Rengar - the Pridestalker

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The Pridestalker
Region: Runeterra.png Runeterra
Role: Assassins.png Assassin
Release: 08/21/2012
Cost: 4800IP 880RP
Resource: Ferocity
Health: 586.2 (+90)
HP Regen: 4.27 (+0.5)
Move Speed: 345

Attack Damage: 60.04 (+1.5)
Attack Speed: 0.625 (+3.5%)
Range: 125
Armor: 22 (+3)
Magic Resist: 32.1 (+1.25)

Overview   Match History    

Champion Spotlight


Lore: On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.

Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.

"Prey on the weak and you will survive, prey on the strong and you will live."

- Rengar, the Pridestalker


PassiveUnseen Predator
INNATE : While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar’s movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.
BONUS MOVEMENT SPEED ON EMPOWERED CAST : 30 / 40 / 50% (at levels 1 / 7 / 13)
RANGE : 600


ACTIVE : Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.
PHYSICAL DAMAGE : 25 / 45 / 65 / 85 / 105 (+20 / 30 / 40 / 50 / 60% PER ATTACK DAMAGE)
EMPOWERED DAMAGE : 60-196 per hit (+110% PER ATTACK DAMAGE) (at levels 1-18)
COST : No Cost (Or 4 Ferocity)

WBattle Roar

ACTIVE : Heals Rengar for 50% of the damage he took in the last 1.5 seconds (represented by grey health). Battle Roar heals 75% of the damage dealt by monsters. Casting Battle Roar at 4 Ferocity breaks crowd control and renders Rengar immune to incoming crowd control for 1.5 seconds. Empowered Battle Roar can be cast while disabled.
EMPOWERED BATTLE ROAR MAGIC DAMAGE : 40 - 240 (+80% PER ABILITY POWER) based on champion level
COST : No cost (Or 4 Ferocity)
COOLDOWN : No Cooldown (when Empowered)
COOLDOWN : 20 / 18 / 16 / 14 / 12

EBola Strike

ACTIVE : Rengar throws a bola at his target, slowing them for 2.5 seconds.
FEROCITY BONUS : Rengar roots the target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
PHYSICAL DAMAGE : 50 / 95 / 140 / 185 / 230 (+70% PER ATTACK DAMAGE)
COST : No Cost (Or 4 Ferocity)
COOLDOWN : No Cooldown (when Empowered)
COOLDOWN : 10 seconds at all ranks
SLOW DURATION : 1.75 seconds
SLOW : 60 / 65 / 70 / 75 / 80%

RThrill of the Hunt
ACTIVE : Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap without being in brush during this time, and leaping to the revealed champion results in a critical strike. Attacking or using abilities ends Thrill of the Hunt.
COOLDOWN : 130 / 100 / 70 seconds
DURATION : 14 / 22 / 30
VISION RADIUS : 2,000 / 3,000 / 4,000
MOVEMENT SPEED BONUS : 20 / 30 / 40% at all times while active

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 1 3 0 3 0 21.1
Esltumbnail.png IEM Season IX - Cologne 3 2 1 1 50 35.7
WC2014.png 2014 World Championship 19 14 12 2 85.7 42.3
LPL.png 2014 Season China Regional Finals 4 3 3 0 100 46.7
Ogn logo.png 2014 Season Korea Regional Finals 0 2 1 1 50 15.4

Patch History

Patch Notes 7.13

    • Rengar no longer has some attack/kill lines that are global for all players

Patch Notes 7.7

Q base damage reduced at later ranks.
Quote.png Rengar's still ripping and tearing his way through pro play, despite multiple visits to the patch notes. We’re following up on patch 7.5’s hits to Rengar’s early durability with tone-downs to his early damage. Lowering Savagery's numbers will lengthen his early clears out a bit, while also reducing how much upfront damage he deals when he jumps on a target. With a slower clear speed, he’ll have to work a bit harder to earn early gold leads, making him more reliant on well-executed ganks to maintain scaling momentum. Unquote.png

Savagery.png Q - Savagery

  • DAMAGE PER STRIKE: 35/55/75/95/115 ⇒ 25/45/65/85/105 (empowered damage unchanged)
  • RATIO PER STRIKE: 0.3/0.4/0.5/0.6/0.7 bonus attack damage ⇒ 0.2/0.3/0.4/0.5/0.6 bonus attack damage (empowered damage unchanged)

Patch Notes 7.5

Base armor down, W monster damage conversion to grey health down.
Quote.png Rengar relies on his ability to get early ganks and kills in order to snowball games, but when he’s able to do so without putting himself at some degree of risk, it puts him far ahead of other junglers that also need to go aggro early. Taking more damage in the jungle will force Rengar players to decide if they really want to gank that lane, or if they should go back to base after their first clear. Unquote.png

Base stats

  • BASE ARMOR: 25.88 ⇒ 22

BattleRoar.png W - Battle Roar

  • GRAY HEALTH CONVERSION: 100% monster damage taken ⇒ 75% monster damage taken

Patch Notes 7.3

Q dash distance down. Empowered W no longer gives CC immunity after cleansing. R duration down.
Quote.png Rengar’s ability to get in and out of any skirmish is predicated on precise use of his wide array of tools. However, the stab-tabby’s defensive mechanics provide too much of a safety net, clinching him a clean getaway out of even the sloppiest of engages. Specifically, it’s Empowered Battle Roar’s cleanse and follow-up immunity coupled with the Pridestalker’s high damage that make the counterplay of ‘group up and peel Rengar’ feel unrealistic once he gets rolling. Similarly, Thrill of the Hunt’s duration is long enough that instead of needing to predict a fight (or commit to starting one at all), Rengar can just chill in the shadows, scaring the enemy team into inaction for long stretches until one of them wanders an inch too far. We’re tightening the leash on Knifecat’s ability to dine-and-dash large groups while keeping his efficacy at solo missions largely intact. Also, using Savagery’s dash (which was just supposed to make up for Q’s cast time) as generic movement speed both contributes to his overall mobility and looks really dumb, so we’re lowering the range to make it distance-neutral. If you’re really attached to spamming buttons to try and look cool, just play Riven. Unquote.png
  • Savagery.png Q - Savagery
    • DASH DISTANCE: 200 ⇒ 150
  • BattleRoar.png W - Battle Roar
    • REMOVED BATTLE MEOW: Empowered cast no longer gives crowd control immunity for 1.5 seconds
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • CAMOUFLAGE DURATION: 14/22/30 seconds ⇒ 12/16/20 seconds

Patch Notes 7.2

    • The range indicator for Rengar’s Passive - Unseen Predator is now consistent across all skins.

Patch Notes 6.24 Mid-Patch Updates

Quote.png Rengar is having a bit too much success at starting the snowball, so his base damages need to take a hit. Unquote.png
  • Savagery.png Q - Savagery
    • DAMAGE PER STRIKE: 40/60/80/100/120 ⇒ 35/55/75/95/115
  • BolaStrike.png E - Bola Strike
    • DAMAGE: 50/100/150/200/250 ⇒ 50/95/140/185/230

Patch Notes 6.24

Overall Bonetooth Necklace bonuses reduced. Attack damage per level increased.
Quote.png While his rework toned down his upfront damage, new Rengar was getting enough attack damage from Bonetooth Necklace to retain the frustration old Rengar wrought. We’re dialing back his scaling to make sure squishy champions get a response to respond to knifecat before he claws their faces off. While we were investigating his Bonetooth damage, we found a bug: it was scaling off of total, not bonus attack damage. We’re fixing that, and compensating via base attack damage scaling to avoid a double-nerf. Unquote.png
  • Base Stats

  • Bonetooth Necklace
    • FLAT BONUS: 1/3/6/10/15 attack damage ⇒ 1/3/7/13/20 attack damage
    • PERCENT BONUS: +2/6/12/20/30% bonus attack damage ⇒ +1/3/7/13/20% bonus attack damage
    • BUGFIX: Fixed a bug where Bonetooth Necklace was granting % total attack damage instead of % bonus attack damage

Patch Notes 6.23

Quote.png Sorry, kitty. Unquote.png

  • Bonetooth Necklace
    • BUGFIX: Fixed a bug causing Bonetooth Necklace to stop working if Rengar was revived through Guardian Angel or Zilean’s R - Chronoshift

Patch Notes 6.22

Quote.png For all of Rengar’s past history of being frustrated, let’s set one thing straight: we’re actually okay with him leaping on someone and then swiftly murdering them. Rengar’s issue hasn’t been that his assassinations are too effective, rather that his victims have almost no time to react to his attacks. This makes Rengar’s role a binary one - recklessly diving onto targets with no hope of retaliation, or recklessly diving and getting obliterated. Rengar’s update is focused on levelling out these extremes on both ends of the spectrum. For opponents, this means better awareness of when Rengar’s on the hunt and who he’s got in his sights. For Rengar, this means giving him access to more potent defensive tools so he can live to fight leap another day when things go south. Rengar still rewards patience and awareness, and now he’s got more flexibility to boot. Unquote.png
  • General
    • BASE ATTACK SPEED: 0.679 ⇒ 0.625
    • ATTACK SPEED GROWTH STAT: 2.85 ⇒ 3.5
    • ARMOUR GROWTH STAT: 3.5 ⇒ 3
    • HEALTH REGEN: 4.3 ⇒ 7
  • UPDATED UnseenPredator.png Passive - Unseen Predator
    While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar’s movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.
    • BONUS MOVEMENT SPEED ON EMPOWERED CAST: 30/40/50% (at levels 1/7/13)
    • REMOVED SET BONUS: Bonetooth Necklace rewards removed
    • NEW TONIGHT WE HUNT: Whenever a unique champion is killed within 1.5 seconds of taking damage from him, Rengar’s attack damage is permanently increased:
      • 1 TROPHY: 1 + 2% attack damage
      • 2 TROPHIES: 3 + 6% attack damage
      • 3 TROPHIES: 6 + 12% attack damage
      • 4 TROPHIES: 10 + 20% attack damage
      • 5 TROPHIES: 15 + 30% attack damage
  • UPDATED Savagery.png Q - Savagery
    Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.
    • COOLDOWN: 6/5.5/5/4.5/4 seconds ⇒ 4 seconds
    • DAMAGE: 30/60/90/120/150 ⇒ 40/60/80/100/120 per hit
    • RATIO: 0/0.05/0.1/0.15/0.2 total attack damage ⇒ 0.3/0.4/0.5/0.6/0.7 bonus attack damage per hit
    • EMPOWERED DAMAGE: 30-240 (at levels 1-18) ⇒ 60-196 per hit (at levels 1-18)
    • EMPOWERED RATIO: 0.3/0.35/0.4/0.45/0.5 total attack damage ⇒ 1.1 bonus attack damage per hit
    • CAST PARADIGM: Targeted ⇒ Directional AoE
  • BattleRoar.png W - Battle Roar
    • COOLDOWN: 12 seconds at all ranks ⇒ 20/18/16/14/12 seconds
    • REMOVED KITTY GRIT: No longer grants Rengar 10/15/20/25/30 armour and magic resistance per champion hit
    • NEW IT’S LIKE EKKO ULT: Now heals Rengar for 50% of the damage he took in the last 1.5 seconds (represented by grey health). Battle Roar heals 100% of the damage dealt by monsters.
    • REMOVED THE BASE DOES THIS: Casting Battle Roar at 4 Ferocity no longer heals Rengar
    • NEW CATNAROK: Casting Battle Roar at 4 Ferocity breaks crowd control and renders Rengar immune to incoming crowd control for 1.5 seconds. Empowered Battle Roar can be cast while disabled.
  • BolaStrike.png E - Bola Strike
    • EMPOWERED DAMAGE: 50-340 (at levels 1-18) ⇒ 50-305 (at levels 1-18)
    • SLOW: 60/65/70/75/80%, decaying over the duration ⇒ 30/45/60/75/90%, non-decaying
    • SLOW DURATION: 2.5 seconds ⇒ 1.75 seconds
  • UPDATED ThrilloftheHunt.png R - Thrill of the Hunt
    Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap without being in brush during this time, and leaping to the revealed champion results in a critical strike. Attacking or using abilities ends Thrill of the Hunt.
    • COOLDOWN: 150/110/70 seconds ⇒ 130/100/70 seconds
    • DURATION: 7/12/17 seconds ⇒ 14/22/30 seconds
    • COOLDOWN BEGINS: On cast ⇒ When Thrill of the Hunt ends
    • NEW FOCUS: Rengar enters camouflage after 2 seconds
    • BONUS MOVEMENT SPEED: 15/30/45% while moving towards enemy champions: ⇒ 20/30/40% at all times while active
    • ONE-EYED: Rengar gains vision of all enemy champions within 2000/3000/4000 range ⇒ the closest enemy champion within 2000/3000/4000 range
    • RENGAZE: Eyes appear over the head of the target Rengar gains vision of (visible to both teams)
    • NEW CAMOUFLAGE: Camouflage is a new type of stealth. Like Evelynn’s Passive - Shadow Walk, Rengar is visible to nearby enemies and gains an indicator showing him who can see him and who cannot.

Patch Notes 6.9

E no longer flies in random directions.
Quote.png These are mostly bugfixes, with the exception of Bola Strike. Previously, Bola Strike would always try to fire at the location Rengar targeted once its cast delay completed. When targeting distant points, Rengar's movement (ex. a jump strike out of ult) during Bola Strike's short cast time wouldn't change much. When targeting a nearby spot, however, Rengar could suddenly end up in front of the target location he had previously been behind. Bola Strike would then fire in the complete opposite direction it was cast. We're changing Bola Strike's targeting system to fix that unreliability. Unquote.png
  • UnseenPredator.png Passive - Unseen Predator
    • THUNDER CAT: Rengar's jump strikes now proc Energized effects (Statikk Shiv, etc.)
  • Savagery.png Q - Savagery
    • SHARP CLAWS: Fixed a bug where Savagery consumed Spellblade or Dead Man's Plate effects without dealing damage
  • BolaStrike.png E - Bola Strike
    • TARGETING: Bola Strike fires toward the spot Rengar targeted ⇒ in the direction Rengar cast it
    • CAST TIME: Mostly 0.25 seconds but sometimes 0.125 seconds ⇒ 0.25 seconds
    • TANGLED UP: Fixed a bug where reaching max Ferocity at the same time as casting Bola Strike (ex. during Thrill of the Hunt) could put Empowered Bola on cooldown or immediately consume Rengar's Ferocity stacks
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • NOT THRILLED: Fixed a bug where Rengar sometimes only gained 4 Ferocity after exiting Thrill of the Hunt

Patch Notes 6.7

  • Fixed a bug that could cause Rengar's basic abilities to have no cooldown

Patch Notes 6.3

E cast time lowered. E now starts behind Rengar if cast midleap.
Quote.png After analyzing Rengar's performance and listening to feedback on 6.2, we're pulling back a bit on exactly how easy it is to outplay his ganks. For instance, Rengar's delay on casting Bola Strike is high enough that running toward his leap causes the Bola to whizz right right over. We're in search of… not quite happy kitty time, but content kitty time for this change. Unquote.png
  • General
    • REMOVED KITTY CONSISTENCY: No longer lands just short of the target
  • E - Bola Strike
    • CAST TIME: 0.25 seconds ⇒ 0.125 seconds
    • HUNTING PREP: Bola Strike now begins slightly behind Rengar when cast while leaping
    • EASY PREY: Fixed a bug where Bola Strike wouldn't fire if Rengar was disabled during the cast time.

Patch Notes 6.1

  • Fixed a bug where Ekko's Q - Timewinder sometimes dealt no damage on the way out at high levels of cooldown reduction

Patch Notes 6.2

Q's burst damage is down, but the damage buff is higher. Bola Strike now has a cast time even if Rengar is casting it mid-air. R's Exclamation Point of Death now gives a longer range warning. You'll probably still die.
Quote.png Every patch has one of those changelists where you crack your neck and take a deep breath (maybe stretch a bit) before diving into... context land.

What we have is a hunter-predator with seriously awesome hair who self-identifies with some seriously painful (strategic) one-shotting power. So what that means is while we're setting the narrative for these Rengar changes, we will probably have future ones to come. And more context.

The story here: we're looking to do two things lightly - mainly because they directly overlap with Rengar's current strategic niche. 1.) We want to give players a slightly larger window of opportunity to react (see: R change). 2.) We want to at least slow Rengar's ability to one-shot someone with his uncounterable burst combo (see: E + Q changes). As to how these work in siphoning out kitty frustration remains to be seen, but it's where we're going to start.

Also, buy pink wards. This tip has little to do with Rengar, it's just good habits. Unquote.png
  • General
    • KITTY CONSISTENCY: When Rengar jumps from stealth or the brush, he now lands very slightly short of the target. Like 1/16th of a Teemo short. This will prevent overzealous Rengars who occasionally jump right on top of their target, only to throw their Bola past them.
  • FerocitySavagery.png Q - Empowered Savagery
    • DAMAGE SCALING: 50% total attack damage ⇒ 30% total attack damage
    • ATTACK DAMAGE BUFF: +10% bonus attack damage ⇒ +20% bonus attack damage
  • BolaStrike.png E - Bola Strike
    • 0.25 SECONDS TO LIVE: Bola Strike now has a cast time (0.25 seconds) when Rengar casts it while mid-air
    • HAIL MARY: Rengar will now properly throw his Bola Strike if he tried to do it mid-air but the targeting cursor was out of range
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • EXCLAMATION MARK RANGE: 1250 ⇒ 1450

Patch Notes 5.4

"Simply put, this was a novel idea for Rengar that was unlocked by the addition of Trinkets in the 2014 Season, but it ended up being super complicated and often caused a ton of bugs. By moving it to a buff, we're keeping the exact same functionality but finally allowing Rengar to have a Poro Snax. You heard us."

  • Bonetooth Necklace Yellow.png Bonetooth Necklace
    • SORRY TRINKET COLLECTORS: All trophy collection mechanics and bonuses have been moved from Rengar's trinket slot to a permanent stacking buff due to some bug issues with trinket upgrade paths

Patch Notes 4.21

"Haha oh dear."

  • Bonetooth Necklace.png Bonetooth Necklace
    • WHOOPS: Bonetooth Necklace actives no longer benefit from cooldown reduction

Patch Notes 4.14

R's cooldown is longer and the warning indicator's range is increased. Also Rengar's prey will always have a warning indicator if he's within range, even if he's hiding behind a wall. Obtaining the giga-rare 'Head of Kha'Zix' gives Rengar more vision while stalking in brush.

"While Rengar's Thrill of the Hunt is usually quite fun for him, we've seen he can be a little frustrating to play against - particularly in the early game when he's roaming everywhere, and in the late game when his prey is usually dead as they see the warning indicator. The short-form of this context would be that we want Rengar's ganking power to... Slow Down!"

  • General
    • BUG-FREE KITTY: Fixed a rare bug where Rengar would not leap from a brush if he recently flashed into it
  • HeadofKhaZix.png Head of Kha'Zix
    • "NEW" DON'T ASK HOW THIS WORKS: Rengar now has increased vision range while in a brush with the Head of Kha'Zix
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • "NEW" X-RAY CAT FINDER: Warning indicator now appears even if Rengar is in the fog of war while stealthed. In other words, if Rengar is within 1250 range of any opponent while stealthed via Thrill of the Hunt, they will be notified.
    • LONG RANGE CAT FINDER: Warning indicator range increased from 1000 ⇒ 1250
    • COOLDOWN: 120/95/70 seconds ⇒ 150/110/70 seconds

Patch Notes 4.12

This bugfix might be a significant hit to Rengar's jungling effectiveness (he was proccing Madred's Razors twice), but we'll track his performance over time.

  • General
    • A fine collection: Rengar will now correctly say a line whenever he upgrades his Bonetooth Necklace
  • Savagery.png Q - Savagery
    • Bugfix: Fixed a bug where Savagery was triggering on-hit effects twice

Patch Notes 4.11

  • BolaStrike.png E - Empowered Bola Strike
    • BUGFIX: Empowered Bola Strike now correctly slows on top of the root

Patch Notes 4.9

  • UnseenPredator.png Passive - Unseen Predator
    • CLARITY: Next attack after leap now correctly starts when Rengar lands, rather than when he's midair
  • Savagery.png Q - Savagery
    • DAMAGE: The bonus damage from Savagery and Empowered Savagery can no longer critically strike. The Attack Damage portion still can.
    • BUGFIX: Fixed a bug where Empowered Savagery's bonus damage could be triggered multiple times using Unseen Predator

Patch Notes 4.7

  • UnseenPredator.png Passive - Unseen Predator
    • BUGFIX: Using an empowered ability immediately after leveling the base ability for the first time no longer triggers the base ability's cooldown
  • Savagery.png Q - Savagery / Empowered Savagery
    • BUGFIX: The bonus damage now applies lifesteal
  • Bonetooth Necklace.png Bonetooth Necklace
    • BUGFIX: Fixed a bug where stack bonuses were being lost upon switching trinkets

Patch Notes 4.6

"Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw."

  • Savagery.png Q - Savagery
    • Attack Animation Speed: Increased by 40%
    • Bonus Damage: 20/40/60/80/100 ⇒ 30/60/90/120/150
  • FerocitySavagery.png Q - Empowered Savagery
    • Attack Animation Speed: Increased by 40%
    • Bonus Damage: 20-235 by champion level ⇒ 30-240 by champion level
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • "NEW" Stealth Alert: Now only appears if enemies would be able to see Rengar out of stealth )

Patch Notes 4.5

Rengar's received some buffs to his teamfight capabilities. Battle Roar is more effective the more people (or large monsters) he hits (there's no limit!) and empowered Bola Strike deals more damage and roots for longer (Bola Strike is also a long range skill shot). Thrill of the Hunt now only gives a speed boost for Rengar when he's chasing down his prey, but it now gives him tons of movement speed when he breaks out of stealth. In exchange, targets will be alerted when Rengar is stealthed and near leap range (he still won't be revealed). Ferocity abilities now scale independently of the base skill rank so they're always equal in power. Bonetooth Necklace is now a trinket (still offers vision) and doesn't stack attack damage, but it no longer loses stacks on death and yields additional utility as Rengar scores kills or assists.

"Overall, the Rengar rework set out to accomplish two goals: add more depth to his gameplay and allow Rengar to contribute meaningfully to team fights as a hunter of weaker targets. Old Rengar's problem was that he was binary in design - he either got ahead and blew up squishies without recourse, or he fell behind and split pushed indefinitely, relying on his stealth for safe escapes. On its own, split pushing isn't an unhealthy strategy, but Rengar could do it with few tradeoffs (especially given his split pushing speed). Ultimately we preserved the more skill-intensive parts of Rengar, like his ability to stalk foes while moving around the fight, and tuned down his less interactive power. Final point on Bonetooth Necklace: now that it's a trinket it can be positioned as a core progression item for Rengar rather than a risky snowball item slot. Tonight we hunt!"

  • General
    • HEALTH PER LEVEL: 85 ⇒ 90
    • FEROCITY EFFECT SCALING: Per ability level ⇒ Per champion level
  • UnseenPredator.png Passive - Unseen Predator
    • STEALTH: Rengar becomes visible mid-leap ⇒ at the beginning of the leap
  • Savagery.png Q - Savagery
    • BUGFIX: Fixed a bug where the bonus damage from Savagery could crit
    • COOLDOWN: 8/7.5/7/6.5/6 seconds ⇒ 6/5.5/5/4.5/4 seconds
    • DAMAGE: 30/60/90/120/150 (+1.0 attack damage at all ranks) ⇒20/40/60/80/100 (+1.0/1.05/1.10/1.15/1.20 PER ATTACK DAMAGE)
    • "REMOVED" ATTACK SPEED BUFF: 30/35/40/45/50% attack speed for 4 seconds
    • BASIC ATTACK BUFF WINDOW: 2 seconds ⇒ 3 seconds
    • "REMOVED" UTILITY: Usable on structures
  • FerocitySavagery.png Q - Empowered Savagery
    • DAMAGE: 30/60/90/120/150 (+2.0 attack damage) based on skill level ⇒20-235 (+1.5 PER ATTACK DAMAGE) based on champion level
    • ATTACK SPEED BUFF: +60/70/80/90/100% attack speed based on skill level ⇒ +50-101% attack speed based on champion level
    • ATTACK SPEED BUFF DURATION: Unchanged (5 seconds)
    • "NEW" ATTACK DAMAGE BUFF: +10% attack damage for 5 seconds
  • BattleRoar.png W - Battle Roar
    • COOLDOWN: 15/14/13/12/11 seconds ⇒ 12 seconds at all ranks
    • DAMAGE: Unchanged (50/80/110/140/170 (+0.8 ability bower))
    • BONUS ARMOR & MAGIC RESISTANCE: +15/22/29/36/43 armor & magic resistance ⇒ +10/15/20/25/30 armor & magic resistance
    • BONUS ARMOR & MAGIC RESISTANCE DURATION: 3 seconds ⇒ 4 seconds
    • "NEW" UTILITY: Bonus armor & magic resistance increases by 50% per enemy champion or large monster hit (no cap)
  • FerocityBattleRoar.png W - Empowered Battle Roar
    • DAMAGE: 50/80/110/140/170 (+0.8 ability power) based on skill level ⇒40-240 (+0.8 PER ABILITY POWER) based on champion level
    • MINIMUM HEAL: 20 + (10 x level) ⇒ 12 + (4 x level)
    • MAXIMUM HEAL: 40 + (20 x level) ⇒ 75 + (25 x level)
  • BolaStrike.png E - Bola Strike
    • "NEW" UTILITY: Targeted ability ⇒ Skillshot
    • COOLDOWN: 12/11/10/9/8 seconds ⇒ 10 seconds at all ranks
    • DAMAGE: 60/105/150/195/240 (+0.7 attack damage) ⇒50/100/150/200/250 (+0.7 PER ATTACK DAMAGE)
    • RANGE: 575 ⇒ 1000
    • MOVEMENT SPEED SLOW: -50/55/60/65/70% movement speed ⇒-60/65/70/75/80% movement speed
    • MOVEMENT SPEED SLOW DURATION: Unchanged (2.5 seconds)
  • FerocityBolaStrike.png E - Empowered Bola Strike
    • DAMAGE: 60/105/150/195/240 (+0.7 attack damage) based on skill level ⇒ 50-340 (+0.7 PER ATTACK DAMAGE) based on champion level
    • ROOT DURATION: 1 second ⇒ 1.75 seconds
  • ThrilloftheHunt.png R - Thrill of the Hunt
    • COOLDOWN: 140/105/70 seconds ⇒ 120/95/70 seconds
    • "NEW" UTILITY: Rengar only gains movement speed when moving toward enemy champions
    • MOVEMENT SPEED BONUS: +20/25/30% movement speed ⇒ +15% movement speed
    • "NEW" UTILITY: After breaking stealth, Rengar gains +25/45/45% movement speed for 5 seconds
    • "NEW" UTILITY: After breaking stealth, Rengar gains 1 ferocity per second for 5 seconds
    • "NEW" UTILITY: Targets are alerted when Rengar is within 1000 range and stealthed, but do not gain vision of him.
  • Bonetooth Necklace.png Bonetooth Necklace
    • ITEM TYPE: Basic item ⇒ Trinket (different versions for Warding Totem, Scrying Orb and Sweeping Lens trinket lines)
    • COST: 800 gold ⇒ Free
    • TROPHY GAIN: Unchanged (+1 per kill or assist)
    • "REMOVED" DEATH PENALTY: -1 stack on death
    • "REMOVED" BONUS ATTACK DAMAGE: +5 attack damage (+2 additional Attack Damage per level)
    • 3 TROPHY BONUS: +10 armor penetration, +5% cooldown reduction ⇒+25 movement speed out of combat and in brush
    • 6 TROPHY BONUS: +25 movement speed ⇒ +125 Unseen Predator leap range, Tier 2 vision active
    • "REMOVED" 9 TROPHY BONUS: +150 Unseen Predator leap range
    • "NEW" 12 TROPHY BONUS: +5 seconds to Thrill of the Hunt duration
    • "REMOVED" 14 TROPHY BONUS: +3 seconds to Thrill of the Hunt duration, first ability used after Thrill of the Hunt generates an additional point of Ferocity
    • "NEW" 20 TROPHY BONUS: Thrill of the Hunt movement speed bonus doubled to +30% movement speed, Tier 3 vision active (Warding Totem version gains Greater Stealth Totem active)

Patch Notes 4.1

Summary: We fixed a bunch of bugs in Savagery and tweaked Empowered Battle Roar.

Rengar’s overall sustain with Empowered Battle Roar is incredibly high, especially because he can transition from a tank in the mid-game to an unseen predator in the late-game. While this is definitely a nerf to Rengar’s overall sustain, we wanted to maintain his ability to survive in a fight, so the scaling heal will remain a good choice when Rengar’s low on health. The Savagery change means that Rengar now has two seconds to pull off his empowered basic attack instead of six seconds.

  • Savagery.png Q – Savagery
    • Savagery basic attack buff (not attack speed buff) reduced to 2 seconds (from 6 seconds)
    • Fixed multiple bugs that allowed Rengar to use Savagery more frequently than intended
  • BattleRoar.png W - Battle Roar
    • Empowered Battle Roar heal changed to 20 + (10 x level) amplified by a 1% per 1% of Rengar’s missing health (from 40 + (20 x level) health)

Patch Notes 3.13

Context: Rengar's leap out of stealth has insufficient warning for his target, so we changed him to de-stealth at the beginning of his leap instead of mid-leap in order to give his target a fighting chance.

  • Thrill of the Hunt
    • Rengar now de-stealths at the beginning of his leap when attacking a target from out of stealth

Patch Notes

  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where
      could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his
      's health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5

Patch Notes

  • Battle Roar
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 100 / 140 / 180 / 220
    • Heal reduced to 10% from 15%
  • Thrill of the Hunt
    • Fade time increased to 1.25 from 0.75 seconds
    • Now has fade pushback time (1 second per hit, up to 3 seconds)

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes

  • Base health regeneration reduced to 4 from 8
  • Health regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 attack damage
  • Savagery Empowered attack damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140 / 105 / 70 seconds from 120 / 85 / 50

Patch Notes

  • Fixed a bug where Rengar could double jump

Patch Notes

  • Savagery
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 seconds at all ranks
  • Battle Roar
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 75 / 120 / 165 / 210 / 255
    • Armor and magic resist bonus reduced to 15 / 22 / 29 / 36 / 43 from 20 / 30 / 40 / 50 / 60

Patch Notes - September 18th World Championship Hotfix

  • Rengar can no longer speak his VO lines when he is dead
  • Unseen Predator
    • After leaping, Rengar will now immediately attack the target if it is a Champion
    • Jumping between targets is now smoother
    • Now correctly shows up in death recap
  • Savagery
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 30 / 55 / 80 / 105 / 130
    • The attack speed bonus now applies to his first attack after activation
  • Battle Roar
    • No longer has a cast time (can be cast while moving)
    • Ability power ratio reduced to 0.8 from 1.0
    • Rengar no longer loses his attack command after using Battle Roar
  • Bola Strike
  • Thrill of the Hunt
    • Movement speed bonus increased to 20 / 25 / 30% from 10 / 15 / 20%

Patch Notes

  • Unseen Predator now leaps directly on top of the target instead of slightly behind them
  • Fixed a bug where Bola Strike would sometimes fail to cast

Other Contents


  • Classic Rengar
  • Headhunter Rengar
  • Night Hunter Rengar
  • Samsung White Rengar
    (Limited Edition)

  • Headhunter Rengar

  • Classic Rengar

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Jarvan IV


















Lee Sin









Master Yi

Miss Fortune


































Tahm Kench









Twisted Fate
















Xin Zhao