Urgot - The Headsman's Pride

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Urgot
UrgotSquare.png
The Headsman's Pride
Region: Noxus.png Noxus
Role: Marksman.png Marksman
Release: 08/24/2010
Cost: 3150IP 790RP
Resource: Mana
Statistics
Health: 437 (+89)
HP Regen: 5.5 (+0.6)
Mana: 220 (+55)
Mana Regen: 7.5 (+0.65)
Move Speed: 335

Attack Damage: 48 (+3.6)
Attack Speed: 0.644 (+2.9%)
Range: 425
Armor: 15 (+3.3)
Magic Resist: 30 (+0)
Friends/Rivals
Friends:

Rivals:

Champion Spotlight

Description

Lore: There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.When his body was unable to weather further abuse, the crippled Urgot was delegated to the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.

Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, Garen led the Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.

In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot.

Now, as much machine as man, with necromantic energies coursing through his metal veins, Urgot searches for the man who ended his life.

“Eternal life... endless torture.”

- Urgot, the Headman's Pride

Abilities

PassiveZaun-Touched Bolt AugmenterQuicksilver Sash.png
Zaun-TouchedBoltAugmenter.jpg
(Innate) Urgot's autoattacks and AcidHunter.jpg Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.


QAcid HunterBanshee's Veil.png
AcidHunter.jpg
(Active) Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target.

Missile-lock can be achieved by holding the cursor over a unit afflicted by NoxianCorrosiveCharge.jpg Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units. It will lock onto invisible units afflicted by NoxianCorrosiveCharge.jpg Noxian Corrosive Charge including mushrooms, but it will not reveal targets hit.
Cost: 40 mana
Cooldown: 2 seconds
Range: 1,000
Lock-On Range: 1,200
Physical Damage: 10 / 40 / 70 / 100 / 130
(+85% max Attack Damage)


WTerror CapacitorBanshee's Veil Grey.pngCleanseQss.png
TerrorCapacitor.jpg
(Active) Urgot charges up his capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgot's autoattacks and AcidHunter.jpg Acid Hunter missiles will slow targets for 1.5 seconds.
Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Shield Strength: 60 / 100 / 140 / 180 / 220 (80% max Ability Power)
Slow Amount: 20 / 25 / 30 / 35 / 40%


ENoxian Corrosive ChargeBanshee's Veil.pngQuicksilver Sash.png
NoxianCorrosiveCharge.jpg
(Active) Urgot launches a corrosive charge at a target location, afflicting all targets hit. Enemies afflicted by the charge have their armor reduced by a percentage for 5 seconds and take physical damage over the duration.
Range to Center of AoE: 900
Radius: 300
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Total Physical Damage: 75 / 130 / 185 / 240 / 295
(+60% Bonus Attack Damage)
Armor Reduction: 12 / 14 / 16 / 18 / 20%


RHyper-Kinetic Position ReverserBanshee's Veil.pngQuicksilver Sash.png
Hyper-KineticPositionReverser.jpg
(Active) Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions and the target will be slowed by 40% for 3 seconds. Urgot also gains damage reduction for 5 seconds, starting from the beginning of the channel time.
Cost: 100 mana
Cooldown: 120 / 100 / 80 seconds
Range: 550 / 700 / 850
Damage Reduction: 30 / 40 / 50%



Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 LPL Summer Regular Season 0 1 1 0 100 0.9
Gpllogo small.png 2014 GPL Spring 0 1 1 0 100 1.1
NA LCS.png 2014 NA LCS Spring Round Robin 1 2 1 1 50 2.7
NA LCS.png NA LCS - Summer Season 1 2 1 1 50 2.7
EU LCS.png EU LCS - Spring Season 0 2 2 0 100 1.8

Patch History

Patch Notes 6.8

  • Urgot's R - Hyper-Kinetic Position Reverser no longer completes its swap if Urgot dies mid-channel

Patch Notes 6.5

Base damage up. W duration down, but can be cast during R. R now fears in a small area after finishing.
Quote.png Piloting Urgot successfully is a lot harder than it looks, often forcing you to make tough decisions around positioning. Do you wait to reverse yourself out of harm’s way, or do you isolate a key target and put yourself at massive risk? We don’t want to remove the weight of this decision, but adding some fear-inducing spice to his Hyper-Kinetic Position-Reversing ways should help the ability feel more ‘ultimate’ when you successfully pull off the big plays. Add in some light numbers tuning and you’ve got an Urgot that’s a little cleaner, a little fresher, but still terrifying in every way you’d expect a machine-man hybrid to be. Unquote.png
  • General
    • BASE ATTACK DAMAGE: 52 ⇒ 54
  • TerrorCapacitor.jpg W - Terror Capacitor
    • DURATION: 7 seconds ⇒ 5 seconds
    • NEW MORE TERROR: Can now be cast while channeling R - Hyper-Kinetic Position Reverser
  • Hyper-KineticPositionReverser.jpg R - Hyper-Kinetic Position Reverser
    • NEW IT SWAPS: Now fears enemies 375 units around Urgot for 1.5 seconds after completing the swap

Patch Notes 6.1

So dark, so secret.
  • NoxianCorrosiveCharge.jpg E - Noxian Corrosive Charge
    • CORROSIVISION: Fixed a bug where Noxian Corrosive Charge was granting too much vision for the duration.

Patch Notes 5.22

R's resists removed in favor of damage reduction.
Quote.png Urgot's ult is cool for a lot of reasons - like the feeling of becoming an unkillable beefcrab after displacing some poor wandering enemy champion. And by 'unkillable beefcrab', we mean 'beefcrab that really hopes no one has any % penetration' (read: they usually do). Swapping to damage reduction ensures Urgot can realize his massive terror-crab dream, no matter how the opponent itemizes. Unquote.png
  • REMOVED ARMOR AND MAGIC RESIST: 60/90/120 ⇒ 0
  • NEW DAMAGE REDUCTION: 30/40/50%

Patch Notes 5.5
Urgot's shield now also scales with total mana, and R's cooldown has been reduced at later levels.
"Urgot's going to need a lot more under-the-hood work before he can hit the big-time, but in the interim we thought he could use some help. A Mana ratio on W makes his beefy/CDR build more rewarding, keeping him active in sustained fights without adding to his snowball potential once the Acid Hunters set their sights on you. Although he has a dark, secret past, even the buff barge couldn't resist giving some love to League's original scuttle-crab."

  • TerrorCapacitor.jpg W - Terror Capacitor
    • BASE SHIELD: 80/130/180/230/280 ⇒ 60/100/140/180/220
    • "NEW" MANA RATIO: 8% total mana
  • Hyper-KineticPositionReverser.jpg R - Hyper-Kinetic Position Reverser
    • COOLDOWN: 120/110/100 ⇒ 120/100/80

Patch Notes 4.15
Urgot's basic attack now travels faster and Acid Hunter refunds half its mana cost if it kills an enemy. Hyper Kinetic Position Reverser also has a shorter cooldown and lower mana cost at later ranks, and lets Urgot ignore unit collision immediately after using it.
"We're just doing a bunch of small changes aimed at helping Urgot get back onto his... feet. While we try not to discuss our changes in the context, the big thing here is the mana refund on Acid Hunter, which will give Urgot a better fallback mechanic when it comes to last hitting."

  • General
    • THIS REALLY HELPS: Recommended items have been updated
    • THIS PROBABLY HELPS MORE: Basic attack missile speed is now 1300 ⇒ 1600
  • AcidHunter.jpg Q - Acid Hunter
    • "NEW" GET BETTER AT LAST HITTING, URGOT: Now refunds half mana cost if Acid Hunter kills an enemy
    • "NEW" FANCY PARTICLES: Now with extra spinning and a trail
    • RESPONSIVE MISSILES: Fixed a bug where Acid Hunter would fail to home if it was fired too quickly after Noxian Corrosive Charge was applied
  • Hyper-KineticPositionReverser.jpg R - Hyper-Kinetic Position Reverser
    • COOLDOWN: 120 seconds at all ranks ⇒ 120/110/100 seconds
    • COST: 120 mana ⇒ 100 mana
    • "NEW" HYPER KINETIC WALKING THROUGH THINGS: Urgot now ignores unit collision for 1 second after successfully using Hyper Kinetic Position Reverser
    • A VERY SMALL BUFF: Now grants bonus armor and magic resistance after a 0.25 second delay ⇒ immediately
    • LESS DISORIENTATION: The in-game camera no longer shifts for Urgot when he completes his Hyper Kinetic Position Reverse (so Urgot can follow-up with appropriate skillshots without having to re-orient his camera)

v3.05 Balance Update

  • Acid Hunter / Noxian Corrosive Charge
    • Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.144

  • Acid Hunter damage adjusted back to 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage) from 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage)

Patch Notes 1.0.0.143

  • Acid Hunter
    • Damage adjusted to 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage) from 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage)
    • Lock-on missile cast range reduced to 1,200 from 1,500
    • Rank 1 range is no longer higher than the other ranks
  • Noxian Corrosive Charge
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks
    • Cast range reduced to 900 from 950
  • Hyper-Kinetic Position Reverser cast range reduced to 550 / 700 / 850 from 700 / 775 / 850

Patch Notes 1.0.0.140b

  • Terror Capacitor shield health reduced at later ranks to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
  • Hyper-Kinetic Position Reverser armor and magic ressit bonus reduced to 60 / 90 / 120 from 80 / 105 / 130

Patch Notes 1.0.0.123

  • Noxian Corrosive Charge will now update as the target gains or loses armor

Patch Notes 1.0.0.120

  • Terror Capactior
  • Fixed a bug where when attacking a champion, it was slowing for less than the tooltip stated
  • Fixed a bug where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20 / 25 / 30 / 35 / 40%)

Patch Notes 1.0.0.114

  • Base health reduced to 437 from 457.
  • Acid Hunter base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
  • Fixed a bug where Terror Capacitor's slow was stacking.
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.

Patch Notes 1.0.0.112

  • Fixed a bug with Acid Hunter that was causing missile lock to shoot further than intended

Patch Notes 1.0.0.107

  • Fixed a bug that was causing Urgot's autoattack to have a slight delay when clicking a unit for the first time
  • Range increased to 425 from 400
  • Attack damage reduced to 51.6 from 54.1
  • Attack damage per level increased to 3.6 from 3.1
  • Acid Hunter
    • Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150
    • Attack damage ratio increased to 0.85 from 0.7
  • Terror Capacitor base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240
  • Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage
    • Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 bonus attack damage) from 100 / 155 / 210 / 265 / 320
    • Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor
  • Updated recommended items

Patch Notes 1.0.0.103

  • Removed "Recommended" tag
  • Heat Seeking Missiles can no longer hit invisible minions or objects like wards
  • Corrosive Charge no longer will lock onto invisible minions or objects like wards

Patch Notes 1.0.0.100

  • Added a second taunt

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