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Orianna - The Lady of Clockwork

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Orianna
OriannaSquare.png
The Lady of Clockwork
Release Date: June 1st, 2011
Cost: 4800IP 880RP
Attributes: Mage, Support
Resource: Mana
Real Name: Orianna Reveck
Statistics
Health: 385 (+79)
HP Regen: 5.95 (+0.55)
Mana: 250 (+50)
Mana Regen: 7.0 (+0.5)
Move Speed: 325

Attack Damage: 41 (+2.6)
Attack Speed: 0.658 (+3.5%)
Range: 525
Armor: 12 (+3)
Magic Resist: 30 (+0)

Orianna, The Lady of Clockwork is a ranged support mage who is often played as an AP carry. Orianna excels at zoning during the laning phase as her abilities affect the location of her Ball. She is capable of assisting her team's initiator by using Command: Protect to position her ball and Command: Shockwave before the enemy team can scatter. As a result, she has relatively good team composition synergy with Malphite and Maokai. Orianna is commonly played in mid lane, but may also be played as a support.

Description

Lore: There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

"Dance with me, my pet. Dance with me into oblivion."

Abilities

PassiveClockwork WindupBanshee's Veil Grey.png
ClockworkWindup.jpg
(Innate) Orianna’s autoattacks deal an additional 10 / 20 / 30 / 40 / 50 (+0.12 Ability Power) magic damage every hit. Additionally, subsequent attacks on the same target within 4 seconds deal an extra 20% magic damage per hit. This extra damage bonus stacks up to two times.


QCommand: AttackBanshee's Veil.png
Command-Attack.jpg
(Active) Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
Range: 815
Cost: 50 mana
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180
(+0.5 Ability Power)


WCommand: DissonanceBanshee's Veil.pngCleanseQss.png
Command-Dissonance.jpg
(Active) Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Cooldown: 9 seconds
Radius of AoE: 255
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 70 / 115 / 160 / 205 / 250
(+0.7 Ability Power)
Initial Movement Speed modifier: 20 / 25 / 30 / 35 / 40%


ECommand: ProtectBanshee's Veil.png
Command-Protect.jpg
(Passive) The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.

(Active) Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.
Cost: 60 mana
Cooldown: 9 seconds
Range: 1,100
Shield Strength: 80 / 120 / 160 / 200 / 240
(+0.4 Ability Power)
Magic Damage: 60 / 90 / 120 / 150 / 180
(+0.3 Ability Power)


RCommand: ShockwaveBanshee's Veil.png
Command-Shockwave.jpg
(Active) Orianna commands her ball to unleash a shockwave after a short delay, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball. Enemies that are in the middle of a movement skill are stunned.
Radius of AoE: 410
Fling Distance: 250 - 350 (estimate)
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90 seconds
Magic Damage: 150 / 225 / 300
(+0.7 Ability Power)


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPLlogo small.png 2014 Season China Regional Finals 7 7 4 3 57.1 93.3
NA LCS.png 2014 NA LCS Summer Playoffs 0 9 5 4 55.6 31
Ogn logo.png 2014 Season Korea Regional Finals 0 4 3 1 75 30.8
RpPoints.png 2014 International Wild Card Tournament 1 5 4 1 80 50
CS NA logo.png 2014 NA CS Summer Playoffs 2 8 5 3 62.5 55.6

Patch History

v4.14

"Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game."

  • General
    • BASE ATTACK DAMAGE: 47 ⇒ 41


v3.09

  • Command: Protect
    • Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.143

  • Attack range is now 525 at all times
  • Command: Attack ability power ratio increased to 0.5 from 0.4
  • Command: Shockwave now stuns enemies that were in the middle of a movement skill

v1.0.0.142

  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1,200 from 1,275
    • Cooldown reduced at later ranks to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance ability power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • No longer stuns units for longer than the duration of the movement
    • If The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

v1.0.0.138

  • Command: Attack mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70

v1.0.0.136

  • Now has improved targeting displays for her spells.

v1.0.0.129

  • Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
  • Mana regen per level increased to 0.5 per 5 seconds from 0.45 per 5 seconds
  • Command: Attack cast range increased to 825 from 800

v1.0.0.127

  • Basic attack range increased to 525 from 500

v1.0.0.125

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60

v1.0.0.124

  • Command: Dissonance base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270
  • Command: Protect shield ability power ratio reduced to 0.4 from 0.6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

v1.0.0.122

  • Command: Dissonance
    • Ability power ratio reduced to 0.5 from 0.6
    • Movement speed slow and boost reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%

v1.0.0.120

  • Clockwork Windup
    • Fixed a display error on the tooltip
    • Fixed a bug which was causing it to add less damage than intended
  • Fixed a bug with Command: Protect that was causing the shield particle to not display
  • Fixed several interactions with cones or unusual movement types

v1.0.0.119

Orianna
released



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