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Trundle - The Cursed Troll

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Trundle
TrundleSquare.png
The Troll King
Release Date: December 1, 2010
Cost: 4800IP 880RP
Attributes: Fighter, Tank
Resource: Mana
Statistics
Health: 455 (+96)
HP Regen: 8.0 (+0.85)
Mana: 206 (+45)
Mana Regen: 6.5 (+0.6)
Move Speed: 350

Attack Damage: 55 (+3)
Attack Speed: 0.670 (+2.9%)
Range: 125
Armor: 19 (+2.7)
Magic Resist: 30 (+1.25)

Description

Lore: Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain and laughs as they bleed into the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse...

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

"Outsmart anyone you can't beat, and beat anyone you can't outsmart."

- Trundle

Abilities

PassiveKing's Tribute
KingsTribute.png
(Innate) Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.

Range: 1,400


QChompBanshee's Veil.pngCleanseQss.png
Chomp.png
(Active) Trundle enhances his next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing its target by 75% for 0.5 seconds.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Cost: 30 mana
Cooldown: 4 seconds
Base Damage: 20 / 40 / 60 / 80 / 100
Bonus Damage: 80 / 90 / 100 / 110 / 120% of attack damage
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

Additional Information about the Skill:

  • Chomp's attack damage reduction can be removed with Quicksilver Sash. Trundle will retain the attack damage buff.


WFrozen DomainBanshee's Veil Grey.png
FrozenKingdom2.png
(Active) Trundle coats a target location with ice for 8 seconds, gaining bonus movement speed, attack speed, and increased healing and regeneration from all sources while he is on it.
Cost: 60 mana
Cooldown: 15 seconds
Range to Center of AoE: 900
Radius of AoE: 1,000
Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 20 / 35 / 50 / 65 / 80%
Health and Regen Increase: 20%


EPillar of IceBanshee's Veil Grey.png
PillarofIce.png
(Active) Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units around the pillar. Enemies caught in the center of the eruption are briefly knocked back.

The pillar blocks movement within 62.5 range, slows enemies within 187.5 range, and provides vision within 600 range.
Cost: 60 mana
Range: 1,000
Pillar Radius: 125
Slow Radius: 187.5 (estimate)
Sight Radius: 600 (estimate)
Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Slow Amount: 30/35/40/45/50%
Knockback Distance: 225


RSubjugateBanshee's Veil.pngQuicksilver Sash.png
Subjugate.png
(Active) Trundle drains a percentage of an enemy champion's health as magic damage and 20% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist is returned 4 seconds after the drain ends.
Cost: 75 mana
Range: 700
Cooldown: 80 / 70 / 60 seconds
Initial Magic Damage/Health Drained: 10 / 12 / 14%
(+1% 100 Ability Power)) of target's Maximum Health
Magic Damage/Drain per Second: 2.5 / 3 / 3.5%
(+0.25% 100 Ability Power)) of target's Maximum Health
Magic Damage/Health Drained: 20 / 27.5 / 35% (+2% 100 Ability Power)) of target's Maximum Health



Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPLlogo small.png 2014 Season China Regional Finals 0 1 0 1 0 6.7
LPLlogo small.png 2014 LPL Summer Regular Season 0 1 0 1 0 0.9
Gpllogo small.png 2014 GPL Summer Playoffs 0 2 0 2 0 6.7
NA LCS.png 2014 NA LCS Summer Regular Season 0 4 2 2 50 3.6
Gpllogo small.png 2014 GPL Summer Group Stage 3 3 1 2 33.3 9.5

Patch History

v5.12

R steals more health.

Trundle's gone from one of our more untouched champions to a regular in the patch notes, so let's talk about that for a sec. Trundle's a champion that's both simplistic and satisfying - you hulk out, bash things with your club and block entrances with your pillar (freezing the ground around it to boot). It's a pretty sweet deal. So why the changes?

Simply put, Trundle's highly dependent on his opposing composition; moreso than most fighters in the league. While your Olaf's and Shyvana's would prefer your opponents not have many ways to escape their head-bashing antics, Trundle also demands his opponents have stats worth stealing. Chomping Malzahar's a lot less valuable than biting an AD-focused champion like Riven, and subjugating a team full of assassins and mages is far less exciting than a Nunu or Nasus with lots of health and resistances.

So what does this mean for Trundle? As with patch 5.9's changes to Frozen Pillar, we're leaning towards making it so when his abilities aregood, they're really good. Subjugating a Cinderhulk user was always good - but boosting his royal ransacking should cement Trundle as the super-effective anti-tank he was always born to be. Hail to the King.

  • Subjugate.png R- Subjugate
    • HEALTH DRAIN 20/24/28% ⇒ 20/27.5/35%


v5.9
Pillar's slow is stronger and knocks units further away.

"For a fighter so hyped as the ultimate Tank-Buster, Trundle's been pretty underwhelming in the age of Cinderhulk. Much of this isn't even due to his stat-stealing nature - his presence in fights simply isn't there when compared to his peers. To power-up the truly unique clubbing experience Trundle provides, we're giving him some oomph on his most iconic spell so he can put any lopsided skirmishes (or mispositioned marksmen) on ice."

  • PillarofIce.png E - Pillar of Ice
    • SLOW 25/30/35/40/45% ⇒ 30/35/40/45/50%
    • KNOCK BACK DISTANCE 150 ⇒ 225

v5.5
Passive range upped to match experience range. W's healing amp is now the same at all ranks, and R's been slightly buffed due to a bugfix.

"What's a Tank to a King? While most of these changes are focused on bugfixes and feel improvements, we felt it wouldn't be fair to address such a large number of tanks and tank-enablers without mentioning their natural predator. Focusing on sustain and regen should let Trundle keep pace with his opponents, biding his time before he goes all-out clubbing and takes their hard-earned stats."

  • KingsTribute.png Passive - King's Tribute
    • RANGE: 1000 ⇒ 1400
  • FrozenKingdom2.png W - Frozen Domain
    • HEALING AMPLIFICATION: 8/11/14/17/20% ⇒ 20% at all ranks
  • Subjugate.png R - Subjugate
    • BUGFIX: Fixed a bug that caused Subjugate to only steal 36% of the target's Armor and Magic Resistance instead of 40

v5.4 Passive range upped to match experience range. W's healing amp is now the same at all ranks, and R's been slightly buffed due to a bugfix.

"What's a Tank to a King? While most of these changes are focused on bugfixes and feel improvements, we felt it wouldn't be fair to address such a large number of tanks and tank-enablers without mentioning their natural predator. Focusing on sustain and regen should let Trundle keep pace with his opponents, biding his time before he goes all-out clubbing and takes their hard-earned stats."

Passive - King's Tribute RANGE: 1000 ⇒ 1400

W - Frozen Domain HEALING AMPLIFICATION: 8/11/14/17/20% ⇒ 20% at all ranks

R - Subjugate BUGFIX: Fixed a bug that caused Subjugate to only steal 36% of the target's Armor and Magic Resistance instead of 40%
v3.05

  • Pillar of Filth
    • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as
      Malphite
      's Unstoppable Force

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.150

  • Rabid Bite mana cost decreased to 30 from 40
  • Contaminate's cast animation no longer locks Trundle out of using other abilities

v1.0.0.131

  • As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds

v1.0.0.129

  • Contaminate now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)

v1.0.0.123

  • Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

v1.0.0.118

  • Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

v1.0.0.116

  • Fixed a bug where Rabid Bite could be dodged

v1.0.0.106

Trundle
released



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