Quinn and Valor - Demacia's Wings

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Quinn
QuinnSquare.png
Demacia's Wings
Real Name: Quinn and Valor
Region: Demacia.png Demacia
Role: Marksman.png Marksman
Release: 03/02/2013
Cost: 6300IP 975RP
Resource: Mana
Statistics
Health: 532.8 (+85)
HP Regen: 5.42 (+0.55)
Mana: 268.8 (+35)
Mana Regen: 6.97 (+0.4)
Move Speed: 335

Attack Damage: 56.46 (+2.41)
Attack Speed: 0.668 (+3.1%)
Range: 525
Armor: 23.38 (+3.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:
Overview   Match History    


Champion Spotlight

Description

Lore: Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair’s unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.

As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors’ souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother’s death – a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name "Valor." The pair found strength in each other, and together they pursued the dream she had once abandoned.

The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

"Most soldiers only rely on their weapons. Few truly rely on each other."

- Quinn, Demacia's Wings

Abilities

PassiveHarrier
Harrier.jpg
INNATE : Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal 0.5 total attack damage as physical damage.
COOLDOWN : 8 seconds


QAerial Assault
BlindingAssault.jpg
ACTIVE : Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging all nearby enemies. If Aerial Assault kills a target, half the cooldown is refunded.
PHYSICAL DAMAGE : 20 / 45 / 70 / 95 / 120 (+70 / 75 / 80 / 85 / 90% BONUS ATTACK DAMAGE) (+35% ABILITY POWER) increasing by up to 100% based on the target's missing health
COST : 50 Mana
COOLDOWN : 11 / 10 / 9 / 8 / 7 seconds
RANGE : 1,025


WHeightened Senses
HeightenedSenses.jpg
PASSIVE : Attacking a Vulnerable target will increase Quinn’s Attack and Movement Speed for 2 seconds.

ACTIVE : Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units for 2 seconds.
COOLDOWN : 50 / 45 / 40 / 35 / 30 seconds
RANGE : 2,100
PASSIVE MOVEMENT SPEED : 20 / 30 / 40 / 50 / 60 %
PASSIVE ATTACK SPEED : 20 / 35 / 50 / 65 / 80%


EVault
Vault.jpg
ACTIVE : Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range.
PHYSICAL DAMAGE : 40 / 70 / 100 / 130 / 160 (+20% BONUS ATTACK DAMAGE)
COST : 50 mana
COOLDOWN : 12 / 11 / 10 / 9 / 8 seconds
RANGE : 700
SLOW : 50%


RTag Team / Skystrike
TagTeam.jpg

Skystrike.jpg
FIRST CAST - TAG TEAM : After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two have massively increased movement speed from all sources and can cast Skystrike by taking an offensive action or reactivating Tag Team.

SECOND CAST - SKYSTRIKE : Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is based on 1.0 total attack damage. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends. Basic attacks, dealing direct damage, and taking champion and turret damage cause Quinn to swap in. All other sources of damage disable Tag Team's speed bonuses and slows Quinn and Valor temporarily. If Quinn takes damage while channeling, Tag Team's Cooldown is set to 3 seconds.
MINIMUM PHYSICAL DAMAGE : 120 / 170 / 220 (+50% BONUS ATTACK DAMAGE)
MAXIMUM PHYSICAL DAMAGE : 240 / 340 / 440 (+100% BONUS ATTACK DAMAGE)
COST : 100 / 50 / 0 mana
COOLDOWN : 0 seconds
RANGE : 700
MOVEMENT SPEED BONUS : 70 / 100 / 130%

Additional Information about the Skill:

Skystrike will break spell shields.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 EU LCS Summer Regular Season 0 1 0 1 0 0.9
Gpllogo small.png 2014 GPL Spring 0 2 0 2 0 1.1
LNL logo small.png 2014 LNL Spring 0 1 1 0 100 1.8
LCSlogo small.png 2014 NA LCS Spring Regular Season 0 1 0 1 0 0.9
LPL.png Tencent LPL 2013 Summer 0 1 0 1 0 1.2

Patch History

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.7

  • BUGFIX
    • Fixed a bug where some types of enemy champion damage (e.g. Ignite, Titanic Hydra, Statikk Shiv etc) didn't end Quinn's R - Behind Enemy Lines

Patch Notes 7.6

Harrier procs grant more attack speed. Skystrike damage down. Quinn respawns as Valor once R is available.
Quote.png Let’s paint a picture: you’re minding your own business when a blazing-fast bird streaks out of the fog of war. In an instant, your vision disappears. A moment later, you’re dead. Quinn’s burst - combined with her high movement speed - gives opponents little time to react to her entrance. We want Quinn’s kill combo to have a little more room for enemy reaction, shifting some of that burst into extended trade strength. Unquote.png

HeightenedSenses.jpg W - Heightened Senses

  • BONUS ATTACK SPEED: 20/25/30/35/40% on Harrier proc ⇒ 20/35/50/65/80% on Harrier proc

TagTeam.jpg R - Behind Enemy Lines

  • SKYSTRIKE DAMAGE: 100% total attack damage ⇒ 40% total attack damage
  • NEW CATCH THE PIGEON: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game

Patch Notes 7.3

  • Bugfix
    • Fixed a bug where, if Quinn canceled a basic attack against a target marked by Passive - Harrier and quickly attacked again afterward, Harrier didn’t deal bonus physical damage

Patch Notes 7.2

  • BUGFIX:
    • Fixed a bug where if Quinn E - Vaulted Gangplank at the same time as he triggered a E - Powder Keg explosion on multiple targets, it made for one fast pirate

Patch Notes 6.9

  • Quinn no longer fails to proc Passive - Harrier when attacking a marked target immediately after canceling an attack

Patch Notes 6.8

  • Chilling Smite properly dismounts Quinn during R - Behind Enemy Lines

Patch Notes 6.6

Q duration reduced and cooldown increased.
Quote.png For anyone that’s laned against Quinn, this change is a bit of a no-brainer. While giving her the ability to shut down long-ranged champions (like Xerath or Jhin) is neat, in reality Quinn just finds the weakest melee champion on the enemy team and controls their ability to contribute. Quinn’s identity is all about hyper-roaming and the flexible pick/pushing potential that comes with that. Quinn’s identity is not making melee champions obsolete - so we’re adjusting. Unquote.png
  • BlindingAssault.jpg Q - Blinding Assault
    • COOLDOWN: 11/10/9/8/7 seconds ⇒ 11/10.5/10/9.5/9 seconds
    • DURATION: 2 seconds ⇒ 1.5 seconds

Patch Notes 6.5

Quote.png While Blinding Assault doesn't truly blind anymore, there was a nasty bug that would make key abilities like Udyr's E- Bear Stance or Twisted Fate's W - Pick-A-Card miss while nearsighted. That's pretty frustrating, and also just not how the ability is meant to work. Fixed! Unquote.png
  • BlindingAssault.jpg Q - Blinding Assault
    • I SEE: Fixed a bug where some empowered basic attacks would miss while nearsighted.

Patch Notes 5.24

Attack damage down. Q damage and ratio decreased, and cost increased.
Quote.png If you’ve played against Quinn this patch, you already know that Blinding Assault does too much damage for the utility it provides. Hitting her damage across the board cements proper use of Harrier and Blinding Assault’s smokescreen effect to win duels, rather than just clicking on them really hard. Unquote.png

General

  • BASE ATTACK DAMAGE: 56.46 ⇒ 54.46

BlindingAssault.jpg Q - Blinding Assault

  • BASE DAMAGE: 25/55/85/115/145 ⇒ 20/45/70/95/120
  • RATIO: 0.8/0.95/1.1/1.25/1.4 total attack damage ⇒0.8/0.9/1.0/1.1/1.2 total attack damage
  • COST: 50 mana ⇒ 50/55/60/65/70 mana

Patch Notes 5.23

Once we were blind, but now we can see.
Quote.png After her update, Quinn's in a powerful yet binary state. Her two main outputs are: one, executing people with high bursts of damage, and two, insane map mobility. These two strengths work fabulously if Quinn's ahead, but when behind, she has access to neither. In 5.23, we're smoothing out Quinn's damage curve to be less punishing when she gets ahead. We're also also adding a 'pseudo-blind' back to Aerial Blinding Assault, infusing some tactical utility when she can't scrap it out. Fighting a melee combatant? 'Blind' them and vault away to juke, or toss Valor into a teamfight to disrupt their attempts to save their allies. We want dueling as Quinn to have more moments than just, 'vault on them and hope they die before I do. Unquote.png

Harrier.jpg Passive - Harrier

  • NEW BASE DAMAGE: 15-105 (at levels 1-18)
  • RATIO: 1.5 total attack damage ⇒ 1.16 - 1.5 total attack damage (at levels 1-18)

BlindingAssault.jpg Q - Blinding Assault

  • NAME: Aerial Assault ⇒ Blinding Assault
  • REMOVED THAT WAS QUICK: No longer deals increased damage based on your enemy's missing health
  • REMOVED GOING HUNGRY: No longer refunds half the cooldown when it kills an enemy
  • NEW I DON'T SEE IT: Now applies Nearsight to the first target hit for 2 seconds, removing allied vision and reducing its vision radius to 300
  • NEW FULLY PARALYZED: When cast on non-champions, renders them unable to attack or cast spells
  • BASE DAMAGE: 20/45/70/95/120 ⇒ 25/55/85/115/145
  • RATIO: (0.7/0.75/0.8/0.85/0.9 total ATTACK DAMAGE) + (0.35 ABILITY POWER) (0.80/0.95/1.10/1.25/1.40 total ATTACK DAMAGE) + (0.5 ABILITY POWER)

TagTeam.jpg R - Behind Enemy Lines

  • RENAMED: Tag Team ⇒ Behind Enemy Lines

Patch Notes 5.22

Quote.png Kicking off our foray into the Marksman Update, Quinn's a champion that's always been confusing to say the least. Too unsafe to see success as a typical bottom laner, she was banished to the land of ‘niche top laners', either snowballing and forcing surrenders or losing the game before getting off the ground. Quinn's always had her unique traits, but never enough in one direction to find a true identity in League. Now, Demacia's Wings bear the responsibility as their team's first-responders in case of emergency. Need to stop a split-push in progress? Need to create one of your own? Quinn and Valor can put out (or start) fires wherever there's trouble, patrolling the Rift at top speed on practically no cooldown. As flexible as ever, the dynamic duo are ready to take flight in almost any position, given you've got a keen sense of map awareness to support your daring maneuvers. Unquote.png
  • General
    • BASE ATTACK DAMAGE: 51.04 ⇒ 56.46
    • ATTACK DAMAGE GROWTH STAT: 3 ⇒ 2.41
    • Recommended Items updated
  • Harrier.jpg Passive - Harrier
    • BONUS DAMAGE: 25 - 215 (+0.5 bonus attack damage) (0.5 total attack damage ATTACK DAMAGE)
    • COOLDOWN: 8 seconds
    • IT'S A LOT OF MATH: Harrier's cooldown is reduced by 1% per 1% Critical Strike Chance, multiplicatively (ex. at 50% Critical Strike Chance, Harrier's cooldown is ~5 seconds, at 100% Critical Strike Chance, the cooldown is ~3 seconds)
    • NO TIME TO WASTE: Valor now marks targets as Vulnerable immediately when Harrier is available
  • BlindingAssault.jpg Q - Aerial Assault
    • NAME: Blinding Assault ⇒ Aerial Assault
    • DAMAGE: 70/110/150/190/230 (+0.65 bonus ATTACK DAMAGE) (+0.5 ABILITY POWER) ⇒ 20/45/70/95/120 (+0.7/0.75/0.8/0.85/0.9 total ATTACK DAMAGE) (+0.35 ABILITY POWER), increasing by up to 100% based on the target's missing health
    • COST: 50/55/60/65/70 mana ⇒ 50 mana at all ranks
    • CAST TIME: 0.31 seconds ⇒ 0.25 seconds
    • MISSILE WIDTH: 80 ⇒ 60
    • REMOVED I SEE: No longer blinds targets hit
    • NEW SHE'S STILL THROWING A BIRD AT YOU: Now marks the first target hit as Vulnerable
    • NEW BRING BACK SCRAPS: If Aerial Assault kills a target, half the cooldown is refunded
  • HeightenedSenses.jpg W - Heightened Senses
    • MOVEMENT SPEED FROM HARRIER: 20/30/40/50/60 flat movement speed ⇒ 20/25/30/35/40 percent movement speed
    • DURATION: 3 seconds ⇒ 2 seconds
  • TagTeam.jpg R - Tag Team
After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two have massively increased movement speed from all sources and can cast Skystrike by taking an offensive action or reactivating Tag Team.
    • COST: 100 mana ⇒ 100/50/0 mana
    • COOLDOWN: 140/110/80 seconds ⇒ No cooldown
    • DURATION: 20 seconds ⇒ Indefinite
    • I NEED SILENCE: If Quinn takes damage while channeling, Tag Team's cooldown is set to 3 seconds
    • TAG TEAM MOVEMENT BONUS: 70/100/130% total movement speed
    • SKYSTRIKE DAMAGE: 100/150/200 (+ 0.5 bonus ATTACK DAMAGE) (1.0 total ATTACK DAMAGE)
    • REMOVED SNACKS: No longer deals increased damage based on enemy missing health
    • TAKE US DOWN, VAL: Basic attacking or dealing direct damage causes Quinn to swap in
    • DIRECT HIT: Taking champion or turret damage causes Quinn to swap in
    • BRUSH IT OFF All: other sources of damage disable Tag Team's speed bonuses and slows Quinn and Valor temporarily

Patch Notes 5.7

Blinds work intuitively.
Quote.png Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing a bird into the eyes of enemy marksmen. Unquote.png
  • BlindingAssault.jpg Q - Blinding Assault
    • "NEW" GOUGE 'EM VALOR: Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)

Patch Notes 5.6

Bugfixes and general improvements to E.
Quote.png Quinn's problems don't begin and end with Vault, but as one of the most flexible tools in her arsenal she'll often live or die by it. Smoothing out some interactions and fixing some bugs should see her and Valor's synergy in top form for the fighting, and now even resets her basic attack for some high-level Harrier optimization. Look Val, buffs! Unquote.png
  • Vault.jpg E - Vault
    • "NEW" GOT THE RESET: Now resets Quinn's basic attack timer upon landing
    • VALOR, TO ME!: Fixed a bug where Harrier was occasionally not applied by Vault
    • TOO FAR: Fixed an issue where Vault could sometimes move Quinn out of her basic attack range when casted on close-range targets
    • EVASIVE MANUEVERS: Vaulting off of an enemy to pass through terrain is now easier

Patch Notes 4.12

"Some bugfixes for Quinn to give her a little more consistency in play."

  • Vault.jpg E - Vault
    • Look Val, Snacks: Now always causes Valor to immediately mark the target, even if Valor is in the process of marking another nearby enemy
    • Proper Form: Fixed a bug where Quinn would sometimes propel herself in the wrong direction

Patch Notes 4.4

"With this change you'll still have to figure out what Valor likes to do, but at least you'll know when he's taking a break and won't help you out on his own."

  • Harrier.jpg Passive - Harrier
    • UTILITY: Now displays as 'on cooldown' when Valor is unable to mark a target on his own due to recently marking a target

Patch Notes 3.07

  • Vault
    • Fixed a bug where Vault failed to interrupt targets that were immune to slows

Patch Notes 3.06

We wanted to highlight Quinn's great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn's target as she dashes toward them, making it more reliable as an escape.

  • Blinding Assault
    • Now has a 0.5 ability power ratio
  • Heightened Senses
    • Passive as Quinn now grants 20 / 30 / 40 / 50 / 60 movement speed in addition to the attack speed bonus
  • Vault
    • Now briefly interrupts the target
  • Tag Team
    • Maximum movement speed bonus increased to 80 / 90 / 100% from 80% at all ranks
    • Base movement speed bonus increased to 20 / 30 / 40% from 20% at all ranks
    • Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
    • Skystrike can now be cast 1 second after activating Tag Team, down from 2.5

Patch Notes 3.05 - Balance Update

  • Harrier
    • Valor now marks targets slightly more frequently
    • Targets are now marked more immediately when Valor lands on the target
  • Vault
    • Quinn now lands closer to her target when using Vault from far away

Patch Notes 3.03


Quinn
is released.

Other Contents

Gallery

  • Classic Quinn
  • Phoenix Quinn
  • Woad Scout Quinn
  • Corsair Quinn
  • Heartseeker Quinn


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

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Kayle

Kennen

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LeBlanc

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Leona

Lissandra

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Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

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Nunu

Olaf

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Pantheon

Poppy

Quinn

Rakan

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Swain

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Tahm Kench

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Talon

Taric

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Trundle

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Twisted Fate

Twitch

Udyr

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Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra