Kalista - The Spear of Vengeance

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Kalista
KalistaSquare.png
The Spear of Vengeance
Region: Shadow Isles.png Shadow Isles
Role: Marksman.png Marksman
Release: 11/19/2014
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 517.76 (+83)
HP Regen: 6 (+0.55)
Mana: 231.8 (+35)
Mana Regen: 6.3 (+0.4)
Move Speed: 335

Attack Damage: 62.92 (+2.91)
Attack Speed: 0.694 (+2.8%)
Range: 550
Armor: 19.012 (+3.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Rivals:




Overview   Match History    



Treacherously murdered, Kalista rose as a specter, twisted by the horrific power of the Shadow Isles. In death, she offers Runeterrans a proposition: surrender your soul to the Spear of Vengeance and she will exact retribution on your betrayers.

Champion Spotlight

Description

Lore: A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista’s wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.

In life, Kalista was a proud general, niece to the powerful king of an empire none now recall. She lived by a strict code of honor and expected others to do the same, serving her king and queen with utmost loyalty. Her king had many enemies, and when the rulers of a conquered land sent an assassin to slay him, only the speed of Kalista’s sword arm averted disaster. But in saving the king, she damned the queen. The assassin’s deflected blade was envenomed and sliced the arm of the king’s wife. The greatest priests, surgeons and sorcerers were summoned, but none could draw the poison from the queen’s body. Even the king’s magic could only slow its progress. Wracked with grief, the king dispatched Kalista to quest for a cure. Before departing, she tasked Hecarim of the Iron Order to stand at the king’s side in her stead. He reluctantly accepted this task, bitter at being denied the chance to join Kalista.

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When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!

- Kalista, the Spear of Vengeance

Abilities

PassiveMartial Poise
Martial Poise.png
(Innate) : Kalista is unable to cancel her basic attacks and misses in case she lose sight of her target. The speed of Martial Poise.png Martial Poises jump now only scales with attack speed (can be negatively affected by attack speed slows).


QPierce
Pierce.png
(Active) : Kalista hurls a fast and narrow spear that deals physical damage to the first enemy struck.
Physical Damage : 10 / 70 / 130 / 190 / 250 (+1 ATTACK DAMAGE)
Cost : 50 / 55 / 60 / 65 / 70 Mana
Cooldown : 8 seconds


WSentinel
Sentinel.png
(Soul-Marked - Passive) : If the same target is being attacked by Kalista and her oathsworn ally within 1.5 seconds, additional damage is taken by the target, equivalent to the percentage of their max health. However, the same effect cannot occur on the same targeted enemy for 10 seconds.
(Active) : Kalista commands a soul sentinel towards the target location within her range. Once the target location is reached, it will return to a point of approximately 1400 units from the cast location. If an enemy champion is spotted by the Sentinel.png Sentinel, it will scream then follow and reveal the target for 4 seconds.
Magic Damage : 10 / 12.5 / 15 / 17.5 / 20% of target's maximum health
Maximum Damage vs. Monsters : 75 / 125 / 150 / 175 / 200
Cooldown : 30 seconds
Range : 5500
Cost : 25 mana


ERend
Rend.png
(Passive) : Kalista's Pierce.png Pierce and basic attack leaves a spear lodged in the targeted enemy for 4 seconds.
(Active) : All spears are ripped nearby enemies slowing them down for 2 seconds and dealing physical damage at the same time. The damage caused by Rend.png Rend is increased by a percentage for each spear after the first one Kalista ripped off.
Physical Damage : 20 / 30 / 40 / 50 / 60 (+0.6 ATTACK DAMAGE)
Damage per Additional Spears : 10 / 14 / 19 / 25 / 32 (+0.2 / 0.225 / 0.25 / 0.275 / 0.3% ATTACK DAMAGE)
Cooldown : 14 / 12.5 / 11 / 9.5 / 8 seconds
Cost : 30 Mana
Slow : 25 / 30 / 35 / 40 / 45%


RFate's Call
Fate's Call.png
(Active) : Kalista's oathsworn ally is drawn next to her, making them untargetable but disabling their spells for a duration of 4 seconds. To cast Fate's Call.png Fate's Call, the oathsworn ally must be within the range of 1400 units.
Cost : 100 mana
Cooldown : 120 / 90 / 60


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 24 29 14 15 48.3 72.6
Esltumbnail.png IEM Season IX World Championship 0 1 0 1 0 5.3

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.1

Rend keeps stacking while it’s on cooldown and only requires one unit kill for its mana refund.
Quote.png Kalista’s a difficult champion to learn - on top of her mechanical requirements (ever hopped into the enemy team by mistake?), her abilities sit on the higher end of the complexity spectrum. The changes here are buffs for any Kalista player, since she’s had a rough pre-season, but are especially meant to ease her learning process by making Rend more straightforward. Unquote.png
  • Rend.png E - Rend
    • STACKS ON STACKS: Basic attacks and Q - Pierce add a spear to enemies while Rend is off cooldown ⇒ at all times
    • MANA REFUND: 2 units killed ⇒ 1 unit killed (matching the cooldown refund requirement)
    • BUGFIX: Fixed an issue where Rend’s cooldown sometimes didn't reset when Rend killed a unit

Patch Notes 6.18

  • Bugfix
    • SKT T1 Kalista’s clothes no longer turn moldy during her death animation

Patch Notes 6.6

Less attack speed unless near Kalista's Oathsworn. W damage and sentinel laps down. R's pull range down.
Quote.png We’ve talked in previous patches about Kalista’s competing identities, and with her dominating professional and normal play alike, we’re going to revisit that concept. In the past, we’ve struggled to reconcile Kalista’s teammate-focused oathsworn gameplay with her independent ‘hop around and spear everyone to death’ carry fantasy. Having multiple strengths is fine, but in the case of Kalista - ‘I’m incredible at 2v2’ (thanks to Fate’s Call) and ‘I’m incredible 1v1’ run counter to one another, making it hard for teams to know how or even when to fight back. These changes are all about letting Kalista have the best of both worlds - but only if she’s near her Oathsworn. Pair the greater emphasis on their bond with a general reduction of power on some more extraneous mechanics means Kalista and her ally will need to be more in sync than ever to achieve the same dominance. Unquote.png
  • General
    • BASE ATTACK SPEED: 0.694 ⇒ 0.644
    • ATTACK SPEED GROWTH STAT: 2.8% ⇒ 2.5%
  • Sentinel.png W - Sentinel
    • SENTINEL LAPS: 7 ⇒ 3
    • PASSIVE DAMAGE: 10/12.5/15/17.5/20% of the target's maximum health ⇒ 5/7.5/10/12.5/15% of the target's maximum health
    • NEW NEVER LETTING GO: Now passively grants Kalista 9-27% bonus attack speed (based on her level) whenever she's near her Oathsworn
  • Fate's Call.png R - Fate's Call
    • CAST RANGE FROM OATHSWORN: 1400 ⇒ 1100
    • OATHSWORN DASH RANGE: 1200 (unchanged)

Patch Notes 6.1

E's less mana-efficient when rending single targets.
Quote.png Even with the preseason itemization changes (which were more beneficial to casters and crit-wielding marksmen), Kalista has been working her way up the list of must-answer threats. The change we're doing is a little specific, so let's get into it: we wanted to reduce power without having a negative impact on Kalista's feel, skill gap, or general strategic identity. To go deeper: one of Kalista's staple lane harassment combos is to continuously Rend single minions + lane hits against her opponents for quick damage (and very low mana costs), so we're reducing that mana efficiency. We're still forming a more nuanced opinion of Kalista in this new season, and will keep an eye out. Unquote.png
  • General
    • SPEARS FOREVER: Fixed a bug where Kalista sometimes continued autoattacking through a few loss-of-control states (ex. Guardian Angel, Lulu's W - Polymorph)
  • Rend.png E - Rend
    • COST: 40 mana ⇒ 30 mana
    • REFUND ON SINGLE KILL: 20 mana ⇒ 0
    • REFUND ON MULTI-KILL: 40 mana ⇒ 30 mana

Patch History 5.22

Higher base attack speed, but worse attack speed per level. Passive dash speed scales with attack speed.
Quote.png Just as other marksfolk align with cooldown reduction or critical strike chance as a core stat, we're pushing Kalista to embrace attack speed as her primary scaling given her stand-out strengths as a bunny-hopping battle-banshee. Unquote.png

General

  • BASE ATTACK SPEED: 0.658 ⇒ 0.694
  • ATTACK SPEED GROWTH: 3.3% ⇒ 2.8%
  • COMMITTED RELATIONSHIP: Fixed a bug where The Black Spear remained available for purchase throughout the game

Martial Poise.png Passive - Martial Poise

  • NEW The speed of Martial Poise's jump now only scales with attack speed (can be negatively affected by attack speed slows)

Patch History 5.20

Quote.png Short summary here: we found a bug with Kalista's W passive where it wasn't interacting properly with melee Oathsworn champions. We're tracking down a proper fix for the issue but do not plan to disable Kalista for the time being. So what is the bug? Basically if Kalista marks a champion with her W passive, her melee Oathsworn buddy must hit that champion twice to trigger the passive (also: the passive won't trigger if the buff wears off before the second hit). Most melee champions won't have enough base attack speed in the early game to attack twice in the duration of a single mark, so potential workarounds include the melee champion marking the opponent first, or Kalista 'refreshing' the mark with multiple hits. Thanks for your patience as we fix this bug! Unquote.png
  • Sentinel.png W - Sentinel
    • TEMPORARY MATH ADJUSTMENTS: We are aware of a bug where melee Oathsworn champions must hit a marked champion twice before they trigger the passive damage bonus.

Patch Notes 5.14

Quote.png Updating Kalista's recommended items to reflect her more popular build and dependency on Attack Speed and cleaning up an issue we introduced in 5.13. Unquote.png
  • General
    • NOW WITH MORE HURRICANE: Recommended items updated
  • Pierce.png Q - Pierce
    • QUEUE YOUR Q: Now properly queues up to cast after her basic attack completes
  • Sentinel.png W - Sentinel
    • QUEUE YOUR W?: Now properly queues up to cast after her basic attack completes

Patch Notes 5.13

Basic Attacks deal less damage. Base Attack Damage and growth up. Q can no longer be cast while dashing.
Quote.png Full disclosure: we're trying something new here. Kalista's basic attacks are already different from other champions in unique ways; they can miss, they can't be cancelled, and they grant her mobility for as long as she has a target. Embracing her distinct conditions around basic attacking but limiting their effectiveness allows us to preserve her play around stacking spears and Rending for primary dps (unlike standard crit-based carries) rather than making it flatly worse. This is something we'll be monitoring closely and are comfortable pulling back on if we need to, but for now we're trying an option that reinforces her focus on attack speed over more traditional builds. Unquote.png
  • General
    • BASIC ATTACK RATIO: 1.0 total attack damage ⇒ 0.9 total attack damage
    • BASE ATTACK DAMAGE: 53.5 ⇒ 57
    • BASE ATTACK DAMAGE GROWTH STAT: 3.25 ⇒ 3.5
  • Pierce.png Q - Pierce
    • REMOVED PIERCE THE HEAVENS: Can no longer be cast mid-dash

Patch Notes 5.4

Quote.png Though she hops relentlessly in pursuit of betrayers and backstabbers alike, it's easy to forget an important rule in Kalista's passive - she's unable to cancel her basic attacks once committed. Increasing her basic attack wind-up might not sound like much, but it does emphasize her vulnerability at every stage of the game, making her take more time to launch her spears (and, by extension, hurricane-hop you to death)." Unquote.png
  • Martial Poise.png Passive - Martial Poise
    • NEEDS MORE FOLLOW-THROUGH: Kalista's basic attack wind-up (the time between starting an attack and it firing) now speeds up at 100% of her attack speed ⇒ 66% of her attack speed

Patch Notes 5.1

Patch Update 1/21/2015

  • BUGFIX: Kalista should once again be able to reliably trigger the hop effect of Passive - Martial Poise at high attack speeds
"Though Kalista hasn't had her time to shine just yet, few out there fail to acknowledge her potential. Unlike many marksmen, Kalista's power can be harder to access due to the responsibilities of her Oathsworn to follow-up or create opportunities for her to make plays. Instead of reducing Kalista's reliance on her soulbound partner (that would be making her less unique!), we're increasing the potential rewards for successful coordination."
  • Martial Poise.png Passive - Martial Poise
    • STAY FLEXIBLE: While Kalista still can't cancel her basic attack, she can select a different target during the first moments of her basic attack wind up
  • Sentinel.png W - Sentinel
    • SOUL-MARKED COOLDOWN PER TARGET: 8 seconds ⇒ 6 seconds
    • SOUL-MARKED DURATION: 1.5 seconds ⇒ 2 seconds (tooltip will be updated next patch)

Patch Notes 4.20

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