Sejuani - The Winter's Wrath

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Sejuani
SejuaniSquare.png
The Winter's Wrath
Region: Freljord.png Freljord
Role: Tank.png Tank
Release: 01/17/2012
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 440 (+95)
HP Regen: 7.25 (+0.85)
Mana: 400 (+40)
Mana Regen: 6.45 (+0.45)
Move Speed: 340

Attack Damage: 52 (+3.3)
Attack Speed: 0.670 (+1.44%)
Range: 125
Armor: 20.5 (+3)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:


Rivals:

Champion Spotlight

Description

Lore: Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

"I was cut from the ice, shaped in the storms, hardened in the cold."

- Sejuani, the Winter's Wrath

Abilities

PassiveFrost Armor
FrostArmor.png
(Innate) After not taking damage for a brief period, Sejuani becomes immune to slows and gains bonus resistances. Frost Armor lingers briefly after taking damage.


QArctic AssaultBanshee's Veil.png
ArcticAssaultNew.png
(Active) Sejuani charges forward, knocking enemies into the air and dealing magic damage. This charge stops after knocking up an enemy champion into the air, but has a small area of effect that allows multiple champions to be knocked up if they are close enough together.
Range: 650
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Cost: 80 / 85 / 90 / 95 / 100 mana
Magic Damage: 80 / 125 / 170 / 215 / 260
(+0.4 per Ability Power)


Winter's Wrath
Winter's Wrath.jpg
(Active) Sejuani swings her mace in front of her, then slams it down in a line. Both swings deal damage and apply Frost.


Permafrost
Permafrost.png
(Passive) Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.

(Active) Sejuani damages, stuns and freezes target enemy with max Frost stacks. Sejuani's first attack or ability against a frozen enemy deals a portion of their maximum health as damage.


Glacial Prison
GlacialPrisonNew.png
(Active) Sejuani throws her True Ice bola which damages, stuns and freezes the first champion hit based on distance traveled. Long-range bolas leave behind an ice storm that slows enemies, erupting after a brief delay to damage and massively slow enemies except the original target.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 0 2 2 0 100 14.3
LPL.png 2014 LPL Spring 0 1 0 1 0 0.7
Gpllogo small.png 2014 GPL Spring 0 2 1 1 50 2.2
Gpllogo small.png 2014 GPL Winter 2 5 3 2 60 8
Ogn logo.png Champions Summer 2013 0 4 1 3 25 5.1
LCSlogo small.png EU LCS - Summer Season 0 8 3 5 37.5 6.8

Patch History

Patch Notes 6.5

W animates faster. E deals more damage early.
Quote.png Sejuani hasn’t been feeling like her teamfight-dominating self ever since Cinderhulk’s rise to prominence last season. Given how she’s fallen behind her beefy initiator brethren (like Amumu or Gragas), we’re boosting Sej’s performance in the earlier stages to bring her scrapping back up to a level befitting the barbarian queen. Unquote.png
  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • FLAILING AROUND: Increased the speed at which Sejuani's basic attack is reset
  • E - Permafrost
    • DAMAGE: 60/90/120/150/180 ⇒ 80/105/130/155/180
  • GlacialPrisonNew.png R - Glacial Prison
    • CRYSTAL CLARITY: Now shows the area-of-effect in the target indicator

Patch Notes 5.11
We're repeating ourselves, but this change is finally implemented from 5.10. W's on-hit bonus damage now deals less of the target's max health. "We're repeating ourselves, but this change is finally implemented from 5.10. Might as well copy paste that context again: for a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."

  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE: 4/5.5/7/8.5/10% of target's maximum health ⇒ 4/4.5/5/5.5/6% of target's maximum health

Patch Notes 5.10
W's on-hit bonus damage now deals less of the target's max health. "Heads up: Due to a behind-the-scenes mistake, we only changed Sejuani's tooltip and not her actual in-game damage. In other words, no functional power change has been made but her tooltip will read otherwise. We're going to get this change into the next hotfix or the next patch. Sorry! For a tanky, crowd-control focused armor lady, Sejuani's dealing a whole boar-load of damage (sorry) in addition to her super disruptive glacial powers. Reducing some of that damage lets us focus Sej on what she does best - being a tanky, crowd-control focused armor lady (we just said that)."

  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • BONUS MAGIC DAMAGE: 4/5.5/7/8.5/10% of target's maximum health ⇒4/4.5/5/5.5/6% of target's maximum health

Patch Notes 5.6
W damage down. R slows less when you fail to land the stun. "One of the scarier opponents in the jungle pre-Cinderhulk, the changes to the jungle in 5.5 benefited no one champion greater than Sejuani. While we're not strictly nerfing her ability to jungle, we're aiming to reduce her damage spike midgame which often comes before opponents can itemize properly, let alone contain her spree of sustained lockdown. Finally, we're putting a real penalty for missing your bolas, as in a lot of cases the Sejuani that managed to miss was rewarded with such a heavy slow that many teams would just get run over anyways."

  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • INITIAL DAMAGE 4/6/8/10/12% ⇒ 4/5.5/7/8.5/10% of target's maximum health
  • GlacialPrisonNew.png R - Glacial Prison
    • SLOW: 90% ⇒ 30%

Patch Notes 4.21
Sej has more base mana, Q no longer scales with max health but just does straight magic damage. W and E are more focused on consistent damage over time. "Winter is coming, and she's riding a boar. Sejuani hasn't been in the spotlight for some time, but in light of the updated jungle we figured we'd look back at some outliers. While Sej's far from the bottom of the ice-bucket, she's always suffered from not having incentives to stay in the fight compared to other tanks. Instead she just throws out her spells and then sits around waiting for them to recharge. Seizing the opportunity to improve this, a lot of Sejuani's damage has been shifted out of her up-front burst (Q) and instead shoved into the damage-over-time of her Flail and Permafrost, making her a more active threat in prolonged fights. Sometimes icy hearts just need warm smiles. Or buffs for the holidays. We're giving you both."

  • General
    • BASE MANA: <s>287 ⇒ 400
  • ArcticAssaultNew.png Q - Arctic Assault
    • "REMOVED" ENEMY HEALTH SCALING: <s>Arctic Assault no longer scales with 4/6/8/10/12% of target's max health
    • DAMAGE: 40/70/100/130/160 magic damage ⇒ 80/125/170/215/260 magic damage
  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • COST: 40 mana at all ranks ⇒ 40/35/30/25/20 mana
    • INITIAL HIT DAMAGE: 40/60/80/100/120 (0.3 ability power) magic damage ⇒ 4/6/8/10/12% of target's max health (+3% per 100 ability power) in magic damage
    • AREA OF EFFECT DAMAGE: 80/120/160/200/240 (+10% bonus health) ⇒ 40/70/100/130/160 (+4/6/8/10/12% total health)
  • Permafrost.png E - Permafrost
    • COOLDOWN: 11 seconds at all ranks ⇒ 10/9/8/7/6 seconds
    • DAMAGE: 60/110/160/210/260 magic damage ⇒ 60/90/120/150/180 magic damage
    • SLOW DURATION: 1.5/1.75/2/2.25/2.5 seconds ⇒ 1.5 seconds at all ranks

Patch Notes 4.8

  • ArcticAssault.jpg Q - Arctic Assault
    • BUGFIX: Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)

Patch Notes 4.3

  • FlailOfTheNorthernWinds.png W - Flail of the Northern Winds
    • BUGFIX: Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation

Patch Notes 3.08
Sejuani’s rework left her incredibly powerful in terms of overall damage and crowd control potential. We’ve tuned back some of those strengths to bring her more in line with other initiator tanks.

  • Northern Winds
    • Bonus maximum Health ratio reduced to 10% from 16%
  • Permafrost
    • Reduced slow duration to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3
  • Glacial Prison
    • Reduced stun and slow duration to 1.25 / 1.5 / 1.75 seconds from 1.5 / 1.75 / 2

Patch Notes 3.06
Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani's abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.
  • Base Armor increased to 24 from 21
  • Northern Winds duration increased to 6 seconds from 5

Patch Notes 1.0.0.143

  • Arctic Assault no longer stops when encountering created terran (ex:
    Trundle
    's Pillar of Filth)

Patch Notes 1.0.0.142

  • Sejuani's run animation now changes according to her movement speed

Patch Notes 1.0.0.138

  • Arctic Assault mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Glacial Prison cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110

Patch Notes 1.0.0.133

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

Other Contents

Gallery

  • Classic Sejuani
  • Sabretusk Sejuani (Legacy)
  • Darkrider Sejuani
  • Bear Cavalry Sejuani
  • Poro Rider Sejuani
  • Beast Hunter Sejuani
  • Sejuani Dawnchaser

  • Classic Sejuani

  • Darkrider Sejuani


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