Shaco - The Demon Jester

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Shaco
ShacoSquare.png
The Demon Jester
Region: Runeterra.png Runeterra
Role: Assassins.png Assassin
Release: 10/10/2009
Cost: 3150IP 790RP
Resource: Mana
Statistics
Health: 441 (+84)
HP Regen: 7.45 (+0.55)
Mana: 270 (+40)
Mana Regen: 6.4 (+0.45)
Move Speed: 350

Attack Damage: 51.7 (+3.5)
Attack Speed: 0.694 (+3.0%)
Range: 125
Armor: 15 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:

Overview   Match History    


Champion Spotlight

Description

Lore: Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign, such as Zaun and Noxus.

"Whatever you do, don't tell him you missed the punch line."

- Twisted Fate

Abilities

PassiveBackstab
Backstab.jpg
INNATE : Upon attacking a unit from behind, Shaco critically strikes them (+40% ABILITY POWER). Shaco can’t backstab the same unit for a short duration.
COOLDOWN PER TARGET : 3 seconds
BACKSTAB CRIT DAMAGE : 120-145% (at levels 1-18)
BACKSTAB CRIT AGAINST MONSTERS : 200%


QDeceive
Deceive.jpg
ACTIVE : Shaco instantly blinks to a target nearby location and enters invisibility for up to 4.5 seconds. Dealing damage with Deceive lowers its cooldown by 2.5 seconds. Shaco can place Jack in the Box while in invisibility. Placing a Jack in the Box briefly reveals Shaco’s position, but doesn’t make him targetable.
COST : 60 mana
COOLDOWN : 16 / 15.5 / 15 / 14.5 / 14 seconds
RANGE : 400


WJack In The Box
JackInTheBox.jpg
ACTIVE : Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks invisibility.
JACK IN THE BOX ATTACK SPEED : 1.6
JACK IN THE BOX ARMOR : 50
JACK IN THE BOX MAGIC RESIST : 100
FEAR DURATION : 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s)
MAGIC DAMAGE : 35 / 50 / 65 / 80 / 95 (+20% PER ABILITY POWER)
TOTAL MAGIC DAMAGE : 280 / 400 / 520 / 640 / 760~ (+160% PER ABILITY POWER)
COST : 50 / 55 / 60 / 65 / 70 mana
COOLDOWN : 16 seconds
RANGE : 425
TRIGGER RANGE : 60
SIGHT RANGE : 700~
HEALTH : 0-400 bonus health (from levels 1-18)


ETwo-Shiv Poison
Two-ShivPoison.jpg
PASSIVE : Shaco's attacks poison his targets, reducing their movement speed for 2 seconds.

ACTIVE : Shaco throws a dagger to target enemy dealing physical damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.
ATTACK SPEED SLOW ON MONSTERS : 20 / 22.5 / 25 / 27.5 / 30%
PHYSICAL DAMAGE : 50 / 75 / 100 / 125 / 150 (+75% PER ABILITY POWER) (+0.6 / 0.75 / 0.9 / 1.05 / 1.2 BONUS ATTACK DAMAGE)
COST : 50 / 55 / 60 / 65 / 70 mana
COOLDOWN : 8 seconds
RANGE : 625
SLOW : 20 / 22.5 / 25 / 27.5 / 30%


RHallucinate
Hallucinate.jpg
ACTIVE : Shaco stealths for half a second and creates a clone of himself next to him that will last for up 18 seconds. Creates a nest of Jack-in-the-Boxes upon death. These boxes activate together, and receive damage together. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 35% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies. Shaco's Hallucination randomizes its facing on spawn (rather than always facing the same direction).
MAGIC DAMAGE : 200 / 300 / 400 (+100% PER ABILITY POWER)
NEST DAMAGE : 25/50/75 (+15% ABILITY POWER) per attack
COST : 100 mana
COOLDOWN : 100 / 90 / 80 seconds
LEASH RADIUS : 1125
AoE RADIUS : 250
NEST DURATION : 6 seconds
NEST FEAR DURATION : 0.75 seconds
NEST HEALTH : 210-950 bonus health (from levels 6-18)

Additional Information about the Skill:

  • Hallucination will displays fake versions of Blue, Red, and Baron buffs. Remaining duration is displayed to Shaco only.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 LPL Summer Regular Season 0 1 1 0 100 0.9
Ogn logo.png Champions Spring 2013 0 1 0 1 0 1.1
Gleaguelogo small.png G-League 2012 Season 2 0 2 2 0 100 5.0
Ogn logo.png Champions Winter 2012-2013 0 4 0 4 0 3.4
Esltumbnail.png IEM Season VII - Katowice 0 1 1 0 100 5.3

Patch History

Patch Notes 7.12

  • BUGFIX
    • Shaco's W - Jack in the Box now correctly reveals itself from brush and Fog of War when triggered

Patch Notes 7.9

  • BUGFIX:
    • Shaco's clone no longer crashes the game if it dies in the fountain on ARAM

Patch Notes 7.7

Passive attack damage scaling down. Q base damage removed, cooldown increased. Q's ability power ratio moved to Passive.
Quote.png Shaco's mini-update brought him to the fore as one of the most prominent junglers in solo queue, with some cameos in pro play to boot. He’s currently dealing a frustrating amount of damage in the instant he comes out of invisibility, considering most of it’s impossible to avoid (especially from you, AD Shaco). We’re bringing his surprise burst back down to more reasonable levels. Unquote.png

Backstab.jpg Passive - Backstab

  • NEW ABILITY POWER RATIO: 0.4 ability power
  • ATTACK DAMAGE RATIO: 1.2-1.45 total attack damage (at levels 1-11) ⇒ 1.3 total attack damage at all levels

Deceive.jpg Q - Deceive

  • REMOVED BASE DAMAGE: No longer has 20/35/50/65/80 base damage
  • REMOVED ABILITY POWER RATIO: No longer has an 0.4 ability power ratio
  • COOLDOWN: 14 seconds at all ranks ⇒ 16/15.5/15/14.5/14 seconds

Patch Notes 7.2

  • BUGFIX:
    • Shaco’s Passive - Backstab attacks now appropriately generate overheal shield from The Bloodthirster

Patch Notes 7.1

  • BUGFIX:
    • Shaco's W - Jack in the Boxes now re-stealth after being revealed once the revealing effect (ex. Sweeping Lens) expires

Patch Notes 6.24 Mid-Patch Updates

Quote.png Shaco’s burst damage is too high - especially AP Shaco's. It’s one thing to have a high-damage combo, but Shaco’s ability to murder from stealth doesn’t give opponents enough time to react. Unquote.png
  • Deceive.jpg Q - Deceive
    • RATIO: 0.5 ability power ⇒ 0.4 ability power
  • Two-ShivPoison.jpg E - Two-Shiv Poison
    • ABILITY POWER RATIO: 0.9 ability power ⇒ 0.75 ability power
    • ATTACK DAMAGE RATIO: 0.85 bonus attack damage ⇒ 0.75 bonus attack damage
  • Hallucinate.jpg R - Hallucinate
    • CLONE EXPLOSION DAMAGE: 300/450/600 ⇒ 200/300/400

Patch Notes 6.24

Buff-fixes for Backstab.
Quote.png Cleaning up a few quirks where Backstab wasn’t doing what you’d expect it to. Unquote.png
  • Backstab.jpg Passive - Backstab
    • BETTER CRIT’ING: If the attack that procs Backstab would critically strike normally, it now deals normal crit damage rather than Backstab’s reduced crit damage
    • THUNDERSTAB: Fixed a bug where Backstab wasn’t stacking Thunderlord’s Decree

Patch Notes 6.23

  • Bugfix
    • * Fixed a few bugs where Shaco and LeBlanc clones weren’t properly transferring kill credit to Shaco and LeBlanc themselves (ex. Mejai’s Soulstealer)

Patch Notes 6.22

R leaves a nest of Jack-in-the-boxes on death. W has more health.
Quote.png While Shaco’s changelist may appear large, the goals are actually very simple: dialling back his extremes. Shaco’s well known for ending games quickly - either by dominating so hard one team surrenders, or failing to convert those beginning minutes and quickly diminishing in effectiveness. We’re reducing the power of Shaco’s frustrating early ganks and translating that power into more utility within skirmishes. By shifting when exactly Shaco can impact a game most, we’re making him more accessible to the average player while letting the trained Shaco mains out there display their dominance (without causing as many broken keyboards). Unquote.png
  • General
    • THIS HELPS MORE THAN YOU THINK: Recommended items updated
  • UPDATED Backstab.jpg Passive - Backstab
    Upon attacking a unit from behind, Shaco critically strikes them. Shaco can’t backstab the same unit for a short duration.
    • COOLDOWN PER TARGET: 3 seconds (affected by cooldown reduction)
    • BACKSTAB CRIT DAMAGE: 120-145% (at levels 1-18)
    • BACKSTAB CRIT AGAINST MONSTERS: 200%
  • Deceive.jpg Q - Deceive
    • COST: 90/80/70/60/50 mana ⇒ 60 mana at all ranks
    • COOLDOWN: 14 seconds ⇒ 11 seconds
    • CAST TIME: Randomly between 0.05 seconds and 0.3 seconds ⇒ 0.125 seconds
    • STEALTH DURATION: 3.5 seconds ⇒ 1.5/2.25/3/3.75/4.5 seconds
    • REMOVED CRITICALLY DECEPTIVE: No longer causes Shaco’s next basic attack to critically strike
    • NEW BASE DAMAGE: Now deals 20/35/50/65/80 (+0.5 ability power) bonus damage on Shaco’s next basic attack. This damage can critically strike.
    • NEW FOOL ME ONCE: Dealing damage with Deceive lowers its cooldown by 2.5 seconds
    • NEW SNEAK KING: Can now place W - Jack in the Box while stealthed. Placing a Jack in the Box briefly reveals Shaco’s position, but doesn’t make him targetable.
  • JackInTheBox.jpg W - Jack In The Box
    • NEW BIGGER BOX: Now gains 0-400 bonus health (from levels 1-18)
    • ARM TIME: Randomly between from 2.1 seconds to 2.3 seconds ⇒ 2 seconds
    • BASICALLY WARD HEALTH: Jack-in-the-Boxes now instantly die to turret shots, and lose a minimum of 1/3rd of their health from champion basic attacks
    • DAMAGE VS TURRETS: 100% ⇒ 50%
  • Two-ShivPoison.jpg E - Two-Shiv Poison
    • SLOW: 10/15/20/25/30% ⇒ 20/22.5/25/27.5/30%
    • DAMAGE: 50/90/130/170/210 (+1.0 bonus attack damage) (+1.0 ability power) ⇒ 5/35/65/95/125 (+0.85 total attack damage) (+0.9 ability power)
    • NEW MISSING HEALTH DAMAGE: Now deals an additional 3-8% of the target’s missing health (at levels 1-11)
    • REMOVED DEBILITATING POISON: No longer slows monster attack speed
  • Hallucinate.jpg R - Hallucinate
    • INVULNERABILITY: Randomly between 0.25 seconds to 0.5 seconds ⇒ 0.5 seconds
    • DAMAGE TO TURRETS: 50% ⇒ 35%
    • NEW NO FOOLING TURRETS: Shaco’s clone now takes double damage from turrets
    • NEW CLEARING CHARADE: Shaco’s clone can now attack wards
    • NEW IT’S MULTIPLE TRAPS: Now creates a nest of Jack-in-the-Boxes upon death. These boxes activate together, and receive damage together.
    • NEST DURATION: 6 seconds
    • NEST FEAR DURATION: 0.75 seconds
    • NEST DAMAGE: 25/50/75 (+0.15 ability power) per attack
    • NEST HEALTH: Gains 210-950 bonus health (from levels 6-18)

Patch Notes 6.13

  • Miss Fortune’s Passive - Love Tap and Shaco’s Passive - Backstab no longer apply extra stacks of Black Cleaver’s armor shred

Patch Notes 6.12

Backstab displays a separate damage number.
Quote.png When champions can turn front or back on a dime, knowing when someone’s facing towards or away from you can be a bit of a challenge. Cassiopeia’s Petrifying Gaze gets around this by showing you some pretty clear feedback - ‘are they stunned? Guess they were facing me.’ For Shaco, this isn’t always so simple. Factor in all the different ways that Shaco can amplify his basic attacks (critical strike, Deceive’s bonus damage, sheen, etc) and you can lose track of whether or not you’re actually backstabbing pretty quickly. This is a very long context to say something pretty simple: if you see more sets of numbers, you’re doing it right. Unquote.png

Backstab.jpg Passive - Backstab

  • STAB CLARITY: Now shows the bonus damage from Backstab separately when applied

Patch Notes 6.3

  • Ability icons updated.

Patch Notes 5.22

Hallucination gets some nice improvements, and E slows monster attack speed rather than causing them to miss.
Quote.png This might look like the longest set of changes Shaco's gotten in a million years, but the actual gist of this is we're cleaning up a mechanic that doesn't make much sense (E making monsters miss, but only sometimes?) and making Hallucination more tricky, in line with our other clone changes this patch. Shaco might not see an insane boost in effectiveness, but to the 3 shaco masters out there - we salute you. Unquote.png

Two-ShivPoison.jpg E - Two-Shiv Poison

  • REMOVED WATCH WHERE YOU'RE SWINGING: No longer causes monsters to miss Shaco 20/22.5/25/27.5/30% of the time
  • NEW PUT A LITTLE POISON INTO IT: Now slows the attack speed of monsters by 20/22.5/25/27.5/30% on-hit

Hallucinate.jpg R - Hallucinate

  • NEW NOW YOU SEE ME: Shaco's Hallucination will now display fake versions of Blue, Red, and Baron buffs
  • NEW LOOK FOR THE ONE WITH THE KNIVES: Hallucination now randomizes its facing on spawn (rather than always facing the same direction)
  • NEW PULL THE STRINGS: Now displays the Hallucination's remaining lifespan to Shaco only

Patch Notes 5.16

  • Shaco and Lulu can no longer create a wolf pack with Enchantment - Devourer

Patch Notes 4.3

  • JackInTheBox.jpg W - Jack in the Box
    • UTILITY: Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed

Patch Notes 3.01

  • Deceive
    • Range reduced to 400 from 500
  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%

Patch Notes 1.0.0.154

  • Hallucinate
    • Controlling the clone no longer reveals
      Shaco
      in brush
    • Fixed a bug that prevented
      Shaco
      from casting Hallucinate for the rest of the game in certain circumstances

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.141

  • Hallucinate
    • Reactivating while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Patch Notes 1.0.0.136

  • Fixed a bug that caused Deceive to sometimes deal more damage than intedned
  • Two-Shive Poison damage adjusted to 50 / 90 / 130 / 170 / 210 (+1.0 bonus attack damage) from 40 / 80 / 120 / 160 / 200 (+0.5 total attack damage)

Patch Notes 1.0.0.132

  • Jack in the Boxes
    • Duration lowered to 60 seconds from 90
    • Now show their remaining duration (in seconds) in their mana bar

Patch Notes 1.0.0.128

  • Rewrote his Deceive', Hallucinate, and Champion tips for more clarity
  • Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
  • Jack in the Box
    • Base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115
    • Ability power ratio reduced to 0.2 from 0.25
    • Activation range reduced to 300 from 350
    • Cast range increased to 425 from 400
  • Hallucinate
    • Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive.

Patch Notes 1.0.0.127

  • Health per level increased to 84 from 80
  • Base Health increased to 525 from 501
  • Base Mana increased to 270 from 250

Patch Notes 1.0.0.125

  • Jack-in-the-Box
    • Boxes are now immune to damage while stealthed if the source cannot see them
    • Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    • Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    • Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    • Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    • Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    • Fixed a bug where turrets would always attack Jack in the Boxes first
    • Improved Jack in the Box AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
      • We plan more Box AI improvements in the future!

Patch Notes 1.0.0.123

  • Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Patch Notes 1.0.0.120

  • Hallucinate clone now correctly benefits from critical strikes
  • Fixed the dance animation to loop properly

Patch Notes 1.0.0.110

  • Fixed a bug where Deceive could be dodged

Patch Notes 1.0.0.103

  • Jack in the Box
    • Cast range reduced to 400 from 500
    • Can no longer be cast inside walls

Patch Notes 1.0.0.101

  • Fixed a bug where Jack in the Box fearing enemies didn't grant an assist

Patch Notes 1.0.0.100

  • Deceive can no longer be cast while rooted

Patch Notes 1.0.0.99

  • Deceive
    • Cooldown increased to 11 seconds from 10
    • Duration reduced to 3.5 seconds from 4
  • Hallucinate
    • Cooldown increased to 100 / 90 80 from 90 / 75 / 60
    • Duration reduced to 18 seconds from 30
    • Guardian Angel no longer revives the clone although will apply the passive particle
  • Backstab (Passive) bonus damage reduced to 20% from 25%
  • Two Shiv Poison no longer blinds the target
  • Jack in the Box will not break stealth upon cast

Patch Notes 1.0.0.97

  • Deceive cooldown increased to 10 seconds from 8.5
  • Hallucinate's clone will now take 150% increased damage at all ranks instead of 200 / 165 / 135%. The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all levels

Patch Notes 1.0.0.94b

  • Hallucination
    • Now deals half damage to turrets
    • Fixed a bug where clones would proc on-hit effects an extra time

Patch Notes 1.0.0.94

  • Updated the Deceive tooltip to clarify that the damage is bonus damage and not a true critical
  • Jack in the Box
    • Fixed a bug where they would acquire targets incorrectly
    • Fixed a bug where they would lose their stealth before their lifetime expired

Patch Notes 1.0.0.82

  • Fixed the mana cost on Jack in the Box to correctly be 50 / 55 / 60 / 65 / 70 from 60 at all levels

Patch Notes 1.0.0.81

  • Two-Shiv Poison active range increased to 625 from 600

Patch Notes 1.0.0.79

  • Two-Shive Poison
    • Activating on a target while Shaco is in stealth will cause him to become visible
    • Cooldown reduced to 8 seconds from 13
    • Mana cost reduced to 70 from 80
  • Deceive crit bonus reduced to 40 / 60 / 80 / 100 / 120 form 50 / 70 / 90 / 110 / 130%
  • Jack-in-the-Box
    • Damage per hit reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 80 / 100 / 125
    • Damage AP ratio reduced to 25% from 35%
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70% from 70% at all levels

Patch Notes 1.0.0.74

  • Fixed a bug where Jack-in-the-Boxes would stop firing after they killed a monster

Patch Notes 1.0.0.70

  • Hallucinate
    • Clone's damage taken changed to 135% at all ranks from 170 / 135 / 100%
    • Cooldown changed to 105 / 90 / 75 from 75
  • Fixed a bug in which Shaco's clone was dealing bonus damage
  • Fixed a bug where casting Hallucinate while you have the Deceive buff caused the clone to always crit
  • Deceive
    • Cooldown now triggers when leaving stealth
    • Cooldown reduced to 8.5 from 10 at all ranks
  • Fixed a bug in which Jack In The Box would sometimes not attack monsters
  • Fixed a bug where placing Jack In The Boxes atop of units caused them to spawn in unpredictable locations

Patch Notes 1.0.0.63

  • Jack in the Box's fear range will now match the activation range

Patch Notes 1.0.0.61

  • Jack in the Box magic resistance increased to 100 from 50

Patch Notes 1.0.0.52

  • Deceive
    • Cooldown increased from 9 to 10
    • Mana Cost increased from 80 / 70 / 60 / 50 / 40 to 90 / 80 / 70 / 60 / 50
    • Duration reduced from 5 to 4
    • Range reduced from 575 to 500
  • Two-Shiv
    • Poison Mana Cost increased from 75 to 80
  • Jack in the Box
    • Fear Range reduced from 450 to 400
    • Base Health reduced from 200 to 150
    • Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist

Other Contents

Gallery

  • Classic Shaco
  • Mad Hatter Shaco
  • Royal Shaco
  • Nutcracko (Limited)
  • Workshop Shaco (Legacy)
  • Asylum Shaco
  • Masked Shaco
  • Wild Card Shaco

  • Classic Shaco
  • Mad Hatter Shaco
  • Royal Shaco
  • Nutcracko
  • Workshop Shaco
  • Asylum Shaco

  • Classic Shaco
  • Mad Hatter Shaco
  • Royal Shaco
  • Nutcracko
  • Workshop Shaco


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

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Annie

Ashe

Aurelion Sol

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Brand

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Fiddlesticks

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Jax

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