Jarvan IV, The Exemplar of Demacia is a melee champion, most commonly played as a jungler. He has very good ganking potential due to his Demacian Standard/Dragon Strike combo, which is a combined gapclose and knockup. Additionally, his Golden Aegis gives him a slow and a shield. His ultimate Cataclysm can be used to lock down key enemy targets. It has to be used carefully though, because it can also lock teammates in disadvantageous positions.
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: His eyes never seemed to look at you, only through you to something he could not look away from. One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find atonement. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
"There is only one truth, and you will find it at the point of my lance."
- the "last words" of Jarvan IV at his failed execution
(Innate) Jarvan IV's first attack on a target deals 10 % of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target for 10/8/6 seconds.
(Active) Jarvan IV extends his lance, dealing physical damage in a straight line and lowering the Armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path.
Dragon Strike's armor debuff can be removed with Quicksilver Sash.
(Active) Jarvan IV shields himself for 5 seconds, which, upon activation, also slows surrounding enemies for 2 seconds. The shield gains strength for every nearby enemy champion upon activation.
Radius of AoE: 600
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Cost: 45 / 50 / 55 / 60 / 65 mana
Shield Strength: 50 / 90 / 130 / 170 / 210
Extra Shield Strength: 20 / 30 / 40 / 50 / 60 per nearby enemy champion
Slow: 15 / 20 / 25 / 30 / 35%
(Passive) Permanently grants Jarvan IV bonus attack speed.
(Active) Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies at the landing point. The flag will stay on the location for 8 seconds granting attack speed to all nearby allies as an aura.
(Active) Jarvan IV leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this ability again.
"Though still fresh in the minds of players as a dominant pick in professional play, Jarmander's been in a bit of a slump. While not in the worst shape, the last changes we made to him took him from being an ‘all-around good pick', providing tons of agnostic utility to any team composition, to being focused into more of a diver - one that's at home flagging-and-dragging his way into the backline and dunking on priority targets. While an even lower cooldown may have let him dive even better by having two flags up at once, giving him enough power to be another generalist pick would've been a Double Standard."
COOLDOWN:: 13 seconds at all ranks ⇒ 13/12.5/12/11.5/11 seconds
STANDARD DEVIATION:: Demacian Standard no longer confuses the pathing of jungle monsters
v5.4 Jarvan's flag no longer gives him passive armor. His base armor has been slightly increased to compensate, but this is definitely a nerf to Jarvan's mid-late game survivability.
"With the dust settled around the preseason changes, Jarvan's proven himself to be true royalty, standing head and shoulders above the competition on his jungle throne (to be fair, Fiddlesticks doesn't like to sit down owing to bad knees). Unlike his other Warrior-enchant-toting brethren, J4's incredible gank pressure, clear speed and safety make him a threat throughout the game with no real weaknesses for opponents to exploit. Instead of hitting J4's damage, chipping away at his resiliency should punish him for failed ganks without taking too much dunk out of his princely ways."
BASE ARMOR: 24 ⇒ 27
Q - Dragon Strike
ALL IN THE WRIST: Fixed a bug where enemies would occasionally get knocked up when they walked into Jarvan IV after his dash completed
E - Demacian Standard
"REMOVED" WHY WOULD A FLAG GIVE ARMOR: Demacian Standard no longer grants passive armor to Jarvan IV
v4.21 IF HE'S MAKING A CRATER SOMEONE'S GONNA GET HURT.
R - Cataclysm
NEW ARE YOU CALLING ME FAT: Fixed a bug where Jarvan would sometimes fail to do damage if he was killed quickly after landing from Cataclysm. Note: Jarvan still won't deal damage if he's killed mid-air, but if he's able to land and create the wall, he should always deal damage.
v4.7 Martial Cadence now deals more damage, but the cooldown starts out higher and scales down over time. Golden Aegis costs less mana and is a flat cost across all ranks.
Passive - Martial Cadence
Damage: 6/8/10% (at levels 1/7/13) ⇒ 10% at all levels
Same-Target Cooldown: 6 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)
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