Xerath - The Magus Ascendant

From Leaguepedia | League of Legends Wiki
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Overview   Match History    


Xerath
XerathSquare.png
The Magus Ascendant
Release: October 5th, 2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 380 (+80)
HP Regen: 4.5 (+0.55)
Mana: 366.96 (+44)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 51.66 (+3.0)
Attack Speed: 0.625 (+1.36%)
Range: 525
Armor: 12 (+3.5)
Magic Resist: 30 (+0)
Friends/Rivals
Friends:

Rivals:

Champion Spotlight

Description

Lore: Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
"A lifetime as a slave has prepared me for eternity as your master."

Abilities

PassiveMana Surge
Mana Surge.png
(Innate) Xerath's next basic attack restores 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 /102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 mana every 12 seconds which is doubled if Xerath attacks a champion.


QArcanopulseBanshee's Veil.png
Arcanopulse2.png
First Cast: When Xerath starts charging, his movement speed is decreased gradually while the range of Arcanopulse is increased over the next few seconds. While charged, Xerath is unable to attack or use other abilities. Arcanopulse is cancelled after 4 seconds and half of its mana cost is refunded.
Second Cast: After a short casting time, Xerath fires an energy beam in a line dealing magic damage to all enemies hit.
Range: 750-1400
Width: 100
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 80 / 120 / 160 / 200 / 240
(+0.75 Ability Power)
Cooldown: 9 / 8 / 7 / 6 / 5 seconds


WEye of DestructionBanshee's Veil.pngCleanseQss.png
Eye of Destruction.png
(Active) A blast of arcane energy strikes after a delay of 0.5 seconds slowing enemies and dealing magic damage within 200-radius area, 10% for 2.5 seconds. Champions directly hit take high amount of damage and are slowed down. The slow effect decays to 10% over the duration.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%


EShocking OrbBanshee's Veil.pngCleanseQss.png
Shocking Orb.png
(Active) An orb of energy is fired in a line and detonates when an enemy champion is hit. This results to magic damage and stun the target for 0.75 to 1.75 seconds. The duration of the stun depends on how far the Shocking Orb has travelled.
Range: 1050
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds
Magic Damage: 80 / 110 / 140 / 170 / 200
(+0.45 Ability Power)


RRite of the ArcaneBanshee's Veil.png
Rite of the Arcane.png
(Active) Xerath is anchored to his current location up to 10 seconds while gaining the ability to cast Arcane Barrage for up to 3 times. Moving or attacking can cancel Ascension and automatically ends after casting Arcane Barrage 3 times. The cooldown is reduced by 50% if Ascension has ended without casting Arcane Barrage.
(Arcane Barrage - Active): Xerath release a blast of energy that strikes after a delay of 0.5 seconds dealing magic damage to enemy champions within a certain area.
Range: 3200 / 4400 / 5600
Effect Radius: 200
Sight Radius: 300
Cost: 100 mana
Cooldown: 130 / 115 / 100 seconds
Magic Damage per Cast: 190 / 245 / 300
(+0.43 Ability Power)
Maximum Magic Damage: 570 / 735 / 900
(+1.29 Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 2 0 2 0 10.5
Esltumbnail.png IEM Season IX - Cologne 0 1 0 1 0 7.1
WC2014.png 2014 World Championship 0 6 2 4 33.3 7.7
NA LCS.png 2014 NA LCS Summer Playoffs 0 4 2 2 50 13.8
Ogn logo.png 2014 Season Korea Regional Finals 0 3 1 2 33.3 23.1

Patch History

Patch Notes 6.9

Quote.png Rite of the Arcane sets up Xerath’s unique high point: a long-ranged barrage that forces opponents to dance. However, it was often Arcanopulse with its consistent poke that gave him his siege monster reputation. While Xerath should be able to effectively siege with his basic abilities, we also want his signature ability to be more impactful, giving players a reason to access its power more often and for longer. By dialing back a little on the inevitability of Arcanopulse and upping the impact of Rite of the Arcane, we’re giving Xerath more chances to succeed with his ultimate, ensuring higher highs for experienced ascendants. Unquote.png
  • Arcanopulse2.png Q - Arcanopulse
    • WIDTH: 150 ⇒ 145
    • INDICATOR: Warning indicator now better matches the damage zone
  • Shocking Orb.png E - Shocking Orb
    • STUN DURATION: 0.75 - 1.75 seconds (based on distance) ⇒ 0.5 - 2 seconds (based on distance)
  • Rite of the Arcane.png R - Rite of the Arcane
    • DAMAGE: 190/245/300 ⇒ 200/230/260
    • NUMBER OF BARRAGES: 3 at all ranks ⇒ 3/4/5
    • RANGE: Range increased by 10%
    • IMPACT RADIUS: 190 ⇒ 200
    • DELAY BETWEEN SHOTS: 0.6 seconds ⇒ 0.8 seconds
    • ASCENDED VISION: Now zooms out to give Xerath a better view of the battlefield
    • VISUALS: Rite of the Arcane particles have been updated

Patch Notes 5.22

  • Mana & Mana Regen Adjustments
    • BASE MANA: 316.96 ⇒ 366.96
    • MANA GROWTH STAT: 47 ⇒ 44

Patch Notes 5.8
"We tried to fix this with an earlier hotfix but that didn't stick. This should do it."

  • Rite of the Arcane.png R - Rite of the Arcane
    • ARCANE: HAT Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast
  • Bugfix
    • Fixed several casting issues with Q - Arcanopulse

Patch Notes 5.4
E'S MAX STUN DURATION IS DOWN.
"Shocking Orb was originally designed as a 'melee-friendly' crowd control - better at keeping opponents at bay from afar, but worse at stopping people that had already closed on him. In practice, it amplified his already-potent long range burst when used offensively, giving him really high pick potential for such a siege-focused champion. We're toning back the max duration to be less punishing for those brave souls looking to close the gap and stomp his face in. (Mask? Arcane headplate with eyesockets? You get it.)"

  • Shocking Orb.png E - Shocking Orb
    • MAXIMUM STUN DURATION: 2.25 seconds ⇒ 1.75 seconds

Patch Notes 5.1
"Tooltips often contain numbers. Sometimes, we accidentally write those numbers smaller than they are. This is one of those times."

  • Shocking Orb.png E - Shocking Orb
    • KNOWLEDGE IS POWER, EXCEPT WHEN IT'S A TOOLTIP: Tooltip updated to match actual max stun duration (2.25 seconds). Actual value unaffected.

Patch Notes 4.15
"The hidden power of support Xerath."

  • Eye of Destruction.png W - Eye of Destruction
    • SORRY SUPPORT XERATH: The Spellthief's line of items no longer procs twice when Xerath hits targets in the center of his spell.

Patch Notes 4.14
R's delay between shots doesn't scale with cooldown reduction.
"We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix)."

  • Rite of the Arcane.png R - Rite of the Arcane
    • NERF FIX: The delay between Arcane Barrages scales with cooldown reduction ⇒ is fixed at 0.6 seconds between individual shots

Patch Notes 4.2
Xerath is getting a complete overhaul of his kit along with new particle effects, ability icons, VOs and some new animations. Read below for the full details.
This rework isn’t driven by a concern for power levels. Instead, like a lot of our reworks, it’s focused on delivering a unique, cohesive champion theme. Xerath’s theme has always been the arcane sniper with huge damage potential. Give him time and the right target, and he can precisely pick off his victims. That said, with Xerath’s old kit, he had so much spell penetration and rapid-fire abilities that players would often just dump all of his damage on the nearest target. We believe his new kit delivers on a better champion fantasy.

  • General
    • BASE MANA :: 250 (+45 per level) ⇒ 238 (+47 per level)
    • BASE MANA REGEN :: 7 per 5 seconds (+0.6 per level) ⇒ 6 per 5 seconds (+0.65 per level)
    • ATTACK RANGE :: 550 ⇒ 525
    • VISUAL :: Attack animation has been shortened slightly
  • Mana Surge.png Passive - Mana Surge
    • Every 10 seconds, your next basic attack restores between 30 and 195 mana. The amount it restores scales with your character level.
    • EFFECT :: Attacking an enemy champion restores double the amount of mana
  • Arcanopulse2.png Q - Arcanopulse
    • FIRST CAST :: Begin channeling, gradually increasing the spell's range from 700 to 1400 while slowing down movement speed by up to 50%. Xerath can move while channeling.
    • SECOND CAST :: Damage all enemies in a line for 80/120/160/200/240 (+0.75 ability power) magic damage
    • COOLDOWN :: 9/8/7/6/5 seconds
    • MANA COST :: 80/90/100/110/120
    • RANGE :: Channeling increases the ability's range from 700 to 1400 over 1.5 seconds
    • EFFECT :: Xerath can hold a full range Arcanopulse for an additional 1.5 seconds
    • EFFECT :: While channeling this spell, Xerath gradually slows his movement speed by up to 50%
  • Eye of Destruction.png W - Eye of Destruction
    • AOE DAMAGE & SLOW :: Calls down a ground-targeted blast of energy, dealing 60/90/120/150/180 (+0.6 ability power) magic damage to all enemies caught within the blast and slowing them by 10%
    • CENTER OF BLAST :: Enemies caught in the middle of the blast instead take 90/135/180/225/270 (+0.9 ability power) magic damage and are slowed by 60/65/70/75/80% instead
    • COOLDOWN :: 14/13/12/11/10 seconds
    • MANA COST :: 70/80/90/100/110
    • RANGE :: 1000
  • Shocking Orb.png E - Shocking Orb
    • SKILLSHOT NUKE :: Fires an orb of raw magic in a straight line. The first enemy hit takes 80/110/140/170/200 (+0.45 ability power) magic damage and is stunned for between 0.75 and 2 seconds (the stun duration is based on how far the orb traveled)
    • COOLDOWN :: 13/12.5/12/11.5/11 seconds
    • MANA COST :: 60/65/70/75/80
    • RANGE :: 1000
  • Rite of the Arcane.png R - Rite of the Arcane
    • ULTIMATE :: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190/245/300 (+0.43 ability power) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • COOLDOWN :: 130/115/100 seconds
    • MANA COST :: 100 at all ranks
    • RANGE :: 3200/4400/5600

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.147
September 18th - World Championship Hotfix

  • Locus of Power can now be cast while rooted

Patch Notes 1.0.0.143

  • Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
    • The visual indicator for the ultimate will now appear at the start of the cast bar instead of at the end

Patch Notes 1.0.0.142

  • Locus of Power magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%
  • Mage Chains
    • Missile speed increased to 2,100 from 1,700
    • Ability power ratio increased to 0.8 from 0.7

Patch Notes 1.0.0.134

  • Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used

Patch Notes 1.0.0.132

  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

Other Contents

Gallery


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Pantheon

Poppy

Quinn

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra

Discussions

blog comments powered by Disqus