Sion - The Undead Juggernaut

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Sion
SionSquare.png
The Undead Juggernaut
Region: Noxus.png Noxus
Role: Tank.png Tank
Release: 02/21/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 542.64 (+73)
HP Regen: 10.18 (+0.8)
Mana: 325.6 (+42)
Mana Regen: 8.005 (+0.6)
Move Speed: 345

Attack Damage: 59.72 (+4)
Attack Speed: 0.679 (+1.3%)
Range: 150
Armor: 23.04 (+3)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:
Rivals:


Champion Spotlight

Description

Lore: A blood-soaked Noxian war hero from a bygone era, Sion was denied oblivion and brought back so that he may continue to serve the empire even in death. An unstoppable behemoth, he is unleashed on the enemies of Noxus, smashing friends and foes aside as he plows into the heart of the slaughter, hacking and killing at will.
"War is eternal...as am I."

- Sion, the Undead Juggernaut

Abilities

PassiveGlory in Death
Glory in Death.png

Death Surge.png
(Innate) Sion becomes invulnerable upon taking damage then enters a frenzy, restoring himself to full health but starts draining a percentage of his max health per second, draining faster the longer Sion lives. He can freely attack and move during this time, attacking at 1.75 attack speed, gaining 100% lifesteal and dealing (10% OF target's maximum HEALTH).
In addition, Sion gains the ability to cast Death Surge.png using any of his learned ability.
(Active) Sion gains 50% bonus movement speed for a duration of 1.5 seconds.
Static Cooldown: 100 seconds


QDecimating Smash
Decimating Smash.png
First Cast Sion starts channeling for 2 seconds to increase the damage of Decimating Smash.png Decimating Smash. When interrupted by crowd control, the cooldown for Decimating Smash.png Decimating Smash is reduced.

Second Cast: Sion smashes his axe towards the ground, dealing physical damage in the area in front of him and slows down all enemies hit briefly. If Decimating Smash.png Decimating Smash is charged for at least 1 second, all hit enemies are knocked up for a duration of 1.25 to 2.25 seconds.
Cost: 45 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+60% ATTACK DAMAGE)
Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+180% ATTACK DAMAGE)


WSoul Furnace
Soul Furnace.png
(Passive) Whenever Sion kills a unit, he permanently gains 2 bonus health. This is increased to 8 for champion kills, assists and large units.

(Active): Sion surrounds himself with a shield that can absorb damage for a duration of 6 seconds. After 2 seconds, Sion can cast Soul Furnace.png Soul Furnace again to detonate the shield, as long as it is not destroyed, dealing magic damage to all enemy champions nearby.
Cooldown: 11 seconds after shield expires
Cost: 65 / 70 / 75 / 80 / 85 mana
Shield Strength: 30 / 55 / 80 / 105 / 130
(+40% ABILITY POWER) (+12% OF Max HEALTH)
Magic Damage: 40 / 65 / 90 / 115 / 140
(+40% ABILITY POWER) (+10 / 11 / 12 / 13 / 14% OF Target's Max HEALTH)


ERoar of the SlayerBanshee's Veil Grey.png
Roar of the Slayer.png
(Active) Sion bellows towards the targeted direction, dealing magic damage to the first enemy champion he hits. The hit enemy champion is slowed down and its armor is reduced for 2.5 seconds by 20%.
Magic Damage: 70 / 105 / 140 / 175 / 210
(+40% ABILITY POWER)
Slow: 40 / 45 / 50 / 55 / 60%
Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+60% ABILITY POWER)


RUnstoppable OnslaughtBanshee's Veil Grey.png
Unstoppable Onslaught.png
(First Cast) Sion charge towards the targeted direction up to 8 seconds. During this time, he becomes immune to all crowd control effects but he cannot attack or cast abilities.
Cost: 100 Mana
Cooldown: 140 / 100 / 60 seconds
Minimum Physical Damage: 150 / 300 / 450 (+40% bonus ATTACK DAMAGE)
Maximum Physical Damage: 300 / 600 / 900 (+80% bonus ATTACK DAMAGE)



Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 1 5 2 3 40 31.6
LPL.png 2014 LPL Summer Regular Season 1 0 0 0 0 0.9
LPL.png Tencent LPL 2013 Summer 3 2 1 1 50 6.0
Ipllogo small.png IPL4 3 2 0 2 0 14.7
Esltumbnail.png IEM Season VI - World Championship 4 1 1 0 100 11.4

Patch History

Patch Notes 7.11

W cooldown decreased, shield’s max health scaling increased.
Quote.png Sunfire Cape followup buffs! Unquote.png

Soul Furnace.png W - Soul Furnace

  • COOLDOWN: 13 seconds ⇒ 11 seconds
  • SHIELD SCALING: 6/7/8/9/10% Sion’s maximum health ⇒ 8/9/10/11/12% Sion’s maximum health

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug where casting Sion's Q - Decimating Smash could remove Spell Shield effects from enemies behind him
    • Fixed a bug where casting Sion's Q - Decimating Smash right before an basic attack against a turret would cancel the basic attack.

Patch Notes 7.1

  • BUGFIX:
    • Fixed a bug causing certain buff visuals (ex. Banshee's Veil) to bounce upward during Mecha Zero Sion's R - Unstoppable Onslaught animation
    • Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation

Patch Notes 6.12

  • Sion can no longer restart his Q - Decimating Smash in a different direction by pressing R+Q during Decimating Smash’s channel

Patch Notes 5.23

Attack Range Changes

  • ATTACK RANGE: 150 ⇒ 175

Patch Notes 5.22

tell them how you really feel, sion

Roar of the Slayer.png E - Roar of the Slayer

  • I'M NOT YELLING: Fixed a bug where yelling at an airborne minion would deal no damage

'Mana Changes

  • BASE MANA: 275.6 ⇒ 325.6
  • MANA GROWTH STAT: 45 ⇒ 42

Patch Notes 5.17

  • Sion's Q - Decimating Smash knockup animation has been extended to match the actual duration of the effect

Patch Notes 5.10

Quote.png Weird bugs, man. Unquote.png
  • Unstoppable Onslaught.png R - Unstoppable Onslaught
    • USE YOUR OWN AXE, SION: Fixed a bug where Unstoppable Onslaught was scaling with the target's bonus attack damage instead of Sion's

Patch Notes 5.8

W's health ratio is lower at early levels and takes longer to reactivate.
Quote.png The undead hulk that is Sion dies more often to jungle monsters than champions these days, mostly due to the strength of Soul Furnace. While we like that he takes a lickin' and keeps on tickin' (do zombies tick?), Soul Furnace's offensive capability often seals a winning lane for him once he's able to build enough Health, creating a situation for opponents where beefing up makes the shield's damage more effective (as it scales off an enemy's maximum health), while building more damage to pop Soul Furnace opens them up to being crushed by a Decimating Smash. Limiting his shield's flexibility offensively while keeping it sturdy enough to mosh 5v5 should keep him as threatening as ever without being a catch-all solid pick. Unquote.png
  • Soul Furnace.png W - Soul Furnace
    • SHIELD DETONATION TIMER: 2 seconds ⇒ 3 seconds
    • RATIO: 10% maximum health ⇒ 6/7/8/9/10% maximum health

Patch Notes 5.6

Q hurts monsters less. E's passthrough damage down.
Quote.png Primarily thought of as top tier laner, Cinderhulk saw Sion shamble on into the jungle and dominate without breaking a sweat. The changes themselves are simple enough, but underscore an important point - Sion should be a powerful pick for the crowd control and durability he brings to a composition, not necessarily his damage output (especially when building tank). Unquote.png
  • Decimating Smash.png Q - Decimating Smash
    • DAMAGE TO MONSTERS: 90% ⇒ 80%
  • Roar of the Slayer.png E - Roar of the Slayer
    • PASSTHROUGH DAMAGE BONUS: 50% ⇒ 30%

Patch Notes 5.5

Q's mana costs down, ratio slightly up. E's mana costs up at later ranks.
Quote.png When it comes to Super-Tanks in top lane, we actually like what Sion brings to teams and how he interacts with opponents, with the exception of his laning phase - so we're keeping things "power-netural" for the big zombie. Shifting power from screaming at minions to dropping the chopper on frightened opponents means it requires a little more effort to win the wet-noodle-war than just never running out of mana. Unquote.png
  • Decimating Smash.png Q - Decimating Smash
    • COST: 45/50/55/60/65 mana ⇒ 45 mana at all ranks
    • RATIO: 0.6-1.8 total attack damage ⇒ 0.65-1.95 total attack damage
  • Roar of the Slayer.png E - Roar of the Slayer
    • COST: 35 mana at all ranks ⇒ 35/40/45/50/55 mana

Patch Notes 5.1

Quote.png Zombies already have Grievous Wounds, man. Unquote.png
  • Glory in Death.png Passive - Glory in Death
    • FOR THEMATIC REASONS?: Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health

Patch Notes 4.20

Glory in Death's health drain has been lowered for higher levels and Sion's health regeneration growth stat has been lowered a bit.
"Sion's been climbing the ranks towards Mundo-hood when it comes to overall longevity and, couple that with the 2015 changes to regeneration, we have a real monster on our hands. In light of that, we're mainly re-mathing out Sion's passive to favor the juggernaut's beefier builds."

  • General
    • HEALTH REGENERATION GROWTH STAT: +1 health per 5 seconds ⇒ +0.8 health per 5 seconds
  • Glory in Death.png Passive - Glory in Death
    • HEALTH DECAY: 2 x level ⇒ 1 + (1 x level)
    • HEALTH DECAY GROWTH: 1.4 x level ⇒ 0.7 + (0.7 x level)

Patch Notes 4.19

Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.
"We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic!"

  • General
    • HEALTH PER LEVEL: +70 ⇒ +73
  • Glory in Death.png Passive - Glory in Death
    • COMPLICATED ZOMBIE MATH: Sion's health decay in passive form now scales with his max health (0.5% max health first tick, increasing by 0.4% max health per tick) ⇒ champion level (2 x level first tick, increasing by 1.4 x level per tick)
    • FIERY DEATH: Fixed a bug where Sunfire Cape wasn't working while Sion was in his passive zombie state
    • YORICK IS HELPING: Glory in Death no longer fails to activate in cases where Sion is targeted by Yorick's Omen of Death, doesn't trigger the revive effect and then dies later on in the match
  • Decimating Smash.png Q - Decimating Smash
    • COST: 50/55/60/65/70 mana ⇒ 45/50/55/60/65 mana
    • SMASHING PARITY: All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up
    • YELLING AND SMASHING: Sion can now properly cast Decimating Smash immediately after Roar of the Slayer
  • Soul Furnace.png W - Soul Furnace
    • COST: 70/75/80/85/90 mana ⇒ 65/70/75/80/85 mana
    • PASSIVE HEALTH GAIN: 8 ⇒ 10 on large monster kill and champ kill/assist (minion and small monster bonus unchanged)
  • Roar of the Slayer.png E - Roar of the Slayer
    • IT'S A JUNGLE SION BUFF: Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite on them
    • COST: 25 mana at all ranks ⇒ 35 mana at all ranks

v4.18

"Sion, the Undead Juggernaut, will be released with the launch of 4.18. Check out his reveal for gameplay info, his insights article for a look at his development, or his teaser for a glimpse into his story.

Patch Notes 3.01

  • Enrage
    • Permanent max health bonus is now doubled to 2 / 3 / 4 / 5 / 6 upon killing a champion, large minion or large monster

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.129

  • Cryptic Gaze ability power ratio reduced to 0.9 from 1
  • Death's Caress ability power ratio reduced to 0.9 from 1

Patch Notes 1.0.0.125

  • Base Mana increased to 240 from 200
  • Mana per level increased to 40 from 25
  • Base Attack Speed increased to 0.625 from 0.591
  • Base Movement Speed increased to 320 from 315
  • Now gains 1.25 Magic Resist per level
  • Fixed a bug where Enrage's Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

Patch Notes 1.0.0.123

  • Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Patch Notes 1.0.0.120

  • Cannibalism is no longer reduced if the damage is shielded

Patch Notes 1.0.0.115

  • Cryptic Gaze stun duration reduced to 1.5 seconds from 2.0

Patch Notes 1.0.0.113

  • Death's Caress damage and shield reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310
  • Base health reduced to 507 from 577
  • Base health regeneration decreased to 1.58 per 5 seconds from 1.62
  • Health regeneration per level reduced to 0.19 from 0.2

Patch Notes 1.0.0.105

  • Cryptic Gaze missile speed increased to 1,600 from 1,100
  • Fixed a bug with Death's Caress where the detonate tooltip was showing incorrect damage values

Patch Notes 1.0.0.103

  • Death's Caress
    • No longer has a cast animation
    • Shield reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320

Patch Notes 1.0.0.96

  • Death's Caress
    • Fixed a bug that was causing the cooldown on the tooltip to not be affected by cooldown reduction
    • Fixed a bug where the buff tooltip would display the absorption amount as 0.00 instead of the correct amount

Patch Notes 1.0.0.87

  • Fixed a bug where you had to toggle Enrage off and back on after leveling it up in order to get the benefit

Patch Notes 1.0.0.83

  • Base movement speed increased to 315 from 310
  • Feel No Pain block percentage increased to 40% from 20%
  • Cryptic Gaze mana cost reduced to 100 at all levels from 120

Patch Notes 0.9.25.34

  • Death's Caress
    • Increased time to detonate from 2 seconds to 4
    • Increased mana cost from 50 / 65 / 80 / 95 / 110 to 70 / 80 / 90 / 100 / 110
    • Updated tooltip

Patch Notes 0.9.25.24

  • Death's Caress
    • Can now be deactivated after 2 seconds
    • Cooldown changed to 8 seconds after spell ends

Patch Notes 0.9.22.15

  • Cannibalism is now instant cast
  • Increased movement speed from 300 to 310
  • Deaths Caress
    • Reduced cooldown from 20 to 16
    • Increased shield amount from 100 / 150 / 200 / 250 / 300 to 120 / 170 / 220 / 270 / 320
    • Increased ability power ratio from 1.0 to 1.2
  • Cryptic Gaze damage increased from 60 / 120 / 180 / 240 / 300 to 70 / 125 / 180 / 240 / 300

Patch Notes 0.8.21.110

  • Enrage damage bonus increased from 20 / 30 / 40 / 50 / 60 to 25 / 35 / 45 / 55 / 65

June 19, 2009 Patch

  • Enrage bonus damage reduced from 25 / 35 / 45 / 55 / 65 to 20 / 30 / 40 / 50 / 60

June 6, 2009 Patch

  • Death's Caress ability power ratio reduced from 2.0 to 1.0

May 15, 2009 Patch

  • Made new recommended items

May 9, 2009 Patch

  • Reduced attack delay offset from 0.09 to 0.05 (increased attack speed)
  • Increased base health regeneration from 1.79 to 2.0
  • Increased health regenration pre leve from 0.15 to 0.2
  • Cannibalism REMAKE
    • No longer increases max health on attack, it now heals surrounding allies for 25 / 37.5 / 50% of damage dealt
  • Enrage REMAKE
    • No longer drains health per second while activated, it now drains 6 / 8 / 10 / 12 / 14 health per attack
    • Kills while this skill is active increases Sion's max health by 1 / 1.5 / 2 / 2.5 / 3 (permanently, no cap)

April 18, 2009 Patch

  • Increased attack speed on Cannibalism from 30% to 45%
  • Decreased damage block on Feel No Pain from 30 / 45 / 60 to 30 / 40 / 50

April 11, 2009 Patch

  • Cryptic Gaze
    • Reduced stun duration from 2.2 to 2 seconds
    • Fixed tooltip to show off its cooldown by level of 12 / 11 / 10 / 9 / 8

Alpha Week 7

  • Death's Caress
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 80 at all levels
    • AoE range decreased to 525 from 600
  • Health gained per level decreased to 100 from 106

Alpha Week 6

  • Death's Caress Ability power ratio decreased to 0.5 from 1.0

Alpha Week 5

  • Movement speed reduced to 300 from 310

Alpha Week 2

  • Fixed attack timing bugs

Other Contents

Gallery

  • Classic Sion
  • Hextech Sion (Legacy)
  • Barbarian Sion
  • Lumberjack Sion
  • Warmonger Sion
  • Mecha Zero Sion

  • Classic Sion
  • Hextech Sion
  • Hextech Sion
  • Barbarian Sion
  • Lumberjack Sion
  • Warmonger Sion
  • Warmonger Sion

  • Classic Sion
  • Hextech Sion
  • Barbarian Sion
  • Lumberjack Sion
  • Warmonger Sion


Champions List

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