Vayne - The Night Hunter

From Leaguepedia | League of Legends Wiki
Jump to: navigation, search
The Night Hunter
Release Date: May 10th, 2011
Cost: 4800IP 880RP
Attributes: Marksman, Assassin
Resource: Mana
Real Name: Shauna Vayne
Health: 359 (+83)
HP Regen: 4.5 (+0.55)
Mana: 173 (+35)
Mana Regen: 6.3 (+0.4)
Move Speed: 330

Attack Damage: 50 (+3.25)
Attack Speed: 0.658 (+4%)
Range: 550
Armor: 9.3 (+3.4)
Magic Resist: 30 (+0)

Vayne is a ranged attack damage carry. Vayne excels later in the game even relative to other attack damage carries. Her Tumble gives her extremely high mobility and damage, while her Silver Bolts mixture of true damage and percentage of maximum hp helps her shred even the tankiest of targets. She also has a high assassination potential with the stealth from her ultimate Final Hour, the movement speed from her passive, the stun from Condemn, and her general high damage output. Vayne is generally played in the bot lane due to her general fragility early in the game.


Lore: The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.

Not all shadows are to be feared. At least, if Vayne has her way.


PassiveNight Hunter
(Innate) Vayne gains 30 flat movement speed when moving towards a nearby visible enemy champion.

Range: 2000

QTumbleBanshee's Veil Grey.png
(Active) Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
Cost: 30 mana
Range: 300
Cooldown: 6 / 5 / 4 / 3 / 2 seconds
Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% of attack damage

WSilver BoltsBanshee's Veil Grey.png
(Passive) Vayne's consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will consume the rings, dealing true damage plus a percentage of the target's maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target.
Base True Damage: 20 / 30 / 40 / 50 / 60
Max Health to Damage Ratio: 4 / 5 / 6 / 7 / 8%

ECondemnBanshee's Veil.pngCleanseQss.png
(Active) Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.
Cost: 90 mana
Range: 550
Maximum Knockback Distance: 470 (estimate)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Physical Damage: 45 / 80 / 115 / 150 / 185
(+0.5 per bonus attack damage)
Maximum Damage: 90 / 160 / 230 / 300 / 370
(+1.0 per bonus attack damage)

RFinal HourBanshee's Veil Grey.png
(Active) Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble.
Cost: 80 mana
Duration: 8 / 10 / 12 seconds
Bonus Attack Damage: 30 / 50 / 70
Cooldown: 100 / 85 / 70 seconds

Recommended Items

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 4 3 1 75 5.1
LPLlogo small.png 2014 Season China Regional Finals 0 5 0 5 0 33.3
NA LCS.png 2014 NA LCS Summer Playoffs 3 0 0 0 0 10.3
Ogn logo.png 2014 Season Korea Regional Finals 0 1 0 1 0 7.7
RpPoints.png 2014 International Wild Card Tournament 0 2 0 2 0 16.7

Patch History


Vayne gets more attack speed per level. The changes to Final Hour are roughly neutral, as one was a bugfix and the other was to compensate for it.

"Vayne's always been one of the best examples of a hyperscaling markswoman, as she has to pay the cost of a weak early game before being rewarded with an extremely strong late game. So we buffed that."

  • General
    • ATTACK SPEED PER LEVEL: 3.1 ⇒ 4.0
  • FinalHour.jpg R - Final Hour
    • WHOOPS: Fixed a bug where Tumble had an extra +0.1 attack damage ratio while Final Hour was active (now correctly matches Tumble's AD ratios)
    • COMPENSATION FOR THE ABOVE: Final Hour grants a bonus 25/40/55 ⇒ 30/50/70 attack damage throughout its duration


  • E – Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Summary: We're taking some of the hidden power away from Vayne's Condemn. The targets she condemns will no longer be unable to act at the end of the effect unless she stuns them against a wall. Additionally, we've removed the ability for Vayne to get a free auto attack on her victims while condemning them away.

Context: Similar to our Morgana changes, when we want to reduce some power on a champion without directly reducing their numbers, we first look to introduce more gameplay for opponents or to shave off hidden power. Highly-skilled Vayne players were getting a lot of trading power in lane by landing a free basic attack on a champion after hitting them with Condemn.

  • E - Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes.


  • Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550)
  • Final Hour
    • Cooldown increased to 100/85/70 from 70 seconds


  • Final Hour
    • Stealth from Final Hour will now properly be broken upon launching a basic attack


  • Condemn
    • Range now accurately matches her attack range

These changes help alleviate some of the high pressure of playing
by allowing her more liberal use of Tumble and Condemn.

  • Mana per level increased to 35 from 27
  • Tumble
    • Mana cost reduced to 30 from 40


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Base movement speed increased to 305 from 300


  • Updated tooltips


  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5


  • Fixed a couple small bugs introduced to Condemn with Fizz patch


  • Fixed a bug where Silver Bolts would go through blind effects


  • Silver-Tipped Bolts will no longer interact with spell shields
  • Tumble bonus damage reduced to 40 / 45 / 50 / 55 /60% from 55 / 60 / 65 / 70 / 75%
  • Condemn damage reduced to 45 / 80 / 115 / 150 / 185 form 50 / 90 / 130 / 170 / 210
  • Final Hour
    • Movement speed bonus now triples instead of quadruples
    • Attack damage reduced to 25 / 40 / 55 from 35 / 55 / 75


  • Movement speed reduced to 305 from 310
  • Range decreased to 550 from 555
  • Tumble mana cost increased to 40 from 35
  • Silver Bolts base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70
  • Condemn base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220

May 10th Hotfix



External links