Lux, The Lady of Luminosity is a rangedsupportAP carry with good supportive capabilities as well as burst damage. Her passive Illumination grants her spells a mark, which can be activated with autoattacks for bonus damage. Her Q Light Binding is a skillshot that snares the first two enemy units it hits. W Prismatic Barrier is a skillshot that shields allied champions, both on outward journey and inward. E Lucent Singularity shoots an AoE orb that slows and reveals, which can be detonated to deal damage. Her ultimate Final Spark is a long-ranged laser that activates her passive and deals heavy damage. Her Q is quite easy to avoid, but if you are caught by it Lux can use all her abilities to follow up for huge burst damage. Her ultimate's as well as other abilities' cooldowns get very low with CDR, this not only helps her deal more damage but grants her more utility too in the late-game. Commonly played in the mid lane, although she can be a successful support too.
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies wary, but they should worry most when the light fades."
- Garen, The Might of Demacia
(Innate) Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's basic attacks or Final Spark will ignite the energy, dealing 10 + (8 x level) + (+0.2 Ability Power) magic damage to the target.
(Active) Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
(Active) Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
(Active) Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Spell shields will only block the damage portion of Lucent Singularity.
(Active) After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
W shields immediately. E gains a bunch of feel improvements.
"Lux's changes this patch are more on the 'feel improvement' side of the spectrum than raw numbers tuning. Abilities that require a second cast to detonate have historically been more difficult to use for players that aren't in low-ping environments, so we're adding a 'pre-detonate' option (similar to Gragas' Barrel Roll and Ziggs' Satchel Charge) to Lucent Singularity, as well making Prismatic Barrier shield her instantly to pull off the same quick self-block plays that other champions with shields can."
W - Prismatic Barrier
FAITH IN THE LIGHT Lux gets shielded immediately on cast
E - Lucent Singularity
SLOW ZONE RADIUS 300 ⇒ 350
LADY OF USABILITY Can be re-cast in flight to detonate on arrival
PRETTY LIGHTS Now has a neat light swirl to indicate when the ability is ready to be detonated
R does more damage when popping Lux's passive. (This was always intended, but not always functional)
"When we gave Illumination an AP ratio way back in 4.13, it worked when your basic attacks triggered it but never for Final Spark. For all you light mages out there: this adds a 20% AP ratio when banishing the shadows."
R - Final Spark
CHARGING MY LASER: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation
v4.13 Everyone get excited for the Lux buff! At early levels this might be a slight reduction to her damage, but as soon as Lux picks up some AP, it'll start scaling much better.
"We thought Lux needed some extra help scaling into the late game, so..."
Passive - Illumination
DAMAGE: 10 + (10 x level) ⇒ 10 + (8 x level) (+ 0.2 ability power)
v4.4 "We're updating Final Spark's targeting indicator so players who use quick cast can see the range of the spell easier."
R - Final Spark
"NEW" UTILITY: Now displays a targeting circle when highlighting the ability
Now goes on cooldown when it finishes casting, instead of when it begins casting
If Lux dies while casting Final Spark, it will no longer go on cooldown
v3.05 Balance Update
On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.
Base Movement Speed reduced to 330 from 340
Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40
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