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Taric - The Gem Knight

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Taric
TaricSquare.png
The Gem Knight
Release Date: August 19, 2009
Cost: 1350IP 585RP
Attributes: Support, Fighter
Resource: Mana
Statistics
Health: 468 (+90)
HP Regen: 7.1 (+0.5)
Mana: 255 (+56)
Mana Regen: 4.1 (+0.4)
Move Speed: 340

Attack Damage: 52 (+3.5)
Attack Speed: 0.625 (+2.02%)
Range: 125
Armor: 16.5 (+3.2)
Magic Resist: 30 (+0)

Description

Lore: There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world. Back home, Taric's father was a distinguished healer in their home city. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not by simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect.

Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken great interested in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.

As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.

Abilities

PassiveGemcraftBanshee's Veil Grey.png
Gemcraft.jpg
(Innate) After casting a spell, Taric's next basic attack deals bonus magic damage based on his Armor and reduces his cooldowns.
Bonus Magic Damage: (+20% Armor)
Cooldown Reduction: 2 seconds


QImbueBanshee's Veil Grey.png
Imbue.jpg
(Active) Taric brings forth earthen energy to heal an ally and himself. This heal is 40% more potent when Taric heals only himself.
Range: 750
Cost: 80 / 95 / 110 / 125 / 140 Mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Heal: 60 / 100 / 140 / 180 / 220
(+30% Ability Power) (+5% of bonus Health)
Self Heal: 84 / 140 / 196 / 252 / 308
(+42% Ability Power) (+7% of bonus Health)


WShatterBanshee's Veil.pngQuicksilver Sash.png
Shatter.jpg
(Passive) Taric's gemstones increase the Armor of himself and nearby allied champions.
(Active) Taric shatters his armor, dealing magic damage to nearby enemies and reducing their Armor. Taric loses his passive Armor while Shatter is on cooldown.
Cost: 50 Mana
Range: 400
Cooldown: 10 seconds
Passive Aura Bonus Armor: 12% of Taric's Armor
Passive Armor Bonus: 10 / 15 /20 / 25 / 30
Magic Damage: 40 / 80 / 120 / 160 / 200
(+20% Armor)
Armor Reduction: 5 / 10 / 15 / 20 / 25
(+5% Ability Power)


EDazzleBanshee's Veil.pngCleanseQss.png
Dazzle.jpg
(Active) Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.
Cost: 75 Mana
Range: 625
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds
Minimum Magic Damage: 40 / 70 / 100 / 130 / 160
(+20% Ability Power)
Maximum Magic Damage: 80 / 140 / 200 / 260 / 320
(+40% Ability Power)


RRadianceBanshee's Veil.png
Radiance.jpg
(Active) Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric's gems radiate energy, empowering Taric and his allies with bonus Attack Damage and Ability Power.
Cost: 100 Mana
Range: 400
Cooldown: 75 seconds
Magic Damage: 150 / 250 / 350
(+50% Ability Power)
Attack Damage and Ability Power Self Bonus:
30 / 50 / 70
Attack Damage and Ability Power Ally Bonus:
15 / 25 / 35


Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPLlogo small.png 2014 LPL Spring 0 1 0 1 0 0.7
Gpllogo small.png 2014 GPL Spring 0 1 0 1 0 1.1
Gpllogo small.png 2014 GPL Winter 0 9 3 6 33.3 10.3
LCSlogo small.png EU LCS - Spring Season 1 18 9 9 50 17.0
LCSlogo small.png NA LCS - Spring Season 8 22 12 10 54.5 26.8

Patch History

v3.15

Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.

"We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses."

  • Passive - Gemcraft
    • Armor scaling reduced to 20% (from 30%)
  • W - Shatter
    • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
    • Armor damage scaling reduced to 20% (from 30%)
    • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
    • Shred armor scaling lowered to 5% (from 10%)

v3.14
Summary: We're switching up Taric's passive so after each spell cast, his next auto attack is empowered to deal 30% of Taric's armor as magic damage and reduce the cooldown of his abilities. Imbue's AP ratio is lower and now also scales with a percentage of Taric's bonus health. We've also removed the AP scaling of Shatter as well as lowered its base damage. Shatter now scales even more with armor, and the shred scales with a percentage of Taric's armor. Finally, we've lowered the ability power ratios of Dazzle and Radiance, as well as increased their cooldowns.

Context: Overall we are adding additional depth and skill differentiation to Taric's gameplay through a rework of his passive. Additionally, as a tanky (and fabulous) support that excels in the middle of a team fight, we've introduced more defensive scaling for Taric to further define his intended role.

  • NEW: Passive - Gemcraft
    • NEW: After casting a spell, Taric gains a buff that deals 30% of his total Armor as bonus Magic Damage his next auto attack
    • Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
  • Imbue
    • Cooldown reduction on auto attacks removed (moved to passive)
    • Base cooldown lowered to 18 / 17 / 16 / 15 / 14 (from from 20 / 19 / 18 / 17 / 16)
    • AP ratio lowered to 0.3 (from 0.6)
    • Now scales with 5% of Taric's Bonus Health
  • Shatter
    • Base damages reduced to 40 / 80 / 120 / 160 / 200 (+30% total Armor) (+0 Ability Power) (from 50 / 90 / 130 / 170 / 210 (+20% total Armor) (+0.6 Ability Power))
    • Armor reduction now scales with 10% of Taric's total Armor
  • Dazzle
    • Ability Power ratio lowered to 0.2 / 0.4 Ability Power (from 0.4 / 0.8 Ability Power)
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds (from 14 / 13 / 12 / 11 / 10 seconds)
  • Radiance
    • Ability Power ratio lowered to 0.5 Ability Power (from 0.7 Ability Power)
    • Cooldown increased to 75 seconds (from 60)

v3.04
Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

  • Shatter
    • Damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240
    • Armor damage ratio reduced to 20% from 30%
  • Dazzle
    • Stun duration adjusted to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks

v3.03

  • Base Attack Damage reduced to 57 from 62
  • Gemcraft - Remade

    • Taric
      's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
  • Shatter
    • Passive Armor aura adjusted to 12% of
      Taric
      's Armor from 10 / 15 / 20 / 25 / 30 (
      Taric
      's self-Armor bonus remains 10 / 15 / 20 / 25 / 30)
    • Active damage now additionally scales with 30% of
      Taric
      's Armor
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90
  • Dazzle
    • Mana cost reduced to 75 from 95

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.139

  • Now gains 1.25 Magic Resist per level

v1.0.0.130

  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6

v1.0.0.126

  • Radiance cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80

v1.0.0.125

  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1,000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60 / 105 / 150 / 195 / 240 (+0.4 ability power) from 100 / 150 / 200 / 250 / 300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1,400 from 1,050
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 (+0.4 ability power) from 20 / 40 / 60 / 80 / 100 (+0.2 ability power)
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 (+0.8 ability power) from 80 / 160 / 240 / 320 / 400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100 / 90 / 80 second cooldown.

v1.0.0.124

  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to 0..6 from 1.1
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12
    • Basic attacks now reduce Imbue's cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

v1.0.0.109

  • Fixed a bug with Radiance where it would cause performance issues while on

v1.0.0.103

  • Imbue
    • Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130
    • Heal reduced to 60 / 100 / 140 / 180 / 220 form 70 / 110 / 150 / 190 / 230

v1.0.0.101

  • Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation

v1.0.0.100

  • Imbue
    • Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280
    • Ability power ratio increased to 1.1 from 0.9

v1.0.0.98

  • Imbue heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300

v1.0.0.96

  • Fixed a bug where Dazzle could stun for longer than 2 seconds

v1.0.0.86

  • Dazzle minimum stun duration increased to 1.0 seconds from 0.5
  • Base damage increased to 58 from 56
  • Base damage per level increased to 3.5 from 3.3

v1.0.0.83

  • Imbue
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 20 / 19 / 18 / 17 / 16
    • Base heal amount increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270
  • Fixed a bug with Dazzle that was incorrectly calculating minimum damage
  • Radiance
    • No longer heals surrounding allied units
    • Upkeep mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20
    • Startup mana cost increased to 20 from 10

v1.0.0.74

  • Fixed a bug with Radiance where it was providing too little damage

v0.9.25.34

  • Radiance changed to be a true heal and should now be affected by healing reduction effects

v0.9.25.21

  • Radiance cooldown increased from 15 seconds to 20
  • Imbue heal modified from 90 / 135 / 180 / 225 / 270 to 70 / 120 / 170 / 220 / 270

v0.9.22.16

  • Imbue
    • Increased the self heal component up to 40% from 25%
    • Reduced cooldown reduction on hit from 2 / 2.25 / 2.5 / 2.75 / 3 to 2 at all levels
    • Modified cooldown from 20 at all levels to 20 / 19 / 18 / 17 / 16
    • Increased heal from 90 / 130 / 170 / 210 / 240 to 90 / 135 / 180 / 225 / 270
  • Shatter
    • Now always yields +10 / 15 / 20 / 25 / 30 armor to Taric (regardless of if it is on cooldown)
    • While available, the skill provides a +10 / 15 / 20 / 25 / 30 armor aura to allies and self
    • Acivating the ability deals damage and reduces opponents armor by -10 / 15 / 20 / 25 / 30
  • Dazzle
    • Is fabulous
    • Increased cooldown from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10
    • Damage now scales by range (more damage the closer you are)
    • Increased damage from 80 / 130 / 180 / 230 / 280 to 80 / 160 / 240 / 320 / 400
    • Reduced max stun from 2.5 to 2
    • Made tooltip easier to understand
  • Radiance
    • Modified mana cost to now cost 10 + a cumulative 10 / 15 / 20 per second it is on
    • Now instant cast
    • Made tooltip easier to understand

v0.9.22.15

Taric
released



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