Namespaces

Variants

Share

Share
Actions
Competitive

Graves - The Outlaw

From Leaguepedia | League of Legends Wiki
(Redirected from Graves)
Jump to: navigation, search
Graves
GravesSquare.png
The Outlaw
Release Date: October 19, 2011
Cost: 6300IP 975RP
Attributes: Marksman
Resource: Mana
Real Name: Malcolm Graves
Statistics
Health: 410 (+84)
HP Regen: 5.5 (+0.7)
Mana: 255 (+40)
Mana Regen: 6.75 (+0.7)
Move Speed: 330

Attack Damage: 51 (+3.1)
Attack Speed: 0.625 (+2.9%)
Range: 525
Armor: 15 (+3.2)
Magic Resist: 30 (+0)

Graves, The Outlaw is an AD carry with strong early game burst damage. He is most often played in bot lane as an ADC.

Contents

Description

Lore: Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and charges.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

"They got a saying in the locker: ain't got nothin' but time to plan."

- Graves

Abilities

PassiveTrue Grit
TrueGrit.jpg
(Innate) Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.


QBuckshotBanshee's Veil.png
Buckshot.jpg
(Active) Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
Range: 700
Sight Reduction Range: 675
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 95 / 130 / 165 / 200
(+0.8 bonus Attack Damage)
Maximum Physical Damage: 102 / 161.5 / 221 / 245.5 / 340
(+1.36 bonus Attack Damage)


WSmokescreenBanshee's Veil.pngCleanseQss.png
Smokescreen.jpg
(Active) Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to about 500 range; everything else will look like it is in the Fog of War.
Range: 950
Area of Effect Radius:250-300 (estimate)
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260
(+0.6 Ability Power)
Slow: 15 / 20 / 25 / 30 / 35%


EQuickdraw
Quickdraw.jpg
(Active) Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw.jpg Quickdraw by 1 second each autoattack.
Cost: 40 mana
Range: 425
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Attack Speed: 30 / 40 / 50 / 60 / 70%


RCollateral DamageBanshee's Veil.png
CollateralDamage.jpg
(Active) Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
Cost: 100 mana
Range: 1000
Cone Range: 800 (estimate)
Cone Width:
Cooldown: 100 / 90 / 80 seconds
Initial Physical Damage: 250 / 350 / 450
(+1.5 bonus Attack Damage)
Explosion Physical Damage: 200 / 280 / 360
(+1.2 bonus Attack Damage)


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
RpPoints.png 2014 NA Challenger Series Summer #1 0 3 2 1 66.7 16.7
RpPoints.png 2014 EU Challenger Series Summer #1 0 4 2 2 50 16.7
Ogn logo.png SK Telecom LTE-A LoL Masters 2014 0 1 1 0 100 1.3
LPLlogo small.png 2014 LPL Spring 0 1 1 0 100 0.7
RpPoints.png All-Star Paris 2014 1 3 1 2 33.3 23.5

Patch History

v4.5

Quickdraw costs less mana to use, Collateral Damage's explosion damage is now the same as the impact damage.

"We're emphasizing the collateral part of Collateral Damage."

  • Quickdraw.jpg E - Quickdraw
    • MANA COST: 50 mana ⇒ 40 mana
  • CollateralDamage.jpg R - Collateral Damage
    • COLLISION BONUS ATTACK DAMAGE RATIO: 1.4 ⇒ 1.5
    • EXPLOSION DAMAGE: 140/250/360 (+1.2 bonus attack damage) ⇒200/280/360 (+1.2 bonus Attack Damage)


v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.147

  • Riot Graves is now properly flagged as having sunglasses

v1.0.0.146

  • Base attack speed reduced to 0.625 from 0.638
  • Quickdraw attack speed reduced to 30 / 40 / 50 / 60 / 70% from 40 / 50 / 60 / 70 / 80%

v1.0.0.143

  • Smokescreen sight reduction range reduced to 675 from 800

v1.0.0.142

  • Updated tooltips

v1.0.0.140b

  • Buckshot
    • Damage reduced at later ranks to 60 / 95 / 130 / 165 / 200 form 60 / 105 / 150 / 195 / 240
    • Damage per extra bullet increased to 35% from 25%
  • Smoke Screen duration reduced to 4 seconds from 5 seconds

v1.0.0.139

  • Fixed a bug where using a ward could break Buckshot's sound

v1.0.0.138

  • Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing

v1.0.0.132

  • Buckshot Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
  • Collateral Damage
    • Initial damage reduced to 250 / 350 / 450 from 250 / 375 / 500
    • Explosion damage reduced to 140 / 250 / 360 from 140 / 275 / 400
    • Cooldown increased to 100 / 90 / 80 from 80 / 70 / 60

v1.0.0.129

  • Attack range reduced to 525 from 550
  • Base mana lowered to 295 from 342
  • Buckshot damage per additional missile reduced to 25% from 30%
  • Fixed a few small tooltip errors

v1.0.0.128

  • True Grit
    • Buff duration reduced to 3 seconds from 4
    • Armor and magic resistance per stack reduced to 3 from 4 at max level
  • Buckshot damage per additional missile reduced to 30% from 35%

v1.0.0.127

Graves
released



External links

Articles

Videos

Gallery