Xerath - The Magus Ascendant

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Xerath
XerathSquare.png
The Magus Ascendant
Release Date: October 5th, 2011
Cost: 4800IP 880RP
Attributes: Mage, Assassin
Resource: Mana
Statistics
Health: 380 (+80)
HP Regen: 4.5 (+0.55)
Mana: 366.96 (+44)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 51.66 (+3.0)
Attack Speed: 0.625 (+1.36%)
Range: 525
Armor: 12 (+3.5)
Magic Resist: 30 (+0)

Description

Lore: This was the moment.

The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as
Xerath
.

Though his master’s helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind,
Xerath
smiled up at the soulless hawk’s face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him—all of it led to this grotesque masquerade of Ascension.

The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands.

And for this sin,
Xerath
had been punished with a horrible, maddening promise: freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert.
Azir, The Golden Sun
, the Golden Sun, vowed that he would free his savior and new friend.

A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could
Azir
upend thousands of years of rule? How could he fight tradition, his father, his destiny?

In the end, the young emperor would lose it all by not honoring his word.

And so,
Xerath
was elevated and educated, eventually becoming
Azir
’s trusted right hand—but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life,
Xerath
decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible.

With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima,
Xerath
felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical.

At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward
Xerath
. Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as
Xerath
’s own? Even if he did, there was no staying the killing blow that was already in motion.


Xerath
had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades—he even tricked the monstrous brothers
Nasus
and
Renekton
into staying away from the event—but he had not planned for this…

The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally… of freedom.

At these words, the guards flanked
Xerath
, moving in, weapons drawn.

So the princeling did know. Had
Xerath
’s plans had been undone?

But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him. On his freedom.

His hated master had just freed him—he had freed them all. No Shuriman would ever wear chains again.
Azir
’s last act as a human was to unfetter his people.

The foundation-shuddering roar of the assembled masses drowned out any response
Xerath
could have had.
Azir
donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come.
Xerath
stood in the shadow of the monolithic Sun Disk, knowing that an empire-destroying doom was but seconds away.

Too late, friend. Too late, brother. Far too late for us all.

Abilities

PassiveMana Surge
Mana Surge.png
(Innate) Xerath's next basic attack restores 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 /102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 mana every 12 seconds which is doubled if Xerath attacks a champion.


QArcanopulseBanshee's Veil.png
Arcanopulse2.png
First Cast: When Xerath starts charging, his movement speed is decreased gradually while the range of Arcanopulse is increased over the next few seconds. While charged, Xerath is unable to attack or use other abilities. Arcanopulse is cancelled after 4 seconds and half of its mana cost is refunded.
Second Cast: After a short casting time, Xerath fires an energy beam in a line dealing magic damage to all enemies hit.
Range: 750-1400
Width: 100
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 80 / 120 / 160 / 200 / 240
(+0.75 Ability Power)
Cooldown: 9 / 8 / 7 / 6 / 5 seconds


WEye of DestructionBanshee's Veil.pngCleanseQss.png
Eye of Destruction.png
(Active) A blast of arcane energy strikes after a delay of 0.5 seconds slowing enemies and dealing magic damage within 200-radius area, 10% for 2.5 seconds. Champions directly hit take high amount of damage and are slowed down. The slow effect decays to 10% over the duration.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%


EShocking OrbBanshee's Veil.pngCleanseQss.png
Shocking Orb.png
(Active) An orb of energy is fired in a line and detonates when an enemy champion is hit. This results to magic damage and stun the target for 0.75 to 1.75 seconds. The duration of the stun depends on how far the Shocking Orb has travelled.
Range: 1050
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds
Magic Damage: 80 / 110 / 140 / 170 / 200
(+0.45 Ability Power)


RRite of the ArcaneBanshee's Veil.png
Rite of the Arcane.png
(Active) Xerath is anchored to his current location up to 10 seconds while gaining the ability to cast Arcane Barrage for up to 3 times. Moving or attacking can cancel Ascension and automatically ends after casting Arcane Barrage 3 times. The cooldown is reduced by 50% if Ascension has ended without casting Arcane Barrage.
(Arcane Barrage - Active): Xerath release a blast of energy that strikes after a delay of 0.5 seconds dealing magic damage to enemy champions within a certain area.
Range: 3200 / 4400 / 5600
Effect Radius: 200
Sight Radius: 300
Cost: 100 mana
Cooldown: 130 / 115 / 100 seconds
Magic Damage per Cast: 190 / 245 / 300
(+0.43 Ability Power)
Maximum Magic Damage: 570 / 735 / 900
(+1.29 Ability Power)


Recommended Items


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 2 0 2 0 10.5
Esltumbnail.png IEM Season IX - Cologne 0 1 0 1 0 7.1
WC2014.png 2014 World Championship 0 6 2 4 33.3 7.7
NA LCS.png 2014 NA LCS Summer Playoffs 0 4 2 2 50 13.8
Ogn logo.png 2014 Season Korea Regional Finals 0 3 1 2 33.3 23.1

Patch History

Patch Notes 5.8
"We tried to fix this with an earlier hotfix but that didn't stick. This should do it."

  • Rite of the Arcane.png R - Rite of the Arcane
    • ARCANE: HAT Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast

Patch Notes 5.4
E'S MAX STUN DURATION IS DOWN.
"Shocking Orb was originally designed as a 'melee-friendly' crowd control - better at keeping opponents at bay from afar, but worse at stopping people that had already closed on him. In practice, it amplified his already-potent long range burst when used offensively, giving him really high pick potential for such a siege-focused champion. We're toning back the max duration to be less punishing for those brave souls looking to close the gap and stomp his face in. (Mask? Arcane headplate with eyesockets? You get it.)"

  • Shocking Orb.png E - Shocking Orb
    • MAXIMUM STUN DURATION: 2.25 seconds ⇒ 1.75 seconds

Patch Notes 5.1
"Tooltips often contain numbers. Sometimes, we accidentally write those numbers smaller than they are. This is one of those times."

  • Shocking Orb.png E - Shocking Orb
    • KNOWLEDGE IS POWER, EXCEPT WHEN IT'S A TOOLTIP: Tooltip updated to match actual max stun duration (2.25 seconds). Actual value unaffected.

Patch Notes 4.15
"The hidden power of support Xerath."

  • Eye of Destruction.png W - Eye of Destruction
    • SORRY SUPPORT XERATH: The Spellthief's line of items no longer procs twice when Xerath hits targets in the center of his spell.

Patch Notes 4.14
R's delay between shots doesn't scale with cooldown reduction.
"We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix)."

  • Rite of the Arcane.png R - Rite of the Arcane
    • NERF FIX: The delay between Arcane Barrages scales with cooldown reduction ⇒ is fixed at 0.6 seconds between individual shots

Patch Notes 4.2
Xerath is getting a complete overhaul of his kit along with new particle effects, ability icons, VOs and some new animations. Read below for the full details.
This rework isn’t driven by a concern for power levels. Instead, like a lot of our reworks, it’s focused on delivering a unique, cohesive champion theme. Xerath’s theme has always been the arcane sniper with huge damage potential. Give him time and the right target, and he can precisely pick off his victims. That said, with Xerath’s old kit, he had so much spell penetration and rapid-fire abilities that players would often just dump all of his damage on the nearest target. We believe his new kit delivers on a better champion fantasy.

  • General
    • BASE MANA :: 250 (+45 per level) ⇒ 238 (+47 per level)
    • BASE MANA REGEN :: 7 per 5 seconds (+0.6 per level) ⇒ 6 per 5 seconds (+0.65 per level)
    • ATTACK RANGE :: 550 ⇒ 525
    • VISUAL :: Attack animation has been shortened slightly
  • Mana Surge.png Passive - Mana Surge
    • Every 10 seconds, your next basic attack restores between 30 and 195 mana. The amount it restores scales with your character level.
    • EFFECT :: Attacking an enemy champion restores double the amount of mana
  • Arcanopulse2.png Q - Arcanopulse
    • FIRST CAST :: Begin channeling, gradually increasing the spell's range from 700 to 1400 while slowing down movement speed by up to 50%. Xerath can move while channeling.
    • SECOND CAST :: Damage all enemies in a line for 80/120/160/200/240 (+0.75 ability power) magic damage
    • COOLDOWN :: 9/8/7/6/5 seconds
    • MANA COST :: 80/90/100/110/120
    • RANGE :: Channeling increases the ability's range from 700 to 1400 over 1.5 seconds
    • EFFECT :: Xerath can hold a full range Arcanopulse for an additional 1.5 seconds
    • EFFECT :: While channeling this spell, Xerath gradually slows his movement speed by up to 50%
  • Eye of Destruction.png W - Eye of Destruction
    • AOE DAMAGE & SLOW :: Calls down a ground-targeted blast of energy, dealing 60/90/120/150/180 (+0.6 ability power) magic damage to all enemies caught within the blast and slowing them by 10%
    • CENTER OF BLAST :: Enemies caught in the middle of the blast instead take 90/135/180/225/270 (+0.9 ability power) magic damage and are slowed by 60/65/70/75/80% instead
    • COOLDOWN :: 14/13/12/11/10 seconds
    • MANA COST :: 70/80/90/100/110
    • RANGE :: 1000
  • Shocking Orb.png E - Shocking Orb
    • SKILLSHOT NUKE :: Fires an orb of raw magic in a straight line. The first enemy hit takes 80/110/140/170/200 (+0.45 ability power) magic damage and is stunned for between 0.75 and 2 seconds (the stun duration is based on how far the orb traveled)
    • COOLDOWN :: 13/12.5/12/11.5/11 seconds
    • MANA COST :: 60/65/70/75/80
    • RANGE :: 1000
  • Rite of the Arcane.png R - Rite of the Arcane
    • ULTIMATE :: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190/245/300 (+0.43 ability power) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • COOLDOWN :: 130/115/100 seconds
    • MANA COST :: 100 at all ranks
    • RANGE :: 3200/4400/5600

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.147
September 18th - World Championship Hotfix

  • Locus of Power can now be cast while rooted

Patch Notes 1.0.0.143

  • Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
    • The visual indicator for the ultimate will now appear at the start of the cast bar instead of at the end

Patch Notes 1.0.0.142

  • Locus of Power magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%
  • Mage Chains
    • Missile speed increased to 2,100 from 1,700
    • Ability power ratio increased to 0.8 from 0.7

Patch Notes 1.0.0.134

  • Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used

Patch Notes 1.0.0.132

  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

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