Miss Fortune - The Bounty Hunter

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Miss Fortune
MissFortuneSquare.png
The Bounty Hunter
Real Name: Miss Sarah Fortune
Region: Bilgewater.png Bilgewater
Role: Marksman.png Marksman
Release: 09/08/2010
Cost: 3150IP 880RP
Resource: Mana
Statistics
Health: 435 (+85)
HP Regen: 5.1 (+0.65)
Mana: 325.84 (+35)
Mana Regen: 6.95 (+0.65)
Move Speed: 325

Attack Damage: 46 (+1)
Attack Speed: 0.656 (+3.01%)
Range: 550
Armor: 19 (+3)
Magic Resist: 30 (+0.5)
Friends/Rivals
Rivals:
Overview   Match History    


Miss Fortune, the Bounty Hunter is a ranged AD champion. She is played most commonly in the bottom lane as a marksman.

Champion Spotlight

Description

Lore: Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

Like most who rise to notoriety in the twisting, salt-encrusted labyrinth of Bilgewater, Miss Fortune has no shortage of blood on her hands. Yet, it was not always this way, for she was once known as Sarah, the beloved daughter of a renowned gun-dame who lived peacefully at her isolated island workshop. Young Sarah helped her mother in the forge, filing wheel locks, calibrating trigger pulls, or casting custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy noble. But ofttimes, they were desired by those with more meager means and darker hearts.

“The bigger the risk, the bigger the bounty.”

- Miss Fortune, the Bounty Hunter

Abilities

PassiveLove Tap
Strut.jpg
INNATE : Whenever Miss Fortune basic attacks a new target, she deals bonus physical damage (0.5-1.0 total attack damage (at levels 1-18). Love Tap deals 50% damage to minions and turrets


QDouble Up
DoubleUp.jpg
ACTIVE : Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.
FIRST TARGET PHYSICAL DAMAGE : 20 / 40 / 60 / 80 / 100 (+100% ATTACK DAMAGE) (+35% ABILITY POWER)
SECOND TARGET PHYSICAL DAMAGE : 20 / 35 / 50 / 65 / 80< (+85% ATTACK DAMAGE) (+35% ABILITY POWER)
COST : 43 / 46 / 49 / 52 / 55 mana
COOLDOWN : 7 / 6 / 5 / 4 / 3 seconds
RANGE : 650
BOUND HIT RANGE : 500


WStrut
ImpureShots.jpg
PASSIVE : Miss Fortune gains an additional 25 movement speed after not taking any damage for 5 seconds, increasing thereafter for 5 seconds until reaching 70 bonus movement speed.

ACTIVE : Miss Fortune's movement speed and attack speed is increased for 3 seconds. Love Tapping increases Strut's attack speed duration by 1 second (2 seconds against champions).
COST : 30 / 35 / 40 / 45 / 50 mana
ACTIVE COOLDOWN : 8 seconds
ATTACK SPEED : 60 / 75 / 90 / 105 / 120%


EMake It Rain
MakeItRain.jpg
ACTIVE : Miss Fortune rains hundreds of bullets down onto target 100-radius area. This area lasts for 3 seconds, slowing and dealing magic damage every quarter of a second to enemies within.
TOTAL MAGIC DAMAGE : 80 / 115 / 150 / 185 / 220 (+80% ABILITY POWER)
COST : 80 mana
COOLDOWN : 14 / 13 / 12 / 11 / 10 seconds on buff expiration
RANGE : 1000
RADIUS : 400
SLOW : 40 / 45 / 50 / 55 / 60%


RBullet Time
BulletTime.jpg
ACTIVE : Miss Fortune channels for 3 seconds, spraying up to 12/14/16 waves of bullets in a cone in front of her. Bullet Time can critically strike dealing 120% damage per wave.
PHYSICAL DAMAGE PER WAVE : (+20% ABILITY POWER)
MAXIMUM PHYSICAL DAMAGE : (+240 / 280 / 320% ABILITY POWER) (+9.0 / 10.5 / 12 ATTACK DAMAGE)
COST : 100 mana
COOLDOWN : 120 / 110 / 100 seconds
RANGE : 1,400
NUMBER OF WAVES : 12 / 14 / 16


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 NA LCS Summer Regular Season 0 1 0 1 0 0.9
LPL.png 2014 LPL Spring 0 2 1 1 50 1.5
Ogn logo.png HOT6iX Champions Spring 2014 0 3 2 1 66.7 3.5
Gpllogo small.png 2014 GPL Winter 0 2 0 2 0 2.3
RpPoints.png Season 3 World Championship 0 1 0 1 0 1.6

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

  • BUGFIX
    • Fixed a bug where Arcade Miss Fortune was playing the wrong critical strike hit sound-effect

Patch Notes 7.6

Q damage up. Q and E are smoother to use.
Quote.png Last patch’s shifts to Lethality, Deathfire Touch and Double Up were a big, coordinated swing at Miss Fortune’s strength. While these changes were important to keep MF healthy in the long run, it was overall a bigger power-down than was needed, so we’re adding a few follow-up buffs. Double Up should pack a bit more of its old punch (still not three-quarters of a health bar), especially as she transitions into the mid and late game, and we’ve bundled in some Lucian-style slickness improvements to boot. These changes will help the pirate hunter scale better as she starts to pick up her big-ticket crit items. Unquote.png

DoubleUp.jpg Q - Double Up

  • DAMAGE: 20/35/50/65/80 ⇒ 20/40/60/80/100
  • RATIO: 0.85 total attack damage ⇒ 1.0 total attack damage
  • NOW WE’RE PLAYING WITH POWER: Cast range now adjusts based on Miss Fortune’s attack range (ex. Rapidfire Cannon)
  • HAIR TRIGGER: Miss Fortune no longer briefly pauses after casting Double Up

MakeItRain.jpg E - Make It Rain

  • HAIR TRIGGER: Miss Fortune no longer briefly pauses after casting Make it Rain

Patch Notes 7.5

Q bounce now has the same base damage and ratios as the first hit. If the first hit kills a target, the bounce now crits instead of dealing 50% increased damage.
Quote.png Though Miss Fortune hasn’t reached Jhin or Varus levels of prominence, she’s still pretty oppressive in her own right. (Those of you who’ve lost three-quarters of your health bar in lane to a Double Up bounce know what we mean.) By the numbers, Double Up’s early-game damage was bonkers even before Lethality and Deathfire Touch became the norm. Tying bonus damage to Miss Fortune’s last hitting is a slick reward for learning her playstyle, but bounces also just had bigger numbers to begin with. Double Up’s first hit now has to kill a unit for the bounce to hit hard early on, and even then, the numbers are far more reasonable. For Miss Fortunes willing to give crit another chance, however, late-game Q’s will reliably knock the teeth out of squishies no matter how she lines up the shot. Unquote.png




DoubleUp.jpg Q - Double Up

  • BOUNCE BASE DAMAGE: 40/70/100/130/160 ⇒ 20/35/50/65/80 (matching the first hit)
  • BOUNCE TOTAL AD RATIO: 100% ⇒ 85% (matching the first hit)
  • BOUNCE AP RATIO: 50% ⇒ 35% (matching the first hit)
  • REMOVED MINI CRIT: Bounces no longer deals 50% increased damage when the first hit kills a target
  • NEW REAL CRIT: Bounces can now critically strike, and always critically strike when the first hit kills a target. Damage is affected by crit multipliers (ex. Infinity Edge).

Patch Notes 6.18

Passive does full damage to turrets.
Quote.png Miss Fortune’s doing great at the things she’s designed to do: bully opponents in lane and melt teamfights with Bullet Time. Unfortunately, she isn’t passing muster on one of the marksman class’s main jobs: damage to turrets. (We addressed the same issue with Vayne a few patches back.) While demolition isn’t meant to be one of MF’s strengths, it’s not meant to be a liability, either. Upping her reward for landing a shot on a turret brings her more in line with the expectations of her class. Unquote.png
  • Strut.jpg Passive - Love Tap
    • DAMAGE TO TURRETS: 50% ⇒ 100%
    • UNREQUITED LOVE TAP: Fixed a bug where Miss Fortune’s next basic attack would sometimes not activate Love Tap after casting Double Up (particularly at higher attack speeds)

Patch Notes 6.15

  • Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar

Patch Notes 6.13

  • Miss Fortune’s Passive - Love Tap and Shaco’s Passive - Backstab no longer apply extra stacks of Black Cleaver’s armor shred

Patch Notes 6.8

W duration and cooldown up. Love Tap no longer extends W’s duration, but now reduces its cooldown.
Quote.png Ever since Miss Fortune’s dominating preseason performance, the Bounty Hunter’s business seems to be anything but booming. Her contributions to clustered fights are still worth a pretty silver serpent, but MF’s ability to compete alongside her marksman siblings outside of that best-case scenario is lacking. Retuning Strut for higher potential uptime should bring Miss Fortune’s baseline a little closer to the expectations of her class, without hindering the unique bullet-hell style of teamfighting she’s known for. Unquote.png
  • ImpureShots.jpg W - Strut
    • ATTACK SPEED DURATION: 3 seconds ⇒ 4 seconds
    • COOLDOWN: 8 seconds ⇒ 12 seconds
    • REMOVED TAP DANCING: Applying Love Tap no longer extends the duration
    • NEW STRUT YOUR STUFF: Cooldown now begins on-cast instead of when the buff expires
    • NEW GUNS BLAZING: While Strut is on cooldown, applying Love Tap reduces its remaining cooldown by 2 seconds (scales down with cooldown reduction)

Patch Notes 6.1

Passive ratio down. E damage down.
Quote.png The bottom line is this: Miss Fortune's doing too much damage. While most of it is warranted (especially when aided by allies to combo some amazing Bullet Times), Make It Rain's increased range and synergy with Thunderlord's Decree have turned it from an area control spell to just another way to bully her opponents. That said, MF's not far off from where we'd like her laning phase to sit, so we'll be watching her this patch to make sure she hasn't walked the plank entirely. Unquote.png
  • Strut.jpg Passive - Love Tap
    • RATIO: 0.6 - 1.0 total attack damage (at levels 1-18) ⇒ 0.5 - 1.0 total attack damage (at levels 1-18)
  • MakeItRain.jpg E - Make It Rain
    • DAMAGE: 90/145/200/255/310 ⇒ 80/115/150/185/220

Patch Notes 5.24

Early ranks of W's attack speed and E's slow down.
Quote.png Miss Fortune’s still ruling the laning phase with an iron fist, so we’re taking a crack at draining early power. Specifically targeted at the initial ranks, these changes reduce her raw effectiveness in trades (unless making good use of Love Tap) while adding a level of choice as to which you’d want to max second. Unquote.png

ImpureShots.jpg W - Strut

  • ATTACK SPEED: 60/70/80/90/100% ⇒ 40/55/70/85/100%

MakeItRain.jpg E - Make It Rain

  • SLOW: 40/45/50/55/60% ⇒ 28/36/44/52/60%

Patch Notes 5.23

Health down. W's attack speed lowered.
Quote.png Just a light tuning for Miss Fortune. We feel like her profile of strengths and weaknesses are playing out nicely (great in trades and aoe fights, poor sustained single target damage), but her ability to brute-force trades without much thought was too overbearing for most to compete with. Unquote.png

General

  • BASE HEALTH: 578 ⇒ 530

ImpureShots.jpg W - Strut

  • ATTACK SPEED: 60/75/90/105/120% ⇒ 60/70/80/90/100%

Patch Notes 5.22

Quote.png Once the 'Queen of Combo', Miss Fortune's taking back her throne faster than she took Bilgewater (and just as forcefully). Armed with new crit scaling on her Bullet Time and a brand new passive, MF's the markswoman to call when you want to spread the love (as long as 'love' means 'lots of face-melting bullets'). Though her shots aren't as impure as they used to be, Miss Fortune's attack speed steroid lasts as long as there are new targets to switch to, letting her juggle her attention between as many bad guys as there are bounties to collect. Unquote.png

General

  • BASE ATTACK DAMAGE: 49.54 ⇒ 46
  • ATTACK DAMAGE GROWTH STAT: 3 ⇒ 1
  • BASE MANA: 275.84 ⇒ 325.84
  • MANA GROWTH STAT: 38 ⇒ 35

NEW Strut.jpg Passive - Love Tap

Whenever Miss Fortune basic attacks a new target, she deals bonus physical damage.
  • DAMAGE: 0.6 - 1.0 total attack damage (at levels 1-18)
  • NO LOVE FOR MINIONS: Deals 50% damage to minions
  • OR BUILDINGS: Deals 50% damage to turrets

NEW ImpureShots.jpg W - Strut

  • REMOVED IMPURE SHOTS: No longer passively deals ramping magic damage per basic attack
  • ACTIVE COOLDOWN: 12 seconds ⇒ 8 seconds
  • COOLDOWN START: On cast ⇒ On buff expiration
  • PASSIVE MOVEMENT SPEED: After 5 seconds of not taking direct damage, gain 25 movement speed, ramping up to 70 ⇒ 60/70/80/90/100 after 5 additional seconds
  • MADE FOR WALKING: When activated, Strut now instantly grants the maximum movement speed value instead of ramping up over time.
  • ATTACK SPEED DURATION: 6 seconds ⇒ 3 seconds
  • ATTACK SPEED: 20/30/40/50/60% ⇒ 60/75/90/105/120%
  • GETTING IN THE GROOVE: Love Tapping increases Strut's attack speed duration by 1 second (2 seconds against champions)

MakeItRain.jpg E - Make It Rain

  • RANGE: 800 ⇒ 1000

BulletTime.jpg R - Bullet Time

  • DURATION: 2 seconds ⇒ 3 seconds
  • REMOVED PURIFIED: No longer applies Impure Shots
  • DAMAGE PER WAVE: 50/75/125 (+.1/.175/.25 bonus ATTACK DAMAGE) (+0.2 ABILITY POWER) (+0.75 total ATTACK DAMAGE) (+0.2 ABILITY POWER)
  • NUMBER OF WAVES: 8 ⇒ 12/14/16
  • BULLET HELL: Bullet Time can now critically strike, dealing 120% damage per wave

Patch Notes 5.19

    • R has a scaling bonus AD ratio.
  • BulletTime.jpg R - Bullet Time
    • RATIO PER WAVE: Now additionally scales with 0.1 / 0.175 / 0.25 bonus attack damage per wave
    • TOTAL RATIO: 0.8 / 1.4 / 2.0 bonus attack damage

Patch Notes 5.14

  • General
    • VISUAL UPDATE: Miss Fortune and her skins have received a visual update, including new models and textures (except for Arcade Miss Fortune), new VFX and animations, new spell icons and an updated base splash!
  • DoubleUp.jpg Q - Double Up
    • DOUBLED DOWN: Now deals 150% damage if the first shot kills an enemy unit
    • DOESN'T FAVOR FOOLS: Bounce logic is now more predictable; Double Up will attempt to find a target directly behind the first. If no target is found, will go to the closest target in a 60 degree angle.
    • BOUNCE ANGLE: 100 degrees ⇒ 60 degrees
  • ImpureShots.jpg W - Impure Shots
    • REMOVED REMOVEDGROG-SOAKED BULLETS: No longer applies Grievous Wounds
    • SET SAIL: On activation grants Strut's Movespeed bonus
  • MakeItRain.jpg E - Make It Rain
    • SLOW: 25/35/45/65% ⇒ 40/45/50/55/60%

Patch Notes 4.17
Strut is no longer broken by non-damaging crowd control effects, like Nasus' Wither, Lulu's Whimsy, or... the aura from Frozen Heart (sorry!). "Miss Fortune's Strut was always meant to be broken by damage (and the tooltip says this) but, for some time now, Strut also considered non-damaging forms of crowd control to be valid ways to break (like Nasus' Wither, Lulu's Whimsy or... Frozen Heart's aura (sorry!)). We've fixed that."

  • Strut.jpg Passive - Strut
    • STEP TO: Strut is no longer broken by non-damaging effects

Patch Notes 4.17
More like Mage Fortune amirite?

  • DoubleUp.jpg Q - Double Up
    • AP Ratio on 1st target hit 0.35
    • AP Ratio on 2nd target hit 0.50

Patch Notes 4.5
Miss Fortune now has a meaningful mid to late game where she can deal more damage and scale harder (via Impure Shots and Bullet Time) from her early lane advantages. In exchange, MF's lost some of her lane bully power (reduced Double Up damage and lower early damage from Impure Shots).
"In the past, Miss Fortune's been seen as the go-to markswoman with a strong early game presence who transitions to high AoE power. As the landscape of League has changed, however, she's been left in the dust for both strengths, so we wanted to give her something of her own to get excited about. So while we did need to tune down some of MF's early game bullying, we did so to further highlight the shock and awe factor of Bullet Time and Impure Shots."

  • Strut.jpg Passive - Strut
    • New Utility: Bonus movement speed now displayed on buff icon
  • DoubleUp.jpg Q - Double Up
    • Cooldown: 9/8/7/6/5 ⇒ 7/6/5/4/3
    • Mana Cost: 70/75/80/85/90 ⇒ 43/46/49/52/55
    • 1st target base damage: 25/60/95/130/165 ⇒ 20/35/50/65/80
    • 1st target attack damage ratio: 0.75 ⇒ 0.85
    • 2nd target base damage: 30/72/114/156/198 ⇒ 40/70/100/130/160
    • 2nd target attack damage ratio: 0.9 ⇒ 1.0
  • ImpureShots.jpg W - Impure Shots
    • Mana Cost: 50 at all ranks ⇒ 30/35/40/45/50
    • Bonus damage per stack: 4/6/8/10/12 (+0.05 ability power) ⇒ 0.06 attack damage
    • Attack speed buff: +30/35/40/45/50% attack speed ⇒+20/30/40/50/60% attack speed
    • Grievous wounds duration: 3 seconds ⇒ 2 seconds
  • MakeItRain.jpg E - Make It Rain
    • Cooldown: 15 at all ranks ⇒ 14/13/12/11/10
    • Movement speed slow: 20/28/36/44/52% ⇒ 25/35/45/55/65%
    • Vision: More closely matches the area of effect
  • BulletTime.jpg R - Bullet Time
    • New Utility: Passively increases the stack cap of Impure Shots to 6/7/8
    • Base damage: 65/95/125 per bullet ⇒ 50/75/125 per bullet
    • Total base damage: 520/760/1000 ⇒ 400/600/1000
    • Removed bonus attack damage ratio: 0.35
    • New Utility: Each bullet applies a stack and procs the damage of Impure Shots (but does not apply Grievous Wounds)

Patch Notes 3.07
Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.

  • Impure Shots
    • Passive
      • Max stacks increased to 5 from 4
      • Damage per stack reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14

Patch Notes 3.01

  • Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to
      Miss Fortune

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.147
September 18th - World Championship Hotfix

  • Strut
    • Out-of-combat activation time reduced to 5 seconds from 7
    • Ramp-up time to reach max speed reduced to 5 seconds from 13
  • Bullet Time
    • Windup time significantly reduced
    • Mana cost reduced to 100 from 150

Patch Notes 1.0.0.142

  • Double Up range increased to better match her attack damage
  • Make It Rain
    • Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%
    • Mana cost reduced to 80 at all levels from 80 / 85 / 90 / 95 / 100

Patch Notes 1.0.0.139

  • Bullet Time now deals physical damage
  • Double Up secondary target damage increased to 120% from 115%

Patch Notes 1.0.0.138

  • Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned

Patch Notes 1.0.0.135

  • Strut now shows a cooldown timer

Patch Notes 1.0.0.131

  • Bullet Time base damage increased to 65 / 95 / 125 from 60 / 85 / 110

Patch Notes 1.0.0.129

  • Bullet Time attack damage ratio increased to 0.45 from 0.4

Patch Notes 1.0.0.126

  • Bullet Time now scales with attack damage and ability power

Patch Notes 1.0.0.120

  • Damage that is absorbed by a shield now properly removes Strut

Patch Notes 1.0.0.115

  • Impure Shots healing reduction debuff duration reduced to 3 seconds from 8

Patch Notes 1.0.0.110

  • Fixed a bug where Strut sometimes wouldn't show a particle while active
  • Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage

Patch Notes 1.0.0.108

  • Fixed audio timing of Make it Rain and fixed a bug that caused the audio not to play at certain distances

Patch Notes 1.0.0.106

  • Base movement speed reduced to 300 from 310
  • Double Up base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 105 / 140 / 175

Patch Notes 1.0.0.105

  • Standard attack missile speed reduced to 2,000 from 2,250
  • Bullet Time
    • Fixed a bug where the bullets sometimes dealt too much damage
    • Fixed a bug where the tooltip was calculating bonus damage form attack damage incorrectly (at 45% instead of 40%)
    • Lowered cone width by about 25%
  • Fixed a bug with Strut where the bonus movement speed could go slightly about 70
  • Make it Rain base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335

Patch Notes 1.0.0.104

  • Ricochet Shot damage dealt to the secondary target reduced to 115% from 120%
  • Make It Rain slow duration reduced to 1 second from 1.5 seconds

Patch Notes 1.0.0.103

  • Bullet Time
    • Range reduced to 1,400 from 1,500
    • Scaling reduced to 40% of damage per shot from 45%
  • Strut maximum movement speed bonus reduced to 70 from 80
  • Double Up bounce range reduced to 500 from 575

Other Contents

Gallery

  • Classic Miss Fortune
  • Cowgirl Miss Fortune
  • Waterloo Miss Fortune
  • Secret Agent Miss Fortune
  • Candy Cane Miss Fortune (Limited)
  • Road Warrior Miss Fortune (Legacy)
  • Mafia Miss Fortune
  • Arcade Miss Fortune
  • Captain Miss Fortune
  • Pool Party Miss Fortune

  • Classic Miss Fortune
  • Cowgirl Miss Fortune
  • Waterloo Miss Fortune
  • Secret Agent Miss Fortune
  • Candy Cane Miss Fortune
  • Road Warrior Miss Fortune

  • Classic Miss Fortune
  • Cowgirl Miss Fortune
  • Waterloo Miss Fortune
  • Secret Agent Miss Fortune
  • Candy Cane Miss Fortune
  • Road Warrior Miss Fortune


Champions List

Aatrox

Ahri

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Annie

Ashe

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Ziggs

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