Jayce - The Defender of Tomorrow

From Leaguepedia | League of Legends Wiki
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Overview   Match History    



Jayce
JayceSquare.png
The Defender of Tomorrow
Release Date: July 6th, 2012
Cost: 6300IP 975RP
Attributes: Fighter, Marksman
Resource: Mana
Statistics
Health: 420 (+90)
HP Regen: 6 (+0.8)
Mana: 357.2 (+37)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 46.5 (+3.5)
Attack Speed: 0.658 (+3%)
Range: 125 / 500
Armor: 12.5 (+3.5)
Magic Resist: 30 (+0)
Friends/Rivals
Friends:


Rivals:

Jayce - The Defender of Tomorrow is a Bruiser with the ability to switch between a ranged and melee form. His ultimate, available from level one, enables him to swap from hammer stance (melee) to cannon stance (ranged). In hammer stance, he has a jump that slows, an AoE DoT and a knockback that deals max %HP damage. In cannon stance, he has a skillshot, an attack speed buff for three attacks, and a gate that increases the movement speed of allied champions that pass through it. Jayce's kit enables him contribute to poke within a team composition and is a strong top lane bruiser in the present meta.

Champion Spotlight

Description

Lore: Armed with wit, charm, and his signature transforming hammer,
Jayce
lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies.
Viktor
, the machine-augmented scientist from Zaun, staged a deadly raid on
Jayce
's laboratory, barely impeded by the lab's meager security force.
Viktor
stole designs for an arcane power converter.
Jayce
feared that
Viktor
would create weapons of devastating power with the stolen technology. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. Refusing to allow his own inventions to threaten the people of Piltover,
Jayce
decided to strike back against
Viktor
himself.


Jayce
returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement – the versatile, transforming Mercury Hammer. Armed and ready,
Jayce
began his assault, easily smashing aside
Viktor
's acolytes as they rushed to stop him.
Jayce
fought his way into the heart of the lab and confronted
Viktor
, forcing the Zaunite to flee. After destroying
Viktor
's prototype weapon,
Jayce
returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people,
Jayce
is Piltover's best hope for a bright future.

"Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof."

-
Jayce

Abilities

PassiveHextech Capacitor
Hextech Capacitor.png
(Innate) Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.


QTo the Skies! / Shock BlastBanshee's Veil.pngCleanseQss.png
To the Skies.jpg

Shock Blast.jpg
(Active) While in Hammer Mode, Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 / 6 seconds
Physical Damage: 30 / 70 / 110 / 150 / 190 / 230
(+1.0 bonus Attack Damage)
Slow: 30 / 35 / 40 / 45 / 55%
(Active) While in Cannon mode, Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
If Shock Blast.jpg Shock Blast is fired through an Acceleration Gate.jpg Acceleration Gate, the missile speed and range will be increased, and its damage will increase by 40%.
Cooldown: 8 seconds
Cost: 55 / 60 / 65 / 70 / 75 mana
Physical Damage: 70 / 120 / 170 / 220 / 270 / 320
(+1.2 bonus Attack Damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392
(+1.68 bonus Attack Damage)

Additional Information about the Skill:

  • To the Skies' slow effect can be removed with either Cleanse or Quicksilver Sash. Shock Blast does not apply debuffs.


WLightning Field / Hyper ChargeBanshee's Veil Grey.png
Lightning Field.jpg

Hyper Charge.jpg
(Passive) While in Hammer Mode, Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active) While in Hammer Mode, Jayce creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Cost: 40 mana
Cooldown: 10 seconds
Mana per Hit: 6 / 8 / 10 / 12 / 14
Magic Damage per Second: 25 / 42.5 / 60 / 77.5 / 95
(+0.25 Ability Power)
Total Magic Damage: 100 / 160 / 220 / 280 / 340 / 400
(+1.0 Ability Power)
(Active) While in Cannon Mode, Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Cost: 40 mana
Cooldown: 13 / 11.4 / 9.8 / 8.2 /6.6 / 5
Damage multiplier: 70 / 78 / 86 / 94 / 102 / 110 %


EThundering Blow / Acceleration GateBanshee's Veil Partly.png
Thundering Blow.jpg

Acceleration Gate.jpg
(Active) While in Hammer Mode, Jayce deals magic damage equal a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 / 10 seconds
Max Health to Damage ratio: 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20%
(+1.0 bonus Attack Damage)
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
(Active) While in Cannon Mode, Jayce deploys an Acceleration Gate.jpg Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
Cost: 50 mana
Cooldown: 16 seconds
Movement Speed: 30 / 35 / 40 / 45 / 50 / 55%


RTransform: Mercury Cannon / Transform: Mercury HammerBanshee's Veil Grey.pngQuicksilver Sash.png
Transform Mercury Cannon.jpg

Transform Mercury Hammer.jpg
(Active) While in Hammer Mode, Jayce transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
Cooldown: 6 seconds
Armor and Magic Resist Reduction: 10 / 15 / 20 / 25%
(Active) While in Cannon Mode, Jayce transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
Cooldown: 6 seconds
Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
Bonus Magic Damage: 20 / 60 / 100 / 140
(+.4 Ability Power)

Additional Information about the Skill:

Transform: Mercury Cannon's armor and magic resist debuff can be removed with Quicksilver Sash.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 0 1 0 1 0 1.4
Esltumbnail.png IEM Season IX - Cologne 4 3 1 2 33.3 50
WC2014.png 2014 World Championship 8 11 7 4 63.6 24.4
LPL.png 2014 Season China Regional Finals 0 2 1 1 50 13.3
Ogn logo.png 2014 Season Korea Regional Finals 2 4 1 3 25 46.2

Patch History

Patch Notes 6.6

Hammer Q's cost reduced. Base damage and ratio increased.
Quote.png Another niche pick, Jayce has been on the cusp of widespread play for a while now. We’re not touching his poke where he’s already a strong contender, but tuning up Jayce’s ability to follow-up that poke (or create lane presence) with a hammer. To the face. Unquote.png
  • To the Skies.jpg Q - To the Skies!
    • COST: 40/45/50/55/60 mana ⇒ 40 mana at all ranks
    • BASE DAMAGE: 30/70/110/150/190/230 ⇒ 40/80/120/160/200/240
    • RATIO: 1.0 bonus attack damage ⇒ 1.2 bonus attack damage

Patch Notes 6.1

  • Jayce's buff from swapping to R - Mercury Cannon is no longer consumed without dealing damage when using W - Hyper Charge to attack a structure

Patch Notes 5.22

  • BASE MANA: 307.2 ⇒ 357.2
  • MANA GROWTH STAT: 40 ⇒ 37

Patch Notes 5.13

R gives its bonuses at the appropriate levels.
Quote.png Jayce was actually getting his bonuses a level earlier than intended. He'll still get them, but has to wait for his opponents to have access to their Ultimates before Power-slamming the competition. Unquote.png
  • Transform Mercury Cannon.jpg R - Mercury Cannon/Hammer
    • CAN TOUCH THIS: Fixed a bug that gave Jayce his R bonuses at 5/10/15 instead of 6/11/16

Patch Notes 5.11

Transform now has 1 rank, Jayce's spells now have 6.
Quote.png For the average player, putting points in R feels like a trap and was rarely satisfying, so we're adding 6 ranks to his spells and giving Jayce his bonuses from Transform when he would have gotten them for free. Below this context are a lot of numbers, but the key things to take away are that Jayce now has very different power spikes relative to other champions, and his signature Shock Blast / Acceleration Gate combo is much stronger, pushing the incentive to take him over similar choices in a dedicated poke/siege strategy. Unquote.png
  • To the Skies.jpg Q - To The Skies!
    • BASE DAMAGE: 20/65/110/155/200 ⇒ 30/70/110/150/190/230
    • COOLDOWN: 16/14/12/10/8 seconds ⇒ 16/14/12/10/8/6 seconds
    • SLOW: 30/35/40/45/50% ⇒ 30/35/40/45/50/55%
  • Shock Blast.jpg Q - Shock Blast
    • DAMAGE: 60/115/170/225/280 ⇒ 70/120/170/230/270/320
  • Lightning Field.jpg W - Lightning Field
    • DAMAGE: 100/170/240/310/380 ⇒ 100/160/220/280/340/400
  • Hyper Charge.jpg W - Hyper Charge
    • DAMAGE MULTIPLIER: 70/80/90/100/110% ⇒ 70/78/86/94/102/110%
    • COOLDOWN: 13/11/9/7/5 seconds ⇒ 13/11.4/9.8/8.2/6.6/5 seconds
  • Thundering Blow.jpg E - Thundering Blow
    • DAMAGE: 8/11/14/17/20% of target's maximum health ⇒ 8/10.4/12.8/15.2/17.6/20% of target's maximum health
    • COOLDOWN: 14/13/12/11/10 seconds ⇒ 15/14/13/12/11/10 seconds
  • Acceleration Gate.jpg E - Acceleration Gate
    • MOVEMENT SPEED BONUS: 30/35/40/45/50% movement speed ⇒ 30/35/40/45/50/55% movement speed
  • Transform Mercury Cannon.jpg R - Transform
    • "NEW" NATURAL TRANSFORMATION: Old level-up benefits now given at levels 6/11/16

Patch Notes 5.1

Hyper Charge has been slightly reduced in its total attack damage scaling at later ranks.
Quote.png For a guy so strong when it comes to long-range combat, it doesn't make the most sense that he should blow you up in close-quarters without the use of his hammer. Lowering Hyper Charge's late-game shenanigans should keep even the most fed Jayce's out there from getting too unfair. It's also unfair for him to be that good looking, but that's not something we can nerf." Unquote.png
  • Hyper Charge.jpg W - Hyper Charge
    • DAMAGE PER ATTACK: 70 / 85 / 100 / 115 / 130% total attack damage ⇒ 70 / 80 / 90 / 100 / 110% total attack damage

Patch Notes 4.21

"Before this change, you could activate Hyper Charge, wait a bit, then Double Hyper Charge someone, doing 'The Most Damage In League of Legends' (maybe?). It was unintended and kind of goofy."

  • Hyper Charge.jpg W - Hyper Charge
    • LESS HYPER, MORE CHARGE: Hyper Charge now goes on cooldown after the third shot rather than right on cast
    • COOLDOWN: 14/12/10/8/6 seconds ⇒ 13/11/9/7/5 seconds

Patch Notes 3.09

By increasing the cooldown on Jayce's Acceleration Gate, we can keep his Shock Blast + Acceleration Gate combo impactful while toning down his poke and disengage potential. In addition, since later in the game not every Shock Blast will be accelerated, we've increased the base speed of the ability to make it better as a standalone skillshot.

  • Shock Blast
    • Basic missile speed increased to 1450 from 1350 (Accelerated Shock Blast missile speed remains the same)
  • Acceleration Gate
    • Cooldown increased to 16 seconds from 14/13/12/11/10

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.150

  • Thundering Blow
    • No longer deals any flat base damage. Still deals % max health damage and has a bonus attack damage ratio.
    • Fixed - Stun no longer sometimes last beyond the knockback duration

Patch Notes 1.0.0.147

September 18th - World Championship Hotfix

  • Thundering Blow mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 at all ranks

Patch Notes 1.0.0.145

  • Improved the responsiveness of his basic attacks, primarily in Hammer stance
  • Fixed a bug so that the first basic attack after swapping to Mercury Cannon is now more responsive

Other Contents

Gallery


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra