Jinx - The Loose Cannon

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Jinx
JinxSquare.png
The Loose Cannon
Region: Zaun.png Zaun
Role: Marksman.png Marksman
Release: 10/10/2013
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 380 (+82)
HP Regen: 5.0 (+0.5)
Mana: 170 (+45)
Move Speed: 325

Attack Damage: 58.46 (+2.41)
Attack Speed: 0.625 (+1.0%)
Range: 525
Armor: 13 (+3.5)
Magic Resist: 30 (+0)
Friends/Rivals
Rivals:

Champion Spotlight

Description

Lore: Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

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"Oh look - I'm opening my box of care! Oh wait - it's empty!"

- Jinx, the Loose Cannon

Abilities

PassiveGet Excited!
GetExcited.jpg
(Innate) Whenever a champion, tower or inhibitor that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 6 seconds. Getting excited stacks, increasing Jinx's total attack speed by 15% per stack.


QSwitcheroo! - Pow-Pow, the minigun / Fishbones, the rocket launcherBanshee's Veil Grey.png
Switcheroo.jpg

Switcheroo2.jpg
(Toggle Off) Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
Cooldown: 1 second
Attack Speed at Max Stacks: 30 / 40 / 50 / 60 / 70%
Additional Attack Speed Per Level at Max Stacks: 0 / 2 / 4 / 6 / 8 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70%
(Toggle On) Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack and a 15% attack speed reduction.
Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes.
Cooldown: 1 second
Cost: 20 mana per attack
Bonus Range: 75 / 100 / 125 / 150 / 175


WZap!Banshee's Veil.pngCleanseQss.png
Zap.jpg
(Active) After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit and slowing it for 2 seconds.
Range: 1500
Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 10 / 60 / 110 / 160 / 210
(+1.4 bonus Attack Damage)
Slow: 30 / 40 / 50 / 60 / 70%


EFlame Chompers!Banshee's Veil.pngCleanseQss.png
FlameChompers.jpg
(Active) Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper and can only take damage from one Flame Chomper per cast.
Range: 900
Cost: 70 mana at all ranks
Cooldown: 24 / 20.5 / 17 / 13.5 / 10 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270
(+1.0 Ability Power)


RSuper Mega Death Rocket!Banshee's Veil.png
SuperMegaDeathRocket.jpg
(Active) Active: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take magic damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
Range: Global
Cost: 100 Mana
Cooldown: 90 / 75 / 60 seconds
Minimum Magic Damage: 25 / 35 / 45
(+.1 bonus Attack Damage)
Maximum Magic Damage: 250 / 350 / 450
(+1.0 bonus Attack Damage)
Additional Damage: 25 / 30 / 35% of enemies' missing health


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 3 7 2 5 28.6 12.8
LPL.png 2014 Season China Regional Finals 0 1 0 1 0 6.7
NA LCS.png 2014 NA LCS Summer Playoffs 0 2 1 1 50 6.9
RpPoints.png 2014 International Wild Card Tournament 0 5 4 1 80 41.7
Gpllogo small.png 2014 Season Garena Regional Finals 0 4 3 1 75 41.7

Patch History

Patch Notes 7.7

E cooldown reduced at later ranks.
Quote.png As champion identities have grown deeper and more distinct over time, we’ve gotten more comfortable giving marksmen a splash (or three) of utility. The rise of carries like Ashe and Jhin has given us a clearer picture of what healthy teamfight utility looks like on a marksman. And so we come to Jinx. The Loose Cannon’s damage in teamfights is on-target, but she could use a bit more late-game access to the safety and/or lockdown Flame Chompers provide. Bumping up Jinx’s utility should help bring her back into the loop. Unquote.png

FlameChompers.jpg E - Flame Chompers!

  • COOLDOWN: 24/22/20/18/16 seconds ⇒ 24/20.5/17/13.5/10 seconds

Patch Notes 6.22

  • Bugfix
    • Jinx can no longer queue up Q - Switcheroo! during the cast time of R - Super Mega Death Rocket! This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
    • Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dued while casting Q - Switcheroo!

Patch Notes 6.20

E mana cost up and damage down.
Quote.png We’ve toned down many of Jinx’s strongest lane opponents over the past few patches, leaving her with room to rocket back into botlane prominence. Unlike more complex projects (*cough* Kog’Maw *cough*), Jinx is simply scaling up a bit too quickly. Though the patch note here says “Flame Chompers,” it’s actually more about Jinx’s rockets. If she wants to keep feeding mana to Fishbones, she’ll need to be more careful about how often she drops her traps. Unquote.png
  • FlameChompers.jpg E - Flame Chompers!
    • BASE DAMAGE: 80/135/190/245/300 ⇒ 70/120/170/220/270
    • COST: 50 mana at all ranks ⇒ 70 mana at all ranks
    • MOUTHGUARDS: Enemies now only take damage from one Flame Chomper per cast, even if they’re hit by multiple explosions

Patch Notes 6.10

Rocket attacks faster at level 1, but scales worse with attack speed.
Quote.png Our last round of changes to Switcheroo were targeted at differentiating Jinx’s weapons to make it clear when each should be useful. Pow-Pow’s minigun is for hyper-carry damage output at short range, while Fishbones’ rocket launcher is for poking and area damage at the cost of a significant amount of DPS uptime. We’re happy with how that’s played out, save one unintended goal: the usability of Jinxs’ level 1 rockets suffered immensely. Seeing how our previous change was about making rockets scale worse with items, we’re improving the feel and flow of Jinx’s trusty Fishbones for all of her destructive lane-bullying needs. Unquote.png

Switcheroo.jpg Q - Switcheroo!

  • FISHBONES BASE ATTACK SPEED: 0.531 ⇒ 0.625
  • FISHBONES ATTACK SPEED PENALTY: 15% reduced bonus attack speed: ⇒ 25% reduced bonus attack speed

Patch Notes 6.9

  • Firecracker Jinx’s Q- Fishbones explosions have been cleaned up and have less smoke effects

Patch Notes 6.1

Bugfixes!
  • GetExcited.jpg Passive - Get Excited!
    • TONE IT DOWN A BIT: Fixed a bug where Jinx was getting more than one passive stack after killing an inhibitor
  • Switcheroo.jpg Q - Switcheroo!
    • FREELOADER: Fixed a bug where Jinx was able to cast rockets for free when out of mana
    • LAZYBONES: Fixed a bug where Jinx was receiving less attack speed than intended from Get Excited! when using Fishbones, the Rocket Launcher
    • NO TAKEBACKS: Switcheroo! can no longer be cast while disabled

Patch Notes 5.24

Rockets root Jinx for less
Quote.png Increasing Jinx’s attack frame when using Fishbones had the unintended side-effect of rooting her for longer than attacking in mini-gun, so we’re bringing it in line to make it feel like it did pre-preseason. Her attack speed is still slowed, mind you, but you’ll regain control of your movement much sooner. Unquote.png

Switcheroo.jpg Q - Switcheroo!

  • FISHBONES CAST TIME: .32 ⇒ .28
  • PROC YOU LIKE A HURRICANE: Fixed a bug where Runaan’s Hurricane bolts couldn’t crit while using rockets
  • DEATH MACHINE FOR LIFE: Hurricane bolts are now mini-rockets while using Fishbones!

Patch Notes 5.22

Passive's attack speed now stacks on multikills, but Rockets lose attack speed.
Quote.png As you'll notice with many of our markspeople changes this patch, we're focused on pushing each one's unique identity to help them stand out from one another. In Jinx's case, her thing is getting excited and snowballing teamfights, so we're really letting her crank it up to 11 (provided she can make the plays to get there). Unquote.png

GetExcited.jpg Passive - Get Excited!

  • NEW GETTING OUT OF HAND!: Getting excited now stacks, increasing Jinx's total attack speed by 15% per stack
  • DURATION: 4 seconds ⇒ 6 seconds

Switcheroo.jpg Q - Switcheroo!

  • NEW STUPID ROCKET LAUNCHER: Jinx loses 15% total attack speed while using Fishbones, the Rocket Launcher
  • BASE ATTACK DAMAGE: 53.04 ⇒ 58.46
  • ATTACK DAMAGE GROWTH STAT: 3 ⇒ 2.41

Patch Notes 5.11

  • Mafia Jinx's phonograph once again plays music during her dance animation

Patch Notes 5.10
"In terms of objective power shifts, this reduces some of Jinx's early game strength and trades it for a bit more lategame power. Philosophically we want to continue highlighting Jinx's late, late game potential, but we were also seeing her start to crush turrets early on once she got a snowball rolling. You might call a change like this a power curve Switcheroo! but then we'd have to hit you for trying too hard."

  • Switcheroo.jpg Q - Switcheroo!
    • MINI-GUN BONUS ATTACK SPEED 30/55/80/105/130% ⇒30/40/50/60/70%
    • "NEW" POW-POW'S LEVELING UP Mini-gun now gains 0/2/4/6/8/10/15/20/25/30/35/40/45/50/55/60/65/70% additional attack speed based on Jinx's level

Patch Notes 5.8
Super Mega Death Rocket's close-range damage has been severely reduced. "Jinx nerfs? EVERYBODY PANIC! Jinx is a champion that plays the game fast and loose, manipulating her range and using her toolbox of diverse (and colorful) explosions to control the battlefield. The only real way to stop this swiss-army-machine-gun was to get in her face, at which point she'd Super Mega Execute You At Close Range and gleefully skip away. It's worth highlighting that Super Mega Death Rocket still has that execute, which means Jinx can continue to get those mid to long range snipes but will just need to be more strategic about it, rather than just shotgunning it into the nearest baddie."

  • SuperMegaDeathRocket.jpg R - Super Mega Death Rocket!
    • MINIMUM DAMAGE: 125/175/225 (0.5 bonus Attack Damage) ⇒ 25/35/45 (+0.1 bonus Attack Damage)

Patch Notes 4.21
Rules are made to be broken. Like buildings. BUT NOT CLARITY. NEVER CLARITY. "Recent updates to the way buff icons are shown have made telling what weapon Jinx is using a little chaotic (and not the kind she prefers). We've changed it so Switcheroo's icon is always the gun you're currently using, and added a flashy-toggle swirl to show you're spending mana while using Fishbones."

  • Switcheroo.jpg Q - Switcheroo!
    • SPELL ICON: Switcheroo!'s spell icon displays the gun Jinx will switch to ⇒ the gun Jinx is currently using
    • TOGGLE SWIRLS!!!: When using Rockets, the ability icon will flash (like Ashe's Q) to show that Jinx is now in "mana spending mode"
4.13=Patch Notes 4.13
"We are all very excited about this change. Extremely."
  • GetExcited.jpg Passive - Get Excited!
    • "NEW" UNINHIBITED EXCITEMENT: JINX NOW GETS EXCITED WHEN SHE CONTRIBUTES TO KILLING AN INHIBITOR!

Patch Notes 4.5

  • SuperMegaDeathRocket.jpg R - Super Mega Death Rocket!
    • "NEW" BUGFIX: Now goes on cooldown when Jinx finishes firing, rather than when she begins firing
    • "NEW" BUGFIX: If Jinx dies while firing her Super Mega Death Rocket! it will no longer go on cooldown

Patch Notes 4.1
Summary: We’ve lowered Jinx’s base health but increased her health per level. We’re also standardizing Flame Chompers! arm time, reduced its damage at earlier levels and fixing a slight bug. Given all of Jinx’s other core strengths; we’re looking to reduce some of her early game laning power. Despite Flame Chompers! taking a little longer to arm – and doing less damage at early levels – Jinx can at least get excited about their increased reliability against champions who could use movement-based abilities to get over them (Vi, Lee Sin, etc).

  • General
    • Base health reduced to 462 (from 500)
    • Health per level increased to 82 (from 80)
  • FlameChompers.jpg E - Flame Chompers!
    • Standardized arm time to 0.7 seconds (from 0.5 to 0.74 seconds)
    • Fixed a bug that would cause Chompers to sometimes not activate on champions dashing over them
    • Reduced damage at earlier levels to 80 / 135 / 190 / 245 / 300 (from 100 / 150 / 200 / 250 / 300)

Patch Notes 3.13
Summary: Switcheroo!’s Minigun attack speed bonus has been reduced at early ranks. Zap!’s base damage has been reduced at early ranks and its mana cost has been slightly increased. Zap! also no longer reveals stealthed units. Context: We feel that while Jinx's kit has a lot of built-in weakness in the mid and late game, her early lane dominance is so overwhelming that it distorts her overall power across the entire game. The goal here is to address Jinx’s early damage potential while trying to minimize effects on her late game.

  • Switcheroo! - Minigun
    • Total Attack Speed bonus reduced to 30/55/80/105/130% (from 50/70/90/110/130%)
  • Zap!
    • Base damage reduced to 10/60/110/160/210 (from 30/75/120/165/210)
    • Mana cost increased to 50/60/70/80/90 (from 45/55/65/75/85)
    • No longer reveals stealthed units

Other Contents

Gallery

  • Classic Jinx
  • Mafia Jinx
  • Firecracker Jinx
  • Slayer Jinx
  • Star Guardian Jinx

  • Firecracker Jinx


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