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Kassadin - The Void Walker

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Kassadin
KassadinSquare.png
The Void Walker
Release Date: August 7, 2009
Cost: 3150IP 790RP
Attributes: Assassin, Mage
Resource: Mana
Statistics
Health: 433 (+78)
HP Regen: 6.95 (+0.5)
Mana: 230 (+70)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 52.3 (+3.9)
Attack Speed: 0.640 (+3.7%)
Range: 150
Armor: 18 (+3.2)
Magic Resist: 30 (+0)

Kassadin the Void Walker is a melee-based assassin AP Carry with excellent mobility. Nether Blade provides Kassadin some sustain while in laning phase and his passive Void Stone reduces the magic damage he takes and lets him ignore unit collision. This combination is especially potent once he hits Champion level 6 and gains Riftwalk. His ultimate allows him to chase down kills, roam, and escape in near-death situations.

Description

Lore: There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.

Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.

Abilities

PassiveVoid Stone
Void Stone.png
(Innate) Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Additionally, Kassadin ignores unit collision.


QNull SphereBanshee's Veil.png
Null Sphere.png
(Active) Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and interrupting channeled spells. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.
Cooldown: 9 seconds
Range: 650
Projectile Speed: 1400
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 80 / 105 / 130 / 155 / 180
(+0.7 Ability Power)
Shield Strength: 40 / 70 / 100 / 130 / 160
(+0.3 Ability Power)


WNether BladeBanshee's Veil Grey.png
Nether Blade.png
(Passive) Kassadin's melee attacks deal 20 (+0.1 Ability Power) bonus magic damage on-hit.



(Active) Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore a percentage of his missing mana. Mana restored is greatly increased against champions.

Cost: None
Cooldown: 9 seconds
Magic Damage: 40 / 75 / 110 / 145 / 180
(+0.7 Ability Power)
Mana Restored: (4 / 5 / 6 / 7 / 8 % missing Mana)
Mana Restored Against Champions: (20 / 25 / 30 / 35 / 40 % missing Mana)

Additional Information about the Skill:

Nether Blade resets Kassadin's basic attack timer on activation.


EForce PulseBanshee's Veil.pngCleanseQss.png
Force Pulse.png
(Active) Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 1 seconds.
Cost: 80 mana
Cooldown: 6 seconds
Range: 700
Cone Width: 80º
Magic Damage: 80 / 105 / 130 / 155 / 180
(+0.7 Ability Power)
Slow: 50 / 60 / 70 / 80 / 90 %


RRiftwalkBanshee's Veil.png
Riftwalk.png
(Active) Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 15 seconds will cost twice as much mana and will deal additional damage. The cost and damage increase can stack up to 4 times.
Base Cost: 50 mana
Range: 500
Radius of Damage AoE: 150
Cooldown: 6 / 4 / 2 seconds
Base Magic Damage: 80 / 100 / 120
(+2% maximum Mana)
Additional Damage Per Stack: 40 / 50 / 60
(+1% maximum Mana)



Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 1 3 2 1 66.7 28.6
WC2014.png 2014 World Championship 2 8 5 3 62.5 12.8
Ogn logo.png 2014 Season Korea Regional Finals 9 3 1 2 33.3 92.3
RpPoints.png 2014 International Wild Card Tournament 8 3 1 2 33.3 91.7
Gpllogo small.png 2014 Season Garena Regional Finals 8 3 0 3 0 91.7
LPLlogo small.png 2014 LPL Summer Playoffs 0 2 0 2 0 9.1

Patch History

v5.7

R's stack lockout decreased.

"With Kassadin's functionality as a constantly blinking must-answer threat late game still intact, we're looking to facilitate earlier aggressive roams by pulling the lever back a little on Riftwalk's lockout mechanic."

  • Riftwalk.png R - Riftwalk
    • EMPOWERED STACK DURATION: 20 seconds ⇒ 15 seconds

v5.5
R cooldown and mana costs are down, range up slightly.

"Unlike Riftwalk, we went a little too far last patch. The focus of the changes were to lower the amount of instant mobility Kassadin had access to without changing his long-term movement too dramatically - this patch, we're tuning up his ultimate to put a little spring back into his Riftstep."

  • General
    • VISUALS: Updated model, textures, animations and slight VFX changes for base and all skins
    • ICONS: New ability icons
  • Riftwalk.png R - Riftwalk
    • COOLDOWN: 7/5/3 seconds ⇒ 6/4/2 seconds
    • RANGE: 450 ⇒ 500
    • COST: 60 mana ⇒ 50 mana

v5.4
We're not calling it Riftstep. Rifthop. It's important to note that the mana costs on Riftwalk scale exponentially so while that initial lowered mana cost looks small, it gets real big real fast. Riftskip.

"Kassadin is a champion whose fantasy and identity are both defined by a single ability - Riftwalk. While this does makes him super effective as an assassin (as you might expect, ignoring walls and terrain makes it hard to hide your carries from him), it's tough to both respect what makes him unique while also respecting the need for opponents to... fight back. With this change, we're still trying to preserve the dream (one might say a very difficult dream) of letting Kassadin keep his trademark mobility but, unless he finds a specific flank or angle, he also needs to pay respect to the enemy's tank line before rendering his squishy targets Null and Void."

  • Riftwalk.png R - Riftwalk
    • RANGE: 700 ⇒ 450
    • BASE COST: 75 mana ⇒ 60 mana


v4.14 Riftwalk now has a longer period of time before it resets its damage / mana cost stacks.

"Although we want Kassadin's iconic strength be his super mobility, we also want him to be thinking hard about when and how often he jumps around."

  • Riftwalk.png R - Riftwalk
    • WAS MORE LIKE A RIFTSPRINT: 12 seconds ⇒ 20 seconds

v4.12
W's cooldown has gone up, Force Pulse slows for a lot but for a shorter period of time.

"This guy. Again."

"Currently, our focus is on Kass's super snowballing potential where, when he's ahead, he can help both himself and his team succeed by constantly slowing and punching people in the face. We still don't want to go after Kass's iconic Riftwalk (as that's clearly his core strength), but these changes mean Kass will have less offensive windows to go in."

  • Nether Blade.png W - Nether Blade
    • Cooldown: 6 seconds ⇒ 9 seconds
  • Force Pulse.png E - Force Pulse
    • Slow Duration: 3 seconds ⇒ 1 second
    • Slow Amount: 30/35/40/45/50% ⇒ 50/60/70/80/90%

v4.9

  • Stats:
    • Movement Speed decreased to 340 from 350
  • Nether Blade.png W - Nether Blade
    • Damage: 40/75/110/145/180 (+0.7 ability power) ⇒ 40/65/90/115/140 (+0.6 per Ability Power)

v4.7

  • Null Sphere.png Q - Null Sphere
    • SHIELD STRENGTH: 40/80/120/160/200 (+80% AP) ⇒ 40/70/100/130/160 (+30% per Ability Power)
  • Riftwalk.png R - Riftwalk
    • COOLDOWN (Crystal Scar only): 9/8/7/ ⇒ 9/7/5

v4.6
"We're happy with Kassadin's direction as a high-mobility mana-fueled void mage, but he's a little under-equipped for the job. Old Kassadin could survive by blowing up targets (dead targets don't deal damage), but since the rework put more emphasis on his mobility and close combat, he's had some problems sticking around the fight. These changes are to give Kass more opportunities and rewards when he Riftwalks into the fray."

  • General
    • Movement Speed: 340 ⇒ 350
    • Mana per level: 45 ⇒ 70
  • Null Sphere.png Q - Null Sphere
    • Magic Shield: 40/70/100/130/160 (+0.3 ability power) ⇒ 40/80/120/160/200 (+0.8 per Ability Power)
    • Bugfix Now correctly interrupts Anivia's Glacial Storm, Twisted Fate's Gate and Urgot's Hyper-Kinetic Position Reverser
  • Nether Blade.png W - Nether Blade
    • Active Damage: 40/65/90/115/140 (+0.6 ability power) ⇒ 40/75/110/145/180 (+0.7 per Ability Power)

v4.4
We've increased Kassadin's attack range and changed his passive so it no longer grants attack speed but avoids unit collision. We reduced Null Sphere's damage and pulled off the silence, although it will still interrupt channeled abilities. Instead, Null Sphere now grants Kassadin a shield on use. Nether Blade now passively deals bonus magic damage per autoattack and, when activated, deals higher bonus magic damage as well as restoring some of Kassadin's missing mana. No big changes to Force Pulse though we did reduce its damage a bit. Riftwalk, on the other hand, has a lot of changes. We've reduced its cooldown and it now scales with max mana instead of AP. Each stack now doubles the mana cost of the next Riftwalk but we reduced the mana cost and the number of max stacks to compensate. It also no longer refunds mana on hitting enemy champs.

  • General:
    • New Particle Effects
  • Stats:
    • Attack Range increased to 150 from 125.
  • Void Stone.png Passive - Void Stone
    • No longer converts the reduced damage into attack speed.
    • Now also allows Kassadin to perpetually ignore unit collision.
  • Null Sphere.png Q - Null Sphere
    • No longer silences, but will still interrupt channels and charges.
    • DAMAGE: 80/110/140/170/200 ⇒ 80/105/130/150/180
    • Now also grants a shield that blocks 40/70/100/130/160 (+30% per Ability Power) magic damage.
  • Nether Blade.png W - Nether Blade
    • NEW PASSIVE: Basic attacks deal 20 (+10% AP) bonus magic damage on-hit.
    • NEW ACTIVE: Next basic attack deals 40/65/90/115/140 (+60% AP) bonus magic damage and restores 4/5/6/7/8 % of his missing mana, increasing to 20/25/30/35/40 % of his missing mana if the attack is against a champion. The passive and active damage stack.
    • Mana cost reduced to 0 from 25.
    • Cooldown reduced to 6 seconds from 12
  • Force Pulse.png E - Force Pulse
    • DAMAGE: 80/120/160/200/240 ⇒ 80/105/130/155/180
  • Riftwalk.png R - Riftwalk
    • No longer silences, but will still interrupt channels and charges.
    • DAMAGE: 80/100/120 (+80% AP) ⇒ 80/100/120 (+2% of max Mana)
    • Maximum empowerment stacks reduced to 4 from 10.
    • EMPOWEREMENT STACK BONUS DAMAGE: 50/55/60 (+10% AP) ⇒ 40/50/60 (+1% of Mana)
    • Empowerment stacks now increase the costs double the mana, changed from 100 mana.
    • EFFECTIVE MANA COST: 75/150/300/600/1200
    • Empowerment stack duration increased to 12 seconds from 8.
    • Base cost reduced to 75 from 100.
    • Cooldown reduced to 7/5/3 seconds from 7/6/5
    • No longer refunds 50% of the mana cost if the ability strikes a champion.

v4.3
We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.

“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”

  • Null Sphere.png Q - Null Sphere
    • DAMAGE: 80/115/150/185/220 ⇒ 80/110/140/170/200
    • SILENCE: 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
  • Force Pulse.png E - Force Pulse
    • DAMAGE: 80/130/180/230/280 ⇒ 80/120/160/200/240


v3.13
Summary: Null Sphere has had its mana cost and damage reduced at later levels. The silence duration of Null Sphere has been increased at lower levels but very slightly lowered at max level. Riftwalk’s base damage and bonus damage per stack has been increased in addition to having a small AP ratio added per stack. Additionally, Riftwalk now refunds 50% of the total mana cost when it damages an enemy champion. Finally, Kassadin no longer gains magic resistance per level.

Context: Currently we feel like Kassadin’s play beyond the laning phase is too safe, especially when he gets ahead. He can deal consistently high damage at range with Null Sphere and Force Pulse while holding on to Riftwalk for a safe escape. These changes are focused on forcing Kassadin to use Riftwalk as a significant part of his damage output, which also gives opponents opportunities to capitalize on his mistakes.

  • General
    • Magic Resist per level reduced to 0 (from 1.25)
  • Null Sphere
    • Base damage reduced to 80/115/150/185/220 (from 80/130/180/230/280)
    • Silence duration changed to 1.5/1.75/2.0/2.25/2.5 seconds (from 1/1.4/1.8/2.2/2.6)
    • Mana Cost reduced to 70/75/80/85/90 (from 70/80/90/100/110)
  • Rift Walk
    • Base damage increased to 80/100/120 (from 60/70/80)
    • Base damage per Riftwalk stack reduced to 50/55/60 (from 60/70/80)
    • Added 0.1 Ability Power ratio per stack
    • Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion

v3.03
We've made Nether Blade consistent against all structures. As an already effective mobile assassin,
Kassadin
does not need unnecessary pushing power.

  • Nether Blade
    • Fixed a bug where
      Kassadin
      's basic attacks with Nether Blade active triggered Muramana's active damage more than once
    • Nether Blade's active no longer deals damage to inhibitors or the nexus


v1.0.0.154

  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Nether Blade
    • Ability power ratio increased to 0.3 from 0.15
    • Bonus damage no longer hits inhibitors or the Nexus

v1.0.0.144

  • Updated art assets

v1.0.0.143

  • Riftwalk
    • Damage reduced to 60 / 70 / 80 from 60 / 90 / 120
    • Ability power ratio increased to 0.8 from 0.5

v1.0.0.131

  • Riftwalk cooldown increased to 7 / 6 / 5 from 6 / 5 / 4

v1.0.0.130

  • Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

v1.0.0.129

  • Null Sphere cast range reduced to 650 from 700
  • Force Pulse damage increased at earlier ranks to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280

v1.0.0.125

  • Void Stone magic damage reduction increased to 15% from 10%
  • Null Sphere missile speed increased to 1,400 form 1,150
  • Nether Blade base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60

v1.0.0.120

  • Nether Blade
    • Passive mana restore increased at earlier ranks to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20
    • Active changed to 20 / 30 / 40 / 50 / 60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7 / 15 / 25 / 38 / 50 armor penetration

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Force Pulse

v1.0.0.115

  • Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast

v1.0.0.113

  • Force Pulse
    • Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300
    • Cooldown increased to 6 seconds from 5
    • Ability power ratio reduced to 0.7 from 0.8
  • Riftwalk ability power ratio increased to 0.5 form 0.4
  • Void Stone damage reduction reduced to 10% from 15%

v1.0.0.103

  • Nether Blade cooldown reduced to 12 seconds from 15

v1.0.0.101

  • Netherblade mana cost reduced to 25 at all levels from 30 / 40 / 50 / 60 / 70
  • Riftwalk
    • No longer shows cast particles over fog of war
    • Now leaves a buff showing the duration of the increased cost and damage of subsequent casts

v1.0.0.100

  • Nether Blade's level up tooltip now correctly states the increased mana cost
  • Riftwalk can no longer be cast while rooted

v1.0.0.99

  • Attack range increased to 125 from 120
  • Magic resistance gained per level increased to 1.25 from 0

v1.0.0.96

  • Netherblade has been redesigned
    • Passive - The mana drain component removed and replaced with a flat 4 / 8 / 12 / 16 / 20 mana restore on hit. This effect returns triple the mana against champions
    • Active - Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds. 15 second cooldown. 30 / 40 / 50 / 60 / 70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse
  • Null Sphere projectile speed incresaed to 1,150 from 900
  • Void Stone (Passive)
    • The attack speed effect has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
    • Duration lowered to 4 seconds from 5 seconds

v1.0.0.70

  • Void Stone now applies an additive attack speed boost, rather than multiplicative

v1.0.0.61

  • Force Pulse ability power ratio reduced to 0.8 from 1.0


v0.9.22.16

  • Riftwalk mana cost reduced from 110 to 100
  • Force Pulse charge number requirement increased from 4 to 6

v0.9.22.15

  • Null Sphere ability power ratio reduced from 0.8 to 0.7
  • Armor per level reduced from 3.5 to 3.2
  • Force Pulse now gains charges whenever any nearby champion casts a spell
  • Sounds
    • Reduced volume of Null Sphere and added volume/pitch randomization
    • Decreased the volume and radius of Force Pull Can Cast sound
    • Increased the volume and added volume/pitch randomization to Riftwalk

v0.9.22.9

  • Riftwalk
    • Increased the mana cost form 75 to 110
    • Increased the cooldown from 6 / 4.5 / 3 to 6 / 5 / 4
    • Increased the doubling time from 7 to 8

v0.9.22.7


Kassadin
released

</tabber>

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