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Patch Notes v1.0.0.118

New Content

  • Aristocrat Vayne
  • Vindicator Vayne
  • Lord Mordekaiser
  • Jaximus
  • Safari Caitlyn


VayneSquareVayne, The Night Hunter

  • Night Hunter (Passive) - Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
  • Tumble - Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
  • Silver Bolts - Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
  • Condemn - Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
  • Final Hour (Ultimate) - Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Champion Changes

AnnieSquareAnnie

  • Run animation has been updated

GangplankSquareGangplank

  • Armor per level increased to 3.3 from 2.8
  • Attack speed per level increased to 2.75 from 2.35
  • Attack range increased to 125 from 100
  • Remove Scurvy cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 30 / 27 / 24 / 21 / 18
  • Cannon Barrage
    • Slow increased to 25% from 15 / 20 / 25%
    • Cooldown reduced to 120 / 115 / 110 seconds from 120 at all levels

Jarvan IVSquareJarvan IV

  • Dragon Strike
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5
    • Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60
  • Golden Aegis shield strength reduced to 50 / 90 / 130 / 170 / 210 from 50 / 100 / 150 / 200 / 250
  • Cataclysm damage reduced to 200 / 325 / 450 from 200 / 350 / 500
  • Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast

JaxSquareJax

  • Leap Strike no longer locks jax, allowing him to cast spells while leaping

KarmaSquareKarma

  • Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
  • Chakra now shows a cooldown

KarthusSquareKarthus

  • Death Defied
    • Duration reduced to 7 seconds from 8
    • No longer reduces your respawn time
  • Requiem ability power ratio reduced to 0.6 from 0.7

Lee SinSquareLee Sin

  • Energy costs on all spells reduced to 50 / 30 from 60 / 40
  • Safeguard shield no longer restores energy when the shield is destroyed
  • Tempest range increased to 450 from 400

MalphiteSquareMalphite

  • Granite Shield recharge rate reduced to 10 seconds from 12

Master YiSquareMaster Yi

  • Alpha Strike teleporting behavior improved to be more consistent when near walls

MorganaSquareMorgana

  • Attack ranged increased to 425 from 400
  • Attack missile speed increased to 1,200 from 1,100

NocturneSquareNocturne

  • Duskbringer damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
  • Paranoia
    • Damage reduced to 150 / 250 / 350 from 150 / 300 / 450
    • Fixed a bug where it caused a hitch the first time it was used

NunuSquareNunu

  • Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

PantheonSquarePantheon

  • Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

RumbleSquareRumble

  • Fixed a bug where Flamespitter particle was lasting longer than intended
  • Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
  • Pathing size has been reduced

ShenSquareShen

  • Ki Strike
    • Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
    • Base damage reduced to 10 from 15
  • Vorpal Blade damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230

SonaSquareSona

  • Sona will no longer automatically acquire attack targets when Power Chord is charged

TrundleSquareTrundle

  • Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

ZileanSquareZilean

  • Fixed a bug where Time Bomb didn't show its damage type in the death recap

Items

  • New Stat - Tenacity
    • Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example IreliaSquareIrelia's Ionian Fervor).
    • New Item - Cloak and Dagger
      • +20% attack speed
      • +20% critical strike chance
      • +25 tenacity
    • New Item - Moonflair Spellblade
      • +50 ability power
      • +25 tenacity
    • New Item - Eleisa's Miracle
      • +25 health regen per 5 seconds
      • +20 mana regen per 5 seconds
      • +25 tenacity
    • Mercury's Treads now grant +35 tenacity
  • Sunfire Cape area of effect damage per second reduced to 35 from 40
  • Catalyst the Protector's passive now changed to upon level up, restores 250 health and 200 mana over 8 seconds
  • Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
  • Wit's End
    • No longer burns mana but still deals 42 magic damage on each hit
    • New passive - Attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
    • Combine cost reduced to 550 from 700

General

  • Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
  • Baron NashorSquareBaron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent HeimerdingerSquareHeimerdinger from stacking the armor and magic resist reduction debuff from his turrets
  • Added a gray version of the charging/cooldown icon for the following spells/passives/items: PantheonSquarePantheon's Aegis Protection, KennenSquareKennen's Electrical Surge, KassadinSquareKassadin's Force Pulse, LeBlancSquareLeBlanc's Mirror Image, AnnieSquareAnnie's Pyromania, AniviaSquareAnivia's Rebirth, Twisted FateSquareTwisted Fate's Stacked Deck, NunuSquareNunu's Visionary, and Guardian Angel
  • Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example RyzeSquareRyze's bonus mana from Desperate Power, Tear of the Goddess)
  • Teleport cancel delay increase to 1 second from 0.5
  • Fixed a bug that was causing the line missile targeting display to be offset on the following spells: RenektonSquareRenekton's Slice and Dice, Kog'MawSquareKog'Maw's Void Ooze, ShenSquareShen's Shadow Dash, CorkiSquareCorki's Valkyrie and Missile Barrage, MorganaSquareMorgana's Dark Binding, and GragasSquareGragas' Body Slam

May 10th Hotfix

  • Fixed KarmaSquareKarma's Q, W, and E spells not gaining effect from cooldown reduction
  • Fixed summoner spells placing KarmaSquareKarma's spells on cooldown
  • Fixed VayneSquareVayne's W sometimes causing infinite Guardian Angel loops
  • Fixed Master YiSquareMaster Yi's Alpha Strike teleporting over walls more often against neutral monsters (reverted to 4-26-11 patch)

May 12th Hotfix

We've identified some of the issues causing Guardian Angel to malfunction and have released a hotfix to address them. While we haven't quite squashed all the bugs, you should see Guardian Angel functioning much better than before and we wanted to get this fix out to you as soon as possible.

Best of luck on the fields of justice, summoners!

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