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Maokai
MaokaiSquare
General Information
TitleThe Twisted Treant
PronounsHe/Him
Release DateFebruary 16, 2011
Cost4800 BE 880 RP
PrimaryTank
SecondaryMage
Statistics

HP
635 (+ 109)

HPR
5 (+ 0.75)

MP
375 (+ 43)

MPR
7.2 (+ 0.6)

MS
330

AD
64 (+ 3.3)

AS
0.8 (+ 2.125%)

RNG
125

AR
39 (+ 5.2)

MR
32 (+ 2.05)
Developer Info
DDragon KeyMaokai
Integer Key57
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Maokai is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

Long before living memory, a chain of islands erupted from deep beneath the ocean tides as blank slates of rock and clay. With its creation, the nature spirit Maokai was born. He took the form of a treant, with his tall body covered in bark and long limbs resembling branches. Maokai felt the profound loneliness of the land and its potential for teeming growth. He wandered from island to island in search of signs of life, growing ever more forlorn in his solitude.

On a hilly isle covered in soft, rich soil, Maokai sensed a boundless energy radiating from deep beneath the ground. He plunged his great roots downward until they reached a spring of magical, life-giving water and drank deeply. From this potent liquid, he grew hundreds of saplings and planted them across the islands.

Soon the land was shawled with verdant forests, groves of towering virenpine, and tangled woods, all steeped in wondrous magic. Magnificent skytrees with expansive canopies and thickly winding roots covered the isles with lush green foliage. Nature spirits were drawn to the lavish vegetation, and animals reveled in the fertile greenery.

When humans eventually came to the islands, they too thrived in the land’s abundance and formed an enlightened society of scholars devoted to studying the world’s mysteries. Though Maokai was wary of their presence, he saw how they respected the sanctity of the land. Sensing the deep magic within the woods, the humans built their homes in areas not heavily forested, to avoid disturbing any nature spirits. Maokai occasionally revealed himself directly to those he trusted and blessed them with knowledge of the verdant isles, even its greatest gift – the underground spring that could heal mortal wounds.

Centuries passed, and Maokai lived in idyllic contentment until a fleet of soldiers from across the sea beached upon the shores of the isles. Maokai sensed something was terribly wrong. Their grief-maddened king bore the corpse of his queen and in hopes of reviving her, bathed her decayed flesh in the healing waters. Reanimated as a rotting corpse, the queen begged to return to death. The king sought to reverse what he had done, unwittingly casting a terrible curse upon the land.

From leagues away, Maokai felt the first ripples of the disaster that would soon devastate the isles. He sensed a horrific force gathering beneath the soil, and a bitter chill washed over him.

As the ruination spread, Maokai desperately plunged his roots deep into the ground and drank of the healing waters, saturating every fiber of his being with their magic. Before the cursed water reached him, Maokai withdrew his roots, severing all connection to the pool. He howled in rage as the sacred reservoir he had entrusted to men was fully corrupted – the spiraling coils churning underwater until nothing pure remained.

Moments later, the mists surrounding the islands blackened and spread over the land, trapping all living things in an unnatural state between life and death. Maokai watched in helpless agony as all he knew – plants, nature spirits, animals, and humans alike – twisted into wretched shades. His fury grew; the great beauty he had cultivated from tiny saplings fell to ruin in an instant at the careless hand of man.

The enervating mist coiled around Maokai, and he wept as the bright flowers adorning his shoulders crumbled and fell to dust. His body shuddered and contorted into a mass of gnarled roots and tangled branches as the mist leached life from him. But Maokai’s heartwood was saturated with the precious waters of life, saving him from the terrible fate of undeath.

As grotesque wraiths and horrific abominations flooded the land, Maokai was overcome by a host of lifeless men. He struck the spirits with his branchlike limbs in manic violence, realizing the force of his blows could shatter them to dust. Maokai shuddered with revulsion: he had never killed before. He flew at the breathless shapes in a frenzy, but hundreds more overwhelmed him, and eventually he was forced to retreat.

With his home all but decimated and his companions turned to deathless horrors, Maokai was tempted to try and escape the nightmare of the isles. But from deep within his twisted form, he felt the sacred waters giving him life. He had survived the Ruination by carrying the very heart of the islands within him, and he would not abandon his home now. As the Blessed Isles’ first nature spirit, he would remain and fight for the soul of the land.

Though surrounded by endless hosts of malicious foes and darkening mist, Maokai fights with furious vengeance to conquer the evil that plagues the isles. His only pleasure comes from dealing savage violence to the soulless wraiths who roam his land.

Some days, Maokai subdues the mist and its deathless spirits, breaking their hold on a grove of trees or a small thicket. Though new life has not bloomed in such cursed soil for an age, Maokai strives to carve havens, however temporary, free from regret and decay.

So long as Maokai continues to fight, hope remains, for steeped within his heartwood are the uncorrupted waters of life, the last remaining chance of restoring the isles. If the land returns to its joyous state, Maokai, too, will shed his twisted form. The nature spirit brought life to these isles long ago, and he refuses to rest until the isles bloom once more.

"All around me are empty husks, soulless and unafraid... but I will bring them fear."

- MaokaiSquareMaokai

NIGHTBLOOM

The chill wind whips through cracks in my bark with a hollow whistling sound. I shiver. My limbs have long forgotten the warmth of summer. The towering shapes around me fracture and fall in the gale. The lives within died long ago; now they are my silent companions. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here.

A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence. I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands.

Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed. The spirit slips between the trees, leaving me to my solitude.

I look across the forest of shadows and my branches waver. My gaze catches – a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes.

It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame.

I look around and, for a fleeting moment, hope that if one flower exists there might be others. But there is only the somber gray of these dead isles.

My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Life.

The flower’s neck is tilted as if curious. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs. I could spend eternity basking in its every facet.

Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute. I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness.

A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally.

The cursed spirit is returning, attracted to the lure of movement. Life is not so still as death.

I flex my limbs in fury, no longer eluding violence. I welcome it.

For one night, a living thing will exist on these barren isles unmarred by corrupt forces.

The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom.

The specter races toward the flower and tries to inhale its fragile life. Before the bloom withers into a lifeless shade, I fling my limbs forward and lash them about the spirit’s legs. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings.

She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony. I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves.

Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them. The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness.

I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time. A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist.

My strength is draining with so many spirits nearby, but I refuse to concede.

The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood. The lifecycle of the bloom is near its end, bringing death, and with it, respite. But I do not crave it. I feel I could cleanse the entire island of its scourge in my fury.

The cursed mist has risen above the treeline and swirls in great clouds. An endless host of spirits pours from the fog, mouths agape with ghoulish hunger. I rise to my greatest height and slam my limbs into the ravenous spirits, shattering one after another into dust. Still, more come.

I howl as I stir the air into a crudely twisting spiral, and nourish the storm with my wrath until it expands in a tempestuous whirlwind. I revel in the chaos as the maelstrom surges in a frenzied circle around me and the flower. It blasts the spirits violently back beyond the trees. From within this nightmare, I have carved a sanctuary where life can grow.

I turn to the flower. We are silent together at the eye of the storm, still amidst the madness. A second fiery petal falls from the nightbloom, then another. My energy drains into the maelstrom, but I do not falter and the tempest rages on. With each passing moment, the blossom droops further until it faces the ground. It is perfect in its slow, natural decay. I cannot look away as it gradually loses its crown of flaming petals and wilts completely.

It is dead.

I lower my branches and the maelstrom quiets. Above me, the sky is slate gray - as bright as it ever gets in this grim place. The gloom of the mist encroaches once more and the spirits return. Their faces are blank, no longer sensing the illicit life of the nightbloom, no longer anticipating the joy of a fresh kill.

They retreat into the hollow woods. I whip my roots through a specter as it passes me, scattering its essence into the fading mist. The others edge farther away from me as they return to their gloom.

Though the land appears unchanged, these isles are not the same gray wasteland they were yesterday. The waters of life stir within me and the soil beneath my roots is fertile again.

Though its petals decay into dust, the luminous nightbloom burns fire-bright in my mind, igniting my fury. Just as these islands were born of burning rock, I will cleanse them of their pestilence in a flaming blaze.

I follow the trailing spirits as they slip between hollow trees.

They will pay for their wickedness.

Abilities[]

Sap Magic Sap Magic [Passive]
Cooldown: 30 / 25 / 20 seconds (based on level)

Innate: Maokai gathers magical energy from the nature around him. Periodically, his next attack uses that energy to heal him.

Each time Maokai casts a spell, is struck by an enemy's spell or Sapling Toss Sapling Toss hits at least one epic monster of enemy champion, Sap Magic's cooldown is reduced by 4 seconds.

Heal: 4 - 34 (based on level) [+4 - 12% max]
Bramble Smash Bramble Smash [Q]
Cost: 60 Mana Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds Range: 600 Area of Effect: 300

Active: Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take magic damage and are slowed by 99% for 0.25 seconds. Deals bonus damage against monsters. Magic Damage: 80 / 100 / 120 / 140 / 160 (+40%) [+2 / 2.5 / 3 / 3.5 / 4% target's max]
Slow: 20 / 27 / 34 / 41 / 48%
Bonus Damage (vs. Monsters): 120 / 130 / 140 / 150 / 160
Twisted Advance Twisted Advance [W]
Cost: 60 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds Range: 525

Active: Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

Upon arrival, he deals magic damage and roots the target.

Magic Damage: 70 / 95 / 120 / 145 / 170 (+40%)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4 second(s)
Sapling Toss Sapling Toss [E]
Cost: 45 / 55 / 65 / 75 / 85 Mana Cooldown: 14 Range: 1100 Area of Effect: 175

Active: Maokai flings a sapling, which stands watch for 30 seconds. Saplings will chase nearby enemies, detonating on proximity, dealing magic damage and slowing enemies struck by 35% for 2 seconds.

Saplings placed in brush last 30 [+2.5% bonus] seconds longer and cause a larger explosion, dealing double damage over 2 seconds to all enemies hit and additionally slowing them by (+1% per 100) [+1% per 100 bonus].

Magic Damage: 50 / 75 / 100 / 125 / 150 (+25%) [+5% Maokai's bonus]
Nature's Grasp Nature's Grasp [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Range: 3000

Active: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing magic damage and rooting any enemies struck for 0.8 to 2.6 seconds, increasing with distance traveled. He gains bonus movement speed that decays over 2 seconds if he hits at least one champion. Magic Damage: 150 / 225 / 300 (+75%)
Bonus Movement Speed: 40 / 50 / 60%

Patch History[]

Patch 10.10

Base mana decreased. Q cost increased.

Maokai is at the top of top lane, but not dramatically so. Giving him a small nerf to nip this in the bud.

Base Stats

MANA : [377.28] ⇒ 375

Bramble Smash Q - Bramble Smash

COST : [50] ⇒ 60 mana


Patch 9.21
W cost flattened; damage increased. R root duration increased.

Maokai is underperforming across all levels of play and needs some help to keep up with his would-be lumberjacks.

Bramble Smash Q - Bramble Smash

BUGFIX : Maokai will no longer damage nearby targets if he's begun casting Bramble Smash right before dying

Twisted Advance W - Twisted Advance

COST : [60/65/70/75/80] ⇒ 60 at all levels
DAMAGE : [50/75/100/125/150]
⇒ 70/95/120/145/170

Nature's Grasp R - Nature's Grasp

ROOT DURATION : [0.6-2.4]
⇒ 0.8-2.6 seconds (based on distance traveled)


Patch 9.9
Q base damage increased.

Maokai is underperforming so we're giving him a little water and a smidgen of sunlight to grow into a mighty tree in the top and jungle.

Bramble Smash Q - Bramble Smash

DAMAGE : [65/105/145/185/225]
⇒ 70/115/160/205/250


v8.22
E cooldown decreased; damage increased early.

While this change is useful all-around, it'll especially help Maokai clear the jungle.

Sapling Toss E - Sapling Toss

DAMAGE : [6/6.5/7/7.5/8%]
⇒ 7/7.25/7.5/7.75/8% target's max health
COOLDOWN : [11] ⇒ 10 seconds


v7.24
Q damage decreased.

With less magic resist around, Maokai's high base damage has made him a bit too threatening for a tank.

Bramble Smash Q - Bramble Smash

BASE DAMAGE : [70/115/160/205/250]
⇒ 65/105/145/185/225


v7.22

BASE ARMOR : [30] ⇒ 39
BONUS ATTACK SPEED AT LEVEL 1 : +15%


v7.17
Passive can no longer proc off of wards.

Maokai missed last patch’s work to standardize on-hit interactions with wards, so this change is basically playing catch-up.

Sap Magic Passive - Sap Magic

WARDS AREN’T PEOPLE : Sap Magic no longer procs when Maokai attacks a ward


v7.16
Sapling Toss damage down at early ranks.

The Twisted Treant is simply performing too well in both the jungle and top lane. Currently Sapling Toss is both an excellent one-point-wonder and a totally lackluster option to rank up. We’re lowering its single-rank damage but preserving its maxed-out strength, giving Maokai the option to max E for super-effective saplings while making him easier to bear until that point.

Sapling Toss E - Sapling Toss

MAX HEALTH DAMAGE : [8% target’s maximum health at all ranks]
⇒ 6/6.5/7/7.5/8% target’s maximum health
BRUSH SAPLING MAX HEALTH DAMAGE : [16% target’s maximum health at all ranks]
⇒ 12/13/14/15/16% target’s maximum health


v7.13
Base health increased, R range increased, cooldown per level reduced.

Maokai is on the doorstep of finding his home on the Rift, so we’re giving him the keys to unlock what the Twisted Treant is supposed to be doing more often and more successfully.

Base stats

BASE HEALTH : [540] ⇒ 565

Nature's Grasp R - Nature's Grasp

RANGE : [2500] ⇒ 3000
COOLDOWN : [120/110/100 seconds] ⇒ 120/100/80 seconds


v7.11
Passive heal base down, health scaling up. Saplings speed and AP scaling down. Brush sapling duration increases with bonus health instead of ability level.

Maokai’s supposed to be a hearty tank who wades into combat, swinging his branches around to disrupt and using his mighty trunk to soak damage. At the moment he plays more like a catapult, launching saplings for slows and damage. Similar to last patch, we’re shifting power away from saplings into his durability.

Sap Magic Passive - Sap Magic

COOLDOWN : [30/25/20 seconds at levels 1/9/15] ⇒ 30/25/20 seconds at levels 1/6/11
BASE HEALING : [10/30/50/70/90/110/130] ⇒ 5/15/25/35/45/55/65
PERCENT HEALING : [4.5/5.5/6.5/7.5/8.5/9.5/10.5%] ⇒ 6/7.5/9/10/11/12/13% Maokai’s maximum health

Sapling Toss E - Sapling Toss

RATIO : [2%] ⇒ 1% target’s maximum health per 100 ability power
SAPLING MOVEMENT SPEED : [425 + 2.5 per Maokai’s level] ⇒ 400, changed based on Maokai’s boots:
  • Boots of Speed: 425
  • Most upgraded boots: 445
  • Boots of Swiftness & Boots of Mobility: 460
BRUSH SAPLING DAMAGE : [100% on detonation, two ticks for 50% each] ⇒ 67% on detonation, two ticks for 67% each (total damage unchanged)
BRUSH SAPLING DURATION : [30/40/50/60/70] ⇒ 30 (+2.5% Maokai’s bonus health) seconds


v7.10
Q mana and cooldown down. Q knockback distance slightly increased. E damage reduced.

While Maokai’s update gave him the desired incentives to play around brush, empowered saplings are dealing too much damage in the early game (especially if maxed first). This is particularly prevalent at game-start: a single empowered sapling massively interferes with the enemy jungler’s initial clear. We’re reining in sapling damage so E spam doesn’t remain the strongest thing Maokai can do. With saplings powered down in the early game, we wanted to be sure Maokai still has the strength he needs to make it through the jungle and top lane. We’re upping the impact of his melee-range tools to give him the means to hold his own mid-combat.

Sap Magic Passive - Sap Magic

CAN’T SAP STONE No longer procs against structures
CAST TIME : [0.275] ⇒ 0.25 seconds (still scales down with Maokai’s attack speed)
MULTITASKING : Sap Magic’s animation no longer locks Maokai out of his abilities longer than a normal basic attack would

Bramble Smash Q - Bramble Smash

COST : [45/50/55/60/65 mana] ⇒ 50 mana at all ranks
COOLDOWN : [8/7.5/7/6.5/6 seconds] ⇒ 8/7.25/6.5/5.75/5 seconds
KNOCKBACK DISTANCE : Slightly increased (maximum [~275] ⇒ ~300)

Sapling Toss E - Sapling Toss

COST : [60 mana at all ranks] ⇒ 60/65/70/75/80 mana
BASE DAMAGE : [45/70/95/120/145] ⇒ 25/50/75/100/125
ENEMY HEALTH RATIO : [6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health] ⇒ 8% (+2% per 100 ability power) target’s max health
WHOOPS : Empowered Sapling damage over time is now properly treated as a damage-over-time effect (empowered saplings can no longer single-handedly proc Thunderlord’s Decree)

Nature's Grasp R - Nature's Grasp

BUGFIX  : Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it


v7.9

While most tanks bring specific strengths to the table, Maokai does everything at once. So, when the Twisted Treant is at- or above-par with his classmates, he quickly becomes the go-to pick. At the same time, no specific strategy or team comp depends on Maokai’s particular set of skills to succeed. When he’s weaker than other tanks on average, he vanishes off the face of the earth.

This update's about establishing strategies and situations where you really want Maokai, as well as ones where you really don't. We're shaving away generic strengths like Vengeful Maelstrom and its damage reduction aura, and replacing them with situationally-powerful tools like Nature's Grasp, which can lock down bunches of enemies at once but requires setup to succeed. With new potential to claim and control areas (plus a clarified hatred for spellcasters), choosing Maokai is now a much more intreeguing decision.

General

TREEMOTIONAL : Maokai’s VO has been updated to match his lore. He’s a mad tree, not a sad tree.
ICONS : Maokai’s ability icons have been updated
ABILITY VISUALS : Maokai’s ability animations and visual effects have been updated

Base stats

HEALTH : [572.2] ⇒ 540
HEALTH GROWTH STAT : [90] ⇒ 95
HEALTH REGEN : [7] ⇒ 5
ARMOR : [28.7] ⇒ 30

Sap Magic Passive - Sap Magic

SAP STACKING Sap Magic no longer uses a stacking system
COOLDOWN 30/25/20 seconds (at levels 1/6/17)
RECKLESS MAGIC Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast)
HEAL : [5/6/7% maximum health (at levels 1/7/13)] ⇒ 10/30/50/70/90/110/130 flat, plus 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)
THRESHOLD : Sap Magic won’t trigger if Maokai is above 95% health

Bramble Smash Q - Bramble Smash

NAME : [Arcane] ⇒ Bramble Smash
COST : 45/50/55/60/65 mana (unchanged)
COOLDOWN : 8/7.5/7/6.5/6 seconds (unchanged)
CAST TIME : [0.383] ⇒ 0.35 seconds
DAMAGE : 70/115/160/205/250 (+0.4 AP)(unchanged)
KNOCKBACK : Enemies near Maokai are knocked back [a flat distance] ⇒ based on distance from Maokai (closer targets are knocked back slightly more)
MOVEMENT SPEED SLOW : [20/27/34/41/48% for 1.5 seconds] ⇒ 99% for 0.25 seconds

Twisted Advance W - Twisted Advance

COST : [75 mana at all ranks] ⇒ 60/65/70/75/80 mana
COOLDOWN : 13/12/11/10/9 seconds (unchanged)
DAMAGE : [9/10/11/12/13% (+3% per 100 AP)target’s maximum health] ⇒ 50/75/100/125/150 (+0.4 AP) flat damage
ROOT DURATION : [1/1.25/1.5/1.75/2 seconds] ⇒ 1/1.1/1.2/1.3/1.4 seconds

Sapling Toss E - Sapling Toss

COST : [60/70/80/90/100 mana] ⇒ 60 mana at all ranks
COOLDOWN : [12] ⇒ 11 seconds
SAPLING DURATION : [40/45/50/55/60 seconds] ⇒ 30 seconds
DAMAGE : [80/120/160/200/240 (+0.6 AP) flat damage] ⇒ 45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% (+2% per 100 AP) target’s maximum health
SLOW : [50% for 1 second] ⇒ 35% for 2 seconds
FAT SAPLINGS Saplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.
MINION/MONSTER CAP : Sapling Toss’s damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)

Nature's Grasp R - Nature's Grasp
Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.

BRAMBLES : The wall is comprised of five brambles, each of which can affect one champion.
COST : 100 mana
COOLDOWN : 120/110/100 seconds
RANGE : 2500
DAMAGE : 150/225/300 (+0.75 ability power)
ROOT : 0.6-2.4 seconds, scaling up over the first 1000 distance traveled
Splash updates

Maokai Splash 1
Charred
Maokai Splash 2
Totemic
Maokai Splash 3
Festive

v7.4
Q mana cost up. E impact damage removed.

Maokai has been the dominant super-tank in top lane, and not even the hefty Courage of the Colossus changes back in 7.2 felled this tree. Thanks to his seemingly-limitless waveclearing, the Twisted Treant has basically no losing lane matchup. We’re forcing Maokai to commit more resources if he wants to squash enemy minions, allowing opponents to win by attrition if they can sap him of his mana before a fight. Maokai will still be a mighty oak in the late game, but unless he branches into some early mana items, he won’t have the resources to farm and fight if he’s on the losing side.

Arcane Smash Q - Arcane Smash

COST : [45 mana at all ranks] ⇒ 45/50/55/60/65 mana

Sapling Toss E - Sapling Toss

FAT SAPLINGS Saplings no longer deal damage when they land


v6.11
Health regen down. Q cooldown up at early ranks.

Despite a brief absence, recent changes to Maokai see the Twisted Treant back on top of the teamfight-tank totem pole. Such is the struggle with Maokai - we’re cool with him being viable (as a fair example of what tanks should look like), but his combination of incredible teamfighting and powerful laning phase puts him ahead of the crowd consistently. We’re aiming to pull power from Maokai’s early game and crack open the window you have to bully him before he grows big and strong.

General

HEALTH REGEN : [8.678] ⇒ 7
HEALTH REGEN GROWTH : [0.85] ⇒ 0.75

Arcane Smash Q - Arcane Smash

COOLDOWN : [6 seconds at all ranks] ⇒ 8/7.5/7/6.6/6 seconds


v6.6
Base Magic Resist up, and Magic Resist scaling introduced. Sapling duration up.

Maokai’s seen a heavy drop in play since his dominance throughout 2015, surprisingly absent in an environment filled with his other tanky brethren. We’re going easy (as Maokai has a tendency to overcentralize the playing field when too strong), instead focusing on the key areas where he brings utility to his team. It’s also worth noting that Maokai is the last tank left in the game without scaling Magic Resist. It’s a dangerous proposition, but one that we’re embracing as we adopt a ‘wait-and-see’ approach in the event that this flings Maokai too far from the tree.

General

BASE MAGIC RESIST : [30] ⇒ 32
MAGIC RESIST GROWTH STAT : [0] ⇒ 1.25

Sapling Toss E - Sapling Toss

SAPLING DURATION : [35 seconds] ⇒ 40/45/50/55/60 seconds
TREE’S A CROWD Saplings no longer stack on top of each other. Instead, they shuffle a short distance away from one another.


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.17
R cooldown up.

The metagame may shift, flavors may come and go, but no matter what the landscape Maokai’s remained the go-to professional toplaner for over a season. Able to peel or dive the backlines flexibly, much of Maokai’s dominance is owed to the consistency of Vengeful Maelstrom. A fight turner in its own right, the sheer uptime of the ultimate means Maokai’s always ready to scrap, leaving little room for opponents to make a move. Upping the cooldown means he’ll still have a high uptime relative to other ultimates, but teams that skirmish and disengage rapidly have more opportunity to catch him with his shields down.

Vengeful Maelstrom R - Vengeful Maelstrom

COOLDOWN : [40/30/20 seconds] ⇒ 60/50/40 seconds


v5.7
Maokai's passive heal down at early levels.

"Maokai's enjoyed a lengthy reign as one of the top Top's in the competitive scene for a while, and for good reason - he's a healthy baseline for what we expect from our Tank class. Despite this, his level of sustain can make it an uphill battle to uproot this twisted treant, so we're chopping down his passive's early effectiveness to open some room for other picks to grow."
  • Sap Magic Passive - Sap Magic
    • HEALTH RESTORE : 7% of maximum health ⇒ 5/6/7% of maximum health (upgrades at levels 7 and 13)

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.20
Maokai has been updated! Check out the article if you want the full story, or below if you just want the specifics.

  • General
    • VISUALS : Updated model and textures for base, Charred, Totemic and Festive skins. Haunted Maokai has received a texture update and Goalkeeper Maokai is unchanged.
    • VISUALS : Updated VFX for base and all skins
    • ICONS : New ability icons
    • SPLASH : New base splash

v4.17

"Maokai's currently running rampant in top lane, partially due to his ability to trade damage with most of the scrappy dudes he finds up there. Given Maokai's R is already a strong defensive ability in a team fight, we realized it probably shouldn't also have so much damage tied to it. "
  • VengefulMaelstrom R - Vengeful Maelstrom
    • MAXIMUM STORED DAMAGE 200/250/300 ⇒ 100/150/200 (base damage remains 100/150/200)


v4.14
W's damage has been reduced and R has a max duration of 10 seconds per cast.

"Maokai's a pretty cool dude and we're always happy to see a magical tree beating up dragons and yordles, but having a 100% uptime on Vengeful Maelstrom doesn't offer many windows of opportunity (otherwise known as counterplay!), and we may have overshot slightly on his base power."
  • TwistedAdvance W - Twisted Advance
    • BASE MAGIC DAMAGE 9/10.5/12/13.5/15% max health ⇒ 9/10/11/12/13% max health
    • ABILITY POWER RATIO +4% max health damage per 100 AP ⇒ +3% max health damage per 100 AP
  • VengefulMaelstrom R - Vengeful Maelstrom
    • NEW MAXIMUM DURATION 10 seconds

v4.11
Maokai is now a sentient purple people protector. Mana costs and damage on Maokai's abilities have gone down, but he's gained increased disruption with W on a lower cooldown and his Saplings slowing whoever they explode on. W's range has gone down so Maokai doesn't just become a nonstop ganking tree. Vengeful Maelstrom now centers on Maokai and travels with him.

"These changes are to give Maokai more of a 'core' identity as a defensive peeling support tank who can disrupt the baddies that jump on his squishy friends. Some of you might be asking: why so much change for the tree? Old Maokai might not be the strongest jungler on the scene but he's still very capable of shutting down entire lanes in the early to mid game while not contributing much to later teamfights. These updates let us balance around new Maokai kit without bringing back the Maokai pain train of Season 2 (such nonstop reliable tower dives, wow)."

  • ArcaneSmash Q - Arcane Smash
    • SLOW DURATION: 2 seconds ⇒ 1.5 seconds
    • COST: 55 mana ⇒ 45 mana
  • TwistedAdvance W - Twisted Advance
    • REMOVED CAST TIME: Maokai no longer has to 'wind up' before advancing to an enemy (travel time remains the same)
    • DAMAGE: 80/115/150/185/220 (+0.8 ability power) ⇒ 9/10.5/12/13.5/15% + (0.04 ability power)% of target's maximum health
    • COST: 75/80/85/90/95 mana ⇒ 75 mana at all ranks
    • COOLDOWN: 13 seconds at all ranks ⇒ 13/12/11/10/9 seconds
    • RANGE: 650 ⇒ 525
  • SaplingToss E - Sapling Toss
    • NEW SPEEDY SAPLINGS: Sapling movement speed now scales with Maokai's bonus movement speed
    • NEW ANNOYING SAPLINGS: Enemies damaged by a sapling explosion are now slowed by 50% for 1 second
    • SAPLING BASE MOVEMENT SPEED: 475 ⇒ 450
    • LANDING MAGIC DAMAGE: 40/75/110/145/180 (+0.4 ability power) ⇒ 40/60/80/100/120 (+0.4 ability power)
    • EXPLOSION MAGIC DAMAGE: 80/130/180/230/280 (+0.6 ability power) ⇒ 80/120/160/200/240 (+0.6 ability power)
    • COST: 70/80/90/100/110 mana ⇒ 60/70/80/90/100 mana
  • VengefulMaelstrom R - Vengeful Maelstrom
    • NEW UTILITY: Vengeful Maelstrom is now self-cast and circles Maokai instead of sitting in a targeted area
    • NEW GOOD JOB MAOKAI: Vengeful Maelstrom now shows (through combat text) how much damage Maokai is mitigating for his teammates (this is only visible to Maokai)
    • INITIAL COST: 75 mana ⇒ 40 mana
    • RADIUS: 550 ⇒ 475


v4.6
"This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error."

  • ArcaneSmash Q - Arcane Smash
    • BUGFIX: Slow value now matches tooltip ( 20/25/30/35/40 ⇒ 20/27/34/41/48%)


v4.2

  • VengefulMaelstrom R - Vengeful Maelstrom
    • BONUS DAMAGE :: Fixed a bug where bonus damage stored was lower than intended (now 25% higher)


v3.15

  • R - Vengeful Maelstrom
    • Added a counter showing how much bonus damage Vengeful Maelstrom is storing


v1.0.0.152

  • Base Movement Speed increased by 25.


September 18th - World Championship Hotfix

  • Sapling Toss explosion particle can no longer be seen through fog of war


v1.0.0.144

  • Fixed - Maokai will no longer become untargetable or disappear after casting Twisted Advance


v1.0.0.134

  • Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast


v1.0.0.125

  • Maokai's tooltips now properly display numbers in his passive as it updates


v1.0.0.123

  • Maokai will now attempt to attack after using Twisted Advance if the target is a champion


v1.0.0.122

  • Sap Magic can now be cast while silenced


v1.0.0.115

  • Base movespeed increased to 310 from 305
  • Base health per level increased to 90 from 82
  • Base armor per level increased to 4.0 from 3.5


v1.0.0.114

  • Fixed a bug where Vengeful Maelstrom was reducing true damage.


v1.0.0.113

  • Arcane Smash damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230
  • Twisted Advance damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200
  • Sapling Toss lifetime increased to 35 seconds from 24
  • Vengeful Maelstrom
    • Casting delay reduced by 50%
    • Initial mana cost changed to 75 at all levels from 75 / 125 / 175
    • Continual mana cost changed to 30 at all levels from 30 / 35 / 40 per second


v1.0.0.112

  • Twisted Advance levelup tooltip now correctly displays the increase in mana cost
  • Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance


v1.0.0.111
MaokaiSquareMaokai released


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