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Kassadin - The Void Walker

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Kassadin
KassadinSquare.png
The Void Walker
Release Date: August 7, 2009
Cost: 3150IP 790RP
Attributes: Assassin, Mage
Resource: Mana
Statistics
Health: 433 (+78)
HP Regen: 6.95 (+0.5)
Mana: 230 (+45)
Mana Regen: 6.9 (+0.6)
Move Speed: 340

Attack Damage: 52.3 (+3.9)
Attack Speed: 0.640 (+3.7%)
Range: 150
Armor: 14 (+3.2)
Magic Resist: 30 (+0)

Kassadin the Void Walker is a melee-based assassin AP Carry with excellent mobility. Nether Blade provides Kassadin some sustain while in laning phase and his passive Void Stone reduces the magic damage he takes and provides attack speed. This combination is especially potent once he hits Champion level 6 and gains Riftwalk. His ultimate allows him to chase down kills, roam, and escape in near-death situations.

Contents

Description

Lore: There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.

Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.

Abilities

PassiveVoid Stone
VoidStone.jpg
(Innate) Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Additionally, Kassadin ignores unit collision.


QNull SphereBanshee's Veil.png
NullSphere.jpg
(Active) Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and interrupting channeled spells. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.
Cooldown: 9 seconds
Range: 650
Projectile Speed: 1400
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 80 / 105 / 1130 / 155 / 180
(+0.7 per Ability Power)
Shield Strength: 40 / 70 / 100 / 130 / 160
(+0.3 per Ability Power)


WNether BladeBanshee's Veil Grey.png
NetherBlade.jpg
(Passive) Kassadin's melee attacks deal 20 (+0.1 per Ability Power) bonus magic damage on-hit.



(Active) Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore a percentage of his missing mana. Mana restored is greatly increased against champions.

Cost: None
Cooldown: 6 seconds
Magic Damage: 40 / 65 / 90 / 115 / 140
(+0.6 per Ability Power)
Mana Restored: (4 / 5 / 6 / 7 / 8 % of missing Mana)
Mana Restored Against Champions: (20 / 25 / 30 / 35 / 40 % of missing Mana)

Additional Information about the Skill:

Nether Blade resets Kassadin's basic attack timer on activation.


EForce PulseBanshee's Veil.pngCleanseQss.png
ForcePulse.jpg
(Active) Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
Cost: 80 mana
Cooldown: 6 seconds
Range: 700
Cone Width: 80º
Magic Damage: 80 / 105 / 130 / 155 / 180
(+0.7 per Ability Power)
Slow: 30 / 35 / 40 / 45 / 50%


RRiftwalkBanshee's Veil.png
Riftwalk.jpg
(Active) Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 12 seconds will cost twice as much mana and will deal additional damage. The cost and damage increase can stack up to 4 times.
Base Cost: 75 mana
Range: 700
Radius of Damage AoE: 150
Cooldown: 7 / 5 / 3 seconds
Base Magic Damage: 80 / 100 / 120
(+2% of maximum Mana)
Additional Damage Per Stack: 40 / 50 / 60
(+1% of maximum Mana)


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season VIII - Sao Paulo 15 0 0 0 0 100
RpPoints.png 2014 NA Challenger Series #1 18 0 0 0 0 100
RpPoints.png 2014 EU Challenger Series #1 19 0 0 0 0 100
LPLlogo small.png Demacia Cup Season 1 9 5 1 4 20 82.4
Ogn logo.png Champions Winter 2013-2014 39 11 8 3 72.7 63.3
Gpllogo small.png 2014 GPL Winter 16 6 5 1 83.3 25.3

Patch History

v4.3

We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.

“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”

  • NullSphere.jpg Q - Null Sphere
    • DAMAGE: 80/115/150/185/220 ⇒ 80/110/140/170/200
    • SILENCE: 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
  • ForcePulse.jpg E - Force Pulse
    • DAMAGE: 80/130/180/230/280 ⇒ 80/120/160/200/240


v3.13
Summary: Null Sphere has had its mana cost and damage reduced at later levels. The silence duration of Null Sphere has been increased at lower levels but very slightly lowered at max level. Riftwalk’s base damage and bonus damage per stack has been increased in addition to having a small AP ratio added per stack. Additionally, Riftwalk now refunds 50% of the total mana cost when it damages an enemy champion. Finally, Kassadin no longer gains magic resistance per level.

Context: Currently we feel like Kassadin’s play beyond the laning phase is too safe, especially when he gets ahead. He can deal consistently high damage at range with Null Sphere and Force Pulse while holding on to Riftwalk for a safe escape. These changes are focused on forcing Kassadin to use Riftwalk as a significant part of his damage output, which also gives opponents opportunities to capitalize on his mistakes.

  • General
    • Magic Resist per level reduced to 0 (from 1.25)
  • Null Sphere
    • Base damage reduced to 80/115/150/185/220 (from 80/130/180/230/280)
    • Silence duration changed to 1.5/1.75/2.0/2.25/2.5 seconds (from 1/1.4/1.8/2.2/2.6)
    • Mana Cost reduced to 70/75/80/85/90 (from 70/80/90/100/110)
  • Rift Walk
    • Base damage increased to 80/100/120 (from 60/70/80)
    • Base damage per Riftwalk stack reduced to 50/55/60 (from 60/70/80)
    • Added 0.1 Ability Power ratio per stack
    • Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion

v3.03 We've made Nether Blade consistent against all structures. As an already effective mobile assassin,  Kassadin does not need unnecessary pushing power.

  • Nether Blade
    • Fixed a bug where  Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
    • Nether Blade's active no longer deals damage to inhibitors or the nexus

v1.0.0.154

  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Nether Blade
    • Ability power ratio increased to 0.3 from 0.15
    • Bonus damage no longer hits inhibitors or the Nexus

v1.0.0.144

  • Updated art assets

v1.0.0.143

  • Riftwalk
    • Damage reduced to 60 / 70 / 80 from 60 / 90 / 120
    • Ability power ratio increased to 0.8 from 0.5

v1.0.0.131

  • Riftwalk cooldown increased to 7 / 6 / 5 from 6 / 5 / 4

v1.0.0.130

  • Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

v1.0.0.129

  • Null Sphere cast range reduced to 650 from 700
  • Force Pulse damage increased at earlier ranks to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280

v1.0.0.125

  • Void Stone magic damage reduction increased to 15% from 10%
  • Null Sphere missile speed increased to 1,400 form 1,150
  • Nether Blade base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60

v1.0.0.120

  • Nether Blade
    • Passive mana restore increased at earlier ranks to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20
    • Active changed to 20 / 30 / 40 / 50 / 60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7 / 15 / 25 / 38 / 50 armor penetration

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Force Pulse

v1.0.0.115

  • Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast

v1.0.0.113

  • Force Pulse
    • Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300
    • Cooldown increased to 6 seconds from 5
    • Ability power ratio reduced to 0.7 from 0.8
  • Riftwalk ability power ratio increased to 0.5 form 0.4
  • Void Stone damage reduction reduced to 10% from 15%

v1.0.0.103

  • Nether Blade cooldown reduced to 12 seconds from 15

v1.0.0.101

  • Netherblade mana cost reduced to 25 at all levels from 30 / 40 / 50 / 60 / 70
  • Riftwalk
    • No longer shows cast particles over fog of war
    • Now leaves a buff showing the duration of the increased cost and damage of subsequent casts

v1.0.0.100

  • Nether Blade's level up tooltip now correctly states the increased mana cost
  • Riftwalk can no longer be cast while rooted

v1.0.0.99

  • Attack range increased to 125 from 120
  • Magic resistance gained per level increased to 1.25 from 0

v1.0.0.96

  • Netherblade has been redesigned
    • Passive - The mana drain component removed and replaced with a flat 4 / 8 / 12 / 16 / 20 mana restore on hit. This effect returns triple the mana against champions
    • Active - Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds. 15 second cooldown. 30 / 40 / 50 / 60 / 70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse
  • Null Sphere projectile speed incresaed to 1,150 from 900
  • Void Stone (Passive)
    • The attack speed effect has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
    • Duration lowered to 4 seconds from 5 seconds

v1.0.0.70

  • Void Stone now applies an additive attack speed boost, rather than multiplicative

v1.0.0.61

  • Force Pulse ability power ratio reduced to 0.8 from 1.0

v0.9.22.16

  • Riftwalk mana cost reduced from 110 to 100
  • Force Pulse charge number requirement increased from 4 to 6

v0.9.22.15

  • Null Sphere ability power ratio reduced from 0.8 to 0.7
  • Armor per level reduced from 3.5 to 3.2
  • Force Pulse now gains charges whenever any nearby champion casts a spell
  • Sounds
    • Reduced volume of Null Sphere and added volume/pitch randomization
    • Decreased the volume and radius of Force Pull Can Cast sound
    • Increased the volume and added volume/pitch randomization to Riftwalk

v0.9.22.9

  • Riftwalk
    • Increased the mana cost form 75 to 110
    • Increased the cooldown from 6 / 4.5 / 3 to 6 / 5 / 4
    • Increased the doubling time from 7 to 8

v0.9.22.7
 Kassadin released



External links

Articles

Videos

Gallery

Classic Kassadin
Original Art for Classic Kassadin
Chinese Art for Classic Kassadin
Festival Kassadin - Limited Edition
Deep One Kassadin - 520 RpPoints.png
Pre-Void Kassadin - 975 RpPoints.png
Harbringer Kassadin - 975 RpPoints.png