Lux - The Lady of Luminosity

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The Lady of Luminosity
Release Date: October 19th, 2010
Cost: 3150IP 790RP
Attributes: Mage, Support
Resource: Mana
Real Name: Luxanna Crownguard
Health: 345 (+79)
HP Regen: 4.5 (+0.55)
Mana: 384 (+47)
Mana Regen: 6 (+0.8)
Move Speed: 330

Attack Damage: 50 (+3.3)
Attack Speed: 0.625 (+1.36%)
Range: 550
Armor: 8 (+4)
Magic Resist: 30 (+0)

Lux, The Lady of Luminosity is a ranged support AP carry with good supportive capabilities as well as burst damage. Her passive Illumination grants her spells a mark, which can be activated with autoattacks for bonus damage. Her Q Light Binding is a skillshot that snares the first two enemy units it hits. W Prismatic Barrier is a skillshot that shields allied champions, both on outward journey and inward. E Lucent Singularity shoots an AoE orb that slows and reveals, which can be detonated to deal damage. Her ultimate Final Spark is a long-ranged laser that activates her passive and deals heavy damage. Her Q is quite easy to avoid, but if you are caught by it Lux can use all her abilities to follow up for huge burst damage. Her ultimate's as well as other abilities' cooldowns get very low with CDR, this not only helps her deal more damage but grants her more utility too in the late-game. Commonly played in the mid lane, although she can be a successful support too.


Lore: Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

"Her guiding light makes enemies wary, but they should worry most when the light fades."

- Garen, The Might of Demacia


PassiveIlluminationQuicksilver Sash.png
(Innate) Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's basic attacks or Final Spark will ignite the energy, dealing 10 + (8 x level) + (+0.2 Ability Power) magic damage to the target.

QLight BindingBanshee's Veil.pngCleanseQss.png
(Active) Lux releases a sphere of light in a line, dealing 100% magic damage to the first enemy and second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Range: 1175
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260
(+0.7 Ability Power)

WPrismatic BarrierBanshee's Veil Grey.png
(Active) Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cost: 60 mana
Range: 1075
Missile Speed: 1400
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Shield Strength: 80 / 105 / 130 / 155 / 180
(+0.35 Ability Power)

ELucent SingularityBanshee's Veil Partly.png
(Active) Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Cooldown: 10 seconds upon casting
Range to Center of AoE: 1100
Radius of Damage AoE: 350
Radius of Sight AoE: 575 (estimate)
Slow zone radius: 350
Cost: 70 / 85 / 100 / 115 / 130 mana
Slow: 20 / 24 / 28 / 32 / 36%
Magic Damage: 60 / 105 / 150 / 195 / 240
(+0.6 Ability Power)

Additional Information about the Skill:

  • Spell shields will only block the damage portion of Lucent Singularity.

RFinal SparkBanshee's Veil.png
(Active) After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Range: 3,000
Cost: 100 mana
Cooldown: 80 / 65 / 50 seconds
Magic Damage: 300 / 400 / 500
(+0.75 Ability Power)

Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 LPL Summer Playoffs 0 2 1 1 50 16.7
EU LCS.png 2014 EU LCS Summer Playoffs 0 1 0 1 0 3.8
LPL.png 2014 LPL Summer Regular Season 0 3 1 2 33.3 2.7
Gpllogo small.png 2014 GPL Summer Playoffs 1 4 1 3 25 16.7
NA LCS.png 2014 NA LCS Summer Regular Season 0 1 0 1 0 0.9

Patch History


W shields immediately. E gains a bunch of feel improvements.

"Lux's changes this patch are more on the 'feel improvement' side of the spectrum than raw numbers tuning. Abilities that require a second cast to detonate have historically been more difficult to use for players that aren't in low-ping environments, so we're adding a 'pre-detonate' option (similar to Gragas' Barrel Roll and Ziggs' Satchel Charge) to Lucent Singularity, as well making Prismatic Barrier shield her instantly to pull off the same quick self-block plays that other champions with shields can."

  • PrismaticBarrier.jpg W - Prismatic Barrier
    • FAITH IN THE LIGHT Lux gets shielded immediately on cast
  • LucentSingularity.jpg E - Lucent Singularity
    • SLOW ZONE RADIUS 300 ⇒ 350
    • LADY OF USABILITY Can be re-cast in flight to detonate on arrival
    • PRETTY LIGHTS Now has a neat light swirl to indicate when the ability is ready to be detonated


R does more damage when popping Lux's passive. (This was always intended, but not always functional)

"When we gave Illumination an AP ratio way back in 4.13, it worked when your basic attacks triggered it but never for Final Spark. For all you light mages out there: this adds a 20% AP ratio when banishing the shadows."

  • FinalesFunkeln.jpg R - Final Spark
    • CHARGING MY LASER: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation

Everyone get excited for the Lux buff! At early levels this might be a slight reduction to her damage, but as soon as Lux picks up some AP, it'll start scaling much better.

"We thought Lux needed some extra help scaling into the late game, so..."

  • Illumination.jpg Passive - Illumination
    • DAMAGE: 10 + (10 x level) ⇒ 10 + (8 x level) (+ 0.2 ability power)

"We're updating Final Spark's targeting indicator so players who use quick cast can see the range of the spell easier."

  • FinalesFunkeln.jpg R - Final Spark
    • "NEW" UTILITY: Now displays a targeting circle when highlighting the ability


  • FinalesFunkeln.jpg R – Final Spark
    • Now goes on cooldown when it finishes casting, instead of when it begins casting
    • If Lux dies while casting Final Spark, it will no longer go on cooldown

v3.05 Balance Update
On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.

  • Base Movement Speed reduced to 330 from 340
  • Final Spark
    • Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40


  • Base Movement Speed increased by 25.


  • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


  • Updated tooltips


  • Base mana regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120
  • Finales Funkeln
    • Mana cost reduced to 100 at all levels from 100 / 150 / 200
    • Cast range now displays on the mini-map


  • Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10


  • Lucent Singularity
    • Now additionally grants vision while in flight to its destination
    • Now starts its cooldown when cast rather than when detonated
    • Cooldown increased to 11 seconds from 9
    • Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
  • Finales Funkeln
    • Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
    • Lux can no longer use Flash while casting Finales Funkeln


  • Prismatic Barrier
    • Shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160
    • Missile speed increased to 1400 from 1200
    • Lucent Singularity cooldown reduced to 9 seconds from 11


  • Tooltips properly display numbers in their passives as they update


  • Updated Lux's autoattacks to feel more responsive and increased its missile sped
  • Light Binding cooldown reduced to 15 / 14 / 13 /12 / 11 seconds from 16 / 15 / 14 / 13 / 12 seconds


  • Prismatic Barrier shield incresed to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150
  • Finales Funkeln ability power ratio reduced to 0.75 from 0.85


  • Fixed a bug that caused Lux to have 0 base mana regen


  • Prismatic Barrier
    • Missile width increased 22%
    • Mana cost reduced to 60 from 75
    • Fixed a bug where it was granting less ability power ratio than stated
    • Ability power ratio increased to 0.35 from 0.3
  • Lucent Singularity
    • Fixed a tooltip bug causing it to display the wrong values
    • Slow incresaed to 20 / 24 / 28 / 32 / 36 from 14 / 18 / 22 / 26 / 30
    • Detonation radius increased to 350 from 300
  • Finales Funkeln now ignites the Illumination debuff if the target is afflicted by it and refreshes the Illumination debuff duration


  • Updated tags and character ratings
  • Updated recommended items
  • Finales Funkeln ability power ratio increased to 0.85 from 0.75



External links