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Teemo - The Swift Scout

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Teemo
TeemoSquare.png
The Swift Scout
Release Date: February 21, 2009
Cost: 1350IP 585RP
Attributes: Marksman, Assassin
Resource: Mana
Statistics
Health: 378 (+82)
HP Regen: 4.65 (+0.65)
Mana: 200 (+40)
Mana Regen: 6.45 (+0.45)
Move Speed: 330

Attack Damage: 44.5 (+3)
Attack Speed: 0.690 (+3.38%)
Range: 500
Armor: 14 (+3.75)
Magic Resist: 30 (+0)

Description

Lore: Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend."

-Tristana

Abilities

PassiveCamouflage
Camouflage.jpg
(Innate) If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.


QBlinding DartBanshee's Veil.pngCleanseQss.png
BlindingDart.jpg
(Active) Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Cooldown: 8 seconds
Range: 680
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 bonus Ability Power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds


WMove QuickBanshee's Veil Grey.png
MoveQuick.jpg
(Passive) Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.

(Active) For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 17 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%


EToxic ShotBanshee's Veil Grey.pngQuicksilver Sash.png
ToxicShot.jpg
(Active) Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 10 / 20 / 30 / 40 / 50
(+0.3 bonus Ability Power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30
(+0.1 max Ability Power)
Total Magic Damage: 33 / 66 / 99 / 132 / 165
(+0.7 max Ability Power)


RNoxious TrapBanshee's Veil.pngCleanseQss.png
NoxiousTrap.jpg
(Active) Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will generate and store one every several seconds, the time of which is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap. Noxious Traps are worth 10 gold.
Range: 230
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage per Second: 50 / 81.25 / 112.5
(+0.2 max Ability Power)
Total Magic Damage: 200 / 325 / 450
(+0.5 max Ability Power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow Amount: 30 / 40 / 50%


Recommended Items


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCSlogo small.png 2014 EU LCS Summer Regular Season 1 0 0 0 0 0.9
Gpllogo small.png 2014 GPL Summer Group Stage 1 0 0 0 0 1.6
LCSlogo small.png 2014 NA LCS Spring Round Robin 1 1 1 0 100 1.8
Gpllogo small.png 2014 GPL Winter 4 3 1 2 33.3 8
RpPoints.png Season 3 World Championship 0 1 0 1 0 1.6

Patch History

v4.3

Teemo’s shrooms are now slightly less annoying.

“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”

  • NoxiousTrap.jpg R - Noxious Trap
    • ABILITY POWER RATIO: 0.8 ⇒ 0.5

v4.2

  • SPELL EFFECT :: Fixed a bug where Toxic Shot could apply some spell effects like Tribute or Spell Weaving


v3.13

  • Noxious Trap
    • Fixed a bug where mushrooms gave experience

v3.12
General

  • Noxious Traps are now worth 10 gold (from 0)

v1.0.0.153

  • Toxic Shot
    • Ability Power ratio on impact reduced to 0.3 from 0.4
  • Noxious Trap
    • Damage reduced at later ranks to 200 / 325 / 450 from 200 / 400 / 600
    • Fixed: Tooltip now indicates the correct cooldown

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Fixed a bug with Toxic Shot so the poison damage now works correctly at higher attack speeds

v1.0.0.145

  • Toxic Shot
    • Damage on impact increased to 10 / 20 / 30 / 40 / 50 (+0.4 Ability Power) from 9 / 18 / 27 / 36 / 45 (+0.14 Ability Power)
    • Poison Ability Power ratio reduced to 0.1 from 0.14
    • Fixed a bug where the poison was lasting longer than intended
    • Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison

v1.0.0.143

  • Teemo now gains Camouflage's attack speed buff instantly after leaving invisibility

v1.0.0.138

  • Move Quick cooldown reduced to 17 seconds from 22
  • Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Teemo's Toxic Shot was doing less damage than intended at higher attack speeds.

v1.0.0.135

  • Health per level increased to 82 from 77
  • Move Quick's passive component now shows a cooldown timer
  • Noxious Trap arm time reduced to 1 seconds from 2

v1.0.0.129

  • Noxious Trap now has an ammo stack and reload time indicator on the buff bar

v1.0.0.125

  • Noxious Traps will now show the area they trigger in when cast

v1.0.0.123

  • Noxious Traps will now 'level up' if Teemo ranks up his R slow while the traps are active

v1.0.0.122

  • Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen

v1.0.0.120

  • Move Quick is now removed even if the damage is shielded

v1.0.0.115

  • Noxious Trap
    • Mushroom reload time increased to 35 / 31 / 27 from 30 / 26 / 22
    • Damage reduced to 200 / 400 / 600 from 250 / 475 / 700
    • Fixed a bug that calculated the AP coefficient lower than intended
  • Move Quick cooldown increased to 22 seconds from 13

v1.0.0.110

  • Move Quick - Ability rework
    • Passive - Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret
    • Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit.

v1.0.0.104

  • Noxious Trap
    • No longer give any gold as a bounty when killed, down from 25
    • Now show their remaining duration when selected

v1.0.0.103

  • Base movement speed increased to 305 from 300
  • Base damage reduced to 47.5 from 51.3
  • Damage per level reduced to 3.0 from 3.3
  • Camouflage
    • Fade time reduced to 2.0 seconds from 3.0
    • Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block camouflage while they are active
    • Recalling and Teleporting will now prevent Teemo from Camouflaging
  • Blinding Dart
    • Duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2.0 / 2.5 / 3.0 / 3.5
    • Cooldown reduced to 8 seconds from 10
  • Move Quick's tooltip will now update to display the effects of cooldown reduction
  • Toxic Shot
    • Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35
    • On-hit damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35
  • Noxious Trap
    • Teemo has gains a "stored mushroom" charge every 30 / 26 / 22 seconds. Maximum three charges
    • Each cast requires an consumes a charge
    • Time to gain a charge is reduced by cooldwon reduction effects
    • Time to gain next charge does not progress while you are at maximum charges
    • Teemo always has two charges stored upon reviving at base
    • Cooldown on placing a trap reduced to 1 seconds from 20
    • Damage changed to 250 / 475 / 700 from 350 / 500 / 650
  • Recommended items updated

v1.0.0.98

  • Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit

v1.0.0.94

  • Removed base dodge

v1.0.0.86

  • Camouflage
    • Fade time reduced to 3 seconds from 4
    • Fixed a bug in which somtimes the fade time would take too long
    • When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds
  • Blinding Dart
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
    • Cooldown reduced to 10 from 12
    • Blind duration reduced to 1.5 / 2.0 / 2.5 / 3.0 / 3.5 from 1.6 / 2.2 / 2.8 / 3.4 / 4.0
  • Move Quick
    • Now only breaks when taking damage from an enemy champion or turret
    • Movement speed buff decreased to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%
  • Toxic Shot
    • Now applies the first application of damage immediately upon hitting the target
    • Poison duration reduced to 4 seconds from 5 (total number of applications still remains at 5)
  • Noxious Trap fade time reduced to 1.5 from 2.0

v1.0.0.74

  • Camoflague stealth timer reduced to 4 seconds from 4.5

v1.0.0.63

  • Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
  • Camouflage time to Stealth reduced to 4.5 seconds from 6

v1.0.0.61

  • Bantam Trap
    • No longer affected by Volley, Missile Barrage, and Sow the Wind
    • Poison duration reduced to 4 seconds from 5
    • Fixed a bug where several spells would show a particle as they passed over Bantam Trap
  • Blinding Dart
    • Ability power ratio reduced to 0.8 from 1.0
    • Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5
  • New passive - Camouflage
    • If Teemo stand still for 6 seconds without taking damage, he becomes stealthed

v1.0.0.58

  • Base movespeed increased to 305 from 300
  • Base damage reduced to 47.5 from 51.3
  • Damage per level reduced to 3.0 from 3.3
  • Camouflage
    • Fade time reduced to 2.0 seconds from 3.0
    • Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
    • Recalling and Teleporting will now prevent Teemo from Camouflaging
  • Blinding Dart
    • Duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 from 1.5 / 2 / 2.5 / 3 / 3.5
    • Cooldown reduced to 8 seconds from 10
  • Move Quick's tooltip will now update to display the effects of cooldown reduction
  • Toxic Shot
    • Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35
    • On-hit damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35
  • Noxious Trap
    • Teemo now gains a "stored mushroom" charge every 30 / 26 / 22 seconds. Maximum three charges
    • Each cast requires and consumes a charge
    • Time to gain a charge is reduced by cooldown reduction effects
    • Time to gain next charge does not progress while you are at maximum charges
    • Teemo always has two charges stored upon reviving at base
    • Cooldown on placing a trap reduced to 1 second from 20
    • Damage changed to 250 / 475 / 700 from 350 / 500 / 650
  • Recommended items updated

v0.9.25.21

  • Increased damage per level from 2.8 to 3.3
  • Increased attack range from 450 to 500
  • Move Quick cooldown reduced from 8 seconds to 6
  • Blinding Dart range increased from 600 to 680

v0.9.22.16

  • Bantam Trap now has a new explosion particle
  • Increased mana gain per level from 30 to 40

v0.9.22.15

  • Blinding Dart damage increased from 60 / 120 / 180 / 240 / 300 to 90 / 140 / 190 / 240 / 300
  • Toxic Shot damage increased from 7 / 14 / 21 / 28 / 35 to 8 / 14 / 21 / 28 / 35
  • Increased base damage from 47.5 to 48.5

v0.9.22.7

  • Bantam Trap
    • Increased set duration from 2 seconds to 2.5
    • Now has a bonus 150 armor while stealthed

v0.8.22.115

  • Move Quick no longer costs mana to turn off
  • Bantam Trap ability power ratio reduced from 1.0 to 0.8

v0.8.21.110

  • Bantam Trap slow percent reduced from 40 / 50 / 60% to 30 / 40 / 50%
  • Move Quick can no longer be cast without sufficient mana

July 10, 2009 Patch

  • Bantam Trap no longer limited to 15 (but his mines have a 10 minute duration)

June 26, 2009 Patch

  • Fixed a bug where Teemo's passive was leaving dots on the minimap

June 12, 2009 Patch

  • Trailblazer movement speed yielded slightly incresaed

June 6, 2009 Patch

  • Blinding Dart miss chance duration modified from 2 / 2.5 / 3 / 3.5 / 4 to 1.5 / 2.25 / 3 / 3.75 / 4.5
  • Toxic Shot now has a 0.7 ability power ratio

May 1, 2009 Patch

  • Blinding Dart
    • Changed functionality from Target Champion misses his next 1 / 2 / 3 / 4 / 5 attacks to Target has a 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds
    • Changed mana cost from 65 / 85 / 105 / 125 / 145 to 70 / 85 / 100 / 115 / 130
    • Reduced cooldown from 12 seconds to 11 seconds
  • Bantam Trap
    • Reduced damage from 375 / 550 / 750 to 350 / 500 / 650
    • Added particle to detonation
  • Reduced health per level from 84 to 74

April 25, 2009 Patch

  • Toxic Shot damaged per tick reduced form 10 / 18 / 26 / 34 / 42 to 7 / 14 / 21 / 28 / 35
  • Made Noxious Trap magic immune

April 18, 2009 Patch

  • Toxic Shot is now a passive skill
  • Move Quick no long slows you upon being hit (it does still remove haste buff)
  • Blinding Dart now causes your opponent to miss a set number of attacks instead of increasing their miss percentage
  • New Passive: Trailblazer: Teemo leaves a trail as he moves, increasing the move speed of allies and granting him sight radius of the area for an extended period of time
  • New Ultimate: Noxious Trap: Teemo places a trap which, when triggered, will poison surrounding units, slowing and damaging them for the duration.

Alpha Week 7

  • Adjusted recommended items

Alpha Week 4

  • Toxic Shot damage changed from 2 / 4 / 6 / 8 / 10 per debuff stack to 8 / 16 / 24 / 32 / 40 damage, and no longer stacks
  • Scout's Bounty
    • Armor reduction changed from 20 / 40 / 60 to 30 / 45 / 60
    • Bonus gold increased to 100 / 140 / 200 from 50 / 100 / 150
  • Basic attack damaged increased to 41 from 39
  • Blinding Dart miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44%

Alpha Week 3

  • Fixed a bug where Move Quick did not toggle off properly after taking damage
  • Fixed a bug where Teemo was not getting bonus tamage from items with his Toxic Shot active

Alpha Week 2

  • Fixed timing attack bugs
  • Fixed tooltip typos for Move Quick and Toxic Shot




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