Ryze, The Rogue Mage is a ranged caster, who is currently the only champion in the game, that has more than one ability scaling of Mana. Mostly he is played in the mid or top lane. He excells at doing sustained damage, because of his low base-cooldowns and two forms of built-in cooldown-reducing effects on top of that. Ryze can usually afford to build pretty tanky items without lacking damage, because of his mana-scaling. His abilities are comparatively short ranged and one of his major weaknesses is the fact, that he has only one crowd control spell, which is single target snare, thus making him relatively vulnerable to ganks.
There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.
Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
"Ryze is no longer just a mage - he has become a creature of magic itself."
- High Councilor Heywan Relivash
Casting a spell grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 6 seconds , gaining a shield that blocks (20 + 5 per level) (+8% of maximum mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown, to a minimum of 0.25 seconds.
(Active) Ryze throws a line skillshot that stops at first enemy hits.
Cost: 30/35/40/45/50 mana
Cooldown: 4 seconds
Projectile Speed: 1400
Cooldown Reduction: 2 / 4 / 6 / 8 / 10%
Magic Damage: 65 / 95 / 125 / 155 / 18
(0.55 Ability Power) (+6.5% maximum Mana)
(Active) Ryze snares an enemy unit, preventing movement and dealing magic damage.
Cooldown: 14 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 second(s)
Magic Damage: 65/95/125/155/185
(+0.4 Ability Power) (+2.5% maximum Mana)
(Active) Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times (for total of 6 hits). Each bounce deals magic damage and reduces the target's magic resistance for 5 seconds. If the orb bounces to Ryze himself, it will not decrease his magic resistance or deal damage.
"Not much to see for the Rogue Mage in this patch besides some changes to a pretty goofy interaction between Muramana and his opponents' melting faces. We're still evaluating what kind of love Ryze will need (if any) post-update as people learn what builds and skill orders work best, but he's right at the top of our radar for emergency rations if need be."
Passive - Arcane Mastery
CLARITY While stacking, Arcane Mastery's icon is grey to differentiate 'charging' and 'ready' states
E - Spell Flux
YOU KNOW WHY No longer triggers single-target spell effects (Rylai's, Muramana) on instances of damage beyond the first
R - Desperate Power
BUG FIX Fixed a bug where casting a spell as Desperate Power's buff expired caused that spell to not go on cooldown
"Ryze has been updated! Check out the article if you want the full story, or just below if you want the specifics."
SPELL SWAG: Ryze's ability visual effects, audio and icons have been updated!
BASE MANA REGEN: 6 ⇒ 5
MANA REGEN GROWTH STAT: 0.8 ⇒ 1
ARMOR GROWTH STAT: 3.9 ⇒ 3.0
"NEW"Passive - Arcane Mastery
Casting a spell grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3/4/5/6 seconds (increasing with ranks of Desperate Power), gaining a shield that blocks (20 + 5 per level) (+8% of maximum mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown, to a minimum of 0.25 seconds.
Q - Overload
"REMOVED" OVERLOADED: No longer passively grants cooldown reduction
"NEW" IT'S A SKILLSHOT: Is now a line skillshot that stops at first enemy hits
"NEW" WIDTH: 50
RANGE: 625 ⇒ 900
COST: 60 mana ⇒ 30/35/40/45/50 mana
MANA RATIO: 6.5% of maximum mana ⇒ 2/2.5/3/3.5/4% of maximum mana
ABILITY POWER RATIO: 0.4 ability power ⇒ 0.55 ability power
COOLDOWN: 3.5 seconds ⇒ 4 seconds
W - Rune Prison
BASE DAMAGE: 60/95/130/165/200 ⇒ 65/95/125/155/185
MANA RATIO: 4.5% of maximum mana ⇒ 2.5% of maximum mana
ABILITY POWER RATIO: 0.6 ability power ⇒ 0.4 ability power
"NEW"E - Spell Flux
Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.
After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target.
DAMAGE: 50/66/82/98/114 (+2% max Mana) (+0.3 Ability Power)
RETURN DAMAGE: 25/33/41/49/57 (+1% max Mana) (+0.15 Ability Power)
R - Desperate Power
COOLDOWN: 70/60/50 seconds ⇒ 80/60/40 seconds
DURATION: 5/6/7 seconds ⇒ 4/5/6 seconds
"NEW" DESPERATE MASTERY: Increases Arcane Mastery's duration to 4/5/6 with rank
"We've all seen this one before. A true terror in toplane, Ryze has become a shadow of his former self - so we're slapping some charge back into Overload to see if we can't inch him back to reasonable levels. Carefully."
Q - Overload
BASE DAMAGE: 40/60/80/100/120 magic damage ⇒ 55/75/95/115/135 magic damage
v4.19 Q's base damage has been reduced across all ranks.
"As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is."
Q - Overload
BASE MAGIC DAMAGE: 60/85/110/135/160 ⇒ 40/60/80/100/120
We’ve buffed Ryze’s base health and increased Overload’s range.
“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
BASE HEALTH: 446 ⇒ 500
Q - Overload
RANGE: 600 ⇒ 625
v3.12 Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.
Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.
Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
Base movement speed increased to 340 (from 335)
Improved basic attack to be more responsive
Movement speed increased to 80 (from 60/70/80)
v3.10 Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.
Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of “tanky beast” (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.
Cast range reduced to 600 from 650
Cast range reduced to 600 from 625
Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Cast range reduced to 600 from 675
Movement Speed increased to 60/70/80 from 35/45/55
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