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Pantheon - The Artisan of War

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Pantheon
PantheonSquare.png
The Artisan of War
Release Date: February 2, 2010
Cost: 3150IP 790RP
Attributes: Fighter, Assassin
Resource: Mana
Statistics
Health: 433 (+87)
HP Regen: 6.75 (+0.65)
Mana: 210 (+34)
Mana Regen: 6.6 (+0.45)
Move Speed: 355

Attack Damage: 50.7 (+2.9)
Attack Speed: 0.679 (+2.95%)
Range: 150
Armor: 17.1 (+3.9)
Magic Resist: 30 (+1.25)

Description

Lore: Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

"I was hoping they had more reinforcements."

- Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Abilities

PassiveAegis Protection
AegisProtection.jpg
(Innate) After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.


QSpear ShotBanshee's Veil.png
SpearShot.jpg
(Active) Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Range: 600
Physical Damage: 65 / 105 / 145 / 185 / 225
(+1.4 Bonus Attack Damage)
Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5
(+2.1 Bonus Attack Damage)


WAegis of ZeoniaBanshee's Veil.pngCleanseQss.png
AegisofZeonia.jpg
(Active) Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Range: 600
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150
(+1.0 Ability Power)


ECertain Death / Heartseeker StrikeBanshee's Veil.png
CertainDeath.jpg

HeartseekerStrike.jpg
(Passive) Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
(Active) Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Range: 600
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53
(+0.6 Bonus Attack Damage)
Maximum Physical Damage: 39 / 69 / 99 / 129 / 159
(+1.8 Bonus Attack Damage)
Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106
(+1.2 Bonus Attack Damage)
Maximum Physical Damage Versus Champions: 78 / 138 / 198 / 258 / 318
(+3.6 Bonus Attack Damage)


RGrand SkyfallBanshee's Veil.pngCleanseQss.png
GrandSkyfall.jpg
(Active) Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Radius of AoE: 1000 (estimate)
Cooldown: 150 / 135 / 120
Magic Damage: 400 / 700 / 1000
(+1.0 Ability Power)


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 3 1 2 33.3 3.8
LPLlogo small.png 2014 Season China Regional Finals 0 2 1 1 50 13.3
LNL logo small.png 2014 LNL Summer 0 3 2 1 66.7 5.4
LPLlogo small.png 2014 LPL Summer Regular Season 2 2 1 1 50 3.6
NA LCS.png 2014 NA LCS Summer Regular Season 0 2 0 2 0 1.8

Patch History

v4.10

"As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air."

  • GrandSkyfall.jpg R - Grand Skyfall
    • BUGFIX: Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.

v4.8
"Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch."

  • GrandSkyfall.jpg R - Grand Skyfall
    • CLARITY: Pantheon can no longer cast spells until he's finished landing
    • BUGFIX: Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later

v4.5

  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX: Now blocks any attack of a siege minion or large monster even if they don't meet the 40 damage threshold


v3.15

  • W - Aegis of Zeonia
    • Now can be cast on enemy minions and jungle monsters

v3.09

  • Spear Shot
    • Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.145

  • Aegis of Zeonia
    • Slight increase in the speed of the jump
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy

v1.0.0.131

  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150

v1.0.0.123

  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12
    • Scaling adjusted to a 0.6 bonus Attack Damage ratio from a 0.2 / 0.25 / 0.3 / 0.35 / 0.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks
    • Channel duration reduced to 0.75 seconds from 1.8 seconds
  • Spear Shot
    • Damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1 / 1.15 / 1.3 / 1.45 / 1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage
  • Aegis of Zeonia
    • Cooldown adjusted to 13 / 12 / 11 / 10 / 9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second at all levels from 0.7 / 0.9 / 1.1 / 1.3 / 1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia
  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2.0 seconds
    • Edge damage increased to 50% from 33%

v1.0.0.122

  • Grand Skyfall now has a range of 5,500

v1.0.0.118* Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

v1.0.0.115

  • Aegis Protection now shows an alternate run animation for Pantheon while active

v1.0.0.114

  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.

v1.0.0.111

  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (Previously it was impossible to deal full damage to any target)

v1.0.0.109

  • Aegis of Zeonia stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 from 1 / 1.25 / 1.5 / 1.75 / 2 seconds

v1.0.0.108

  • Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air.

v1.0.0.107

  • Spear Toss base damage reduced at earlier ranks to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
  • Heartseeker Spear scaling damage reduced at earlier rnaks to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%

v1.0.0.106

  • Spear Shot base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70
  • Heartseeker Strike attack damage conversion increased to 28 / 31 / 34 / 37 / 40% from 18 / 22 / 26 / 30 / 34%
  • Grand Skyfall mana cost reduced to 150 at all levels from 150 / 250 / 350
  • Aegis Protection
    • Now shows a counter as you build up charges
    • The threshold required to trigger it now increases with Pantheon's level

v1.0.0.100

  • Corrected a display error with Pantheon's auto attack and death recap
  • Aegis of Zeonia can no longer be cast while rooted
  • Grand Skyfall can no longer be cast while rooted

v1.0.0.99

  • Fixed a typo in Pantheon's lore

v1.0.0.96

  • Spear Shot mana cost increased to 45 at all levels from 30 / 35 / 40 / 45 / 50
  • Aegis of Zeonia
    • Cooldown modified to 12 seconds at all levels from 20 / 17.5 / 15 / 12.5 / 10
    • Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all levels
    • Now properly interacts with spell shields
  • Heartseeker Spear
    • Base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18
    • Scaling damage reduced to 18 / 22 / 26 / 30 / 34% from 20 / 25 / 30 / 35 / 40%
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 26 / 24 / 22 / 20 / 18
  • Grand Skyfall
    • Will now apply smoother damage especially against large targets
    • Will now properly interact with spell shields
  • Base health increased to 520 from 505
  • Base armor increased to 21 from 20.1
  • Health per level increased to 87 from 85

v1.0.0.94

  • Heartseeker Strike
    • Fixed a bug where it was dealing too much damage based upon your bonus damage
    • Fixed a bug where it procced cast effects with every tick of damage
    • Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
    • Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Spear Shot
    • Fixed a bug where it wasn't scaling with enough of your damage from items
    • Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
  • Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields
    • Fixed a bug where it was slowing for an incorrect amount of time
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade

v1.0.0.86

  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall

v1.0.0.85

  • Heartseeker Strike
    • Added a new sound
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 from 30 / 28 / 26 / 24 / 22
  • Grand Skyfall
    • Fixed a bug that allowed Pantheon to cast Summoner spells before landing
    • Cooldown reduced to 150 / 135 / 120 from 180 / 150 / 120
    • Cooldown on channel cancel reduced to 10 seconds from 25
    • Falling time reduced to 1.5 seconds from 2

v1.0.0.83

  • Fixed aminor tooltip typo with Heartseeker
  • Aegis of Zeonia is no longer castable while immobilized

v1.0.0.75

  • Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill

v1.0.0.72

Pantheon
released



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