Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and charges.
Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
"They got a saying in the locker: ain't got nothin' but time to plan."
(Innate) Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
(Active) Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.
Maximum Physical Damage: 120/180/240/300/360 (+136% bonus Attack Damage)
(Active) Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to about 500 range; everything else will look like it is in the Fog of War.
(Active) Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
Cost: 40 mana
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Attack Speed: 30 / 40 / 50 / 60 / 70%
(Active) Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
Buckshot deals less damage at max range and slightly more damage at close range.
"Tough as nails and strong like Gromp, Malcolm Graves is the go-to when you need a lane demolished. We want him to keep his signature explosiveness (and all that southern Bilgewater charm), but at a distance he prefers: up close and personal. Simply put, trading at long-range will see Graves getting less bang for his buck-shot but, once he gets in their comfort zone, it's the end of the line."
Q - Buckshot
BASE DAMAGE: 60/95/130/165/200 ⇒ 60/90/120/150/180
"We're documenting the collateral in Collateral Damage (this is now the third time we have used this joke)."
R - Collateral Damage
UNDOCUMENTED BUFF: Back in patch v4.13, we increased the damage of Collateral Damage but forgot to mention that this would also buff Collateral Damage's Explosion Damage to 200/280/360 ⇒ 200/320/440. There is no functional change from v4.13, but we're just documenting it.
v4.13 Graves is putting more damage back into collateral damage. We may have used this joke before, but that doesn't matter. Also Buckshot does more damage for each extra bullet hit.
"We're buffing Graves' ability to shoot people with a shotgun."
Q - Buckshot
THIS IS GONNA TICKLE: Hitting a target in the face with Buckshot deals 35% ⇒ 40% damage for each additional bullet
R - Collateral Damage
BASE PHYSICAL DAMAGE: 250/350/450 ⇒ 250/400/550
v4.5 Quickdraw costs less mana to use, Collateral Damage's explosion damage is now the same as the impact damage.
"We're emphasizing the collateral part of Collateral Damage."
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