed reduced to 900 from 1,050
    • Mana cost increased to 75 from 50
  • Explosive Cask cooldown increased to 100 / 90 / 80 seconds from 90 / 75 / 60

Patch Notes

  • Body Slam no longer stops when encountering created terran (ex:
    's Crystallize)

Patch Notes

  • Base health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1,050 at all levels from 650 / 750 / 850 / 950 / 1,050
    • Mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70

Patch Notes 1.138

  • Updated recommended items

Patch Notes

  • Fixed a bug where Barrel Roll immediately detonated when Gragas died

Patch Notes

  • Tooltips properly display numbers in their passives as they update

Patch Notes

  • Fixed a bug that was causing line missile targeting to display to be offset on Body Slam

Patch Notes

  • Barrel Roll damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300
  • Drunken Rage mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 /70 / 85 / 100

Patch Notes

  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and minions

Patch Notes

  • Drunken Rage
    • Damage reduction reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%
    • Mana restoration changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90
  • Explosive Cask cooldown increased to 90 / 75 / 60 seconds from 60 at all levels

Patch Notes

  • Barrel Roll
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 12 / 11 / 10 / 9 / 8
    • Now slows attack speed by 20 / 25 / 30 / 35 / 40%
  • Drunken Rage cooldown reduced to 25 seconds from 30
  • Body Slam cooldown increased to 7 seconds from 6
  • Explosive Cask no longer slows attack speeds

Patch Notes

  • Explosive Cask now interacts properly with spell shields like Banshee's Veil

Patch Notes

  • Fixed a display error with the tooltip on Barrel Rolls self buff
  • Body Slam can no longer be cast while rooted

Patch Notes

  • Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location

Patch Notes

  • Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, when it actually lasts 20 seconds

Patch Notes

  • Body Slam
    • Now has an ability power ratio of 0.5
    • Fixed a bug where it would collide with Singed's Poison Trail

Patch Notes

  • Fixed Explosive Cask's ability power ratio to match the tooltip
  • Changed Body Slam to no longer be useable while rooted
  • Added opposing tooltips

Patch Notes

  • Fixed a bug in which Barrel Roll would detonate Noxious Trap.

Patch Notes

  • Base attack speed and attack speed per level increased by 25%
  • Barrel Roll
    • Missile speed increased by 25%
    • Cooldown is not decreased by the amount of time the barrel is stopped for
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7 as a result of the above change
  • Body Slam
    • Is now location targetable
    • Cleaned up the collision detection
    • Speed increased to 650 / 750 / 850 / 950 / 1050 from 600 / 650 / 700 / 750 / 800
    • Range increased by 50
  • Explosive Cask
    • Missile speed increased by 25%
    • Range increased by 50
    • Fixed a bug where casting it out of range could sometimes make it cast to a lesser distance
    • Cast radius slightly increased

Patch Notes

  • Drunken Rage
    • Cooldown reduced to 30 seconds from 45
    • Buff duration reduced to 20 seconds from 25
    • Physical damage bonus increased to 30 / 40 / 50 / 60 / 70 per level from 20 / 30 / 40 / 50 / 60
    • Channel duration lowered to 1 second from 1.5
  • Fixed a bug with Body Slam where Gragas would sometimes ignore collision if he passed through a dead minion

Other Contents


  • Classic Gragas
  • Scuba Gragas (Legacy Skin)
  • Hillbilly Gragas
  • Santa Gragas (Limited Edition)
  • Gragas, Esq.
  • Vandal Gragas (Legacy Skin)
  • Oktoberfest Gragas
  • Superfan Gragas
  • Fnatic Gragas (Limited Edition)
  • Gragas Caskbreaker

  • Classic Gragas
  • Hillbilly Gragas

  • Classic Gragas
  • Hillbilly Gragas

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