Taric - The Shield of Valoran

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Taric
TaricSquare.png
The Shield of Valoran
Region: Mt Targon.png Mount Targon
Role: Support.png Support
Release: 08/19/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 575 (+90)
HP Regen: 6 (+0.5)
Mana: 250 (+75)
Mana Regen: 5 (+1)
Move Speed: 340

Attack Damage: 55 (+3.5)
Attack Speed: 0.625 (+2.02%)
Range: 150
Armor: 25 (+3.4)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:

Champion Spotlight

Description

Lore: Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.

Expected to serve as a stalwart guardian of Demacia, Taric’s life was meant to be the model of focused, selfless dedication to the ideals of king and country. Though he always saw himself as a protector, he never felt the need to limit or define whom and what he protected—be it an ideal, a piece of art, or a stranger’s life. Each could be considered worthy. Each could be seen as beautiful.

Read More

“The best weapons are beautiful.”

- Taric, the Shield of Valoran

Abilities

PassiveBravadoBanshee's Veil Grey.png
Bravado.png
(Innate) Taric infuses his next two basic attacks whenever he casts an ability. He at 1.75 attack speed with these two attacks, which deal increased damage and reduce his cooldowns.
Bonus Magic Damage: 22-90 (based on level) (+15% Armor)
Cooldown Reduction: 1-0.55 seconds, increased to 6-3.3 seconds for Starlight's Touch.png Starlight's Touch's recharge time


QStarlight's TouchBanshee's Veil Grey.png
Starlight's Touch.png
(Passive) Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 stored at once. Starlight's Touch cannot be cast without charges.
(Active) Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.
Range: TBA
Cost: 60 / 80 / 100 / 120 / 140 Mana + All Charges
Recharge Time: 15 seconds
Heal Per Charge: 20 / 30 / 40 / 50 / 60
(+20% Ability Power) (+1.5% of bonus Health)
Total Heal: 60 / 90 / 120 / 150 / 180
(+60% Ability Power) (+4.5% of bonus Health)


WBastionBanshee's Veil.pngQuicksilver Sash.png
Bastion.png
(Passive) Taric and his Bastion-marked champion gain bonus armor.
(Active) Taric shields himself and the target allied champion for 2.5 seconds, blessing them with Bastion and causing his abilities to be replicated on them while both are near each other, though the effects do not stack.
Taric can self-cast Bastion to shield himself and his marked ally if he's within range, or the nearest ally. Only one champion can be marked at a time, and selecting a new ally clears the previous mark.
Cost: 60 Mana
Range: 1000 / 1500
Cooldown: 15 seconds
Bonus Armor: (10 / 12.5 / 15 / 17.5 / 20 % Taric's Armor)
Shield: (8 / 9 / 10 / 11 / 12 % of target's maximum Health)


EDazzleBanshee's Veil.pngCleanseQss.png
Dazzle.png
(Active) Taric projects a beam of starlight towards the target location, erupting after a 1-second delay, dealing magic damage to all enemies hit and stunning them.
Cost: 60 Mana
Range: TBA
Cooldown: 15 seconds
Stun Duration: 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds
Magic Damage: 60 / 105 / 150 / 195 / 240
(+50% Ability Power) (+30% bonus Armor)


RCosmic RadianceBanshee's Veil.png
Cosmic Radiance.png
(Active) After a 2.5-second delay, cosmic energy descends upon Taric, granting invulnerability to him and all nearby allied champions for 2.5 seconds upon impact.
Cost: 100 Mana
Range: TBA
Cooldown: 160 / 130 / 100 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 LPL Spring 0 1 0 1 0 0.7
Gpllogo small.png 2014 GPL Spring 0 1 0 1 0 1.1
Gpllogo small.png 2014 GPL Winter 0 9 3 6 33.3 10.3
LCSlogo small.png EU LCS - Spring Season 1 18 9 9 50 17.0
LCSlogo small.png NA LCS - Spring Season 8 22 12 10 54.5 26.8

Patch History

Patch Notes 6.15

  • Pool Party Taric no longer briefly reappears after diving into the floor at the end his recall animation

Patch Notes 6.10

R is more shiny.
Quote.png Even for someone that shines as bright as Taric, Cosmic Radiance can be a little hard to see in teamfights. Given how pivotal it is to know whether or not people are going to take damage (who’d have thought?), we’ve put some extra shine on Taric’s biggest moment. Unquote.png

Radiance.jpg R - Cosmic Radiance

  • WITH CLARITY: Added a brighter particle that plays when units affected by Cosmic Radiance become invulnerable

Patch Notes 6.9

Base mana up, mana growth down. W range down. E is shorter and narrower.
Quote.png An old champion with a new coat of gems, Taric’s tearing up the battlefield while keeping his teammates spotless. A protector in the truest sense, the issue of Taric’s current power level isn’t how well he saves his allies - but rather the considerable range at which he’s able to influence the fight. This doesn’t come up much in lane (as Taric’s usually next to his bastion-buddy), but once ganks and teamfights start entering the picture things get messy. We’re trimming Taric’s excess power and focusing him around being the dependable shield you carry with you to a fight, committing him to stick close to his team if he wants to have the same impact. Unquote.png
  • General
    • BASE MANA: 250 ⇒ 300
    • MANA GROWTH STAT: 75 ⇒ 60
  • Shatter.jpg W - Bastion
    • MAXIMUM CAST RANGE: 1100 ⇒ 800
    • MAXIMUM LEASH RANGE: 1600 ⇒ 1300
  • Dazzle.jpg E - Dazzle
    • LENGTH: 650 ⇒ 575
    • WIDTH: 150 ⇒ 140

Patch Notes 6.8

Quote.png Taric, the Shield of Valoran, will be updated with the launch of patch 6.8! To learn more, check the following links: Unquote.png

Patch Notes 5.22

  • Mana & Mana Regen Adjustments
    • BASE MANA REGEN: 6 ⇒ 8.5

Patch Notes 5.16

  • Base Statistic Compensation
    • ARMOR GROWTH: 3.2 ⇒ 3.7

Patch Notes 5.10
Imbueing has never been cheaper.
"We wanted to give this fabulous Gem Knight a little love and realized that the mana cost of Imbue was pretty outrageously high. So we reduced it."

  • Imbue.jpg Q - Imbue
    • COST: 60/80/100/120/140 mana ⇒ 60/70/80/90/100 mana

Patch Notes 3.15
Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.
"We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses."

  • Passive - Gemcraft
    • Armor scaling reduced to 20% (from 30%)
  • W - Shatter
    • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
    • Armor damage scaling reduced to 20% (from 30%)
    • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
    • Shred armor scaling lowered to 5% (from 10%)

Patch Notes 3.14
Summary: We're switching up Taric's passive so after each spell cast, his next auto attack is empowered to deal 30% of Taric's armor as magic damage and reduce the cooldown of his abilities. Imbue's AP ratio is lower and now also scales with a percentage of Taric's bonus health. We've also removed the AP scaling of Shatter as well as lowered its base damage. Shatter now scales even more with armor, and the shred scales with a percentage of Taric's armor. Finally, we've lowered the ability power ratios of Dazzle and Radiance, as well as increased their cooldowns.
Context: Overall we are adding additional depth and skill differentiation to Taric's gameplay through a rework of his passive. Additionally, as a tanky (and fabulous) support that excels in the middle of a team fight, we've introduced more defensive scaling for Taric to further define his intended role.

  • NEW: Passive - Gemcraft
    • NEW: After casting a spell, Taric gains a buff that deals 30% of his total Armor as bonus Magic Damage his next auto attack
    • Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
  • Imbue
    • Cooldown reduction on auto attacks removed (moved to passive)
    • Base cooldown lowered to 18 / 17 / 16 / 15 / 14 (from from 20 / 19 / 18 / 17 / 16)
    • AP ratio lowered to 0.3 (from 0.6)
    • Now scales with 5% of Taric's Bonus Health
  • Shatter
    • Base damages reduced to 40 / 80 / 120 / 160 / 200 (+30% total Armor) (+0 Ability Power) (from 50 / 90 / 130 / 170 / 210 (+20% total Armor) (+0.6 Ability Power))
    • Armor reduction now scales with 10% of Taric's total Armor
  • Dazzle
    • Ability Power ratio lowered to 0.2 / 0.4 Ability Power (from 0.4 / 0.8 Ability Power)
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds (from 14 / 13 / 12 / 11 / 10 seconds)
  • Radiance
    • Ability Power ratio lowered to 0.5 Ability Power (from 0.7 Ability Power)
    • Cooldown increased to 75 seconds (from 60)

Patch Notes 3.04
Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

  • Shatter
    • Damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240
    • Armor damage ratio reduced to 20% from 30%
  • Dazzle
    • Stun duration adjusted to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks

Patch Notes 3.03

  • Base Attack Damage reduced to 57 from 62
  • Gemcraft - Remade

    • Taric
      's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
  • Shatter
    • Passive Armor aura adjusted to 12% of
      Taric
      's Armor from 10 / 15 / 20 / 25 / 30 (
      Taric
      's self-Armor bonus remains 10 / 15 / 20 / 25 / 30)
    • Active damage now additionally scales with 30% of
      Taric
      's Armor
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90
  • Dazzle
    • Mana cost reduced to 75 from 95

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.139

  • Now gains 1.25 Magic Resist per level

Patch Notes 1.0.0.130

  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6

Patch Notes 1.0.0.126

  • Radiance cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80

Patch Notes 1.0.0.125

  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1,000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60 / 105 / 150 / 195 / 240 (+0.4 ability power) from 100 / 150 / 200 / 250 / 300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1,400 from 1,050
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 (+0.4 ability power) from 20 / 40 / 60 / 80 / 100 (+0.2 ability power)
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 (+0.8 ability power) from 80 / 160 / 240 / 320 / 400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100 / 90 / 80 second cooldown.

Patch Notes 1.0.0.124

  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to 0..6 from 1.1
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12
    • Basic attacks now reduce Imbue's cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

Patch Notes 1.0.0.109

  • Fixed a bug with Radiance where it would cause performance issues while on

Patch Notes 1.0.0.103

  • Imbue
    • Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130
    • Heal reduced to 60 / 100 / 140 / 180 / 220 form 70 / 110 / 150 / 190 / 230

Patch Notes 1.0.0.101

  • Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation

Patch Notes 1.0.0.100

  • Imbue
    • Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280
    • Ability power ratio increased to 1.1 from 0.9

Patch Notes 1.0.0.98

  • Imbue heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300

Patch Notes 1.0.0.96

  • Fixed a bug where Dazzle could stun for longer than 2 seconds

Patch Notes 1.0.0.86

  • Dazzle minimum stun duration increased to 1.0 seconds from 0.5
  • Base damage increased to 58 from 56
  • Base damage per level increased to 3.5 from 3.3

Patch Notes 1.0.0.83

  • Imbue
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 20 / 19 / 18 / 17 / 16
    • Base heal amount increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270
  • Fixed a bug with Dazzle that was incorrectly calculating minimum damage
  • Radiance
    • No longer heals surrounding allied units
    • Upkeep mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20
    • Startup mana cost increased to 20 from 10

Patch Notes 1.0.0.74

  • Fixed a bug with Radiance where it was providing too little damage

Patch Notes 0.9.25.34

  • Radiance changed to be a true heal and should now be affected by healing reduction effects

Patch Notes 0.9.25.21

  • Radiance cooldown increased from 15 seconds to 20
  • Imbue heal modified from 90 / 135 / 180 / 225 / 270 to 70 / 120 / 170 / 220 / 270

Patch Notes 0.9.22.16

  • Imbue
    • Increased the self heal component up to 40% from 25%
    • Reduced cooldown reduction on hit from 2 / 2.25 / 2.5 / 2.75 / 3 to 2 at all levels
    • Modified cooldown from 20 at all levels to 20 / 19 / 18 / 17 / 16
    • Increased heal from 90 / 130 / 170 / 210 / 240 to 90 / 135 / 180 / 225 / 270
  • Shatter
    • Now always yields +10 / 15 / 20 / 25 / 30 armor to Taric (regardless of if it is on cooldown)
    • While available, the skill provides a +10 / 15 / 20 / 25 / 30 armor aura to allies and self
    • Acivating the ability deals damage and reduces opponents armor by -10 / 15 / 20 / 25 / 30
  • Dazzle
    • Is fabulous
    • Increased cooldown from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10
    • Damage now scales by range (more damage the closer you are)
    • Increased damage from 80 / 130 / 180 / 230 / 280 to 80 / 160 / 240 / 320 / 400
    • Reduced max stun from 2.5 to 2
    • Made tooltip easier to understand
  • Radiance
    • Modified mana cost to now cost 10 + a cumulative 10 / 15 / 20 per second it is on
    • Now instant cast
    • Made tooltip easier to understand

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