Nocturne - The Eternal Nightmare

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Nocturne
NocturneSquare.png
The Eternal Nightmare
Region: Runeterra.png Runeterra
Role: Assassins.png Assassin
Release: 03/15/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 430 (+85)
HP Regen: 7.0 (+0.75)
Mana: 215 (+35)
Mana Regen: 6.0 (+0.45)
Move Speed: 345

Attack Damage: 54 (+3.1)
Attack Speed: 0.668 (+2.7%)
Range: 125
Armor: 17 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:

Nocturne is a melee fighter. He offers long range initiation with his ultimate, Paranoia, and strong ability to stick to targets with his Duskbringer trail and Unspeakable Horror fear. Nocturne is an adept assassin, with high damage from his Umbra Blades passive and Duskbringer. He is generally played in the jungle, due to his strong ganking power and fast clear speed.

Champion Spotlight

Description

Lore: Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

"The darkness is closing in...it's pitch black now...but I can still see him..."

- Kelvin Ma, patient #4236

Abilities

PassiveUmbra BladesBanshee's Veil Grey.png
UmbraBlades.jpg
(Innate) Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.


QDuskbringerBanshee's Veil.pngQuicksilver Sash.png
Duskbringer.jpg
(Active) Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200
Cost: 60 / 65/ 70 / 75 / 80 mana
Physical Damage: 60 / 105 / 150 / 195 / 240
(+0.75 Bonus ATTACK DAMAGE)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55


WShroud of DarknessBanshee's Veil Grey.png
ShroudofDarkness.jpg
(Passive) Nocturne empowers his blades, permanently gaining attack speed.

(Active) Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Cooldown: 20 / 18 / 16 / 14 / 12 seconds


EUnspeakable HorrorBanshee's Veil Partly.pngCleanseQss.png
UnspeakableHorror.jpg
(Active) Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash Range: 465
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 80/120/160/200/260
(+1.0 ABILITY POWER)
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

Additional Information about the Skill:

  • Spell shields can block the initial portion of Unspeakable Horror.
  • The fear will still apply regardless of spell shields.


RParanoiaBanshee's Veil.pngQuicksilver Sash.png
Paranoia.jpg
(Active) Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.

While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight Reduction: 300
Cooldown: 180 / 140 / 100 seconds
Physical Damage: 150 / 250 / 350
(+1.2 Bonus ATTACK DAMAGE)
Jump Range: 2500 / 3250 / 4000

Additional Information about the Skill:

  • Quicksilver Sash can remove the vision reduction caused by Paranoia.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 Season China Regional Finals 1 2 1 1 50 20
NA LCS.png 2014 NA LCS Summer Playoffs 0 2 1 1 50 6.9
CS NA logo.png 2014 NA CS Summer Playoffs 1 5 4 1 80 33.3
Gpllogo small.png 2014 Season Garena Regional Finals 0 1 1 0 100 8.3
LPL.png 2014 LPL Summer Playoffs 0 5 3 2 60 22.7

Patch History

Patch Notes 7.5

UnspeakableHorror.jpg E - Unspeakable Horror

  • NEW NOT UNSEEABLE HORROR: Added indicator (visible to Nocturne only) to show tether range



Paranoia.jpg R - Paranoia

  • NEW BRACE FOR IMPACT: Added pre and on-hit animations which sync with Paranoia’s damage

Patch Notes 6.21

Quote.png It was pretty hard to see Shroud of Darkness on a few of Nocturne’s skins. We’re switching them to use his base skin's VFX to keep things clear. Unquote.png
  • ShroudofDarkness.jpg W - Shroud of Darkness
    • SHADOW CLARITY: Void Nocturne and Frozen Nocturne now use the base skin’s particle for their spell shields

Patch Notes 6.18

E terrify duration increased.
Quote.png Nocturne is League’s spookiest diver, slicing up opponents as they flee in literal terror. He’s currently seeing a bit less success than we’d like, particularly in the early-to-mid-game skirmishes he’s meant to thrive in. Upping the payoff on Unspeakable Horror will give the Eternal Nightmare a bit more time to prey upon his victims. Unquote.png
  • UnspeakableHorror.jpg E - Unspeakable Horror
    • TERRIFY DURATION: 1/1.25/1.5/1.75/2 seconds ⇒ 1.25/1.5/1.75/2/2.25 seconds

Patch Notes 6.10

Passive has an AP ratio.
Quote.png We know what you’re thinking, but let’s explain. There are an abundance of things in the game that give ability power incidentally (Guinsoo’s Rageblade, Baron Buff etc), making a number of champions sad when they can’t utilize it. Giving Nocturne an ever so slight ratio should make him feel better when these cases arise. Unquote.png

UmbraBlades.jpg Passive - Umbra Blades

  • NEW RATIO: Now additionally scales with 0.15 ability power per hit

Patch Notes 5.17
daaaaaaaaaaarkneeeesssssssss "With worlds just around the corner and teams getting better at the ever-evolving vision game, we figured there’s no better time to introduce a little darkness into the mix. Nocturne’s pretty compelling for the average jungler looking to climb, but for the professional scene struggles to break through due to the predictability of his ganks. Reverting our restriction on how far he can rocket forth and murder-torpedo your backline should give teams at all levels of play more reason to embrace the darkness. Shout-outs to those who say we never revert anything. This one’s for y’all."
Paranoia.jpg R - Paranoia

  • RANGE: 2000/2750/3500 ⇒ 2500/3250/4000
  • Bug Fix
    • * Nocturne's E - Unspeakable Horror tether no longer persists through the revive animation of Guardian Angel or Zilean's R - Chronoshift

Patch Notes 5.9
E's base damage up. "While Nocturne's not in the worst spot as far as living nightmares go, his early-game's a little softer than we'd like considering how reliant he is on the post-6 paranoia pressure he puts on lanes. Mixing in a tad more spookiness to Unspeakable Horror's damage output should up his effectiveness when murdering frightened Teemos."

  • UnspeakableHorror.jpg E - Unspeakable Horror
    • DAMAGE 50/100/150/200/250 ⇒ 80/120/160/200/260
    • FEAR FACTOR Speed bonus towards scared targets now correctly works with allied fears (such as Hecarim's Onslaught of Shadows and Shaco's Jack-In-The-Box)

Patch Notes 5.6
R cooldown down. "For a champion that's not too far off the mark, the biggest pain point for Nocturne players is lacking enough opportunities to impact a game before it's too late, so we've cut the cooldown to give him just that. Don't worry Noc - we got your darkness right here."

  • Paranoia.jpg R - Paranoia
    • COOLDOWN: 180/140/100 seconds ⇒ 150/125/100 seconds

Patch Notes 4.21
We're going to copy paste the patch note into the summary: Nocturne now gains massively increased movement speed when moving toward feared targets. This works with other fears! "Waaaaaay back in v4.3 (That's February! Hi Vel'Koz!), we changed fear mechanics across the board to make the affected unit move away from you instead of in random directions. Unlike other champions, however, Nocturne has lacked a way to really capitalize on the consistency of his newer fear. So we're fixing that. Also, this means any of Nocturne's spooky friends (Shaco, Fiddlesticks, Hecarim, Lollipoppy) can set him up for some sweet ganks. Because he's a nightmare. A living nightmare."

  • UnspeakableHorror.jpg E - Unspeakable Horror
    • "NEW" PASSIVE - ALSO WORKS WITH OTHER FEARS!: Nocturne now gains massively increased movement speed when moving toward feared targets

Patch Notes 4.3

  • UnspeakableHorror.jpg E - Unspeakable Horror
    • UTILITY: Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed

Patch Notes 3.14

  • Duskbringer
    • Fixed a bug where the trail bonus was applying inconsistently

Patch Notes 3.02

  • Fixed a bug where
    Nocturne
    wouldn't automatically chase his target after using Paranoia

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.143

  • Shroud of Darkness shield duration reduced to 1.5 seconds from 2
  • Paranoia cooldown increased at earlier ranks to 180 / 140 / 100 seconds from 160 / 130 / 100
  • Updated Umbra Blades tooltip

Patch Notes 1.0.0.140b

  • Umbra Blades healing amount per target hit adjusted to 10 / 18 / 26 from 15 / 20 / 25

Patch Notes 1.0.0.139

  • Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether

Patch Notes 1.0.0.135

  • Umbra Blades now has a passive cooldown timer like
    Ziggs
    and
    Shen

Patch Notes 1.0.0.129

  • Unspeakable Horror
    • Cast range reduced to 425 from 500
    • Tether range reduced to 465 from 525

Patch Notes 1.0.0.125

  • Unspeakable Horror leash range reduced to 525 from 550

Patch Notes 1.0.0.123

  • Paranoia
    • Nocturne will now attempt to attack the target after using Paranoia
    • No longer grants assists for limiting enemy vision

Patch Notes 1.0.0.121

  • Added a minimap range indicators for long range (non-global) spells such as
    Nocturne
    's Paranoia and
    Ashe
    's Hawkshot

Patch Notes 1.0.0.118

  • Duskbringer damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
  • Paranoia
    • Damage reduced to 150 / 250 / 350 from 150 / 300 / 450
    • Fixed a bug where it caused a hitch the first time it was used

Patch Notes 1.0.0.116

  • Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

Patch Notes 1.0.0.115

  • Duskbringer attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
  • Unspeakable Horror
    • Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
    • Fixed a bug where breaking the leash near the end would still trigger the fear
    • Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
  • Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000

Patch Notes 1.0.0.114

  • Shroud of Darkness shield is now brighter and easier to see.

Other Contents

Gallery

  • Classic Nocturne
  • Frozen Terror Nocturne
  • Void Nocturne (Legacy)
  • Ravager Nocturne
  • Haunting Nocturne (Limited)
  • Eternum Nocturne
  • Cursed Revenant Nocturne

  • Classic Nocturne
  • Frozen Terror Nocturne
  • Ravager Nocturne

  • Classic Nocturne
  • Frozen Terror Nocturne
  • Void Nocturne
  • Ravager Terror Nocturne
  • Haunting Nocturne


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