Master Yi - The Wuju Bladesman

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Master Yi
Master YiSquare.png
The Wuju Bladesman
Region: Ionia.png Ionia
Role: Assassins.png Assassin
Release: 02/21/2009
Cost: 450IP 260RP
Resource: Mana
Statistics
Health: 444 (+92)
HP Regen: 6.5 (+0.65)
Mana: 180 (+42)
Mana Regen: 6.5 (+0.45)
Move Speed: 355

Attack Damage: 55.12 (+3.1)
Attack Speed: 0.679 (+2%)
Range: 125
Armor: 15 (+3)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:
Rivals:

Master Yi, The Wuju Bladesman is a melee champion. Before the 3.10 Patch he was commonly played in two different styles, either as a melee carry with a focus on building attack speed, or as an AP carry, as his Alpha Strike and Meditate scaled very well of AP. However since the rework it's not efficent to build AP on him anymore. His kit gives him a couple of powerful steroids and a channeled selfheal with additional defstats. With his ultimate on, he is immune to slows, and also gets cooldown resets upon his other abilities when achieving kills or assists. His limitations are his total lack of any form of crowd control and the fact, that he has to get into melee range for his autoattacks, while being relatively squishy. His selfheal can be interrupted by hard crowd contral such as stuns, knockups and knockbacks. Master Yi's dance also scales with Attack Speed.

Champion Spotlight

Description

Lore: Through the ancient martial art of Wuju, Master Yi has tempered his body and sharpened his mind until thought and action have become one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

Even before Yi mastered Wuju, he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village. Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art. Those who somehow survived the poisonous concoction had their minds twisted beyond repair. Yi's home was left in ruin.

Read More...

"The edge of the sharpest blade is no match for the calm of the peaceful mind."

- Master Yi, the Wuju Bladesman

Abilities

PassiveDouble StrikeBanshee's Veil Grey.png
DoubleStrike.jpg
(Innate) Every 4th consecutive basic attack, Master Yi strikes twice. The second attack uses an attack damage modifier of 50%, but applies on-hit effects fully and can critically strike.

Double Strike's counter resets if Master Yi has not dealt or received damage in the last 4 seconds.


QAlpha StrikeBanshee's Veil.png
AlphaStrike.jpg
(Active) Master Yi becomes untargetable and leaps to strike up to 4 enemies, dealing physical damage to each and dealing additional damage to minions and monsters.

Each bounce will target the nearest enemy that has not yet been damaged. Master Yi re-appears at the initial target's location after the effect ends. Alpha Strike can critically strike, dealing additional physical damage equal to 60% AD. Basic attacks lower the cooldown of Alpha Strike by 1 second.

Range to First Target: 600
Cooldown Reduction on Auto-Attack: 1 second
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Physical Damage: 25 / 60 / 95 / 130 / 165
(+1.0 Attack Damage)
Bonus Damage to Minions: 75 / 100 / 125 / 150 / 175


WMeditateBanshee's Veil Grey.png
Meditate.jpg
(Active) Master Yi channels for up to 4 seconds, restoring health each second. This healing is increased by 1% for every 1% of his missing health. While channeling, Master Yi reduces incoming damage. This damage reduction is halved against turrets.
Cost: 50 mana
Damage Reduction: 50 / 55 / 60 / 65 / 70%
Heal: 30 / 50 / 70 / 90 / 110
(+0.3 Ability Power)) per second
Maximum healing per second 60 / 100 / 140 / 180 / 220 (+0.6 Ability Power)
Base total heal 120 / 200 / 280 / 360 / 440 (+1.2 Ability Power)


EWuju StyleBanshee's Veil Grey.png
WujuStyle.jpg

Wuju Style Active.jpg
(Passive) Master Yi's attack damage is increased by a percentage.
(Active) Master Yi deals true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
Cost: 0 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Bonus Attack Damage: 10%
True Damage: 10 / 15 / 20 / 25 / 30 (+0.1 / 0.125 / 0.15 / 0.175 / 0.2 total Attack Damage)


RHighlanderBanshee's Veil Grey.png
Highlander.jpg
(Passive)Champion kills and assist reduce the cooldowns of Master Yi's other abilities by 70% of their remaining cooldown.
(Active) Grants Master Yi Attack Speed and Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
Cost: 100 mana
Cooldown: 75 seconds
Attack Speed: 30 / 55 / 80%
Movement Speed: 25 / 35 / 45%
Duration: 10 seconds + 4 seconds every kill/assist


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Gpllogo small.png 2014 GPL Summer Playoffs 0 1 0 1 0 3.3
CS EU logo.png 2014 EU Challenger Series Summer #1 0 1 0 1 0 4.2
LCSlogo small.png EU LCS - Summer Season 0 2 1 1 50 1.7
LCSlogo small.png NA LCS - Summer Season 3 4 1 3 25 6.2
Gleaguelogo small.png G-League 2012 Season 2 0 1 0 1 0 2.5

Patch History

Patch Notes 7.8

  • BUGFIX
    • PROJECT: Yi now displays the correct particles during W - Meditate, not his base skin particles

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug where if Master Yi’s Passive - Double Strike killed a champion, the second hit could hit nearby invisible champions

Patch Notes 7.2

Double Strike no longer fizzles if the first hit kills a unit. Meditate pauses E and R durations and stacks Double Strike.
Quote.png Master Yi’s Meditate sells itself as a “sit still, be tanky, heal up” button. The obvious in-combat use is to channel it while waiting for cooldowns to refresh or allies to arrive, but Yi mains can also make use of the button press on its own. The first case is similar to abilities like Fiora’s Riposte: activating Meditate for a split second to mitigate incoming damage, then immediately canceling it to resume the offensive. The second uses Meditate as an attack reset - equally reflex-intensive, though not nearly as much of a high moment for Yi (relative to any other basic attacker). To be clear, we’re not getting rid of Meditate’s insta-cancel uses with these changes! Instead, we’re making the channel more appealing andless punishing so the decision isn’t quite as lop-sided. Unquote.png
  • DoubleStrike.jpg Passive - Double Strike
    • NEW LIKE LUCIAN: If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows)
  • Meditate.jpg W - Meditate
    • NEW QUIET!: Channeling Meditate pauses the durations of E - Wuju Style and R - Highlander
    • NEW I’M MEDITATING: Now grants Master Yi 1 stack of Double Strike per second while channeling

Patch Notes 6.24

Alpha Strike better follows enemies that Flash away after being tagged.
Quote.png This is a lot of text that says if Master Yi’s primary target Flashes away the moment before he reappears, Yi will follow them rather than awkwardly popping out at the spot the target just Flashed away from. Also, a bugfix we will decline to comment on. Unquote.png
  • DoubleStrike.jpg Passive - Double Strike
    • STOP HITTING YOURSELF: Fixed a bug where Guinsoo’s Rageblade dealt damage to Master Yi on Double Strike’s second hit
  • AlphaStrike.jpg Q - Alpha Strike
    • CAN’T ESCAPE: Alpha Strike now determines Master Yi’s ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target Flashes at the end of Alpha Strike. (Alpha Strike duration unchanged)

Patch Notes 6.23

  • Bugfix
    • Fixed a bug causing Master Yi’s Q - Alpha Strike cooldown to sometimes not display properly

Patch Notes 6.22

  • Bugfix
    • Master Yi's Q - Alpha Strike now properly charges Statikk Shiv's passive

Patch Notes 6.21

Bugfixes on Passive, Q and E.
Quote.png Like Zed, Azir, and others before him, we dug into Master Yi’s code to fix a bunch of bugs and came out the other end with a new plan: rewrite the busted stuff. This patch, we’ve got a ground-up recoding of Alpha Strike to help ensure that you only die in Alpha when you deserve it. Unquote.png
  • DoubleStrike.jpg Passive - Double Strike
    • CRITICAL FAIL: Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds
  • AlphaStrike.jpg Q - Alpha Strike
    • I WAS IN ALPHA: Dying during Alpha Strike will properly play Master Yi’s death animation, placing him where Alpha Strike was portraying him to be
    • NEW MINIMUM UNTARGETABILITY: 0.25 seconds (reminder: untargetable does not mean invulnerable!)
    • BETA STRIKE: Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again
    • NEW I CAN SEE IT NOW: Alpha Strike now also gains vision of where Master Yi will strike on his next bounce
    • WHY WUJU DO THAT: Alpha Strike won’t place Master Yi on top of Baron Nashor if Baron is the primary target
    • CHILL, I GOT THIS: Meditate is no longer momentarily locked out after a failed Alpha Strike cast
    • I SWEAR I GOT IT: Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation)
  • WujuStyle.jpg E - Wuju Style
    • WUJU FIX THIS BUG: Fixed a bug where Wuju Style’s passive attack damage bonus wasn’t counting toward the 25% bonus attack damage scaling of its active effect if Wuju Style was cast immediately as its cooldown expired

Patch Notes 6.10

W ratio up. E damage up.
Quote.png Master Yi’s been on a bit of a wild ride when it comes to the patch notes, but now we find the Wuju Bladesman pretty far behind the curve. Specifically, changes to Guinsoo’s Rageblade and the removal of Sated Devourer’s got Yi feeling pretty confused about how he should be building in a post-midseason world. With Sated’s magic proc gone (and Bloodrazor’s damage being entirely physical), armor’s better protection against Master Yi than it’s ever been. Coupled with some changes to the new enchantment, tossing some power back in Yeezy’s true damage will help him melt through sturdier targets when he can’t reach the back line. Unquote.png

Meditate.jpg W - Meditate

  • RATIO: 0.15 ability power per second ⇒ 0.25 ability power per second

WujuStyle.jpg E - Wuju Style

  • TRUE DAMAGE ON-HIT: 12/19/26/33/40 ⇒ 15/25/35/45/55

Patch Notes 6.8

R cooldown up and duration down, but its reset duration increased.
Quote.png While much of Master Yi’s strength comes from his synergy with two powerful items (Guinsoo’s Rageblade + Sated Devourer), his lack of downtime has always been a frustration. We’re tuning Yeezy’s all-in window to reward using Highlander at the right time, rather than ‘whenever.’ Unquote.png
  • Highlander.jpg R - Highlander
    • COOLDOWN: 75 seconds ⇒ 85 seconds
    • DURATION: 10 seconds ⇒ 7 seconds
    • EXTENSION ON KILL OR ASSIST: 4 seconds ⇒ 7 seconds

Patch Notes 6.6

Base damage up, but ratio moved entirely to bonus attack damage.
Quote.png Usually, when a fed Master Yi dominates an entire team it’s a rare occurrence that comes from careful risk management on a really fragile champion. These days, however, Yeezy’s build of choice is almost fully defensive, abusing on-hit synergies to get most of the damage with far less danger to himself. We’re changing up the way Yi scales so that he can still reasonably achieve the same damage thresholds, but he’s gotta give up some safety and reliability to get it. Unquote.png
  • WujuStyle.jpg E - Wuju Style
    • BASE DAMAGE: 10/15/20/25/30 ⇒ 12/19/26/33/40
    • RATIO: 0.1/0.125/0.15/0.175/0.2 total attack damage ⇒ 0.25 bonus attack damage at all ranks

Patch Notes 5.24

Just a tooltip bug.
Quote.png Making it abundantly clear that this is just a tooltip bug, and Yi's had this AP ratio since 2013. Tooltip. Unquote.png

Meditate.jpg W - Meditate

  • TOOLTIP RATIO: 0.3 ability power ⇒ 0.15 ability power

Patch Notes 5.17

  • General
    • Dance now scales with movespeed.
  • Alpha Strike
    • Fixed a bug where Double Strike and Devourer's Phantom Hit wouldn't reduce Alpha Strike's cooldown.

Patch Notes 4.5

  • General
    • Base armor increased to 19 from 15.

Patch Notes 3.13
Context: Our original reasons for having Meditate's mana cost scale so high no longer exist, as we were primarily concerned with AP Yi bullying lanes or Meditate refreshing multiple times in a fight.

  • Alpha Strike
    • Master Yi will no longer be hit by targeted spells during Alpha Strike
  • Meditate
    • Mana cost reduced to 50 (from 50/65/80/95/110)

Patch Notes 3.10a
Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels. Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.

  • General
    • Attack speed per level decreased to 2% (from 2.75%)
  • Double Strike
    • Fixed a bug where the second strike would damage targets even when Master Yi was blinded
  • Meditate
    • Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
  • Wuju Style
    • Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
  • Highlander
    • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

Patch Notes 3.10
Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here.

  • General
    • Health per level increased to 92 from 86
    • Base Mana reduced to 180 from 199
    • Mana per level increased to 42 from 36
    • Base Armor reduced to 15 from 16.3
    • Armor per level reduced to 3 from 3.7
    • Attack Speed per level reduced to 2.75% from 2.98%
  • Double Strike
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
  • Alpha Strike
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
    • Mana Cost: 70/80/90/100/110
    • Cooldown: 18/17/16/15/14
  • Meditate
    • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
    • Mana Cost: 50/65/80/95/110
    • Cooldown: 35
  • Wuju Style
    • Passive: Master Yi gains 7/9/11/13/15% Attack Damage
    • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
    • Mana Cost: 0
    • Cooldown: 18/17/16/15/14
  • Highlander
    • Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
    • Mana Cost: 100
    • Cooldown: 75

Patch Notes 3.09

  • Double Strike
    • Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks

Patch Notes 3.05

  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
    • Fixed a bug where the second strike of Double Strike could critically hit turrets

Patch Notes 3.02

  • Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

Patch Notes 3.01

  • Meditate
    • Total heal amount increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110

Patch Notes 1.0.0.153

  • Alpha Strike
    • Initial cast time reduced
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20 / 30 / 40 / 50 / 60%
    • Bonus minion damage adjusted to 260 / 320 / 380 / 440 / 500 from 400 at all ranks

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.
  • Splash art updated

Patch Notes 1.0.0.139

  • Meditate mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
  • Highlander
    • Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
    • Duration changed to 8 / 10 / 12 seconds from 6 / 9 / 12 seconds

Patch Notes 1.0.0.133

  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Patch Notes 1.0.0.129

  • Alpha Strike mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120
  • Highlander mana cost reduced to 100 from 120

Patch Notes 1.0.0.126

  • Fixed a bug where Ethereal Chains would not root Master Yi during Highlander

Patch Notes 1.0.0.123

  • Alpha Strike
    • Wuju Style and Highlander can now be used while Alpha Strike is active
    • Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

Patch Notes 1.0.0.118

  • Alpha Strike teleporting behavior improved to be more consistent when near walls

Patch Notes 1.0.0.104

  • Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
  • Magic resistance per level increased to 1.25 from 0

Patch Notes 1.0.0.100

  • Wuju Style tooltip simplified
  • Alpha Strike can no longer be cast while rooted

Patch Notes 1.0.0.96

  • Added a glow to Chosen Master Yi's sword

Patch Notes 1.0.0.86

  • Fixed a bug where Double Strike was represented incorrectly on death recaps
  • Reduced the animation delay before performing Alpha Strike
  • Reduced the animation delay before performing Meditate

Patch Notes 1.0.0.85

  • Attack ranged increased to 125 from 100
  • Double Strike now strikes twice on every seventh attack instead of by percent chance
  • Alpha Strike
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all levels
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150
    • Reduced the total spell cast windup time
    • Missile speed increased
  • Meditate
    • Cooldown reduced to 35 from 45
    • Meditate now ticks every 0.5 seconds instead of every 1 second
    • Heal amount reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1,100
    • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160
    • Armor and magic resist gained while channeling increased to 100 / 150 / 200 / 250 / 300 from 30 at all levels
  • Wuju Style cooldown reduced to 25 from 30
  • Highlander assists now reduce all of Master Yi's cooldowns by half o the base cooldown amount

Patch Notes 1.0.0.70

  • Highlander
    • It now applies an additive attack speed boost, rather than multiplicative
    • It now applies a multiplicative movement speed boost, rather than additive
    • Attack speed boost increased to 40 / 60 / 80% from 30 / 50 / 70%

Patch Notes 0.9.22.34

  • Alpha Strike range reduced from 650 to 600
  • Modified Double Strike's chance to double strike from 12% to 10%

Patch Notes 0.9.22.16

Patch Notes 0.9.22.15

  • Increased Base Health from 480 to 530
  • Reduced Health per level from 88 to 86
  • Increased Damage from 48.7 to 55.7
  • Increased Movement Speed from 325 to 330
  • Increased Damage per level from 1.775 to 3.1

Patch Notes 0.9.22.7

  • Increased movement speed from 320 to 325
  • Meditate now increases armor and magic resist from 30

Patch Notes 0.8.22.115

  • Higherlander movement speed increased form 30% to 40% (due to movement speed soft capping)

July 10, 2009 Patch

  • Alpha Strike once again moves you to the target's location after the effect ends

June 26, 2009 Patch

  • Double Strike proc chance reduced from 15% to 12%

June 12, 2009 Patch

  • Wuju Style
    • Increased mana cost from 25 to 40
    • Activating Wuju Style now yields double damage instead of triple
    • Increased base damage from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Reduced cooldown from 40 seconds to 30

June 6, 2009 Patch

  • Highlander
    • Modified attack speed bonus from 25 / 50 / 75 to 30 / 50 / 70
    • Reduced movement speed form 35% to 30%
  • Alpha Strike cooldown increased from 16 to 18

May 29, 2009 Patch
REMAKE

  • Alpha Strike
    • No longer ultimate
    • New functionality: Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly
  • Meditate
    • Reduced cooldown from 60 to 45
    • Reduced mana cost from 100 / 120 / 140 / 160 / 180 to 80 / 100 / 120 / 140 / 160
    • Reduced health from 150 / 250 / 600 / 900 / 1250 to 150 / 300 / 500 / 750 / 1100
  • Wuju Style
    • New functionality: Passively increases Master Yi's physical damage. Master Yi can activate this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
  • Highlander
    • New ultimate
    • New functionality: Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.

May 23, 2009 Patch

  • Double Strike percent chance to strike twice modified from 12 / 16 / 20 to 15% at all levels

May 15, 2009 Patch

  • Meditate
    • Reduced channeling time from 6 to 4 seconds (and made the end of the channel proc a heal)
    • Rewrote the tooltip to make more sense
  • Highlander duration reduced from 4 / 5 / 6 / 7 / 8 to 3 / 4 / 5 / 6 / 7

May 9, 2009 Patch

  • Fixed a bug where
    Twitch
    's Debilitating Poison slow debuff was not properly getting removed by Highlander

April 25, 2009 Patch

  • Updated recommended items

April 18, 2009 Patch

  • Increased cooldown on Meditate from 50 seconds to 60
  • Increased bonus damage on Alpha Strike from 50 / 125 / 200 to 150 / 250 / 350

April 11, 2009 Patch

  • Alpha Strike
    • Increased bounce range from 400 to 600
    • Made a fix which had previously caused its slow to not be removed by Highlander
  • Highlander
    • No longer removes Rune Prison
    • Updated movement speed modification type to fix an associated bug

Alpha Week 7

  • Alpha Strike
    • Attack damage reduced to +50 / 125 / 200 from 200 / 300 / 400
    • Slows all targets by 60% for 4 / 5 / 6

Alpha Week 6

  • Highlander
    • Cooldown changed from 30 / 26 / 22 / 18 / 14 to 20 at all levels
    • No longer breaks 'net' effects such as
      Ryze
      's Rune Prison

Alpha Week 4

  • Meditate
    • Mana cost changed from 120 / 140 / 160 / 180 / 200 to 100 / 120 / 140 / 160 / 180
    • Heal amount changed from 2 / 4 / 6 / 8 / 10% of Max Health per second to 50 / 100 / 150 / 200 / 250 health per second
  • Alpha Strike
    • Cooldown changed from 150 / 120 / 90 to 90 / 90 / 90
    • Damage changed from 300% of attack damage to 200 / 300 / 400 +100% of attack damage

Alpha Week 3

  • Meditate
    • Cooldown changed from 60 seconds to 50 seconds
    • Channel duration changed from 10 seconds to 8 seconds
  • Wuju Style
    • Mana cost decreased from 5 to 4
    • Damage increased from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Attack speed increased too 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
  • Alpha Strike
    • Mana cost reduced from 150 / 175 / 200 to 150 at all levels
    • Cooldown changed from 140 / 120 / 100 to 150 / 120 / 90
    • Additionally, he now bounces to 10 / 10 / 10 targets, and damage done to champions will now scale with attack damage
  • Fixed a bug where Double Strike would not work correctly on inhibitors

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Alpha Strike, Meditate, and Wuju Style

Other Contents

Gallery

  • Classic Master Yi
  • Assassin Master Yi
  • Chosen Master Yi
  • Ionia Master Yi
  • Samurai Master Yi
  • Headhunter Master Yi (Legacy Skin)
  • PROJECT: Yi
  • Cosmic Blade Master Yi

  • Classic Master Yi
  • Assassin Master Yi
  • Chosen Master Yi
  • Ionia Master Yi
  • Samurai Master Yi
  • Headhunter Master Yi

  • Classic Master Yi
  • Chosen Master Yi
  • Ionia Master Yi
  • Samurai Master Yi
  • Headhunter Master Yi


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra