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Jhin
JhinSquare
General Information
TitleThe Virtuoso
Real NameKhada Jhin
PronounsHe/Him
Release DateFebruary 1st, 2016
Cost4444 BE 880 RP
PrimaryMarksman
SecondaryMage
Statistics

HP
655 (+ 107)

HPR
3.75 (+ 0.55)

MP
300 (+ 50)

MPR
6 (+ 0.8)

MS
330

AD
59 (+ 4.7)

AS
0.625 (+ 0%)

RNG
550

AR
24 (+ 4.7)

MR
30 (+ 1.3)
Developer Info
DDragon KeyJhin
Integer Key202
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Jhin is a champion in League of Legends.

Lore[]

  • Biography
  • Story
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work.

In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho for help. Upon hearing of the region’s plight, Kusho feigned an excuse for why he couldn’t help. But a week later, the master, his son ShenSquareShen, and star apprentice ZedSquareZed, disguised themselves as merchants and moved to the province. In secret, they visited the countless families emotionally shattered by the killings, dissected the horrific crime scenes, and looked for possible connections or patterns to the murders.

Their investigation took four long years, and left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men and each sees the shades differently.”

Depicted in a variety of plays and epic poems, the capture of the “Golden Demon” would be the seventh and final great feat in the illustrious career of Lord Kusho. On the eve of the Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Everyone had assumed only an evil spirit could commit these horrifying crimes, but Kusho had realized the killer was an ordinary man. The famed “Golden Demon” was actually a mere stagehand in Zhyun’s traveling theaters and opera houses working under the name Khada Jhin.

When they caught Jhin, young Zed marched forward to kill the cowering man, but Kusho held him back. Despite the horrors of Jhin’s actions, the legendary master decided the killer should be taken alive and left at Tuula Prison. Shen disagreed, but accepted the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the murder scenes he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

Though imprisoned in Tuula for many years, the polite and shy Khada Jhin revealed little of himself - even his real name remained a mystery. But while a prisoner, the monks noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, the guards and monks could find nothing to cure him of his morbid fascinations.

Outside the prison, Ionia fell into turmoil as the Noxian empire’s invasion led to political instability. War awoke the tranquil nation’s appetite for bloodshed. The peace and balance Kusho had famously fought to protect was shattered from within as dark hearts rose in power and secret alliances competed for influence. Desperate to counter the power of the ninja and Wuju swordsmen, a cabal within the ruling council conspired to secretly free Jhin and turn him into a weapon of terror.

Now with access to the Kashuri armories’ new weapons, and nearly unlimited funds, the scale of Khada Jhin’s “performances” has grown. His work has brought fear to many foreign dignitaries and to Ionia’s secret political underground, but how long will a serial killer, craving attention, be satisfied working in the shadows?

"Art requires a certain… cruelty."

- JhinSquareJhin

THE MAN WITH THE STEEL CANE
I

The gun in his hand was simply a tool—but a perfectly crafted one. Gold type was inlaid into the blackish-green metal. It spelled the smith’s name: This detail spoke of its creator’s pride and confidence. It was not a Piltovian weapon—those gaudy things that attempted to function with the minuscule amounts of magic available in those lands. This gun was made by a true forge master. Magic pulsed from its bronze, Ionian heart.

He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.

It was clean, and it was wonderful. His new patrons had been generous. But did the finest painters not deserve the finest brushes?

The scale and precision of the new device made his previous work with blades seem insignificant by comparison. Understanding firearm mechanics had taken him weeks of study, but evolving his chi techniques from blades had taken months.

The gun held four shots. Each bullet had been infused with magical energy. Each bullet was as perfect as a Lassilan monk’s blade. Each bullet was the paint from which his art would flow. Each bullet was a masterpiece. It didn’t just cut apart the body. It rearranged it.

The rehearsal at the mill town had already shown the gun’s potential. And his new employers had been pleased with the work’s reception.

He had finished polishing it, but with the gun in his right hand, the temptation was too great. He knew he shouldn’t, but he unpacked the black, eel-skin bodysuit. He drew the fingertips of his left hand across the slick surface of the clothes. The feel of the skin’s oily surface quickened his breath. He picked up the tight, leather mask, then—unable to help himself—slid it over his face. It covered his right eye and mouth. It constricted his breathing and removed his depth perception…

Delightful.

He was putting on the shoulder armor when the bells he’d hidden on the steps leading up to his room sounded. He quickly folded up the weapon and removed the mask.

“Hello?” the maid asked through the door. The lilt in her voice hinted to an upbringing far south of this town.

“You did what I asked?” he said.

“Yes, sir. A white lantern every four yards. A red lantern every sixteen.”

“Then I can begin,” Khada Jhin said as he swung open the door to his room.

The woman’s eyes widened as he exited his room. Jhin was well aware of how he looked. Normally, it elicited pangs of self-conscious loathing, but today was a performance day.

Today, Khada Jhin cut a slender, elegant figure as he walked out with a cane. He was hunched, and his cloak seemed to cover some huge deformity on his shoulder, but a jaunty stride belied this. He forcefully tapped the cane ahead of him as he marched toward the window. He tapped the frame rhythmically—three beats, then a fourth. His gold sparkled, his cream cloak flowed, and his jewels glittered in the sun.

“What...what is that?” the maid asked, indicating Jhin’s shoulder.

Jhin paused for a moment to study the woman’s cherubic face. It was round and perfectly symmetrical. A dull and predictable design. Removed, it would make a terrible mask.

“It’s for the crescendo, my darling,” Khada Jhin said.

From the inn’s window, he had a clear view of the rest of the town in the valley below him. This performance had to be wonderful, but there was still so much work to do. The councilman would be returning this evening—and so far, all of Jhin’s plans for tonight seemed... uninspired.

“I brought some flowers for your room,” the woman said, walking past him.

He could have used someone else to place the lanterns. But he didn’t. He could have changed clothes before opening his door. But he didn’t. Now she had seen Khada Jhin in his finery.

The inspiration he needed was so obvious now. So preordained. There was never a choice. There was no escaping the Art.

He would have to make this maid’s face... more interesting.

II

The candied pork glistened on top of the five-flavor broth. The aroma entranced Shen, but he set aside his spoon. As the waitress left, she smiled and nodded in approval. The fat had yet to melt into the broth. Doubtless, the soup was already excellent, but in a moment, the flavor would be at its peak. Patience.

Shen considered the interior of the White Cliffs Inn. It was deceptively simple and rough. The wood weavers had been masters, removing the tree bark and living leaves only where necessary.

The candle on Shen’s table flickered...wrongly. He slid away from the table, retrieving his blades from under his cloak.

“Your students are as quiet as a pregnant worax,” Shen said.

Alone and dressed like a merchant, Zed entered the inn. Brushing past the waitress, he sat down three tables from Shen. Every part of him wanted to dash at his foe. To avenge his father. But such was not the way of twilight. He calmed himself as he realized the distance was too far... but only by the length of Shen’s index finger.

Shen looked over at Zed, expecting to see him grin. Instead, his rival sighed. His skin was sallow, and dark folds hung beneath his eyes.

“Five years, I have waited,” Shen said.

“Have I misjudged the distance?” Zed asked wearily.

“Even if my head is cut off, I will still close and strike,” Shen said, sliding his foot backward and cocking it against the floor. Zed was ten paces and one half of a finger length away.

“Your path’s closer to mine. Your father’s ideals were a weakness. Ionia could no longer afford them,” Zed said. He leaned back in his chair, keeping himself just outside of the range Shen would need to strike a killing blow. “I know that’s not something I can make you understand. But I will offer you a chance for vengeance.”

“I do not act because of vengeance. You defy the balance. For that, you are damned,” Shen said as he inched forward to the edge of his chair.

“The Golden Demon escaped,” Zed replied.

“Impossible.” But Shen felt a hollowness had caught in his chest.

“Your father’s greatest victory. And now, again, his foolish mercy has tarnished his legacy.” Zed shook his head. “You know what that... thing is capable of.” Then Zed leaned over the table, well within Shen’s range—his neck intentionally exposed. “And you know that we are the only two people who can get close enough to stop him.”

Shen remembered the first time he’d seen the body of someone killed by the infamous Khada Jhin. His skin prickled from the memory; his teeth clenched. Only his father had been strong enough to still believe a merciful justice could be served. Something in Shen had changed that day. Something in Zed had broken.

Now, that monster had returned.

Shen put his swords on the table. He looked down at the perfect bowl of soup in front of him. Little droplets of the pork fat’s oil shimmered on its surface, but he wasn’t hungry anymore.

III

There was still no sign of Zed. It was disappointing. Very disappointing. He certainly must have sought out his former friend. It was likely Zed was hiding, watching. Jhin needed to be careful.

From the jetty, Jhin looked back to the foreign ship. The tide had come in, and the ship would be leaving in a few moments. He would have to return soon if he was going to perform in Zaun next month. Risk on top of risk.

He stopped to check his reflection in a puddle. From the water, a worried, elderly merchant stared back at him. Years of acting practice combined with his martial training had given him total control of his facial muscles. It was a common face, and he had given it an unexceptional expression. When he walked up the hill, Jhin blended easily into the crowd.

He checked the white lanterns above him, counting the distance. If Zed appeared, he would need them. At the inn on the top of the hill, he glanced at the planters where he had hidden traps. Sharpened steel blades, shaped like flowers. They protected his escape route in case anything went wrong.

He thought of how the metal would slice through the crowd and splash the building’s freshly painted teal walls with red. It was tempting.

He was pushing through the crowd when he heard the village elder speaking to Shen.

“Why would the demon attack her and the councilmen?” the elder asked.

Shen, dressed in his blue outfit, didn’t answer.

Another kinkou, a young woman named Akali, stood beside Shen. She walked to the doorway of the inn.

“No,” Shen said as he blocked her path.

“What makes you think I’m not ready?” Akali asked, annoyed.

“Because I wasn’t when I was your age.”

At that moment, a town guard stumbled from the entrance, his face pale and hollow.

“Her flesh, it was... it was...” he said. He took a few steps, then collapsed to the ground in shock.

“He saw it. He saw the flower!” Against the far wall, the tavern’s owner laughed. Then he began weeping—his face painted by madness.

These were not people who would forget seeing Khada Jhin’s work.

Shen scanned the faces of the onlookers.

“Clever boy”, Jhin thought, before fading into the back of the crowd.

He checked the rooftops for Zed as he walked back to the ship.

The work was inescapable. Together or apart, Zed and Shen would chase the clues he had left. They would follow them back to the Blossom Festival. Back to Jyom Pass. And when they became desperate, then they would have to work together again.

It would be like it had been when they were young. They would huddle together in awe and fear.

Only then would the great Khada Jhin reveal himself...

And his true masterpiece would begin.

IIII

Abilities[]

Whisper Whisper [Passive]

Death in 4 Acts - Jhin's hand cannon has a fixed attack speed and can be fired 4 times before needing to be reloaded. The 4th bullet always Crits and deals bonus damage based on the target's missing health.

Every Moment Matters - Critical Strike Chance and Bonus Attack Speed have special scaling:

  • Attack Damage is increased.
  • Jhin's Crits deal 14% reduced damage but grant him 10% (+40% bonus Attack Speed) bonus movement speed for 2 seconds.
Bonus Attack Damage Equal to: [ (+4 - 44% total) (+30% Crit Chance) (+25% bonus Attack Speed) of Total Attack Damage]
Missing Health Damage: [+15 / 20 / 25% target's missing]
Dancing Grenade Dancing Grenade [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds Range: 550 Area of Effect: 400

Active: Jhin launches a cartridge at the targeted enemy that deals physical damage before bouncing to a nearby target that has not yet been hit.

The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

Physical Damage: 45 / 70 / 95 / 120 / 145
(+35 / 42.5 / 50 / 57.5 / 65% total) (+60%)
Deadly Flourish Deadly Flourish [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 12 seconds Range: 2500

Active: Jhin fires a long range shot that stops on the first champion hit, dealing physical damage to it, and 75% of that damage to minions and monsters hit along the way.

If Deadly Flourish strikes a champion that has been hit by any damage from Jhin or his allies, or are standing in a Lotus Trap within the last 4 seconds it will root them and grant Jhin Movement Speed as though he had crit them.

Physical Damage: 60 / 95 / 130 / 165 / 200 (+50% total)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Captive Audience Captive Audience [E]
Cost: 30 Mana + 1 charge Cooldown: 2 seconds Recharge: 28 / 25 / 22 / 18 / 16 seconds Range: 750

Active: Jhin places an invisible Lotus Trap at the target location that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

The trap leaves behind a zone that slows enemies inside by 35%, and detonates after 2 seconds, dealing magic damage (65% damage on subsequent hits and vs. minions and monsters).

Jhin can store 2 traps at once.

Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

Magic Damage: 20 / 80 / 140 / 200 / 260 (+120% total) (+100%)
Curtain Call Curtain Call [R]
Cost: 100 Mana Cooldown: 120 / 105 / 90 seconds Range: 3500

Active: Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing physical damage. The 4th shot crits for 200% damage. Physical Damage: 64 / 154 / 244 (+25% total) [+3% per 1% target's missing]

Patch History[]

Patch 10.16

Passive final shot critical damage against structures increased.

Jhin hasn’t been able to call the shots, especially around towers. We’re loosening his passive crit damage restriction from all the way back in 6.4 so that he can take down structures more effectively and keep up with peers with expanded abilities for damaging towers.

Whisper Passive - Whisper

FINAL SHOT DAMAGE TO STRUCTURES : [1.2 total attack damage]
1.5 total attack damage (now the same damage as a normal critical strike)


Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

BASE HEALTH : [556] 585
BASE HEALTH GROWH : [91] 93


Patch 9.18
Base attack damage increased.

We're giving Jhin a bit more oomph to better bully out greedy lanes.

Base Stats

ATTACK DAMAGE : [57] 59


Patch 9.14
W cooldown decreased; root duration increased.

Adding some power into the part of Jhin's kit that rewards timing and coordination.

Deadly Flourish W - Deadly Flourish

COOLDOWN : [14] 12 seconds
ROOT DURATION : [0.75/1/1.25/1.5/1.75]
1/1.25/1.5/1.75/2


Patch 9.8
E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected.

We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit.

Captive Audience E - Captive Audience

TRAP DURATION : [2] 3 minutes
TRAP RECHARGE RATE : One trap every [28/27/26/25/24]
28/25/22/19/16 seconds

Curtain Call R - Curtain Call

DAMAGE MULTIPLIER : [1.0 to 3.5]
1.0 to 4.0 (based on target's missing health)
TOOLTIP : Fixed a bug where the level-up tooltip was displaying incorrect values


Patch 9.5
Q attack damage increased.

We're giving Dancing Grenade a little fortissimo since it's such an integral part of his damage pattern.

Dancing Grenade Q - Dancing Grenade

RATIO : [0.4/0.475/0.55/0.625/0.7]
0.45/0.525/0.6/0.675/0.75 total attack damage


v8.22
Bugfixin'.

A thematically resonant number of fixes for Jhin.

Whisper Passive - Whisper

ONE : Jhin's movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO : If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus
THREE : Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR : Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack


v8.20
Passive no longer scales off Hail of Blades while Jhin is out of combat.

Don't let the "Bugfix" tag below fool you, this is a pretty substantial power-down to Hail of Blades Jhin. Bonus attack speed increases both Jhin's attack damage and the movement speed he gets from critical strikes, so while most champions would be relatively unimpacted by Hail of Blades' 75-125% bonus attack speed buffing their first basic attack, Jhin's been reaping real benefits from the bug.

Whisper Passive - Whisper

BUGFIX : Fixed a bug where Hail of Blades' bonus attack speed counted toward Whisper's attack speed conversions while Jhin was out of combat. (Behavior is now consistent with everyone else.)


v8.12

Bugfixin'.

BUGFIX : Jhin's fourth Whisper shot now overrides Stormrazor's guaranteed-crit damage modifier


v8.11

ATTACK DAMAGE : [61] 57
ATTACK DAMAGE GROWTH : [4] 4.7
ARMOR : [29] 24
HEALTH : [540] 556
HEALTH GROWTH : [85] 91
HEALTH REGEN : [1.2] 0.75


v8.5
Passive bonus attack damage increased. Q damage ratio increased. W can now root off all of Jhin's damage.

Jhin is still a bit behind the curve for marksmen, and needs a bit more damage to scale into the late game.

Whisper Passive - Whisper

INNATE BONUS AD : [2/3/4/5/6/7/8/9/10/11/12/16/20/24/28/32/36/40%]
4/5/6/7/8/9/10/11/12/14/16/20/24/28/32/36/40/44% total attack damage (at levels 1-18)

Dancing Grenade Q - Dancing Grenade

RATIO : [40/45/50/55/60%]
40/47.5/55/62.5/70% total attack damage

Deadly Flourish W - Deadly Flourish

MORE CAPTIVATING Roots the first champion hit if they were recently hit by [Jhin's basic attacks, damage from any allied champion] [any damage from Jhin or his allies], or are standing in a Lotus Trap


v8.3
R base damage increased at later ranks.

The nerfs to Sorcery and Lethality put Jhin in a weaker spot than we'd like, so we're buffing some of his base damage back up.

Curtain Call R - Curtain Call

BASE DAMAGE : [50/115/180]
50/125/200


v7.22

BASE ATTACK DAMAGE : [53] 61
BASE ARMOR : [20] 29


v7.12
Q base damage down but scaling up. R base damage up.

Back when landing one shot of Jhin's ultimate pretty much guaranteed hitting the rest, his high base damage was downright excessive. Now that his ultimate is less reliable, we have room to add damage back into his rotation.

Dancing Grenade Q - Dancing Grenade

BASE DAMAGE : [50/75/100/125/150] 45/70/95/120/145
RATIO : [0.3/0.35/0.4/0.45/0.5 total attack damage] 0.4/0.45/0.5/0.55/0.6 total attack damage

Curtain Call R - Curtain Call

BASE DAMAGE PER SHOT : [40/100/160] 50/115/180


v7.4
R bullets’ slow duration decreased.

Jhin’s been plenty powerful throughout the beginning of the season, giving us a generous number of opportunities to evaluate more nuanced approaches than raw damage nerfs. We’re targeting one of the most frustrating aspects of playing against the Virtuoso: Curtain Call’s slow. Eating a single bullet often makes it near-impossible to dodge the rest. This neither provides sufficient opportunities to outplay Jhin, nor does it let Jhin demonstrate his mastery. The slow on Curtain Call still works as a set-up for his team to dive in, but won’t allow him to single-handedly kill squishies by spoon-feeding him every ult shot.

Curtain Call R - Curtain Call

SLOW DURATION : [0.75] 0.5 seconds


v6.17
W’s AD ratio down. R no longer refunds cooldown for unused shots. R’s execute damage up, base damage down.

As a utility marksman, Jhin’s long-ranged abilities allow him to stay at a safe distance, picking off stragglers or lending aid to a fight-in-progress. Currently, the damage on these abilities is outperforming those needs, allowing the Virtuoso to start and clean up fights all on his own. Jhin should have the ability to deal consistent damage throughout a teamfight (he is a marksman, after all), but his longer-ranged contributions should be the right choice in only some situations, not all of them.

Deadly Flourish W - Deadly Flourish

RATIO : [0.7 bonus attack damage] 0.5 bonus attack damage
DAMAGE VS MINIONS AND MONSTERS : [65% ] 75%

Curtain Call R - Curtain Call

MISSING HEALTH DAMAGE : [2% for every 1% of target’s missing health] 2.5% for every 1% of target’s missing health
MINIMUM DAMAGE PER SHOT : [50/125/200 + 0.25 bonus attack damage] 40/100/160 + 0.2 bonus attack damage
MAXIMUM DAMAGE PER SHOT : [150/375/600 + 0.75 bonus attack damage] 140/350/560 + 0.7 bonus attack damage
CURTAIN CLOSED Curtain Call no longer receives a 10% cooldown refund for unused shots
CURTAIN CLARITY Enemies now have an indicator for the max range of Curtain Call


v6.7
Q cost increased and damage down. E cost down.

As audiences have grown familiar with Jhin’s obsession for the dramatic (and the number four), it’s clear that we went too far in addressing his laning woes in 6.4. Now that we’ve finally seen a clear picture of Jhin’s fearsome late-game potential, we’re pulling back to a middle ground where both sides feel like they can meaningfully impact the Virtuoso’s murderous performance.

General

THIS TOWN AIN’T BIG ENOUGH : Fixed a bug where High Noon Jhin was enormous

Dancing Grenade Q - Dancing Grenade

DAMAGE : [60/85/110/135/160] 50/75/100/125/150
COST : [30/35/40/45/50 mana] 40/45/50/55/60 mana

Captive Audience E - Captive Audience

COST : [40/45/50/55/60 mana] 30/35/40/45/50 mana


v6.4
Movement speed, health regen and regen per level increased. Passive mini-crits towers.

Nothing crazy here, just our standard post-release evaluation for new champions. Jhin's late-game strengths (thanks to Whisper's high-powered damage conversion and Curtain Call's executions) are receiving rave reviews, but most Jhin players are losing before the end of the first act (that's laning phase, for those keeping up with the metaphor). While the below section looks like a lot, it's mostly light adjustments to make up for the sacrifices the Virtuoso makes relative to other marksmen, especially around skirmishes and siege scenarios.

General

BASE MOVEMENT SPEED : [325] 330
BASE HEALTH REGEN : [5.5] 6
HEALTH REGEN GROWTH STAT : [0.5] 0.55
PLACES, PEOPLE : Updated recommended items

Whisper Passive - Whisper

BREATHE IN : Jhin's 4th bullet will 'mini-crit' structures for 44% reduced damage (still doesn't apply the execute damage)
THE PRICE OF PERFECTION : All bonus attack speed will now be appropriately reduced by attack speed slows (base attack speed remains fixed)
EMPTY-HANDED : Fixed a bug where Jhin would lose Rapid Firecannon's range bonus after reloading

Deadly Flourish W - Deadly Flourish

WHERE'S THE DRAMA IN THAT? : Marks will no longer fall off while Jhin is casting Deadly Flourish
PRECISION : Is now considered single target vs champions

Captive Audience E - Captive Audience

MORE VIOLENCE, MORE BLOODSHED! : Now applies Deadly Flourish's Mark to all champions it slows or damages, not just ones present when it triggers

Curtain Call R - Curtain Call

PRECISION : Is now considered single target vs champions
FOCUSED FINALE : Fixed a bug where enemies would sometimes 'stutter' on the edge of Jhin's screen while ulting


v6.2

Jhin, the Virtuoso, will be released the week after patch 6.2's launch! To learn more, check the following links

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