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Ryze - The Rogue Mage

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Ryze
RyzeSquare.png
The Rogue Mage
Release Date: February 21, 2009
Cost: 450IP 260RP
Attributes: Mage, Fighter
Resource: Mana
Statistics
Health: 414 (+86)
HP Regen: 4.35 (+0.55)
Mana: 250 (+55)
Mana Regen: 7.0 (+0.6)
Move Speed: 340

Attack Damage: 49 (+3)
Attack Speed: 0.625 (+2.11%)
Range: 550
Armor: 11 (+3.9)
Magic Resist: 30 (+0)

Ryze, The Rogue Mage is a ranged caster, who is currently the only champion in the game, that has more than one ability scaling of Mana. Mostly he is played in the mid or top lane. He excells at doing sustained damage, because of his low base-cooldowns and two forms of built-in cooldown-reducing effects on top of that. Ryze can usually afford to build pretty tanky items without lacking damage, because of his mana-scaling. His abilities are comparatively short ranged and one of his major weaknesses is the fact, that he has only one crowd control spell, which is single target snare, thus making him relatively vulnerable to ganks.

Description

Lore: There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

"Ryze is no longer just a mage - he has become a creature of magic itself."

- High Councilor Heywan Relivash

Abilities

PassiveArcane Mastery
ArcaneMastery.jpg
(Innate) When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.


QOverloadBanshee's Veil.png
Overload.jpg
(Passive) Ryze gains cooldown reduction.

(Active) Ryze throws a charge of pure energy at an enemy unit, dealing magic damage.
Cost: 60 mana
Cooldown: 3.5 seconds
Range: 625
Projectile Speed: 1400
Cooldown Reduction: 2 / 4 / 6 / 8 / 10%
Magic Damage: 60 / 85 / 110 / 135 / 160

(+0.4 Ability Power) (+6.5% maximum Mana)


WRune PrisonBanshee's Veil.pngCleanseQss.png
RunePrison.jpg
(Active) Ryze snares an enemy unit, preventing movement and dealing magic damage.
Cooldown: 14 seconds
Range: 600
Cost: 60 / 70 / 80 / 90 / 100 mana
Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 second(s)
Magic Damage: 60 / 95 / 130 / 165 / 200
(+0.6 Ability Power) (+4.5% maximum Mana)


ESpell FluxBanshee's Veil.pngQuicksilver Sash.png
SpellFlux.jpg
(Active) Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times (for total of 6 hits). Each bounce deals magic damage and reduces the target's magic resistance for 5 seconds. If the orb bounces to Ryze himself, it will not decrease his magic resistance or deal damage.
Cooldown: 14 seconds
Range: 600
Bounce Radius: 400
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 50 / 70 / 90 / 110 / 130
(+0.35 Ability Power) (+1% maximum Mana)
Magic Resist Reduction: 12 / 15 / 18 / 21 / 24


RDesperate PowerBanshee's Veil Grey.png
DesperatePower.jpg
(Active) Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% AoE damage.
Cooldown: 70 / 60 / 50 seconds
Spell Vamp: 15 / 20 / 25%
Movement Speed: 80
Duration: 5 / 6 / 7 seconds


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 31 37 23 14 62.2 87.2
LPLlogo small.png 2014 Season China Regional Finals 6 9 4 5 44.4 100
NA LCS.png 2014 NA LCS Summer Playoffs 9 12 6 6 50 72.4
Ogn logo.png 2014 Season Korea Regional Finals 1 11 5 6 45.5 92.3
RpPoints.png 2014 International Wild Card Tournament 0 3 1 2 33.3 25

Patch History

v4.3

We’ve buffed Ryze’s base health and increased Overload’s range.

“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”

  • 'General
    • BASE HEALTH: 446 ⇒ 500
  • Overload.jpg Q - Overload
    • RANGE: 600 ⇒ 625


v3.12
Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.

Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.

General

  • Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
  • Base movement speed increased to 340 (from 335)
  • Improved basic attack to be more responsive

Desperate Power

  • Movement speed increased to 80 (from 60/70/80)

v3.10
Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.

Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of “tanky beast” (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.

  • Overload
    • Cast range reduced to 600 from 650
  • Rune Prison
    • Cast range reduced to 600 from 625
    • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
  • Spell Flux
    • Cast range reduced to 600 from 675
  • Desperate Power
    • Movement Speed increased to 60/70/80 from 35/45/55

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.149

  • Fixed a bug where Ryze's autoattack could be interrupted by Spell Flux

v1.0.0.148

  • Updated tool-tips

v1.0.0.139

  • Base attack damage increased to 55 from 49
  • Base missile speed increased to 2400 from 1400
  • Recommended items updated on The Crystal Scar/Summoner's Rift
  • Animations updated for Overload, Rune Prison, and Spell Flux
  • Overload
    • Mana ratio reduced to 6.5% from 7.5%
    • Ability power ratio increased to 0.4 from 0.2
    • Overload base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140
    • Range reduced to 650 from 700
  • Rune Prison
    • Mana ratio reduced to 4.5% from 5%
    • Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
    • Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2 seconds
  • Spell Flux
    • Added a 1% mana ratio
    • Missile speed reduced
    • Bounce radius increased to 400 from 375
    • Now prioritizes enemy champions over Ryze
    • Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
  • Desperate Power
    • Passive mana component removed
    • Active now adds 35 / 45 / 55 movement speed

v1.0.0.134

  • Overload mana ratio reduced to 7.5% from 8%

v1.0.0.121

  • Overload base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130

v1.0.0.116

  • Overload mana ratio reduced to 8% from 10%
  • Desperate Power spell vamp now scales to 15 / 20 / 25% from 15% at all levels

v1.0.0.111

  • Overload
    • Cooldown reduced to 3.5 seconds form 11 / 10 / 9 / 8 / 7
    • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210
    • Mana cost changed to 70 at all levels from 30 / 65 / 80 / 95 / 110
    • Missile speed increased to 1,400 from 1,200
    • Ability power ratio decreased to 0.2 from 0.45
    • Range increased to 675 from 600
  • Rune Prison
    • No longer deals damage per tick and deals 60 / 95 / 130 / 165 / 200 damage up front (down from 80 / 120 / 160 / 200 / 240 over the duration)
    • Ability power ratio changed to a flat 0.6 from 0.4 / 0.6 / 0.8 / 1.0 / 1.2 (depending on snare duration)
    • Now deals 5% of Ryze's maximum mana in bonus damage
    • Cast range increased to 625 from 600
    • Duration reduced to 1.0 / 1.25 / 1.5 / 1.75 / 2.0 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
  • Spell Flux
    • Ability power ratio per hit reduced to 0.35 from 0.38
    • Cooldown increased to 14 seconds from 9
    • Mana cost reduced to 60 / 75 / 90 / 110 / 130
  • Desperate Power
    • No longer grants ability power but now grants 15% spell vamp
    • Area of effect damage percentage reduced to 50% from 65%
    • Cooldown changed to 70 / 60 / 50 from 50 at all levels
    • Duration changed to 5 / 6 / 7 seconds from 8 at all levels
    • Now grants a passive 75 / 150 / 225 mana
  • Reduced base magic resistance to 30 from 35
  • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp

v1.0.0.99

  • Fixed a bug where Spell Flux was doing less AoE damage than intended when used in combination with his Arcane Mastery ability

v1.0.0.98

  • Overload now has 2 / 4 / 6 / 8 / 10% cooldown reduction
  • Rune Prison
    • Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds form 0.8 / 1.2 / 1.6 / 2 / 2.4
    • Now deals damage over 2 / 3 / 4 / 5 /6 ticks (evenly split by the duration) instead of every 0.4 seconds
  • Spell Flux magic resistance reductio nchanged to 12 / 15 / 18 / 21 / 24 from 15 at all levels
  • Desperate Power cooldown increased to 50 seconds from 40

v1.0.0.86

  • Base damage increased to 50 from 47
  • Armor increased to 11 from 10
  • Armor per level increased to 3.9 from 3.7
  • Spell Flux
    • Magic resistance debuff no longer stacks
    • Magic resistance debuff increased to 15 from 12

v1.0.0.83

  • Rune Prison no longer prevents the target from attacking, and only immobilizes

v1.0.0.82

  • Desperate Power ability power bonus reduced to 50 / 80 / 110 from 60 / 100 / 140

v1.0.0.79

  • Spell Flux magic resistance reduction on hit reduced to 12 from 15 per hit

v1.0.0.74

  • Overload damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210
  • Spell Flux
    • Damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
    • Ability power coefficient increased to 0.38 from 0.33
  • Desperate Power cooldown reduced to 40 seconds at all levels from 60 / 50 / 40
  • Increased base movement speed to 310 from 300
  • Increased attack range to 550 from 425
  • Increased base damage to 49.5 from 45
  • Increased base mana to 305 from 293
  • Increased base mana regen to 4.9 from 4.6
  • Increased base health to 446 from 420
  • Increased health gain per level to 86 from 78
  • Increased base armor to 14.2 from 10.1
  • Increased armor gain per level from 3.7 to 3.2

v1.0.0.61

  • New Passive - Arcane Mastery
    • After casting a spell all other spells have their cooldown reduced by 1.5 seconds
  • Overload
    • Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
    • Ability power ratio reduced to 0.45 from 0.8
    • Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 14 / 12 / 10 / 8
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
  • Rune Prison
    • Duraiton reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
    • Cooldown reduced to 14 seconds from 16
  • Spell Flux - Now a regular skill
    • Bounces a static 5 stimes between minions, enemy Champions, and Ryze
    • Damage is 50 / 70 / 90 / 110 / 130
    • Ability Power ratio of 0.33
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
    • Cooldown is a 9 seconds at all levels
    • Mana cost is 60 / 80 / 100 / 120 / 140
    • Range is 700
    • Missile speed drastically increased
  • Desperate Power - New Ultimate
    • A self-targeted instant cast buff that lasts 8 seconds
    • Gives Ryze 60 / 100 / 140 additional ability power and grants all his spells 65% AoE damage
    • 60 / 50 / 40 second cooldon
    • Costs 0 mana

v1.0.0.32

  • Spell Flux Damage reduced from 300 / 400 / 500 to 240 / 360 / 480
  • Rune Prison Range reduced from 600 to 550

v0.9.25.24

  • Desperate Power now properly shows the particle

v0.9.25.21

  • Overload mana cost modified from 40 / 75 / 110 / 145 / 180 to 60 / 90 / 120 / 150 / 180

v0.9.22.15

  • Overload damage increased from 20 / 80 / 140 / 200 / 260 to 60 / 110 / 160 / 210 / 260
  • Increased base damage from 39 to 42

v0.9.22.7

  • Overload ability power ratio reduced from 1.0 to 0.8
  • Spell Flux ability power ratio reduced from 0.75 to 0.7

May 23, 2009 Patch

  • Spell Flux ability power ratio reduced from 1 to 0.75 (per bounce)

May 15, 2009 Patch

  • Made new recommended items

May 9, 2009 Patch

  • Rune Prison ability power ratio increased from 0.24 to 0.4

April 25, 2009 Patch

  • Updated recommended items

April 11, 2009 Patch

  • Corrected Overload's tooltip (the base damage portion showed off low numbers)

Alpha Week 4

  • Spell Flux damage changed from 260 / 340 / 420 to 300 / 400 / 500
  • Rune Prison
    • Cast range changed from 625 to 600
    • Damage increased to 80 per second from 75 per second

Alpha Week 3

  • Overload bonus damage changed from 20% of current mana to 12% of current mana

Alpha Week 2

  • Arcane Mastery
    • Tooltip updated to reflect the appropriate ability functionality
    • Increased the spell coefficient
  • Fixed attack timing bugs
  • Fixed tooltip typos for Rune Prison and Overload




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