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{{Infobox Champ
+
{{Infobox Player
  +
|checkboxIsLowercase=No
|name=Thresh
 
  +
|checkboxIsPersonality=No
|title=The Chain Warden
 
  +
|isretired=No
|releasedate=January 23rd, 2013
 
|ip=6300
+
|id=k0u
  +
|name=Tinh Tri Lam
|rp=975
 
  +
|image=GAL k0u 2017 Summer.png
|resource=Mana
 
  +
|country=Norway
|attribute=Support
 
  +
|residency=Europe
|attribute2=Fighter
 
  +
|checkbox-res=No
|realname=
 
  +
|birth_date_month=09
|hp=560.52
 
  +
|birth_date_day=28
|hp_lvl=93
 
  +
|birth_date_year=1997
|hpregen=6.92
 
  +
|favchamp=Lee Sin
|hpregen_lvl=0.55
 
  +
|favchamp2=Jarvan IV
|mana=273.92
 
  +
|favchamp3=Elise
|mana_lvl=44
 
  +
|checkbox1=No
|mregen=6
 
  +
|checkboxComp=No
|mregen_lvl=0.8
 
  +
|ids=k0ù, GL IN NA SOLOQ (NA), asgsagagadgag (NA)
|range=450
 
  +
|team=P3P eSports
|ad=47.696
 
  +
|checkbox2=No
|ad_lvl=2.2
 
  +
|role=Jungler
|as=0.625
 
  +
|checkboxPrev=No
|as_lvl=3.5
 
  +
|checkboxIsSub=No
|armor=16
 
  +
|checkboxSharesRole=No
|armor_lvl=0
 
  +
|teamhist1=Benched Gaming
|mr=30
 
  +
|teamdate1=Jun 2013 - Jul 2013
|mr_lvl=0
 
  +
|teamrole1=Jungle
|ms=335
 
  +
|teamhist2=Reason Gaming
|skin1name=Deep Terror Thresh
 
  +
|teamdate2=Jul 2013 - Aug 2013
|skin1rp=975
 
  +
|teamrole2=Jungle
|skin1date=2013-01-23
 
  +
|teamhist3=SUPA HOT CREW XD
|skin1legacy=
 
  +
|teamdate3=Nov 2013 - Dec 2013
|skin2name=Championship Thresh
 
  +
|teamrole3=Jungle
|skin2rp=975
 
  +
|teamhist4=Cloud 9 Eclipse
|skin2date=2013-10-04
 
  +
|teamdate4=Jan 2014 - Feb 2014
|skin2legacy=true
 
  +
|teamrole4=Jungle
|skin3name=Blood Moon Thresh
 
  +
|teamhist5=Cloud 9 Eclipse
|skin3rp=975
 
  +
|teamdate5=Mar 2014 - Apr 2014
|skin3date=2015-01-08
 
  +
|teamrole5=Jungle
|skin3legacy=
 
  +
|checkbox3=Yes
|skin4name=SSW Thresh
 
  +
|teamhist6=Ninjas in Pyjamas
|skin4rp=975
 
  +
|teamdate6=May 2014 - Aug 2014
|skin4date=2015-05-14
 
  +
|teamrole6=Jungle
|skin4legacy=true
 
  +
|teamhist7=Gamers2
|skin5name=Dark Star Thresh
 
  +
|teamdate7=Aug 2014 - Jan 2015
|skin5rp=1820
 
  +
|teamrole7=Jungle
|skin5date=2016-06-16
 
  +
|teamhist8=BX3 EK
|skin5legacy=
 
  +
|teamdate8=Feb 2015 - Apr 2015
  +
|teamrole8=Jungle
  +
|teamhist9=Different Dimension
  +
|teamdate9=Apr 2015 - Jul 2015
  +
|teamrole9=Jungle
  +
|teamhist10=Vortex
  +
|teamdate10=Jul 2015 - Jan 2016
  +
|teamrole10=Jungle
  +
|teamhist11=Giants Gaming
  +
|teamdate11=Jan 2016 - Jan 2016
  +
|teamrole11=Jungle
  +
|teamhist12=Lions EK
  +
|teamdate12=Feb 2016 - Feb 2016
  +
|teamrole12=Jungle
  +
|teamhist13=Copenhagen Wolves
  +
|teamdate13=Feb 2016 - Jun 2016
  +
|teamrole13=Jungle
  +
|teamhist14=Nova eSports
  +
|teamdate14=Jun 2016 - Jul 2016
  +
|teamrole14=Jungle
  +
|teamhist15=Riddle eSports
  +
|teamdate15=Aug 2016 - ??? ???
  +
|teamrole15=Jungle
  +
|teamhist16=Dark Passage
  +
|teamdate16=Oct 2016 - Dec 2016
  +
|teamrole16=Jungle
  +
|teamhist17=Galakticos
  +
|teamdate17=Jan 2017 - Jul 2017
  +
|teamrole17=Jungle
  +
|teamhist18=P3P eSports
  +
|teamdate18=Jul 2017 - ''Present''
  +
|teamrole18=Jungle
  +
|league1=EU LCS 2016 Spring
  +
|leagueteam1=giants
  +
|leagueplace1=10
  +
|leaguegames1=4
  +
|leagueteamgames1=18
  +
|leaguecheckbox1=Yes
  +
|leaguecheckbox2=No
  +
|leaguecheckbox3=No
  +
|leaguecheckbox4=No
  +
|leaguecheckbox5=No
  +
|checkbox4=No
  +
|leaguecheckbox6=No
  +
|leaguecheckbox7=No
  +
|leaguecheckbox8=No
  +
|leaguecheckbox9=No
  +
|leaguecheckbox10=No
  +
|leaguecheckbox11=No
  +
|leaguecheckbox12=No
  +
|leaguecheckbox13=No
  +
|leaguecheckbox14=No
  +
|leaguecheckbox15=No
  +
|leaguecheckbox16=No
  +
|leaguecheckbox17=No
  +
|leaguecheckbox18=No
  +
|facebook=https://www.facebook.com/C9k0u
  +
|twitter=k0ulol
  +
|reddit=k0u
  +
|bestgg=http://best.gg/player/k0u
  +
|peakleague_na=Challenger I
  +
|peakleague_euw=Challenger I
 
}}
 
}}
  +
{{PlayerPageStart|checkboxSBS=Yes|checkboxTOCR=Yes|TOCLimit=|text=}}
  +
==Biography==
   
==Lore==
+
===Season 3===
  +
k0u joined his first competitive team, [[Benched Gaming]], part-way through the season. With the team he won cups #147 and #148 of [[ESL Go4LoL 2013 June#EU West Server|ESL Go4LoL EUW June 2013]] before the roster was acquired by [[Reason Gaming]]. With the new organization, k0u and the roster went on to win the [[ESL Go4LoL 2013 June#EU West Server|ESL Go4LoL EUW June 2013 Monthly Final]]. They also won cup #155 of [[ESL Go4LoL 2013 August#EU East Server|ESL Go4LoL EUNE August 2013]], and came 2nd at [[Insomnia49 Summer 2013]] after losing to [[Millenium]] in the tournament's final. He then left the team, joining [[SUPA HOT CREW]] a few months later.
{{TDRight
 
|name1=Previous
 
|name2=Current
 
}}
 
{{TDRight|tab}}
 
{|
 
|valign= "top" width=0px align=center|
 
|valign= "top"|Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.
 
   
  +
The team participated in [[Europe Season 4 Promotion Tournament Qualifier 2|EU LCS Promotion Tournament Qualifier 2]], securing a place in the [[Riot League Championship Series/Europe/2014 Season/Spring Promotion|EU LCS Spring Promotion]]. Despite this, k0u was replaced due to being under the minimum required age to play in the LCS (or an LCS qualifier).
In an age history has all but forgotten, the man who would later be known as Thresh was once a member of an order devoted to gathering and protecting knowledge. The masters of this order tasked him with guarding a hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work.
 
   
  +
===2014 Season===
The vault Thresh guarded was buried deep beneath the citadel at the center of an island chain and protected by runic sigils, arcane locks and potent wards. Spending such time in the presence of dark spells began to affect Thresh as the magic sought out his innate malice. For years the relics preyed on his insecurities, taunting him with his deepest fears and feeding his bitterness.
 
  +
At the start of the new season, k0u joined newly formed [[Cloud 9 Eclipse]] at the start of the season, and this saw him playing in a roster that included [[Febiven]] and [[Hjärnan]]. The team's first tournament was the [[SCAN EUW Winter Invitational]]. The roster managed to impress from the very start, finishing 1st after beating [[Gamers2]] in the final of the tournament. Hjärnan and the team continued in the same form, winning [[2014 EU Challenger Series/Spring Series|Challenger Spring #1]]. Despite their success, k0u decided to leave the team at this point.
   
  +
A month later, k0u rejoined the team, and went on to win a number of tournaments on the run. The first of these was Week 20 of the [[EUW Challenger Series]], where they beat [[Departed]] in the final. Next up was the [[2014 Black Monster Cup Europe Spring|2014 Black Monster Cup Europe - Spring]], where [[Cloud 9 Eclipse]] beat the same roster once again, beating [[Denial eSports.Europe]] in the final, after the organization had picked up the roster of [[Departed]]. The team also won [[International Invitational Tournament 3]], beating [[Dark Passage]] in the final.
Thresh’s spite surfaced through wanton acts of cruelty, as his talent for exploiting vulnerability bloomed. He slowly tore pages out of a living book, binding it back together when it was all but spent. He scratched the glass of a mirror bound with the memory of an ancient mage until it was opaque, trapping the man in darkness, only to polish it anew and repeat. Just as a secret wants to be told, a spell wants nothing more than to be cast, and Thresh denied this each day. He would start to recite an incantation, then let the words trickle off his tongue, halting just before the last syllable.
 
   
  +
k0u and the team also participated in the [[2014 EU Challenger Series/Spring Series/Playoffs|EUCS Spring Playoffs]]. They won the tournament, beating [[Ninjas in Pyjamas]] in the final. Despite helping the team qualify for the [[Riot League Championship Series/Europe/2014 Season/Summer Promotion|LCS Summer Promotion]], k0u left the team soon after.
He became exquisitely skilled at covering all evidence of his cruelty, such that no one in the order suspected he was anything other than a disciplined guard. The vault had grown so vast that no one knew its contents as completely as Thresh, and the lesser artifacts faded from the order’s memory, as did Thresh himself.
 
   
  +
After k0u had joined a reformed [[Ninjas in Pyjamas]], the team managed to win [[DreamHack Summer 2014]] along with a number of other tournaments. They also achieved a 2nd place finish in both [[2014 EU Challenger Series/Summer Series|EU Challenger Summer #1]] and [[2014 EU Challenger Series/Summer Series/Series 2|EU Challenger Summer #2]] before k0u's departure.
He resented that he had to hide his meticulous work. Everything under his watch was evil, or corrupted in some way - why ''shouldn’t'' he be free to do as he would?
 
   
  +
k0u went on to join [[Gamers2]] in the same month. During his time on the team's roster, he participated in a wide range of tournaments. k0u's first major tournament with the team was the [[2014 EU Challenger Series/Summer/Playoffs|EUCS Summer Playoffs]], though the team were knocked out in the quarterfinals of the tournament by the LCS-bound [[Unicorns Of Love]].
The vault held many peculiar magical artifacts but no people, until one day when a chained man was dragged into the sunken catacombs. He was a warlock who had infused his body with raw sorcery, which gave him the power to regenerate his flesh, no matter how grievous the wound.
 
   
  +
===2015 Season===
Thresh was delighted at his new ward - a being who could feel the full range of human suffering, but would not perish, a plaything he could torment for years to come. He started methodically separating the warlock’s skin from his flesh with a hook, and used his chains to lash and tear the open wound until it healed. He took to wearing the chains as he patrolled the vault, reveling in the warlock’s fear at the long, dragging sound of his approach.
 
  +
k0u participated in the [[Riot_League_Championship_Series/Europe/2015_Season/Spring_Expansion|Expansion Tournament]] with [[Gamers2]], who managed to beat [[Reason Gaming]] in the seeding game and [[Team Strix]] in Round 1. [[Gamers2]] were knocked out in Round 2 after being beaten by [[n!faculty]]. Not long after this, k0u decided to leave the team.
   
  +
After spending time on both [[BX3 EK]] and [[Different Dimension]], k0u joined [[Vortex]]. He arrived after the second week of the [[2015 NA Challenger Series/Summer Season|NACS Summer Season]], becoming the team's 3rd jungler in as many weeks. With him, the team went 2-4, and their overall record for the season was 2-8, leaving them in 5th place at the end of the split.
With ample charges to torment in the vault, Thresh became even more distanced from the order above. He began to take his meals in his underground chamber lit by a single lantern, rarely emerging from the catacombs. His skin developed a pallid complexion from lack of sunlight, and his face became gaunt and hollow. Members of the order avoided him, and when a series of mysterious disappearances plagued the order, none thought to investigate Thresh’s lair.
 
   
  +
==Trivia==
When the disaster known as the Ruination struck, magical shockwaves claimed the lives of all who lived on the isles and transformed them into a state of undeath. While others screamed in anguish, Thresh reveled in the ruin. He rose from this cataclysm as a spectral abomination, but unlike many who have passed into the shadow world, Thresh did not lose his identity. Rather, his penchant for cruel torture and ability to discern weakness was only heightened.
 
  +
* Known for only playing {{ci|Lee Sin}} in season 2.
  +
* Is Vietnamese but lives in Norway.
   
  +
==Achievements==
He relished the chance to continue his cruelty without fear of reprisal, unfettered by the limits of mortality. As a wraith, Thresh could torment the living and the dead endlessly, delighting in their despair before claiming their soul for an eternity of suffering.
 
  +
{{TDRight
 
  +
|name1=2013
Thresh now seeks only particular victims: the most clever and resilient, and those with a strong will. His greatest joy comes from tormenting his victims until they lose any last glimmer of hope, before facing the inevitable hook of his chains.
 
  +
|name2=2014
 
  +
|name3=2016}}
<big>The Collection</big>
 
  +
{{TDRight|tab}}<!--2016-->
 
  +
{| class="sortable prettytable"
''A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent.''
 
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2016
 
  +
! width="60" | Date
''Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him.''
 
  +
! width="300" | Event
 
  +
! width="450" | Result
''Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend.''
 
 
''Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss.''
 
 
''The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags.''
 
 
''The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner.''
 
 
''“Please. Please, not you,” he whispered.''
 
 
''“Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...”''
 
 
''“I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly.''
 
 
''Thresh stretched his mouth wide. “Your death is not my desire.”''
 
 
''He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams.''
 
 
''The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive.''
 
 
''“What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly.''
 
 
''The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony.''
 
 
''“I left them to keep them safe,” the man cried. Blood gurgled from his mouth.''
 
 
''Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls.''
 
 
''“Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed.''
 
 
''Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.''
 
 
|-
 
|-
  +
| 2016-10-30
|
 
  +
| [[IEM Season 11 - Challenger|IEM Season 11 - Oakland Qualifier]]
| align=center | '''"The mind is a wondrous thing to tear apart."'''
 
  +
| {{Medal|1}} {{Team2|DP}} 2 : 0 {{Team|SAJ}}
- {{ci|Thresh}}
 
  +
|-
  +
| 2016-03-15
  +
| [[EU Challenger Series/2016 Season/Spring Playoffs|2016 EUCS Spring Playoffs]]
  +
| {{medal|2}} {{team2|cw}} 2 : 3 {{team|huma}}
 
|}
 
|}
{{TDRight|tab}}
+
{{TDRight|tab}}<!--2014-->
  +
{| class="sortable prettytable"
{|
 
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2014
|valign= "top" width=0px align=center|
 
  +
! width="60" | Date
|valign= "top"|{{ci|Thresh}} is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
 
  +
! width="300" | Event
 
  +
! width="450" | Result
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
 
 
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
 
 
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
 
 
|-
 
|-
  +
| 2014-11-02
|
 
  +
| [[Paris Games Week 2014]]
| align=center | ''' "There are few things as invigorating as taking a mind apart, piece by piece."'''
 
  +
| {{medal|3}} {{team2|gamers2}} 2 : 1 {{team|Les Frères du Purgatoire}}
- {{ci|Thresh}}
 
  +
|-
  +
| 2014-06-16
  +
| [[DreamHack Summer 2014]]
  +
| {{Medal|1}} {{team2|nip}} 2 : 0 {{team|reason}}
  +
|-
  +
| 2014-05-19
  +
| [[Solomid EU Tournament Circuit/Invitational 6]]
  +
| {{Medal|1}} {{team2|nip}} 3 : 0 {{team|gamers2}}
  +
|-
  +
| 2014-05-07
  +
| [[Solomid EU Tournament Circuit/Invitational 5]]
  +
| {{Medal|1}} {{team2|Rest In Pepperonis}} 3 : 1 {{team|gamers2}}
  +
|-
  +
| 2014-04-19
  +
| [[Copenhagen Games 2014]]
  +
| {{Medal|2nd}} {{Team2|Cloud 9 Eclipse}} 0 : 2 {{Team|Ninjas in Pyjamas}}
  +
|-
  +
| 2014-04-11
  +
| [[2014 EU Challenger Series/Spring Series|2014 EU Challenger Series Spring Playoffs]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Eclipse}} 3 : 1 {{Team|Ninjas in Pyjamas}}
  +
|-
  +
| 2014-03-30
  +
| [[International Invitational Tournament 3]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Eclipse}} 3 : 0 {{Team|Dark Passage}}
  +
|-
  +
| 2014-03-30
  +
| [[2014 Black Monster Cup Spring Europe]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Eclipse}} 2 : 1 {{Team|Denial eSports.Europe}}
  +
|-
  +
| 2014-03-19
  +
| [[EUW Challenger Series #20]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Eclipse}} 2 : 1 {{Team|Departed}}
  +
|-
  +
| 2014-02-15
  +
| [[2014 EU Challenger Series/Spring Series/Playoffs|2014 EU Challenger Series Spring Series #1]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Eclipse}} 2 : 0 {{Team|Ninjas in Pyjamas}}
  +
|-
  +
| 2014-01-12
  +
| [[SCAN EUW Winter Invitational]]
  +
| {{Medal|1st}} {{Team2|Cloud 9 Europe}} 3 : 1 {{Team|Gamers 2}}
 
|}
 
|}
{{TDRight|end}}
+
{{TDRight|tab}}<!--2013-->
  +
{| class="sortable prettytable"
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2013
  +
! width="60" | Date
  +
! width="300" | Event
  +
! width="450" | Result
  +
|-
  +
| 2013-08-25
  +
| [[Insomnia49 Summer 2013]]
  +
| {{Medal|2nd}} {{Team2|Reason Gaming}} 0 : 3 {{Team|M}}
  +
|}
  +
{{TDRight/end}}
   
==Abilities==
+
==Interviews==
{{Infobox Ability
 
|name= Damnation
 
|image= Damnation.png
 
|description='''(Innate)''' Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants 0.75 armor and ability power. Champions and large minions and monsters always drop a soul. Small minions and monsters only sometimes drop a soul. Epic monsters drop two souls.<br><br>A soul will only drop if the enemy unit dies within 1900-range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh. Souls disappear if not picked up after 8 seconds.
 
|hotkey=Passive
 
}}
 
 
{{Infobox Ability
 
|name= Death Sentence / Death Leap
 
|image= Death_Sentence.png
 
|description='''(Active)''' After a 0.5 second wind-up, Thresh throws out his scythe in a line and forms a tether with the first enemy hit, dealing magic damage and stunning it for 1.5 seconds. Upon hitting an enemy, Death Sentence's current cooldown is reduced by 3 seconds.<br>While the tether persists, Thresh cannot attack and he will periodically tug on the tether, each time pulling the target a short distance toward himself. After 0.5 seconds, or instantly if he hooks a minion or monster, Thresh can reactivate the ability to use Death Leap.
 
|image2= Death_Leap.png
 
|description2=<br>'''(Active)''' Thresh pulls himself to the bound enemy. This removes the stun but allows Thresh to attack again. Thresh loses the ability to activate Death Leap when the tether breaks.
 
|desc2_1='''Cost:''' 80 mana
 
|desc2_2='''Range:''' 1100
 
|levelup_1='''Cooldown:''' 20 / 18 / 16 / 14 / 12 seconds
 
|levelup_2='''Active Magic Damage:''' 80 / 120 / 160 / 200 / 240 {{AR2|ap|+50%}}
 
|hotkey=Q
 
|banshee=yes
 
|cleanseqss=both
 
}}
 
 
{{Infobox Ability
 
|name= Dark Passage
 
|image= Dark_Passage.png
 
|description='''(Active)''' Thresh throws his lantern to the target location where it remains for up to 6 seconds. For the next 6 seconds, the first ally to come near the lantern gains a shield that absorbs damage for up to 4 seconds.<br><br>If an ally right-clicks the lantern, they will pick it up and will be pulled to Thresh's location. If Thresh moves more than 1500-units away, the lantern will return to him. Allies can only receive the shield once per cast.
 
|desc_1='''Range:''' 950
 
|levelup_1='''Cost:''' 50 / 55 / 60 / 65 / 70 mana
 
|levelup_2='''Cooldown:''' 22 / 20.5 / 19 / 17.5 / 16 seconds
 
|levelup_3='''Shield Strength:''' 60 / 100 / 140 / 180 / 220 + (100% of Souls)
 
|hotkey=W
 
|banshee=no
 
}}
 
 
{{Infobox Ability
 
|name= Flay
 
|image= Flay.png
 
|description='''(Passive)''' Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of Souls collected, plus a percentage of his attack damage based on the amount of time since his last attack.<br><br> '''(Active)''' Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the same direction as the chains, and are slowed afterwards for 1 second.
 
|desc_1='''Range:''' 400 (800 total)
 
|desc_2='''Cooldown:''' 9 seconds
 
|levelup_1='''Cost:''' 60 / 65 / 70 / 75 / 80 mana
 
|levelup_2='''Passive Magic Damage:''' {{ai|Damnation|Souls}} +<br>{{AbilityRatio|ad|+80 / 110 / 140 / 170 / 200%|total}}
 
|levelup_3='''Active Magic Damage:''' 65 / 95 / 125 / 155 / 185<br> {{AR2|ap|+40%}}
 
|levelup_4='''Slow:''' 20 / 25 / 30 / 35 / 40%
 
|hotkey=E
 
|banshee=yes
 
|cleanseqss=both
 
}}
 
 
{{Infobox Ability
 
|name= The Box
 
|image= The_Box.png
 
|description='''(Active)''' After a 0.75 second delay, Thresh summons 5 spectral walls around him that last up to 5 seconds. Enemy champions that touch a wall take magic damage and are slowed by 99% for 2 seconds, but break the wall.<br><br>Once one wall is broken, the remaining walls deal no damage and apply half the slow duration. An enemy cannot be affected by multiple walls simultaneously.
 
|desc_1='''Cost:''' 100 mana
 
|desc_2='''Range:''' 450
 
|levelup_2='''Magic Damage:''' 250 / 400 / 550 {{AR2|ap|+100%}}
 
|levelup_1='''Cooldown:''' 140 / 120 / 100 seconds
 
|hotkey=R
 
|banshee=yes
 
|cleanseqss=both
 
}}
 
 
==Competitive Usage==
 
{{ChampionStatsStart
 
|statistics={{ChampionStatsTable
 
|League=ogn
 
|EventName=HOT6iX Champions Spring 2014
 
|ShownName=HOT6iX Champions Spring 2014
 
|Bans=37
 
|Wins=23
 
|Losses=17
 
|Usage=90.6
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=All-Star Paris 2014
 
|ShownName=All-Star Paris 2014
 
|Bans=6
 
|Wins=5
 
|Losses=3
 
|Usage=82.4
 
}}
 
{{ChampionStatsTable
 
|League=LCS
 
|EventName=Riot League Championship Series/North America/2014 Season/Spring Playoffs
 
|ShownName=2014 NA LCS Spring Playoffs
 
|Bans=7
 
|Wins=4
 
|Losses=5
 
|Usage=88.9
 
}}
 
{{ChampionStatsTable
 
|League=LCS
 
|EventName=Riot League Championship Series/North America/2014 Season/Spring Round Robin
 
|ShownName=2014 NA LCS Spring Round Robin
 
|Bans=26
 
|Wins=41
 
|Losses=29
 
|Usage=85
 
}}
 
{{ChampionStatsTable
 
|League=LCS
 
|EventName=Riot League Championship Series/Europe/2014 Season/Spring Playoffs
 
|ShownName=2014 EU LCS Spring Playoffs
 
|Bans=4
 
|Wins=5
 
|Losses=2
 
|Usage=55
 
}}
 
|additional_stats={{ChampionStatsTable
 
|League=LCS
 
|EventName=Riot League Championship Series/Europe/2014 Season/Spring Round Robin
 
|ShownName=2014 EU LCS Spring Round Robin
 
|Bans=21
 
|Wins=24
 
|Losses=40
 
|Usage=75.2
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 NA Challenger Series/Spring Series/Playoffs
 
|ShownName=2014 NA Challenger Series Spring Playoffs
 
|Bans=2
 
|Wins=6
 
|Losses=5
 
|Usage=68.4
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 EU Challenger Series/Spring Series/Playoffs
 
|ShownName=2014 EU Challenger Series Spring Playoffs
 
|Bans=6
 
|Wins=4
 
|Losses=3
 
|Usage=76.5
 
}}
 
{{ChampionStatsTable
 
|League=GPL
 
|EventName=2014 GPL Spring
 
|ShownName=2014 GPL Spring
 
|Bans=42
 
|Wins=23
 
|Losses=15
 
|Usage=88.9
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 NA Challenger Series/Spring Series/Challenger Series 2
 
|ShownName=2014 NA Challenger Series #2
 
|Bans=1
 
|Wins=2
 
|Losses=7
 
|Usage=66.7
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 EU Challenger Series/Spring Series/Series 2
 
|ShownName=2014 EU Challenger Series #2
 
|Bans=4
 
|Wins=9
 
|Losses=2
 
|Usage=83.3
 
}}
 
{{ChampionStatsTable
 
|League=LNL
 
|EventName=2014 LNL Spring
 
|ShownName=2014 LNL Spring
 
|Bans=4
 
|Wins=22
 
|Losses=19
 
|Usage=80.4
 
}}
 
{{ChampionStatsTable
 
|League=IEM
 
|EventName=IEM Season VIII - World Championship
 
|ShownName=IEM Season VIII - World Championship
 
|Bans=8
 
|Wins=4
 
|Losses=4
 
|Usage=88.9
 
}}
 
{{ChampionStatsTable
 
|League=IEM
 
|EventName=IEM Season VIII - Sao Paulo
 
|ShownName=IEM Season VIII - Sao Paulo
 
|Bans=6
 
|Wins=2
 
|Losses=5
 
|Usage=86.7
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 NA Challenger Series
 
|ShownName=2014 NA Challenger Series #1
 
|Bans=9
 
|Wins=3
 
|Losses=6
 
|Usage=100
 
}}
 
{{ChampionStatsTable
 
|League=Riot
 
|EventName=2014 EU Challenger Series
 
|ShownName=2014 EU Challenger Series #1
 
|Bans=7
 
|Wins=8
 
|Losses=3
 
|Usage=94.7
 
}}
 
{{ChampionStatsTable
 
|League=LPL
 
|EventName=Demacia_Cup/Season_1
 
|ShownName=Demacia Cup Season 1
 
|Bans=0
 
|Wins=8
 
|Losses=6
 
|Usage=82.4
 
}}
 
{{ChampionStatsTable
 
|League=gpl
 
|EventName=2014 GPL Winter
 
|ShownName=2014 GPL Winter
 
|Bans=17
 
|Wins=21
 
|Losses=11
 
|Usage=56.3
 
}}
 
{{ChampionStatsTable
 
|League=riot
 
|EventName=Season 3 World Championship
 
|ShownName=Season 3 World Championship
 
|Bans=22
 
|Wins=9
 
|Losses=9
 
|Usage=63.5
 
}}
 
{{ChampionStatsTable
 
|League=lpl
 
|EventName=2013_LPL_Summer/Regular_Season
 
|ShownName=Tencent LPL 2013 Summer
 
|Bans=39
 
|Wins=21
 
|Losses=21
 
|Usage=96.4
 
}}
 
{{ChampionStatsTable
 
|League=ltc
 
|EventName=HOT6iX Champions Summer 2013
 
|ShownName=Champions Summer 2013
 
|Bans=31
 
|Wins=19
 
|Losses=22
 
|Usage=91.1
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/North America/Season_3/Summer_Playoffs
 
|ShownName=NA LCS - Summer Playoffs
 
|Bans=2
 
|Wins=4
 
|Losses=5
 
|Usage=68.8
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/Europe/Season_3/Summer_Playoffs
 
|ShownName=EU LCS - Summer Playoffs
 
|Bans=5
 
|Wins=2
 
|Losses=5
 
|Usage=63.2
 
}}
 
{{ChampionStatsTable
 
|League=riot
 
|EventName=Gamescom_2013/International_Wildcard_Tournament
 
|ShownName=International Wildcard Tournament
 
|Bans=13
 
|Wins=1
 
|Losses=3
 
|Usage=100
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/Europe/Season_3/Summer_Round_Robin
 
|ShownName=EU LCS - Summer Season
 
|Bans=45
 
|Wins=25
 
|Losses=40
 
|Usage=93.2
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/North_America/Season_3/Summer_Round_Robin
 
|ShownName=NA LCS - Summer Season
 
|Bans=29
 
|Wins=23
 
|Losses=44
 
|Usage=85.0
 
}}
 
{{ChampionStatsTable
 
|League=ltc
 
|EventName=OLYMPUS Champions Spring 2013
 
|ShownName=Champions Spring 2013
 
|Bans=28
 
|Wins=21
 
|Losses=19
 
|Usage=78.2
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/North_America/Season_3/Spring_Playoffs
 
|ShownName=NA LCS - Spring Playoffs
 
|Bans=7
 
|Wins=4
 
|Losses=7
 
|Usage=90.0
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/Europe/Season_3/Spring_Playoffs
 
|ShownName=EU LCS - Spring Playoffs
 
|Bans=10
 
|Wins=3
 
|Losses=1
 
|Usage=93.3
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/Europe/Season_3/Spring_Round_Robin
 
|ShownName=EU LCS - Spring Season
 
|Bans=42
 
|Wins=20
 
|Losses=14
 
|Usage=67.9
 
}}
 
{{ChampionStatsTable
 
|League=lcs
 
|EventName=Riot_League_Championship_Series/North_America/Season_3/Spring_Round_Robin
 
|ShownName=NA LCS - Spring Season
 
|Bans=27
 
|Wins=17
 
|Losses=16
 
|Usage=53.6
 
}}
 
{{ChampionStatsTable
 
|League=iem
 
|EventName=IEM Season VII - World Championship
 
|Bans=24
 
|Wins=11
 
|Losses=4
 
|Usage=90.7
 
}}
 
}}
 
 
== Patch History ==
 
{{Scroll box
 
|content='''[[v6.17#{{PAGENAME}}|v6.17]]'''<br>
 
{{PatchChampionEntry
 
|summary=R cooldown decreased.
 
|context=Like a few others on this list, Thresh has less access to his ultimate than we’d like. While it’s true that The Box doesn’t carry as much weight as other ults when identifying Thresh’s ‘high moment’ (Death Sentence is really cool, okay?), it’s still an important part of his teamfight contributions. Upping the Box’s availability late-game should make Thresh feel more complete when making the big plays he’s known for.
 
|changes={{pai|The Box}}
 
{{pbc|COOLDOWN|150/140/130 seconds| 140/120/100 seconds}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.13#{{PAGENAME}}|v6.13]]'''<br>
 
{{PatchChampionEntry
 
|summary=Epic monsters give two souls. W scaling changed.
 
|context=Everyone knows that taking the souls of fallen enemies should be a fun and pleasant experience. For Thresh, however, collecting the souls of the damned currently doesn’t capture how awesome it is to slay epic monsters. We're making the soul hunting mini-game more rewarding and changing the scaling on Thresh's W to match. In addition, we're cleaning up some of the interactions between Thresh's hook and lantern, letting players feel a little more confident in landing their “Flash, Hook, Lantern” combo.
 
|changes={{pai|Damnation}}
 
{{pbc|ch=new|SOUL OF THE LORDS|Epic monsters now drop two souls}}
 
{{pai|Dark Passage}}
 
{{pbc|ch=removed|AP RATIO|0.4 ability power|Removed}}
 
{{pbc|ch=new|SOUL RATIO|Now gains +1 shield per soul collected}}
 
{{pbc|PLEASE CLICK THE LANTERN|While Thresh is tethered to an enemy via Death Sentence, casting Dark Passage at an out-of-range location now throws the lantern at maximum range in the target direction, rather than causing Thresh to walk into cast range}}
 
{{pbc|PLEASE.|If you successfully Death Sentence a target and pull towards them, lanterns slightly beyond the leash range will have a short grace period before breaking the leash}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.12#{{PAGENAME}}|v6.12]]'''<br>
 
{{PatchChampionEntry
 
|summary=Souls count twice on Howling Abyss.
 
|context=Bard needs his chimes, Nasus needs his stacks and Thresh needs his souls. It’s a two-for-one soul sale on The Howling Abyss! And yes, that means Nunu is worth four souls.
 
|changes={{pai|Damnation}}
 
{{pbc|SOUL EATER|Each soul captured counts as two souls instead}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.1]]'''<br>
 
{{PatchChampionEntry
 
|summary=Souls are more likely to do what you think they do.
 
|context=
 
|changes=
 
{{pai|Damnation}}
 
{{pbc|ch=|What is the worth of a soul?|Fixed a visual bug where, upon despawning, uncollected souls appeared to fly to Thresh instead of vanishing}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v5.16]]'''<br>
 
{{PatchChampionEntry
 
|champion=
 
|summary=All of the following champions have had their armor or health per level increased.
 
|context=As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the ''why'' further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.
 
|changes=
 
{{ci|Blitzcrank}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.5|4}}
 
{{ci|Braum}}<br>
 
{{pbc|ch=|ARMOR GROWTH|4|4.5}}
 
{{ci|Leona}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.1|3.6}}
 
{{ci|Nautilus}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.25|3.75}}
 
{{ci|Taric}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.2|3.7}}
 
{{ci|Rammus}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.8|4.3}}
 
{{ci|Amumu}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3.1|3.6}}
 
{{ci|Tahm Kench}}<br>
 
{{pbc|ch=|ARMOR GROWTH|3|3.5}}
 
{{ci|Alistar}}<br>
 
{{pbc|ch=|HEALTH GROWTH|102|106}}
 
{{ci|Bard}}<br>
 
{{pbc|ch=|HEALTH GROWTH|89|93}}
 
{{ci|Thresh}}<br>
 
{{pbc|ch=|HEALTH GROWTH|89|93}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v5.13]]'''<br>
 
:"Just a small change to help Thresh and his allies more consistently combine their efforts for Madlife moments. Teamwork OP."
 
* [[File:Damnation.png|25px]] '''Passive - Damnation'''
 
** {{PN2014|AAA|SOUL CONTROL|Fixed a bug where souls would appear to fly to Thresh from extreme distances}}
 
** {{PN2014|AAA|HOOK LINE AND SCUTTLE|Scuttle Crab now spawns a soul}}
 
* [[File:Dark Passage.png|25px]] '''W - Dark Passage'''
 
** {{PN2014|AAA|GET TO THE LANTERN|Lantern now does not despawn while Thresh is mid-flight towards his Death Sentenced target}}
 
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.14]]'''<br>
 
:"Thanks to one particularly intrepid player, we've fixed a longstanding bug with Thresh's Flay."
 
 
* [[File:Sweep.png|20px]] '''E - Flay'''
 
** <small>THANKS DUDE</small> Fixed a bug where Flay would sometimes not move opponents
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.13]]'''<br>
 
''Thresh's lantern only shields the first ally it hits (and himself). The Box no longer deals additional damage to opponents for every wall they run through past the first (but still applies slows).''
 
 
:"As Thresh continues to be a reliable top tier support, we decided to tone down some of his less appreciated (but very strong) area-of-effect teamfight presence."
 
 
* [[File:LanternToss.png|20px]] '''W - Dark Passage'''
 
** <span style="color:green">'''NEW'''</span> <small>NO GROUP FARES</small> Now only shields the '''first''' ally to be near the Lantern. Thresh himself can still always receive the shield.
 
* [[File:Sweep.png|20px]] '''E - Flay'''
 
** <small>BUGFIX</small> Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds. It's actually 1 second (no actual change).
 
* [[File:TheBox.png|20px]] '''R - The Box'''
 
** <span style="color:red">'''REMOVED'''</span> <small>YOU'RE STUCK IN HERE WITH ME</small> <span style="color:firebrick">The Box no longer deals additional damage to opponents when they break extra walls beyond the first. Extra walls still apply half slow duration.</span>
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.11]]'''<br>
 
"This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation."
 
 
* <small>HITBOX:</small> The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:
 
** '''{{ci|Shyvana}}'''
 
** '''{{ci|Thresh}}'''
 
** '''{{ci|Vi}}'''
 
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.10]]'''<br>
 
"Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!" "
 
 
* [[File:Sweep.png|20px]] '''E - Flay'''
 
** CLARITY! Now displays the correct buff icon
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.4]]'''<br>
 
''8 seconds is really all the time a soul needs before it realizes it can escape from Thresh. The shorter window to pick up souls means Thresh will have to take more risks as he tries to collect distant souls.''
 
 
* [[File:KeeperofLostSouls.png|20px]] '''Passive - Damnation'''
 
** SOUL DESPAWN RATE: <s>15 seconds</s> ⇒ 8 seconds
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.2]]'''<br>
 
''Thresh’s very long range basic attack is a powerful threat in lane, so this change introduces a little more vulnerability to his kit.''
 
 
*'''General'''
 
**BASIC ATTACK RANGE :: <s>475</s> ⇒ 450
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.1]]'''<br>
 
''Summary: We made it more obvious that Dark Passage is a clickable item and gave it a small collision radius. We’re also slightly increasing the time it takes for The Box to form.''
 
 
''Giving Thresh’s lantern a small collision radius means that he can’t cover things like minions or wards to prevent enemies from clicking them. Similarly, this also means that minions can’t accidentally cover up a lantern, and that enemies can’t block Thresh’s lantern with a bunch of wards. Instead, Thresh’s lantern will now slightly push units out of the way when it’s thrown on top of them – or if the unit can’t be moved (ie: wards or champions), Thresh’s lantern will land beside them and champions won’t be able to walk directly on top of it. Click that lantern!''
 
 
''The increased delay on The Box’s wall formation is to clarify its use as a trapping ability when Thresh has the right position. Sometimes Thresh will just throw out The Box when walking behind a fleeing opponent to “clip” them on the edge, but Thresh should fail in those situations because he didn’t bother to have the proper positioning.''
 
 
*[[File:LanternToss.png|20px]] '''W - Dark Passage'''
 
**Now shows indicator particles to nearby allies to indicate that it is a clickable object
 
**Lantern now has a small collision radius
 
 
*[[File:TheBox.png|20px]] '''R - The Box'''
 
**Delay on wall formation increased to 0.75 seconds (from 0.5 seconds)
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.13]]'''<br>
 
*'''General'''
 
**Attack Speed per level increased to 3% (from 1%)
 
**Thresh's basic attack wind up is reduced by 0.25% per 1% attack speed, rather than the standard 1%
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.12]]'''<br>
 
''Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook. Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks – he'll need to deliberately stop attacking in order for it to start "winding up" again.''
 
 
''Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly (especially when combined with cooldown reduction). We changed Flay because its passive "wind up" damage was growing even in between Thresh's auto attacks. This reduced the importance of his powerful intermittent auto attack harass as he was still getting a small bonus from Flay's passive even when constantly auto attacking.''
 
 
'''Death Sentence'''
 
* Cooldown increased to 20/18/16/14/12 (from 18/16.5/15/13.5/12)
 
* Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy
 
 
'''Flay'''
 
* Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.11]]'''<br>
 
*'''Death Sentence'''
 
**If the target cleanses the initial spell or blocks it with a spell shield, the chain will now shatter, preventing Thresh from casting Death Leap
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.10]]'''<br>
 
''Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns.''
 
 
''Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game.''
 
 
*'''General'''
 
**Base Health reduced to 500 from 541
 
**Base Armor reduced to 12 from 18
 
*'''Damnation'''
 
**Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.09]]'''
 
*After initially using Death Sentence the tooltip will now describe his Death Leap ability
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.08]]'''
 
* '''Death Sentence'''
 
** Fixed a bug where Thresh could cast Flash while casting Death Sentence
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.06]]'''<br>
 
''Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.''
 
* '''Death Sentence'''
 
** Damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200
 
** Passive moved to Flay
 
* '''Flay'''
 
** Damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225
 
** Now has Death Sentence's previous passive (bonus damage on basic attacks)
 
** Fixed a bug that caused the passive's damage to be consumed when attacking wards
 
** Fixed a bug where Flay sometimes dealt more damage than intended
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v3.03]]'''
 
* '''Death Sentence''' is no longer consumed when attacking wards
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v1.0.0.154]]'''<br>
 
{{ci|Thresh}} released.
 
<br>
 
<br>
 
}}
 
==Articles==
 
{{TDRight
 
|name1=2015
 
|content1=
 
* [https://gamurs.com/articles/my-trusted-friend-thresh My Trusted Friend - Thresh]
 
}}
 
==Additional Content==
 
===Champion Information===
 
* [http://gameinfo.na.leagueoflegends.com/en/game-info/champions/thresh/ Thresh's Champion Page]
 
* [http://forums.na.leagueoflegends.com/board/showthread.php?t=3017445 Thresh, the Chain Warden Revealed]
 
   
===Related Lore===
+
==Gallery==
  +
<gallery>
* [http://na.leagueoflegends.com/en/site/shadow-and-fortune/ Shadow and Fortune]
 
  +
k0u.jpg|k0u
  +
Oku8.png|C9E K0u
  +
GIA_Kou_2016_Spring.png|GIA k0u 2016 Spring
  +
CW_K0u_2016_Spring.png|CW k0u 2016 Spring
  +
NVA_K0u_2016_Summer.png|NVA k0u 2016 Summer
  +
GAL k0u 2017 Spring.png|GAL k0u 2017 Spring
  +
</gallery>
   
===Skin Release===
+
==External Links==
<big>Promotional Page</big>
 
* [http://na.leagueoflegends.com/en/featured/skins/dark-star-thresh Dark Star]
 
<big>Video</big>
 
* [https://youtu.be/CLvvRhm3lcE The Dark Star]
 
* [https://youtu.be/xl9vXaVQrx0 Dark Star: Nothing Escapes]
 
* [https://youtu.be/kC9DKxwtkWM SSW Thresh]
 
   
===Other===
+
==References==
  +
<references />
<big>Champion Spotlight</big>
 
* [https://youtu.be/Sv95nBi7ulQ Thresh Champion Spotlight]
 
<big>Login Screen</big>
 
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Revision as of 20:21, 18 December 2017

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Biography[]

Season 3[]

k0u joined his first competitive team, Benched Gaming, part-way through the season. With the team he won cups #147 and #148 of ESL Go4LoL EUW June 2013 before the roster was acquired by Reason Gaming. With the new organization, k0u and the roster went on to win the ESL Go4LoL EUW June 2013 Monthly Final. They also won cup #155 of ESL Go4LoL EUNE August 2013, and came 2nd at Insomnia49 Summer 2013 after losing to Millenium in the tournament's final. He then left the team, joining SUPA HOT CREW a few months later.

The team participated in EU LCS Promotion Tournament Qualifier 2, securing a place in the EU LCS Spring Promotion. Despite this, k0u was replaced due to being under the minimum required age to play in the LCS (or an LCS qualifier).

2014 Season[]

At the start of the new season, k0u joined newly formed Cloud 9 Eclipse at the start of the season, and this saw him playing in a roster that included Febiven and Hjärnan. The team's first tournament was the SCAN EUW Winter Invitational. The roster managed to impress from the very start, finishing 1st after beating Gamers2 in the final of the tournament. Hjärnan and the team continued in the same form, winning Challenger Spring #1. Despite their success, k0u decided to leave the team at this point.

A month later, k0u rejoined the team, and went on to win a number of tournaments on the run. The first of these was Week 20 of the EUW Challenger Series, where they beat Departed in the final. Next up was the 2014 Black Monster Cup Europe - Spring, where Cloud 9 Eclipse beat the same roster once again, beating Denial eSports.Europe in the final, after the organization had picked up the roster of Departed. The team also won International Invitational Tournament 3, beating Dark Passage in the final.

k0u and the team also participated in the EUCS Spring Playoffs. They won the tournament, beating Ninjas in Pyjamas in the final. Despite helping the team qualify for the LCS Summer Promotion, k0u left the team soon after.

After k0u had joined a reformed Ninjas in Pyjamas, the team managed to win DreamHack Summer 2014 along with a number of other tournaments. They also achieved a 2nd place finish in both EU Challenger Summer #1 and EU Challenger Summer #2 before k0u's departure.

k0u went on to join Gamers2 in the same month. During his time on the team's roster, he participated in a wide range of tournaments. k0u's first major tournament with the team was the EUCS Summer Playoffs, though the team were knocked out in the quarterfinals of the tournament by the LCS-bound Unicorns Of Love.

2015 Season[]

k0u participated in the Expansion Tournament with Gamers2, who managed to beat Reason Gaming in the seeding game and Team Strix in Round 1. Gamers2 were knocked out in Round 2 after being beaten by n!faculty. Not long after this, k0u decided to leave the team.

After spending time on both BX3 EK and Different Dimension, k0u joined Vortex. He arrived after the second week of the NACS Summer Season, becoming the team's 3rd jungler in as many weeks. With him, the team went 2-4, and their overall record for the season was 2-8, leaving them in 5th place at the end of the split.

Trivia[]

  • Known for only playing Lee SinSquareLee Sin in season 2.
  • Is Vietnamese but lives in Norway.

Achievements[]

  • 2016
  • 2014
  • 2013
2016
Date Event Result
2016-10-30 IEM Season 11 - Oakland Qualifier PlacementIcon1 Dark PassageDark Passagelogo std 2 : 0 Saigon Jokerslogo stdSaigon Jokers
2016-03-15 2016 EUCS Spring Playoffs PlacementIcon2 Copenhagen WolvesCopenhagen Wolveslogo std 2 : 3 Humalogo stdHuma
2013
Date Event Result
2013-08-25 Insomnia49 Summer 2013 PlacementIcon2 Reason GamingReason Gaminglogo std 0 : 3 Milleniumlogo stdMillenium

Interviews[]

Gallery[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Reason Gaming LoL - Insomnia 49 and the departure of K0u. howspiffinglol.blogspot.co.uk
  2. 2.0 2.1 2.2 League of Legends team change reason-gaming.net
  3. 3.0 3.1 3.2 k0u's Tweet twitter.com
  4. 4.0 4.1 4.2 Cloud9 Expands to Europe cloud9.gg
  5. 5.0 5.1 5.2 k0u's Facebook Post facebook.com
  6. 6.0 6.1 6.2 k0u's Tweet twitter.com
  7. 7.0 7.1 7.2 LoL player k0u leaves NiP nip.gl
  8. 8.0 8.1 8.2 NiP announces the new LoL lineup nip.gl
  9. 9.0 9.1 9.2 Tritin ‘K0u’ Lam joins Gamers2 gamers2.com
  10. 10.0 10.1 10.2 Jeg tror ikke vi kunne unngått noen av våre utskiftninger gamer.no
  11. 11.0 11.1 11.2 Anerkjent jungler tas inn til lag i norsk førstedivisjon gamer.no
  12. 12.0 12.1 12.2 Different Dimension eSports' Facebook post (Greek) facebook.com
  13. 13.0 13.1 13.2 Different Dimension eSports' Facebook Post (Greek) facebook.com
  14. 14.0 14.1 14.2 Giants Gaming giantsgaming.pro
  15. 15.0 15.1 15.2 Betongjocke to join our LCS Team giantsgaming.pro
  16. 16.0 16.1 16.2 Meet our 2016 EU LCS Roster giantsgaming.pro
  17. 17.0 17.1 17.2 Trippel seriemester Lions står uten League of Legends-lag gamer.no
  18. 18.0 18.1 18.2 Tidligere LCS-spiller skal delta i helgens norske storoppgjør gamer.no
  19. 19.0 19.1 19.2 Nova eSports' Facebook Post facebook.com
  20. 20.0 20.1 20.2 Nova Esports accepting offers for Challenger Series spot espn.go.com
  21. 21.0 21.1 21.2 Nova eSports' Facebook Post facebook.com
  22. 22.0 22.1 22.2 Kapteinen skifter beite – går til rivalen gamer.no
  23. 23.0 23.1 23.2 Dark Passage's Facebook Post (Turkish) facebook.com
  24. 24.0 24.1 24.2 Galakticos' Tweet (Turkish) twitter.com
  25. 25.0 25.1 25.2 Galakticos' Tweet (Turkish) twitter.com
  26. 26.0 26.1 26.2 Yükselme Ligi hakkında her şey! (Turkish) tr.lolesports.com
  27. 27.0 27.1 27.2 P3P eSports' Facebook Post (Turkish) facebook.com
  28. 28.0 28.1 28.2 nDurance Gaming's Tweet twitter.com
  29. 29.0 29.1 29.2 nDurance Gaming's Tweet twitter.com
  30. 30.0 30.1 30.2 Riddle henter to dansker før de møter trikken (Norwegian) gamer.no
  31. 31.0 31.1 31.2 Riddle Esports' Tweet twitter.com
  32. 32.0 32.1 32.2 Riddle Esports' Tweet twitter.com
  33. 33.0 33.1 33.2 Riddle Esports' Tweet twitter.com
  34. Professional League of Legends player k0u passes away dailyesports.gg


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