Kha'Zix - The Voidreaver

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The Voidreaver
Release Date: September 27th, 2012
Cost: 6300IP 975RP
Attributes: Assassin
Resource: Mana
Health: 430 (+85)
HP Regen: 6.25 (+0.75)
Mana: 260 (+40)
Mana Regen: 6.75 (+0.5)
Move Speed: 350

Attack Damage: 50 (+3.1)
Attack Speed: 0.668 (+2.7%)
Range: 125
Armor: 19 (+3)
Magic Resist: 30 (+1.25)

Kha'Zix The Voidreaver is a melee assassin often seen in Top and Mid lane as well as Jungle. He offers high poke damage with his Void Spike that also functions well to clear large minion waves. Kha'Zix has massive single target burst damage from his Taste Their Fear ability, and can be quite slippery with the stealth from his ultimate and mobility from Leap.


Lore: A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume
, the one beast he considers his equal.

When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

Kill. Consume. Adapt.

- Kha'Zix


PassiveUnseen ThreatBanshee's Veil.pngCleanseQss.png
(Innate) When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
Slow: 25%
Bonus Magic Damage: 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190
(+0.5 Ability Power)

QTaste Their FearBanshee's Veil.png

(Passive) Marks enemies who are isolated from nearby allies.
(Active) Kha'zix attacks a target enemy, dealing bonus physical damage. If the target is isolated, the amount is increased.
Evolved Enlarged Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks.Additionally, Taste Their Fear deals an additional physical damage to isolated targets.
Cost: 25 Mana
Cooldown: 3.5 seconds
Physical Damage: 55 / 80 / 105 / 130 / 155
(+1.2 bonus Attack Damage)
Isolated Physical Damage: 71.5 / 104 / 136.5 / 169 / 201.5
(+1.56 bonus Attack Damage)

WVoid SpikeBanshee's Veil.pngCleanseQss.png

(Active) Kha'Zix fires exploding spikes, dealing physical damage to all nearby enemies and slowing them for 2 seconds. If Kha'Zix is within the explosion radius, he is healed. Deals 20% bonus damage to monsters.
Evolved Spike Racks: Void Spikes fires three spikes in a cone. The slow is increased to 50%. Grants vision of champions hit for 2 seconds.
Range: 1,000
Cooldown: 10 seconds
Slow: 20%
Cost: 55 / 60 / 65 / 70 / 75 Mana
Physical Damage: 80 / 110 / 140 / 170 / 200
(+1.0 bonus Attack Damage)
Heal: 40 / 70 / 100 / 130 / 160
(+0.5 Ability Power)

ELeapBanshee's Veil.png

(Active) Kha'Zix leaps to a target area, dealing damage to nearby enemies.
Evolved Wings: Kha'Zix's leap range is increased. Kills and assists will refresh the cooldown of Leap.
Cost: 50 Mana
Range: 600
Cooldown: 22 / 20 / 18 / 16 / 14
Physical Damage: 65 / 100 / 135 / 170 / 205
(+0.2 bonus Attack Damage)

RVoid Assault

(Passive) Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
(Active) Kha'Zix stealths for 1 second, activating Unseen Threat and increasing his Movement Speed by 40%. Void Assault can be cast a second time within 15 seconds of the first cast.
Evolved Active Camouflage: Void Assault can be cast three times and stealth duration is increased by 1 second.
Cost: 100 Mana
Cooldown: 100 / 90 / 80 seconds

Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 8 58 25 33 43.1 84.6
LPLlogo small.png 2014 Season China Regional Finals 1 7 3 4 42.9 53.3
NA LCS.png 2014 NA LCS Summer Playoffs 1 22 10 12 45.5 79.3
Ogn logo.png 2014 Season Korea Regional Finals 0 6 2 4 33.3 46.2
RpPoints.png 2014 International Wild Card Tournament 0 4 2 2 50 33.3

Patch History


Void Spike's cooldown is higher. By 2 seconds. Excellent summary.

"Though Kha'Zix has been at the forefront of bottle-necking competitive diversity for a while now, we're content with giving him a slap on the wrist due to the massive shifts the upcoming season will bring. The increased cooldown to Void Spikes should see this jumping and slashing jungle-bug rely a little less on poking from afar and more on what he's really about: jumping and slashing (and jungle-bugging)."

  • VoidSpike.png W - Void Spike / Evolved Spike Racks
    • COOLDOWN: 8 seconds ⇒ 10 seconds

W's damage has gone down, particularly at higher ranks. Also, sometimes we just want to talk about Kha'Zix.

"While it's true that Kha'Zix has been a tough bug to balance, we wanted to talk about our approach with him. If you're not interested in a long Kha'Zix context for a single change, feel free to move on. WARNING: this discussion's going to get a little complicated!

So. Kha'Zix has once again found a way to prosper as a high-priority assassin, but the popularity of a champion doesn't automatically translate to them needing a nerf. To us, when someone becomes popular in high level / competitive play, we see them as exhibiting symptoms of certain attributes that competitive players value: strength, overall effectiveness, and reliability. As such, we do keep an eye out for popular competitive champions, but our first goal is to understand if they're just powerful strategic picks in the current meta or if they're actually objectively better (or more reliable) than their peers.

In the case of Kha'Zix, Q was designed to be his main tool when assassinating targets, and it's important to maintain that relationship for game health / champion identity reasons. Right now, however, Kha's actually prioritizing W as a first evolution (and max rank), but he's still expecting to do all of his assassin-y things (note: without evolving or focusing on what should be his primary killing tool). We're fine with players opting for a W-first Kha'Zix, but this means he's gotta make some meaningful tradeoffs, like losing some offensive threat while gaining utility / poke. Unfortunately, this hasn't really been the case as we're still seeing Kha'Zix being very effective as an assassin while also getting all of the extra utility of evolved W.

What all of this tells us is one of two things: a.) The utility and strength of evolved W is too reliable in combination with Kha'Zix's base kit, so he can get the best of all worlds by maximizing his utility while also being a high-threat assassin. Or b.) Kha'Zix's evolved Q is too weak to properly use as a primary play pattern, so he's forced to max / evolve W to stay relevant in the game but doesn't really want to. We strongly suspect the first case is more true (and this is reflected in our change).

It's tough to justify a champion being 'too weak' if they continue to be a high-priority pick in games where strength and reliability are the most important traits. Final reassurance though: we do think Kha'Zix's play patterns are fairly healthy overall, so we're not planning to make any major changes in either direction, we just wanted to explain some of our thought processes as we work."

  • VoidSpike.png W - Void Spike
    • DAMAGE: 75/115/155/195/235 ⇒ 80/110/140/170/200


Q does less damage and less isolation damage. Evolved Q no longer deals bonus damage on missing health, but deals more overall damage to isolated targets. W deals bonus damage to monsters. Evolved W now slows enemies by 50% and grants sight of their location to Kha'Zix. Evolved R no longer grants damage reduction (but keeps his increased stealth duration and additional stealth charge).

  • TasteTheirFear.png Q - Taste Their Fear
    • Base Damage: 70/100/130/160/190 (+1.5 bonus attack damage) ⇒ 55/80/105/130/155 (+1.2 bonus attack damage)
    • Isolation Bonus Damage: 45% ⇒ 30%
  • TasteTheirFear2.png Q - Evolved Enlarged Claws
    • New Isolation: If target is isolated, deal an additional 10/20/30/40/50/60/70/80/90/100/ 110/120/130/140/150/160/170/180 (+1.04 bonus attack damage) physical damage (in other words, 10 x Champion Level (+1.04 bonus attack damage))
    • Removed Execute: No longer deals bonus damage based on target's missing health
  • VoidSpike.png W - Void Spike
    • New Monster Damage: Now deals +20% bonus damage to monsters
  • VoidSpike2.png W - Evolved Spike Racks
    • New Monster Damage: Now deals +20% bonus damage to monsters)
    • New Utility: If target hit is a champion, grant sight of their location to Kha'Zix for 2 seconds
    • Slow: 30% for 2 seconds ⇒ 50% for 2 seconds
  • VoidAssault2.png R - Evolved Active Camouflage
    • Removed Damage Reduction: No longer grants +50% damage reduction on Stealth


Evolved Wings' cooldown is now the same as Leap.

  • Leap2.png E - Evolved Wings
    • Fix: Fixed a bug where Evolved Wings had a longer cooldown than Leap - 24/22/20/18/16 ⇒ 22/20/18/16/14


Targets now need to be further away from each other to be considered 'isolated' for Kha'Zix's damage amplification. Turrets now count as friendlies when it comes to preventing isolation. Kha'Zix now needs to wait a bit longer before re-entering stealth via his R.

  • TasteTheirFear.png Q - Taste Their Fear/Evolved Enlarged Claws
    • Isolation Radius: 350 units from nearest ally ⇒ 500 units from nearest ally
    • Gameplay: Turrets now count as allies when determining whether a target is isolated
  • VoidAssault.png R - Void Assault/Evolved Active Camouflage
    • Stealth Recast: 1 second between stealth casts ⇒ 2 seconds between stealth casts


Kha'Zix must stay out of stealth longer between casts of Void Assault. Evolved Active Camouflage no longer reduces damage from turrets when Kha'Zix is stealthed.

"We love seeing Kha'Zix players adapt to the changes to Evolved Active Camouflage. Unfortunately, the increased duration of Void Assault combined with extremely short between stealth windows meant that Kha'Zix was straight face-tanking abilities and turret aggro rather than swiftly moving in and out of fights. These changes let Kha'Zix's opponents have a way to respond when the bug is out hunting."

  • VoidAssault.png R - Void Assault
    • Bugfix: Casting Flash no longer breaks Void Assault stealth
    • NewCooldown Between Casts: 1 second
  • R - Evolved Active Camouflage
    • RemovedDamage Reduction: Reduces turret damage


“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”

  • TasteTheirFear2.png Q - Evolved Enlarged Claws
  • Leap.png E - Leap
  • VoidAssault.png R - Void Assault
    • (NEW) UTILITY: Kha’Zix ignores unit collision while in stealth
  • VoidAssault2.png R - Evolved Active Camouflage
    • (NEW) UTILITY: Void Assault Duration +1 seconds (total 2 seconds)

These changes affect Twisted Treeline only Same changes that exist on the Crystal Scar

  • Q - Taste Their Fear
    • ISOLATION DAMAGE BONUS :: 45% ⇒ 35%
  • Evolved Enlarged Claws
    • MISSING HEALTH DAMAGE :: 8% ⇒ 6%


  • Void Spike - Evolved Spike Racks
    • Slow increased to 30% from 20%

The changes to Kha’Zix are ultimately about giving him more viable choices when picking evolutions. Evolving Void Spikes granted such huge damage, high poke, and great utility that it was crowding out his other evolutions. Now Void Spikes gets a slow as part of the base skill, so its utility is there even at level one. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice. We also increased Void Assault’s damage reduction while in stealth to make it a slightly more enticing choice and to remind players of its additional utility.

  • Taste Their Fear
    • Isolation bonus now increases damage by 45%
    • Evolution adds 8% missing Health damage (Can be further increased by Isolation)
  • Void Spikes
    • Now slows targets hit by 20% for 2 seconds
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 70 / 80 / 90 / 100
    • Bonus Attack Damage ratio increased to 1.0 from 0.9
    • Evolution no longer consumes passive to apply effects--instead triples shot
    • Can no longer be cast during Leap
  • Void Assault
    • Damage reduction while in stealth increased to 50% from 40%


  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4


  • Base Movement Speed increased by 25.



External links