The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok. While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis. Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction. A single plague rat rose from this alchemical nightmare - Twitch. Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he. A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form.
Twitch came to the League of Legends to represent himself "as the only one of his kind" on the Fields of Justice. Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun. Twitch is one of Zaun's premier champions in the League, and as such he fights for Zaun when political disputes between Valoran's city-states arise. Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience. While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra. Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun's ulterior motives are in the matter.
"The existence of Twitch proves that anything is possible on Runeterra."
(Innate) Twitch's attacks infect the target with Deadly Venom, which deals 1 / 2 / 3 / 4 / 5 / 6 true damage each second, stacking up to 6 times, and lasting up to 6 seconds.
(Active) After 1.5 seconds, Twitch becomes stealthed and gains a movement speed bonus. If Twitch attacks or casts a spell while stealthed, he loses stealth but gains bonus attack speed for 5 seconds after revealing himself.
Cost: 60 mana
Cooldown: 16 seconds
Movement Speed Bonus: 20%
Maximum Duration: 4 / 5 / 6 / 7 / 8 seconds
Attack Speed: 30 / 40 / 50 / 60 / 70%
(Active) Twitch hurls a cask full of venom to target area that slows targets for 3 seconds and adds 2 stacks of Deadly Venom.
Cost: 50 mana
Missile Speed: 1,400
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Slow: 25 / 30 / 35 / 40 / 45%
(Active) Deals magic damage to each nearby poisoned enemy, plus additional damage per stack of Deadly Venom applied to them.
Max Magic Damage: 110 / 155 / 200 / 245 / 290 (+1.2 per ability power)(+1.5 bonus attack damage)
(Active) Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and grant Twitch bonus Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage.
"This was a notorious bug that kept particularly sneaky players from taking full advantage of their ability to ambush unsuspecting base structures. Shout-outs to the community for helping sniff this one out!"
R - Rat-Ta-Tat-Tat
SEWER SKEWERS FOR EVERYBODY!: Now hits inhibitors and the Nexus
"A pungent late-game threat, Twitch combines damage, subterfuge and foul stenches to put teams on his back...given that you don't exterminate him before he scales up. Even with a weaker early-game than most other marksmen, we're adding some punch back to his poison to encourage and reward the smart trades so necessary to his success."
v4.10 Twitch's passive does less damage per second. Twitch can now be delayed from entering stealth (through damage) for much longer than before.
"We think Twitch has awesome lategame power, but he's also got a offensively strong early game on top of having a lot of safety throughout. To focus on that safety aspect, Ambush's stealth often let Twitch make an escape even when already caught out by enemies. We do think the new AD itemization changes will benefit the smelly rat, but the focus here is (mostly) to provide some additional counterplay for preventing stealth (hit him in the face!)."
AUDIO: Fixed a few bugs preventing several VO interactions from working
Q - Ambush
BUGFIX: Fixed a display bug where Ambush's cooldown would appear to start when Twitch entered stealth but reset to its actual cooldown once the stealth effect ended.
R - Rat-Ta-Tat-Tat
BUGFIX: Fixed a bug where Rat-Ta-Tat-Tat could sometimes critically strike towers
"Twitch has received a visual update. And legs. Check out the full details here! We've also bundled a few quality of life improvements and ability name changes for skills that've mutated past their original designs over the years."
ICONS: As part of his visual update, Twitch has received all-new ability icons
Q - Ambush
"NEW" UTILITY: Added new particles and sounds for the moment Twitch enters stealth
E - Contaminate
NAME: Expunge ⇒ Contaminate
"NEW" UTILITY: Added a range indicator
VISUALS: Particles now shoot from Twitch to his victims
R - Rat-ta-tat-tat
NAME: Spray and Pray ⇒ Rat-ta-tat-tat
VISUALS: Particles now better indicate when secondary targets are hit by splash damage
v3.10a Summary: Twitch’s Expunge now deals less damage at early to mid levels.
Context: Currently Twitch's laning phase trades are too strong, even when he’s forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rat’s early game power without affecting his team fight potential.
Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)
Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20 / 28 / 36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.
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