Jhin - The Virtuoso

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Jhin
JhinSquare.png
The Virtuoso
Real Name: Khada Jhin
Region: Ionia.png Ionia
Role: Marksman.png Marksman
Release: 02/01/2016
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 540 (+85)
HP Regen: 5.5 (+0.5)
Mana: 300 (+50)
Mana Regen: 6 (+0.8)
Move Speed: 325

Attack Damage: 53 (+3.5)
Attack Speed: 0.625 (+3%)
Range: 550
Armor: 20 (+3.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Rivals:

Overview   Match History    


Jhin, The Virtuoso is a Marksman.

Champion Spotlight

Description

Lore: Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work.

Read More...

"“Art requires a certain…cruelty.”

- Jhin, the Virtuoso

Abilities

PassiveWhisper
Whisper.png
DEATH IN 4 ACTS : Jhin's basic attacks utilize ammunition and his attack speed cannot be improved except through growth. Jhin can attack 4 times before having to reload for 2.5 seconds, and automatically does so after 10 seconds. The reload timer is reset back to 10 seconds upon attacking or using an ability.

The final shot is a guaranteed critical strike that also deals (15 / 20 / 25% OF OF TARGET'S MISSING HEALTH) bonus physical damage.

EVERY MOMENT MATTERS : Jhin's critical strikes deal 25% reduced damage, but grant 10%(+ 4% per 10% bonus attack speed) movement speed for 2 seconds.

Additionally, his attack damage is increased by 2% - 40% (based on level) (+ 4% per 10% critical chance) (+ 2.5% per 10% bonus attack speed).


QDancing Grenade
Dancing Grenade.png
ACTIVE : Jhin launches a canister at the targeted enemy unit, dealing physical damage. Dancing Grenade can bounce up to three additional units.

Each unit killed causes the subsequent bounce to deal 35% increased damage.

MINIMUM PHYSICAL DAMAGE : 45 / 70 / 95 / 120 / 145 (+ 40 / 45 / 50 / 55 / 60 ATTACK DAMAGE) (+ 60% ABILITY POWER)
COOLDOWN : 7 / 6.5 / 6 / 5.5 / 5 seconds
RANGE : 550
COST : 30 / 35 / 40 / 45 / 50


WDeadly Flourish
Deadly Flourish.png
PASSIVE : Enemy champions that have been struck by Jhin's basic attacks or any allied damage, or are inside a Lotus Trap, are spotted for 4 seconds.
ACTIVE : After a delay, Jhin fires a laser in the target direction, dealing physical damage to the first champion that it hits, and 65% damage to non-champions along the way.

Spotted champions are rooted and Jhin gains Whisper.png Every Moment Matter's movement speed.

PHYSICAL DAMAGE : 50 / 85 / 120 / 155 / 190 (+ 70% ATTACK DAMAGE)
NON-CHAMPION DAMAGE : 32.5 / 55.25 / 78 / 100.75 / 123.5 (+ 45.5% ATTACK DAMAGE)
ROOT DURATION : 0.75 / 1 / 1.25 / 1.5 / 1.75
COOLDOWN : 14 seconds
RANGE : 2500
COST : 50 / 60 / 70 / 80 / 90


ECaptive Audience
Captive Audience.png
PASSIVE - BEAUTY IN DEATH : Whenever Jhin scores a takedown on an enemy champion, he summons a blooming Lotus Trap around their corpse.
ACTIVE : Jhin places a Lotus Trap on the target location that arms and stealths after a brief delay, and lasts for 2 minutes. The Lotus Trap reveals all units in an area for 4 seconds and blooms if an enemy unit walks over it.

Captive Audience uses stock and Jhin can store up to 2 charges at once. Beauty in Death does not consume charges.

Blooming Lotus Traps slow all enemy units inside for 2 seconds by 35%, after which they explode, dealing damage to nearby enemy units. Non-champions and champions recently damaged by one take only 65% damage.

MAGIC DAMAGE : 20 / 80 / 140 / 200 / 260 (+ 120% ATTACK DAMAGE) (+ 100% ABILITY POWER)
REDUCED DAMAGE : 13 / 52 / 91 / 130 / 169 (+ 78% ATTACK DAMAGE) (+ 65% ABILITY POWER)
COOLDOWN : 2 seconds
RANGE : 750
COST : 40 / 45 / 50 / 55 / 60 mana + 1 charge
RECHARGE TIME : 28 / 27 / 26 / 25 / 24 seconds


RCurtain Call
Curtain Call.png
FIRST CAST : Jhin channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, revealing all Spotted units in a huge area and gaining the ability to reactivate Curtain Call up to four times. If cancelled early, Curtain Call's cooldown is reduced by 10% per unused shot.

SECOND CAST : Jhin fires a round in the target direction that stops on the first enemy champion hit, dealing physical damage to all units hit and slowing them by 80% for 0.5 seconds.

Curtain Call's damage is increased by 2% for every 1% of the target's missing health, and the final shot critically strikes(without Whisper.png Every Moment Matters' crit. penalty).

MINIMUM DAMAGE : 50 / 115 / 180 (+20% ATTACK DAMAGE)
MAXIMUM DAMAGE : 150 / 345 / 540 (+60% ATTACK DAMAGE)
MINIMUM CRITICAL : 100 / 230 / 360 (+40% ATTACK DAMAGE)
MAXIMUM CRITICAL : 300 / 690 / 1080 (+120% ATTACK DAMAGE) without bonus critical strike damage
COOLDOWN : 120 / 105 / 90 seconds
RANGE : 3000
COST : 100 mana



Patch History

Patch Notes 7.12

Q base damage down but scaling up. R base damage up.
Quote.png Back when landing one shot of Jhin's ultimate pretty much guaranteed hitting the rest, his high base damage was downright excessive. Now that his ultimate is less reliable, we have room to add damage back into his rotation. Unquote.png

Dancing Grenade.png Q - Dancing Grenade

  • BASE DAMAGE: 50/75/100/125/150 ⇒ 45/70/95/120/145
  • RATIO: 0.3/0.35/0.4/0.45/0.5 total attack damage ⇒ 0.4/0.45/0.5/0.55/0.6 total attack damage




Curtain Call.png R - Curtain Call

  • BASE DAMAGE PER SHOT: 40/100/160 ⇒ 50/115/180

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

  • BUGFIX
    • Blood Moon Jhin no longer uses Base Jhin’s critical strike VFX

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug where casting Jhin’s Q - Dancing Grenade from fog of war / brush would not reveal Jhin to enemy champions
    • Fixed a bug where High Noon Jhin's R - Curtain Call range indicator was too large.

Patch Notes 7.4

R bullets’ slow duration decreased.
Quote.png Jhin’s been plenty powerful throughout the beginning of the season, giving us a generous number of opportunities to evaluate more nuanced approaches than raw damage nerfs. We’re targeting one of the most frustrating aspects of playing against the Virtuoso: Curtain Call’s slow. Eating a single bullet often makes it near-impossible to dodge the rest. This neither provides sufficient opportunities to outplay Jhin, nor does it let Jhin demonstrate his mastery. The slow on Curtain Call still works as a set-up for his team to dive in, but won’t allow him to single-handedly kill squishies by spoon-feeding him every ult shot. Unquote.png
  • Curtain Call.png R - Curtain Call
    • SLOW DURATION: 0.75 seconds ⇒ 0.5 seconds
  • BUGFIX
    • Jhin’s fourth shot now correctly crits after he takes Thresh’s W - Dark Passage

Patch Notes 6.24

  • Bugfix
    • Jhin’s W - Deadly Flourish no longer plays Jayce’s Q - Shock Blast audio on cast if both champions are in the same game

Patch Notes 6.17

W’s AD ratio down. R no longer refunds cooldown for unused shots. R’s execute damage up, base damage down.
Quote.png As a utility marksman, Jhin’s long-ranged abilities allow him to stay at a safe distance, picking off stragglers or lending aid to a fight-in-progress. Currently, the damage on these abilities is outperforming those needs, allowing the Virtuoso to start and clean up fights all on his own. Jhin should have the ability to deal consistent damage throughout a teamfight (he is a marksman, after all), but his longer-ranged contributions should be the right choice in only some situations, not all of them. Unquote.png
  • Deadly Flourish.png W - Deadly Flourish
    • RATIO: 0.7 bonus attack damage ⇒ 0.5 bonus attack damage
    • DAMAGE VS MINIONS AND MONSTERS: 65% ⇒ 75%
  • Curtain Call.png R - Curtain Call
    • MISSING HEALTH DAMAGE: 2% for every 1% of target’s missing health ⇒ 2.5% for every 1% of target’s missing health
    • MINIMUM DAMAGE PER SHOT: 50/125/200 + 0.25 total attack damage ⇒ 40/100/160 + 0.2 total attack damage
    • MAXIMUM DAMAGE PER SHOT: 150/375/600 + 0.75 total attack damage ⇒ 140/350/560 + 0.7 total attack damage
    • REMOVED CURTAIN CLOSED: Curtain Call no longer receives a 10% cooldown refund for unused shots
    • NEW CURTAIN CLARITY: Enemies now have an indicator for the max range of Curtain Call

Patch Notes 6.8

  • Jhin's Q - Dancing Grenade bounces no longer play Karma's Q - Inner Flame audio when both are in the game. Thief.

Patch Notes 6.7

Q cost increased and damage down. E cost down.
Quote.png As audiences have grown familiar with Jhin’s obsession for the dramatic (and the number four), it’s clear that we went too far in addressing his laning woes in 6.4. Now that we’ve finally seen a clear picture of Jhin’s fearsome late-game potential, we’re pulling back to a middle ground where both sides feel like they can meaningfully impact the Virtuoso’s murderous performance. Unquote.png
  • General
    • THIS TOWN AIN’T BIG ENOUGH: Fixed a bug where High Noon Jhin was enormous
  • Dancing Grenade.png Q - Dancing Grenade
    • DAMAGE: 60/85/110/135/160 ⇒ 50/75/100/125/150
    • COST: 30/35/40/45/50 mana ⇒ 40/45/50/55/60 mana
  • Captive Audience.png E - Captive Audience
    • COST: 40/45/50/55/60 mana ⇒ 30/35/40/45/50 mana

Patch Notes 6.4

Movement speed, health regen and regen per level increased. Passive mini-crits towers.
Quote.png Nothing crazy here, just our standard post-release evaluation for new champions. Jhin's late-game strengths (thanks to Whisper's high-powered damage conversion and Curtain Call's executions) are receiving rave reviews, but most Jhin players are losing before the end of the first act (that's laning phase, for those keeping up with the metaphor). While the below section looks like a lot, it's mostly light adjustments to make up for the sacrifices the Virtuoso makes relative to other marksmen, especially around skirmishes and siege scenarios. Unquote.png
  • General
    • BASE MOVEMENT SPEED: 325 ⇒ 330
    • BASE HEALTH REGEN: 5.5 ⇒ 6
    • HEALTH REGEN GROWTH STAT: 0.5 ⇒ 0.55
    • PLACES, PEOPLE: Updated recommended items
  • Whisper.png Passive - Whisper
    • BREATHE IN: Jhin's 4th bullet will 'mini-crit' structures for 44% reduced damage (still doesn't apply the execute damage)
    • THE PRICE OF PERFECTION: All bonus attack speed will now be appropriately reduced by attack speed slows (base attack speed remains fixed)
    • EMPTY-HANDED: Fixed a bug where Jhin would lose Rapid Firecannon's range bonus after reloading
  • Deadly Flourish.png W - Deadly Flourish
    • WHERE'S THE DRAMA IN THAT?: Marks will no longer fall off while Jhin is casting Deadly Flourish
    • PRECISION: Is now considered single target vs champions
  • Captive Audience.png E - Captive Audience
    • MORE VIOLENCE, MORE BLOODSHED!: Now applies Deadly Flourish's Mark to all champions it slows or damages, not just ones present when it triggers
  • Curtain Call.png R - Curtain Call
    • PRECISION: Is now considered single target vs champions
    • FOCUSED FINALE: Fixed a bug where enemies would sometimes 'stutter' on the edge of Jhin's screen while ulting

Patch Notes 6.2

Quote.png Jhin, the Virtuoso, will be released the week after patch 6.2's launch! To learn more, check the following links: Unquote.png

Other Contents

Gallery

  • Classic Jhin
  • High Noon Jhin
  • Blood Moon Jhin
  • SKT T1 Jhin


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